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Showing content with the highest reputation on 09/15/19 in all areas

  1. The link is here: https://docs.google.com/forms/d/e/1FAIpQLSfg-ty6HRuZ4qesbON7bv0ML55lC7Od1mV7mRibo3QlttNqmQ/viewform I'm a western VN (EVN) developer, and the purpose of the survey is to help myself and other EVN devs understand things like the demographics and content preferences of our target audiences, as well as make decisions about things like which platforms and storefronts to release on. It should take 5-10 minutes to complete. I appreciate your time!
    2 points
  2. You can find the list in this Google Doc here. I've been reading visual novels for almost 10 years, and it's still one of my favorite fictional mediums. Part of that is because of how much I love these characters and how long you get to know them in these stories. Now that I've read just about every English TLd VN I was interested in, I figured it'd be good to do this list as I go into reading VNs in Japanese and share which characters and experiences I've enjoyed the most. There's a simple TLDR list at the bottom of the doc you can access on the left side menu if you just want to see that without going through 30+ pages of writeups. I chose not to include characters from series like Ace Attorney, DanganRonpa, and Zero Escape since those are popular enough and have enough gameplay to be considered just games and it was already tough to narrow down the characters I had for this list and wanted to highlight more from the text-only visual novels. For Fun here's the spread of characters by localization company: MangaGamer- 6 JAST - 9 (8 currently unreleased) Sekai Project - 10 (2 currently unreleased) Sol Press- 1 Nekonyan- 2 MoeNovel- 5 Frontwing- 3 (All currently unreleased) Degica- 2 Fan TLd Only- 9 EVN original- 3 Feel free to give any comments, gushing, or dunks on my opinions. Or to ask why certain characters are/aren't on my list. Or which characters of yours are your favorites. I'll answer whenever I can.
    2 points
  3. Neo4114

    Funniest VN

    Hello All!, I was wondering if any of you guys could recommend a VN that is downright hilarious, I have been away from the Vn scene for a while so i was wondering if anything came out that was funny recently I really enjoyed Edelweiss and Maji de Watashi ni Koishinasai! Thanks for all the Help! -Neo
    1 point
  4. Randam

    Hi from Spain

    Hi. I am a Spanish user, and the main reason for me to registrate was to find a way to translate the new remastered version of Saya no Uta (from English to Spanish). I already discovered how to unpack the 2003 version, but the 2019 version is encrypted in another different way. I hope to find solutions here.
    1 point
  5. Clephas

