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Showing most liked content on 02/09/2019 in all areas

  1. 7 points
    They also announced that they're no longer working with the PR team they outsourced to for the original Kickstarter campaign. Apparently they're hiring steiner (one of the translators for the original VN) to as a brand manager, and there isn't going to be any kind of middleman company involved. He's also going to be the sole translator for Kaziklu Bey as well. I dunno about anyone else, but I'm pretty hyped. It's definitely the kick in the pants I need to get around to finishing the original.
  2. 3 points


    I actually have some firsthand knowledge about this! It 100% depends on the company. Some actually try to structure their games towards a western audience (and are beginning to make changes to all future games to do this, including making them all-ages or story-based), while others still see the west as an after-thought.
  3. 2 points
    Sakura, Moyu is the latest game by Favorite, the producers of Hoshimemo and the Irotoridori series. For those who aren't yet familiar with Favorite, I should tell you that there are three things this company is known for. For one, they produce first-class 'nakige' in a unique style full of pastel colors and manipulation of visual and narrative perspectives. Second, they are known for their excellent stories and characters, regardless of which writer they have on the job. Last of all, they are known for being lolicons (lol). No, I'm not kidding. The fact that every one of their true heroines at least looks like a loli at first glance says everything, hahahaha. Sakura, Moyu was written by Urushibara Yukito, the same writer as the Irotoridori games. As such, it should surprise no one that the setting is layered and complex and the story not at all what it seems on the surface. It should also surprise no one that there is a lot of emotionality in this game... but I don't think anyone was expecting just how emotional this game is. To be blunt, I spent roughly 80% of this game either on the verge of or in tears. Considering that the game is one of the longest games I've ever played (at least partially so because I so thoroughly relished Urushibara's writing style), that's a lot of tears... and a lot of tissues *glances at the overfull wastebasket next to his pc and the empty tissue boxes lying around it*. However, there are some issues with this game that need to be mentioned to get them out of the way. Few games are perfect, and this one is no exception. To be specific, Urushibara has always been mediocre at the romantic elements of his games. Unless the romance exists at the end of a path full of suffering and despair or occurs in an incredibly stressful situation, he can't seem to write it very well (in other words, he is good at dramatic love but only a bit less than average at everyday love). As a result, the romance in the first two paths (Chiwa's and Hiyori's) feels abrupt and forced... not to mention the fact that the beginning of Chiwa's path is so at odds at first with the game's atmosphere that I had to put the game down for two days to get past the emotional disconnect it created. Hiyori's path is somewhat less problematic but still feels forced and abrupt, so I'm basically saying that readers who have high hopes for romance in these two paths will probably be disappointed, at least to an extent. One other issue that always nags at you as you play the numerous paths is the treatment of Kuro, the game's true heroine... to be blunt, like all of the Favorite true heroines, the story is set up so that if you aren't on her path, she gets screwed over to one extent or another. Now, if you don't instantly fall in love with Kuro during the opening scenes, like I did, this might not be a problem for you, but one reason I spent the end of every path in tears and couldn't empathize with the characters' happiness was precisely because of this. This game is very much a story of self-sacrifice... to the extent that it feels like every time you turn around, someone is sacrificing something for the sake of someone else. The creatures of the Night (the underworld-like dream realm the characters fought in ten years before the story's beginning) are, as is openly stated, driven to feel unconditional love for humans, and as such, their excessively kind hearts spend much of this game suffering as a result of human actions and the tendency of humans to disregard their own happiness at the oddest of times. This is also a game full of loneliness... to a degree that 'loneliness' or 'lonely' (さみしさ and さみしい) are the two most common words in the game by an exponential level. All of the main characters in this game suffer from loneliness to one degree or another at some point. Some take it on of their own will, others have it inflicted upon them, and yet others endure it because it is their fate. As such, there are very few points outside of the relatively few standard SOL scenes (compared to the game's over length) where the game isn't somber in atmosphere. This game is also unbelievably layered and complex... so much so that it reminds me of games like Harumade Kururu and Ever17 in retrospect. It has been a long time since a writer managed to keep me so thoroughly in the dark about so much of the game's general story for so long (the last time was Bradyon Veda), and, in that sense, I'm grateful for this game's existence. I do, in fact, like how it all (the main story) ends, and I even liked how each of the individual paths ended, taken by themselves (If i ignore how Kuro gets screwed over). I also found myself to be completely satisfied once I finished the game... to the extent that I don't think I'll ever be able to replay this game. This game was very high stress in the sense that I was constantly being bombarded with the characters' emotions, and as such, it isn't a game that would be easy to come back to any time soon. The sheer length of the game also adds to this. In conclusion, this is a game that is worthy of the legacy of Favorite as a company, worthy of being the first mainline project since the release of AstralAir in 2014. It has problems and the game is probably one that is emotionally stressful. However, for catharsis addicts, it is a worthy addition to their collection of nakige and utsuge, lol.
  4. 1 point

