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Showing content with the highest reputation on 11/08/19 in all areas

  1. Maggot Baits is something of a Holy Grail of dark eroge, highly anticipated guro fans within the Western VN community and often hyped as possibly the greatest achievement of the company that produced it, Clock Up. As one the most gruesome VNs ever produced, and quite likely the most brutal one ever brought to the West, it contains dozens upon dozens of violent sex scenes, all accompanied by intricate CGs, with small variations in them so numerable that they sum to nearly 2500 unique illustrations. All of that placed in a highly-unique, modern-fantasy setting populated by amazingly-crafted characters and tackling interesting philosophical and religious topics. While it’s pretty much the furthest possible thing from what I usually write about on this blog, few games intrigued me as much as this one, particularly after my inconsistent, but extremely interesting experience with Clock Up’s another famous title, euphoria. Everything I’ve heard about Maggot Baits suggested that it was both more extreme and overall better than studio’s other bestseller, and after reading it to completion, I felt the need to share my thoughts about it in detail. Both because it’s a pretty fascinating case of strengths and pitfalls of this breed of eroge, and to warn those interested in it as a piece of storytelling – while in many ways an incredible achievement, this game is extremely hard to recommend for a “normie” reader such as myself. Why is that exactly? Before I go into story details, it’s most important to deal with Maggot Baits’ greatest issue – its structure and general storytelling formula. This game is, at its core, a guro nukige and it’s incredibly dedicated to this template. It throws h-scenes at you at very consistent intervals, disregarding whatever might be going on in the story and sacrificing any sense of pacing or tension so it can constantly offer a new piece of violent hentai. Quite often, the scenes are not important for, or even directly connected to what’s happening in the plot, pretty much pausing the whole narrative to insert a new piece of fanservice. In this, it goes even further than euphoria, which did a much better job intertwining its scenes with the story and had a bit more restraint in the most dramatic and meaningful parts of the plot. Maggot Baits even goes to the length of adding a major side-branch in the first chapter of the story, which is nothing but 3-4 hours of futanari porn leading to a bad ending. All of it narratively empty and pretty much derailing your experience if you expect any kind of interesting reveals or a meaningful conclusion within it. I still don’t understand why it was a part of the main story, and especially inserted so early in the game, before you build any connection to the characters involved or can understand the full implications of what is happening in those scenes. Read the full article at evnchronicles.blogspot.com
    3 points
  2. Foreword: The reviews we have are pretty vague (1 2 3 4 5 6 7), so the impression of a very difficult work is created. I'm going to put all the dots so that there was not fear to read it. VNDB: https://vndb.org/v1278 Youtube:https://www.youtube.com/watch?v=xyO6B82c_GE&list=PLs4Gp5VU4Fv9G-VbjOXlAvQZqm-u8F497 Synopsis: This game tells the story of seven long-time friends. How they grew closer or further apart as they got older. The story is presented using a blog-like interface. The protagonist, Atemiya Shinobu, who was raised at a certain facility since young, had no one around him that could be called "friend". Being that way, the first thing he started doing after leaving the facility with his sister - Chidori - was to find and make friends. Benio Azusa, a tomboyish girl who lived nearby. Hondou Sayaka, a quiet yet sharp-tongued girl who was in charge of raising the pets at school just like him. Tsukamoto Youko and Itsuki, a pair of siblings who belong to a prestigious family around the area. Higuchi Shouji, a boy he knew by being attracted to by the similarities they both share. Izuki Fueko, a girl he met by chance. Together with Shinobu, they were a group of seven. Just like that, each and every one of them, who had never experienced the joy of having friends, was able to meet each other and become companions. The story begins in a quiet town colored by dusk. Around the seven friends, there were understanding, empathy, conflict, and what's more, fleeting love of adolescence. It was a friendship that could last forever. Such a simple happiness should have... lasted forever. That was until the "enemy" appeared. The "enemy" had disturbed the peaceful relationship of the seven people. Shinobu could not forgive that. He could not forgive the one that injures his companions, nor could he forgive the one that hurts another one's hearts. And when he realized all that, the world they reside in changed, rather then becoming the new world that it should have... they had arrived at the "sanctuary" instead. This is a story that describes the heart. A story that describes the thing located in the farthest end of a heart. Game type: Mindscrew circle of friends story Character Design rating: 10/10 Protagonist rating: 10/10 Story rating: 10/10 Game quality: 10/10 Overall rating: 10/10 I just can't understand how it's possible to give any