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Showing content with the highest reputation on 08/14/19 in all areas

  1. The only series that has used it super well to me was Kira Kira and Deardrops Stuff like MajiKoi/Tsujidou and Konosora/Miazora are cool and have maybe cool references but dont do much interesting with it.
    2 points
  2. Uhh, so, to get the first post-ending scene, you just wait at the title screen for a while, and then it'll take you straight to a short post-ending scene. After you've seen that, you just start a new game (either from prologue or the other option, I don't have it handy), and the new options are available.
    1 point
  3. Seraphim

    What are you playing?

    I'm done with Tsukihime and Kagetsu Tohya now. I really liked Tsukihime for the most part, but it got pretty repetitive at times. You know about the backstory, relationships and true nature of certain characters after playing through one route, but then you have to wait around for it to be revealed in every other route as well just because Shiki hasn't learned about it yet in them. I would have preferred if they had put all that stuff in a shared common route instead, since it's boring being fed information you already know over and over again. It's also pretty stupid how some major elements of the story randomly changes depending on which route you go down, although the prerequisites are the same. Another annoyance was when the game decided to go crazy with random nonsense just to seem deep/disturbing/whatever. It just looks stupid to me. One example: As for Kagetsu Tohya, it sucked. The story was utterly uninteresting, and not even the comedy stuff, that the VN relies quite heavily on, was very entertaining. I might reread Tsukihime someday (especially if the remake is ever released), but Kagetsu Tohya won't be a part of that deal.
    1 point
  4. I have been making some blog posts on one series that does this recently, Tinkerbell's "Aojiru verse." I think one thing that is key is shared staff across the games, especially writing staff. It's common for each game to have a short summary of what has transpired in previous games so that you can start anywhere in the series, though it's not recommended to jump into the middle of the franchise. Routes and choices helps, as you can do a lot with the story that does not have to get picked up in the next installment. For In'Youchuu-games that are a part of the Aojiru verse-there is always one canon ending, and many branches which aren't considered canon in the next game. This way it won't be as hard to keep things consistent in the sequel(s). That is one strength of visual novels, you don't need to make everything that transpires in the game "canon" to the shared universe.
    1 point
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