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Showing content with the highest reputation on 12/03/19 in all areas

  1. You are all fools!
    8 points
  2. Alright, boners, you know the drill. It's December, so select one of the Santa hats below and I'll add it to your avatar to the best of my ability. Or you can stop being lazy and do it yourself. If you don't select a number, you're subjecting your avatar to my artistic whims. Rules: Make sure your current avatar hasn't already been Santified last year or a year before that. You can make a special request or ask for a Santa hat you found somewhere on the Interwebs, but it might be difficult to implement on your avatar. (Translation: I might be too lazy to accommodate your request.) Some avatars won't look very good with a Santa hat, either because the Santa hat is cut off from view or for other reasons. I probably won't be able to do animated avatars. If you get a Santa hat from me, I'll save your original avatar somewhere and @ you after Christmas to remind you that it's time to de-Santify your avatar. For every day beyond liturgical Christmas in which your Santa hat is still on your avatar, I will be mildly enraged.
    3 points
  3. Uploaded a new video of my Visual Novel Monthly Recap if people wanna see a summary of VN-related news announced during last month.
    3 points
  4. Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey. Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen. They live on the road, die young or retire early. It’s a dangerous job, but a respectable one. And it pays well. Main Features: Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore. Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests. Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality. Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm. Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds. You can find more information as well as the free demo on the game's website! So, what do you think? Have you got any idea how can we call this game's genre? : P
    1 point
  5. Hey there! My name is Dimitri - or BioLizard, whatever you prefer, and I'm a VN dev who just discovered this site! This place was recommended via a friend/colleague, and I'm already really impressed with this site's dedication to visual novels being represented in the west. It's amazing! I wish I found this place sooner. As a dev, I'm the kind of creator who is really interested in telling alternative and different stories (especially ones set in not-Japan haha), so this site is really cool for that. It's nice to meet you all! I'm sure you'll all see me post about my project on here shortly too. It's currently on Kickstarter, and just had it's demo release! Thanks for having me!
    1 point
  6. Hello everyone at FuwaNovel! I know I just signed up a few minutes ago, but I was actually recommended to this site by a few fans of my game and a colleague or two - so I thought I'd share my post here while getting to know this site! I am Dimitri, the creator of the VN: LoveSick Darlings (which is currently in progress of being made) I just recently launched the latest version of the game's demo (version 1.3!) and I am looking for feedback! It's available on two different services! Itch.io (Windows, Linux, Mac): https://biolizard.itch.io/lovesickdarlings Steam: (Just windows. Other support coming soon): https://store.steampowered.com/app/1151410/LoveSick_Darlings/ Here's some quick information on the demo! LoveSick Darlings is a visual novel focused on developing and testing the limits of teenage relationships. It explores friendship, youth, love, and everything in between. The game plays with tropes and expectations found in romantic visual novels and dating sims by undercutting this often-romanticized period of everyone's lives with a realistic edge. Syd, our protagonist, moved into a small town called Foster Hills at the start of this year. He’s become best friends with a girl called Maisy who lives on the same street as him – and by extension, her friends too. Over time he has become a natural part of this diverse group of friends. As the school year comes closer to its end, Syd’s friends start pressuring him into asking his crush out to the formal held at the end of the year. Will he be able to do it? How will his friendships hold up around him as he makes these big decisions towards the end of this high school year? And what if someone in his own group of friends sees him as more than... "just a friend"? It's up to you to make these hard decisions as Syd to decide the fate of him and all of his friends. Demo includes: - 6+ hours of gameplay per run, with another 3+ hours to explore alternate events - Tons of player choice leading to highly-customized runs of the game - Deep and realistic cast of characters - Beautiful sprite art - Gorgeous CG artwork - Week and day system where YOU choose how you spend your limited free time! - And so much more! Download it and experience it yourself! And that about covers it! I know I am new around here, but I'm still keen to hear what you guys think of this game! Also, if you liked the demo – or what you can see so far - please consider supporting this project's Kickstarter! Which is actually live right now: https://www.kickstarter.com/projects/lovesickdarlings/lovesick-darlings-a-visual-novel-with-consequences Anything you can do would mean the world to me. I'd love to get this game fully funded. Thanks so much for your time and for checking out this post! I hope you enjoy the demo if you give it a go!
    1 point
  7. 1 point
  8. Fiddle

    Where's Our Santa Hats?