    Random VN: Concerto Note

    Concerto Note is a game I bought years ago and stuck in a small box containing my 'rainy day classics' without playing it. Recommended to me over eight years ago as a classic kamige, I essentially forgot about it until I saw that Cross Concerto was coming out soon. This game uses a 'parallel story' system with a flowchart, where obtaining items on the non-true paths is required to complete the true path successfully. This particular type of system is fairly rare, but it occasionally pops up in 'true heroine/path' games. I'm going to be straightforward on the heroines... the heroines don't really stand out as being unusual, except for Rito. Wakana is your standard optimistic genkikko, Shirayuki is your standard frail ojousama, Seika is your standard 'is liked by girls more than men' type (fights, talks and acts like a man by Japanese standards, etc), and Sayori is your standard gentle-mannered oneesan type (with maid as an extra element). Rito, on the other hand, doesn't quite fit into any of the standard archetypes. On the surface, her interactions with Shinya make them seem like standard-issue 'husband/wife childhood friends' who practically finish one another's sentences, but their relationship is much more peculiar than it seems on the surface. Moreover, Rito is an excessively rational person who can figure out just about any situation from the smallest number of clues. I say 'excessively rational' because, as is noted in the story, she mostly separates her emotional state completely from her actual course of action, and she doesn't make knee-jerk reactions to others (except Seika and Shinya). She also possesses eidetic memory. The story in this game focuses on the protagonist and friends (which people become friends varies based on whether you are on Route 1 or Route 2 of the common route, with Route 1 having Wakana, Shirayuki and Rito's paths; and Route 2 containing Sayori's and Seika's paths) as they try to combat the unnatural bad luck (or rather lack of fortune as Tama puts it) that is befalling them. This is mostly done by stealing other people's luck through Tama (directly in Shinya's case, and in a contagion-style manner with the others) to counter the fatal misfortune waiting ten days in the future from the beginning of the story. To be blunt, the weakest point of Concerto Note's story is the really short period of time in which the story occurs. Forming a strong romantic relationship between the characters feels very unnatural in Seika's and Shirayuki's cases due to the time constraints and lack of previous connection. Wakana's path (which is the one you are supposed to play first) suffers from Wakana being one of the game's two weakest heroines along with Shirayuki. Where this path stumbles is in the central conflict... or rather its source. While it is the sort of conflict that would be believable in a charage (where details are generally vague in any case), in a plotge with as many precisely-used plot devices as this one, it felt forced. Shirayuki's path also suffers due to the heroine's weakness... but it also suffers because Shirayuki's connection to the protagonist and friends is so weak. In a VN that covered a longer span of time, the events in the path would have been more believable, but the kind of actions both Shirayuki and Shinya take in this path came very close to breaking the suspension of disbelief at times. Emotionally, the path is more touching than Wakana's, and the central conflict is much more believable. However, the romantic aspects were forced/hurried. Seika has a similar problem to Shirayuki but to a lesser extent. The extreme nature of the situation where Seika gets involved with the group in Route 2 of the common route and the common elements to both her and Shinya's personalities and backgrounds made her path less problematic to believe. This path also manages to have a more believable conflict than Wakana's (which is the least believable conflict in the game) while matching Shirayuki's path for emotional impact. Sayori's path is my favorite other than Rito's. While Sayori is a secondary character in most of the paths, a strong effort is made to fill out her character in this path... and it succeeds. Moreover, the romance in this path is cute and believable, and the emotional connections feel the most real of the paths so far. Rito's path... is extremely heavy, both story-wise and atmosphere-wise. It tackles the darkness behind Kannagi that is only hinted at in the other paths, as well as revealing just how Shinya and Rito became friends (specifically rather than in general terms). It also tackles the truth of Tama and the reason why the characters suffered from such extreme misfortune. Compared to the often comedic nature of the other paths, this path is often grim or sad... but it also feels like a culmination of all the scraps found in the others. In other words, it is a standard true path, with perhaps a steeper gap in atmosphere than is the norm. However, this was familiar to me from other Applique games, as many of them have similar shifts in atmosphere between paths. Conclusion It is easy to understand why this game became a classic. While it lacks the sheer impact that Tasogare no Sinsemilla had, the relationship between Rito and Shinya quickly became one of my favorite parts of the story. For anyone who wants a good plotge and isn't an art bigot (as in, absolutely hates anything made more than five years ago), this is a good choice.
    1 point
  6. I agree. I started out thinking this would be a great season but so much has faded over time. Maou sama is boring now despite being initially hilarious, Two hit mama is lame arse mom love shit, Hensuki barely gets a smirk out of me, Katsutte kami desperately needed a much longer running and rushed AF, arifureta was appalling from the get go, but managed to get worse (long since dropped now), cop craft has serious production issues but is still kinda okay, uchinoko is soothing iyashikei but not much else, dumbbell forgot to actually be funny or ecchi, failing on both counts, fire force is as you said, joshikousei, sounan, and Tejina barely get a grin, and there was sooo much I dropped. However, it's not all bad. Savage girls is really pleasing, astra and dr stone are both intriguing, accelerator is okayish, danmachi is good fun. Kimetsu no Yaiba really stood out as you said, and based on its pacing desperately needs about 3 more seasons if it's to fully explore all the characters, Tanjrou's evolution, and the downfall of the 12. My biggest disappointment is Mix though. I really expected magic from it like the original Touch anime it's a sequel to, or even better Cross Game (also by the same writer) but instead it's been pretty plain sports anime. Weirdest part of all I can't get my head around is the sound mixing (pun intended) in it. The sound effects are ten times louder than the voices, making it really distracting.
    1 point
  7. Aye, that was pretty powerful. Also, it sets up pretty nicely what the second season will be about. I'm kind of excited for it, because the first one is kind of one giant piece of setup and character introduction. Although, I'm kind of unsettled how Tohru was treated in that sequence... That girl is putting up with way too much and most of the time it feels more disturbing than admirable, even though the show tries to push very hard how her doormat attitudes are universally a good thing. I guess they at least removed some of the misogynists tropes connected to Akito, but still, the show has some issues... EDIT: I guess while I'm in this thread, damn, there are some stinkers in this season. Fire Force is slowly degrading into brain-dead mess of obnoxious harem tropes and nonsense shounen cliches. On the other hand, Kimetsu no Yaiba grew into something truly excellent. It took me a while, but I'm now super-invested in all these characters and the strange setting. It's pretty obvious it'll have a second season and I can't wait to see things escalate even more. Plus it's pretty fascinating how the show uses pretty realistic passage of time, I have a feeling like we'll see a decent part of Tanjirou's life before everything gets resolved...
    1 point
  8. From what little i could understand from your question, you didn't play the Agave route from the original MajiKoi (where Tatsuko and Yamato get to know each other)? You have to play the 5 main routes on the original to access Agave.
    1 point
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