    Hidden Pearls

    I am interested: what VNs have you found by pure random that hardly anyone talks about and that have a rating at least below 7.5 on VNDB but that you found really good? One such VN for me is Hanachirasu I usually don't read such short VNs but I found that one really captivating although you have to be somewhat into sword fights. I know it is not really unknown to real VN fans but still...
  5. 1 point
    Well, I wouldn't be this negative about it. Despite what many people say nowadays, it's still way better to be on Steam than not being on it, especially if you have a game that stands out positively in some way and put some basic effort into promoting it. Those creepy people asking for an h-patch for your non-porn game shouldn't discourage you, they're a thing, but it doesn't mean there's no market for proper plot-centred VNs (especially decent-looking yuri). I'm not sure if Sakura games didn't just enforce the already-existing stereotype. After all, apart from being cheap and particularly dumb, they aren't that much different from the Japanese ecchi VNs. It's easy to see why it's hard for most people to differentiate between the proper story-centric VNs and the sea of crappy hentai games they float in. ...and to be perfectly honest, I don't even know if I have genuine respect for VNs as a medium - I love them for sure, but I also see how porn-obsessed and creatively bankrupt much of the JVN market is and how EVNs often borrow all the wrong parts of the formula. Plus the Japanese companies, even if they have titles that are really worth promoting, very rarely want to invest real money into marketing outside of Japan and reaching out to anyone outside of the already-established VN community. VNs are limited by their nature and their origins above all, and the best that we can do is to promote (or create) ones that escape the negative stereotypes. The genre already escaped from total obscurity and can only go up from here (unless some major media company takes a closer look at Fakku release of Maitetsu ;p).
  6. 1 point
    Well, I may have painted too grim of a picture, the sales have surely grown a lot compared to, say, 2010-2012, and we do get a lot more localizations in the latest years (and even some big shots) since West is now considered a real market. So yeah, on the positive side we have come a long way and do live in a comparatively great age. We even have a chance to gripe about some of the best eroges not selling as much as we hoped they would. My 2010 self would surely slap me for being too depressive.
  7. 1 point
    It's extremely hard to measure this reliably. I'd say its most likely that the VN market outside of Japan (not counting China, which is definitely a huge growing market, but in many ways a separate issue from the Western scene), including both localisation and original-English releases is growing, but competition is ramping up faster than the actual audience. Sales are dropping and more big releases underperform, not because there are fewer people interested in VNs, but because there's a lot of titles to choose from. Maybe even to the point where the current output of VN studios and localisation companies is unsustainable - at least outside of straight-up nukige, because if Nekopara taught us anything, it is that high-quality Japanese porn can break the cultural barriers quite well, while something with an actual story will have a much harder job doing so. :>
  8. 1 point

    Otaku collection (things other than VNs)

    Last year's goods from Japan
  9. 1 point
    And <drum roll> porting of the original english script is finished! All flags routes and choices seem to work correctly. Now comes the hard part - restoring removed parts, and trying to fix overall TL-awkwardness. Also I want to add some sound effects.
  10. 1 point

