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Showing content with the highest reputation on 01/18/19 in all areas

  1. I just have finished preparing graphic files - including backgrounds, cgs and sprites with side images. BTW this classroom background was one of the hardest to edit. I had to manually redraw ceiling tiles, because the amount of ditheriing on them was too much for smoothing algorithms (original version below). (looks like I have to correct sprites positioning ) Now it's time for actual scripts porting...
    1 point
  2. YomiPlays

    Insecure heroine

    Like Hanako from Kawata Shoujo?
    1 point
  3. I been using Steam since 2013, and I still enjoy using it for both games and visual novels. I love having a library, how much time I played something, achievements, trading cards, and there are always sales. I always like getting giftcards and sometimes I would get a gifted game. So in other words Steam is my favorite vn store.
    1 point
  4. As for thread resurrection, as long as it's still on topic I would say it's okay. In fact, I didn't realize that there's a thread that did talk abut device preference to play VN until I saw this thread. To answer the title here, like everyone else I prefer to play VNs on PC simply because it's capable to save many VNs at once while in iOs or android the save capabilities would be limited. Not to mention the screen is obviously bigger n PC, and that there's a complicated steps to play VNs in handphone (Along with the obvious problem that handphone screen is smaller). PS - Actually my device here is laptop instead of PC, but it's still count as PC though to an extend.
    1 point
  5. Rather than no mosaic, I would say that their tendency to produce hardcopy for every release was the reason of why JAST was slow on release VNs (Only four at 2018 compared to Mangagamer in which they almost manage to release a VN once per month). As for topic, let's just say that if I ever want to purchase the VNs then I would buy it from Steam even with some of their questionable decision recently.
    1 point
  6. I just find the way to fix the force close after you finishing two or more heroine route bug on the game. First try to open the game, even if it keep FC it will open and running eventually. After the game open and running put it on window mode, after that push ctrl+alt+del button and choose cancel. You'll find extra menu on the top of the game page. Choose screen setting and set it according to your pc screen resolution (mine are 1920 x 1080), close the game and done. I can open the game just fine without FC anymore
    1 point
  7. I use steam because it's where I store all of my games and easily accessible anywhere.
    1 point
  8. Finished Hapymaher and it was a bit of a so-so experience. Not exactly unexpected though, considering Chrono Clock had its fair share of problems too. But the first half of Hapymaher was actually pretty good. The dream world scenes had a sense of mystery and danger, while the real world scenes were more light and slice of life oriented. The iteration between both worlds was decently paced and kept things interesting without neglecting the lighter moe parts. And the heroines were not only very likable, but also contributing to the plot, with Maia being the highlight as the mischievous loli-villain of the dream world. Until that point the VN was scratching on an 8 rating in my book. Unfortunately, the second half couldn't keep up wih that quality. The VN teases Alice in Wonderland in the first half, and just when you're about to tumble down the rabbit hole and experience a world of wonder and mysteries... you get stuck in the entrance and can't move forth or back anymore. This was just about the time when the endless dream starts with the party, christmas and gender-change events. Instead of giving you an interesting sub-plot in a fascinating meta world, the VN just throws the whole plot overboard and tortures you with slice-of-life and bogus events of almost unparalleled boredom. I had to heavily abuse the skip button to make it through that mess with a healthy mind. And the routes weren't much better. Yayoi's didn't fit at all to her personality, Maia's did barely exist and Alice had so many personality changes in her route that I hardly knew who she was at the end. Saki's was probably the 'less worst' since it at least followed the main plot around Maia, but the revelations were still very minor. And the so called true-route was just the continuation of Alice's apruptly ending half-route. Still enough to ridicule all other routes, including the actual main plot around Maia and let you end up with a girl you hardly know or care about. So yeah, the plot was certainly not developing the way I wanted. The VN has still some rather good points. The heroines are all very likable, especially Yayoi, Maia and Alice. Saki was the only one that didn't really click with me. She was a bit of a bitch and I didn't like her voice that much. In contrast to her Maia was just fantastic. Hapymaher was good when she was on the screen and unfortunately she didn't have much screen time in the second half. Her seiyuu also did a marvelous job in making her mischievous, dramatic and mysterious. And Yayoi was just gorgeous. The art is certainly one of the strongest points of the VN - it's certainly one of the most pretty VN's I know. The music is also pretty decent, offering good tracks for both slice of life and dramatic scenes, even if the tracks get a bit repetitive after a while. Heroine rating: Yayoi = Maia > Alice > Keiko >> Saki Overall rating: 7/10 (The plot certainly wouldn't justify that rating, but it gets lots of bonus points for art, music and heroines) Some personal observations: I played Hapymaher at the same time like Fatal Twelve and it gave me some comparison material why HapyMaher's plot failed and the one of Fatal Twelve succeeded. Fatal Twelve has about 15 character sprites, 60 event CG's and lots of background locations just for the plot and it's a medium length VN. HapyMaher has just about 10 character sprites, and despite its 75 event CG's only 20 - 30 are relevant to the plot - the rest are H-scenes. There's also a severe lack of background locations with almost the whole dream world consisting of 'plantified' real world locations. Add to that a long length VN and it's getting clear why it's difficult to make a good story out of that. Although the H-scenes in Hapymaher are certainly gorgeous, they sacrificed too much for it.
    1 point
  9. Welp, some two months after I started playing it, I finally finished Hapymaher. I liked the overarching plot quite a bit. This was a way better game than Chrono Clock in terms of both having an interesting premise and, more importantly, really getting a lot of mileage out of it. The Christmas arc was my favorite by far, and the true ending was predictable but still good. If every arc had had something as batshit crazy as the Christmas arc, but distinct, this game would have been an absolute legend for me. As it was, the common route was too long and the heroine routes were too short. I would've liked more distinct content. Though, that said, the game is still a far cry from something like, say, 11eyes, which has hardly any route differentiation. At any rate, even just that one Christmas chapter being so good was more than enough to make me consider it a great game. Art and music were both solid, too. Not my favorite or anything, but very good. It's a real shame the translation read like absolute ass. Talk about phoning it in. I can't decide if this was worse than Magical Marriage Lunatics or not, but it's at least the same level of low-effort mediocrity. Constant bad translationisms, frequent absolute nonsense, shitty English, the works. Don't know why MG keeps doing shoddy work on relatively big-name titles like this one. Oh well, at least Evenicle and Sorcery Jokers got good TLs, among MG releases I played this year. I just wish they'd focus more on consistent quality for titles like this, especially since this one happened to be so firmly up my alley.
    1 point
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