other score than 10 if game is played to the end. It's the third philosophical visual novel in history after Kusarihime ~Euthanasia~ and Cross†Channel, and it's just a great human story with the magic of Cross†Channel still present, and even on a higher level since childish pranks don't interrupt serious talk this time. But enough vague words. The structure of Saihate no Ima is very simple. There are four girls in the circle of friends - Azusa, Sayaka, Fueko, Youko - and there is a route for each this heroine told in a forced order. In the last Youko route we see a mysterious gothic loli girl Ima who says that Shinobu is not ready yet. And then all the four girl routes repeat again, but with more explanation and depth to the stories as well as the Shinobu mystery. In videos I call this second lap of routes as True heroine routes. After the end of True Youko route there's the True Shinobu route as I call it. It's something absolutely different from the rest of heroines routes. Basically, there are no four main heroines in there, but instead there is a whole new cast of characters. So, there are only nine structural parts in the game. Moreover, True routes generally include all or almost all the scenes from the Normal heroine routes, so I'd advise to skip Normal heroine routes overall and start with True heroine routes if you follow the video. That saves you from the bulk of repetition and allows to have a fresh view. There are actually some scenes in the Normal routes that don't present in True routes. For example, there is a step sister Chidori H scene in Fueko Normal route that does not present in Fueko True route. But it has little influence on the story, so I'd still stronly advise to skip Normal heroine routes or at least watch them after all the heroine routes and Shinobu True routes are finished. Again, the story is simple. Just mind it that heroine routes are not entirely romantic ones as different killer stories often in the core of the routes. Heroines are fleshed out so well that I absolutely adore all four of them. Azusa has a perfect buid-up for her story. Sayaka the sulky ojousama really starts to shine in her route. Fueko has that beautiful a-ha effect upon taking down glasses. Youko is actually my favorite character for her sharp tongue and absolutely enthralling voicing that I can't ever have enough of. All the more difficult parts of this visual novel actually refer to retelling the concepts of modern world philosophy related to the core of the game, namely, the phenomenology of Husserl and Global village concept of McLuhan. Basically, all the spoilers of the True Shinobu route are given in the synopsis. This is a story of the heart, and the main mystery is the identity of the "enemy". Pretty much anything else would be in the spoiler zone already, so I hope you see everything with your own eyes. Basically, Saihate no Ima is an eternal ultimate masterpiece that shares the Olympus of intellectual visual novels alongside Kusarihime ~Euthanasia~ and Cross†Channel. Saihate no Ima deserves dissertations written on it just like George Henry Shaft's 160000-word dissection on Cross Channel. From these dissertations we'd be able to discuss the message of the game, follow all the hints and compare all the additional scenes in Normal and True routes as well as clicked links versions compared to non-clicked versions (since there are couple scenes available only when no links are clicked, actually). But unlike Cross†Channel the other two games are not translated, so we'll see none of those, to my great regret. Let's keep fingers crossed, with Kickstarter miracles are possible like the one with Dies Irae.
    1 point
  3. I can't wait myself, I'm looking forward to 22 now and I'm excited for to play Lamunation.
    1 point
  4. Sugoi! Can't wait!
    1 point
  5. Clephas

    VN in a workplace setting

    Not quite. There is a larger amount of H (often with random mobs) than is normal for a straight-out romance game, but the actual heroine stories are solid. I'm pretty sure the people who labeled them nukige only played the prologue and/or common path. Edit: The only real downside is that the protagonists are kind of man-whores at times (the first game in particular has this). However, there is at least one workplace romance in each of the Hataraku Otona games, with Hataraku Otaku tending to focus on the bar.
    1 point
  6. Rosemary Scent started as a small collaboration between young group artists. We are all creatives who want to stretch our limits but also showcase our heritage to the world and just like that Rosemary Scent was born! Rosemary Scent is a choose-your-own-fate visual novel set in Ho Chi Minh city, Vietnam with a futuristic twist. In the game you take the role of an intern at leading fashion magazine Ella. The game is now available for backing on Kickstarter including demo for Android users (iOS version coming soon) so feel free to give it a try, we love to hear your feedback. Honestly this all still feels so surreal and I'm thrilled for what's to come in the future and I hope you do, too. Please like our fanpage to stay updated and back the game if you enjoy it. Thank you guys! Kickstarter link:
    1 point
  7. You really should have bought it from FAKKU instead. No one should be supporting visual novels on Steam, buy them elsewhere.
    1 point
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