    Hidden Pearls

    Hatoful Boyfriend. Not a masterpiece by any means but way better and funnier than a cheap parody game has any right to be.
  11. 1 point

    Hidden Pearls

    The Shadows of Pygmalion. I only started reading the demo because I was in the mood to read something trashy, but, as the game progressed, I found myself enjoying it more and more. Almost everyone on Fuwa agrees that this game was a pure disappointment, but I actually kind of liked it overall, even though I definitely see all its flaws.
  12. 1 point
    Actually true. How embarassing Glad we are on one side.
  13. 1 point

    Higurashi Arc discussion

    Ahh yes, I would really like to read the Higurashi VN(s) as well but at the moment I am terribly confused with the many variations of this VN. And I would really like to read them in the right order. So could anybody help me sort this mess out? We have on VNDB: Higurashi no Naku Koro ni Higurashi no Naku Koro ni Kai Higurashi no Naku Koro ni Hou (according that page it includes older Parts of the game but at the same time a new story?) Higurashi no Naku Koro ni Rei Then we have these on Steam: https://store.steampowered.com/app/310360/Higurashi_When_They_Cry_Hou__Ch1_Onikakushi/ https://store.steampowered.com/app/410890/Higurashi_When_They_Cry_Hou__Ch2_Watanagashi/ https://store.steampowered.com/app/472870/Higurashi_When_They_Cry_Hou__Ch3_Tatarigoroshi/ https://store.steampowered.com/app/526490/Higurashi_When_They_Cry_Hou__Ch4_Himatsubushi/ https://store.steampowered.com/app/577480/Higurashi_When_They_Cry_Hou__Ch_5_Meakashi/ https://store.steampowered.com/app/668350/Higurashi_When_They_Cry_Hou__Ch6_Tsumihoroboshi/ plus this one: https://store.steampowered.com/bundle/709/Higurashi_When_They_Cry_Hou/ It seems all of these Steam-Link-Products are also available on MangaGamer So how does this all add up? As far as I can interpret all the info I have: Originally there were Higurashi no Naku Koro ni (question arc) and Higurashi no Naku Koro ni Kai (answer arc) and they made up the whole story(?). Both were translated by Mangagamer. These two consisted of 8 chapters(?). The 6 chapters on Steam/MangaGamer are a new translation of the 2 above mentioned VNs. But which of the original games do they cover? And obvioulsly 2 chapers are still missing? Higurashi no Naku Koro ni Hou - according to the last link above - contains the 6 chapters that I linked. But is there anything else? Anything new? Or is it just Higurashi no Naku Koro ni and Higurashi no Naku Koro ni Kai in one Edition (obviously not according to VNDB). Is the Higurashi no Naku Koro ni Hou on steam the same as the one on VNDB? Higurashi no Naku Koro ni Rei: I have no idea where that fits in. Is it just a spin-off? Is it an additional story? A sequel? Phew, this is just so brain-wrecking... please illuminate me
  14. 1 point

    What are you playing?

    I just finished Chaos;Head and have a copy of Chaos;Child for PSVita on the way. I'm pretty hyped to start it. Chaos;Head ended up entertaining me a lot more than I thought it would. I (regrettably) watched the anime back when it aired, so that thing spoiled some of the surprises. It's gonna be awesome going into Chaos;Child blind. (I've really enjoyed the entries in Science Adventure series I've read. I hope someday there's a way to read Occultic;Nine and Robotic;Notes in English)
  15. 1 point
    Hello everyone, I'm here with an update. But this time, it's not a progress update, but rather, an update about the team! Glupak has officially joined the team as our image editor!! And with him, we now have a full team to work on this project (finally XD). This does not mean we won't be accepting any more members. As I've said before, the more the merrier. No matter what you can do, new members are always welcomed . If you've read my reply to 1v0's question, you probably knew that I planned on releasing a partial patch in the near future. While I don't know the exact time frame for that, I'll try to release it within a month or two. And now, you can look forward to some translated images this time as well . That's about it for this update. Thank you for reading and see you again soon ^^.