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Showing content with the highest reputation on 07/06/19 in all areas

  1. Hello, everyone! We'd like to share with you a couple of character sketches that came into existence during the early development of the game. Our very first character designs for WW Noah's initial design has been through a lot... He had like 10 hair variations before we settled for what he has now Yes, there is a version of this without the bars There's something very 70s about Roscoe's and Nick's initial design... All of these and a lot more will be included in our Whiteheart Woods artbook. You can read the full update on our Kickstarter page!
    2 points
  2. The common use of "Dei Gratia" is as an ablative case, meaning "by God's grace" and was added to the royal title of kings to specify that they weren't subject to earthly jurisdiction. The nominative is identical to the ablative case so technically you could translate the phrase the way you did. Then again, in Latin in this sentence you would use the genitive case so it would turn into "Dei Gratiae". This is probably just me being too much of a Latin nerd, but the ones choosing the title for the OP seemed to be aware of the problem as well, as they translated the title as "Dei Gratia in the 5th Day". That doesn't make much more sense than the title I'm complaining about, but at least it avoids the problem of having to connect the "Compass" with "Dei Gratia" in a way that makes grammatic sense.
    2 points
  3. In the EVN world dominated by clichéd romance stories, titles by InvertMouse, a long-time indie developer from Australia, stand out in a few significant ways. Staying away from most common genre tropes and easily-marketable story elements, the games he creates often focus on topics such as friendship and struggles of everyday life, rather than grand tales of romance and adventure. The three short VNs in the Without Within series are particularly unusual and interesting in this regard, tackling themes of ambition, motivation and talent in life of an artist, in the rare setting of modern-day Australia and South-East Asia – all of this in a highly comedic style, but not without serious messages underlining the, most of the time, silly storyline. Another thing that makes these games interesting is their complicated development history. The first Without Within was a very short, freeware title, published in December 2014 as one of InvertMouse’s earliest works. The second, commercial entry followed nearly a year later, showing up on Steam in December 2015 and offering a much more substantial story, but in a very similar production quality and tone. The final game, however, didn’t release until mid-2018 – by this time its creator had a lot of more experience and technical prowess, which makes it a visibly different experience from its prequels. Still, with how short and thematically-consistent the three games are, I’ve decided to tackle them as a single package – the third part ends in a rather open-ended way, but with InvertMouse moving away from VN development, it’s pretty clear that the whole trilogy should be treated as a complete story and there’s little chance for any kind of continuation. So, what is Without Within series about exactly and what makes it worth your attention? Read the full article at evnchronicles.blogspot.com
    1 point
  4. Abhorrent might be a bit of an overstatement I mean, there is stuff like Schwarzesmarken where I had to read the synopsis to figure out what the title was even supposed to mean although it's apparently in my native language. To add something to the original topic, the premise sounds like one of those "entrapped group of people" stories with supernatural overtones that have the potential to be anything from outright amazing to total trainwrecks.
    1 point
  5. Because English readers are really damn good at waiting. I mean, a lot of people have somehow been waiting for Django for around 8 years without learning Japanese.
    1 point
  6. It just means that the japanese have a better grasp at the language!
    0 points
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