    I was busy yesterday, and I will be somewhat busy today and tomorrow, but I'll probably start another topic today regardless. Also, YOUR SAME AVATAR GOT A SANTA HAT LAST YEAR, YOU NINCOMPOOP
    1 point
  9. The development has recently encountered a couple of obstacles and pitfalls, but guess what. I *think* the new version of the demo is working. : ) It still needs some additional testing, would you like to help me with that? You can download it here! Does it start for you, can you play it? At one point, the Mac version was crushing out after saving. I hope it’s fixed. : P ---------------------------------- And if you wonder what has changed since the last version but you plan to wait for the full game, here are some highlights, just for context: the available content has tripled - you can visit four new areas (each one is significantly different) and engage in three complex dialogues that they involve a completely new music was introduced the in-game journal now includes a chapter that summarizes interesting clues related to various NPCs the inventory screen is completely redesigned and much more convenient area illustration and inventory icons were updated text parser that don’t need to support capital letters, like the one in the dolmen, don’t use them anymore various bits of dialogues and interactions were enhanced various spelling / phrasing fixes new menu screen bugs were eliminated - unless?
    1 point
  10. I'm glad it looks interesting to you! : D I'll avoid RNG world generation and focus on making a single playthrough (even though it'll involve many decisions and branching) as fun as I can. I generally think that refreshing the game through world randomization is something that should be left for the games that are focused on gameplay or player's own imagination which fills the canvas by itself, and I'm more interested in storytelling and worldbuilding. I myself usually play various games only once, and I think it's OK to have games that are not meant to be played for 80+ hours. : P I won't dive into romance. Rather friendships, since they interest me much more... And taking sides. Manipulation. Calculating your approach to various NPCs and role-playing through these decisions. I want to think about dialogues as a part of the core fun, not just a plot delivery tool. Having dialogues lasting for 5, 10, 15 minutes are something to expect. : ) I had in mind forming parties, but right now I think I should not add it as a minor feature, but rather make it a core of another game.
    1 point
  11. Maji de Watashi ni Koishinasai! A 2 || Majikoi A 2 Summary Majikoi Fandisk. Published in 5 different releases, Majikoi A-1 to A-5. Each release features about 3 stories. A-2 contains: Seiso, Monshiro after+, Cookie 4 IS Ending Guideline / Suggested Route Order No particular route order. You can play whichever heroine you like first from the heroine selection screen. However do note that unlike in A-1 where there was only a single possible ending for each heroine, in A-2 we have 2 possible outcomes for them. I played the Heroines in the following order Monshiro ----> Aiesss ------> Seiso. Please Note that i will be naming Cookie 4IS as Aiess (Her given in-game name) as her route involves the other cookie as well so it becomes confusing. The Choice/s in Pink affects multiple ingame events so it is recommended to select both on different play throughs Also Don't Forget to replay the training area 19 times to unlock special cgs. Exiting the game each time will unlock you skits every time you do it. Route Guideline Kuki Monshiro || 九鬼 紋白 Good End Bad End Cookie 4IS || Aiess || クッキー4IS Good End Bad End Hazakura Seiso || 葉桜 清楚 Good End Bad End Attribution This walk-through is referenced from seiya-saiga.com as well as my own play-through of the game
    1 point
  12. This will never end, prepare yourself for the fan disc of the fan disc (Well, i'm all for it tbh)
    0 points
  13. ...i just realized, i thought i was done with majikoi. i read them all. the original, S, the fan disks, all 5 of them and the bonus fan disk... my momoyo pic was a badge of honor for me for completing every single one of them... wtf?!
    0 points
  14. you know, as much fun as this is every year, i think ill pass this time.
    0 points
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