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Showing content with the highest reputation on 10/23/18 in all areas

  1. I thought about just staying a guest and lurking through some topics every now and then, but I really like the atmosphere of this place... everyone's nice and chill... I think I named myself dwaif a long time ago. I'm a pretty old user from the blockland forums (the only other forums I use nowadays), if you don't know what that is... well... it's like playing with legos on the internet. I found this website completely by chance. I'm really new to visual novels, and I'm sorta picky... I went through dozens of reddit recommendations and wound up reading through recommendations here too. My first ever VN (or dating sim) was Heartache 101 …like years ago, and I still play it sometimes! I didn't touch any more vns until one day out of the blue I wanted to give the genre a shot, and played Chrono Clock earlier this year. I really enjoyed it, and started Grisaia no Kajitsu. I played through Yumiko's and Michiru's route so far, and loved every minute with them. Grisaia really exceeded my expectations, and actually made me tear up lmao ChiruChiru is the best girl in my book B^) that's pretty much it though... there's not much else to know about me I guess, but feel free to ask me anything! thanks for having me here, and I hope we all get along!
    7 points
  2. I guess, this might be a good opportunity to finally buy it.
    5 points
  3. alright, for all the shit steam gets, good on them for allowing vns to be fully uncensored now.
    4 points
  4. I honestly can't help myself from asking. Does it REALLY matter? There is no changing either vn's, peoples personalities or what a person thinks about a visual novel. As long as people are different you will get different opinions on just about everything. On the internet, at best the discussions end in a draw. At best. Play vn's and enjoy them for what they are
    2 points
  5. First, it should be noted that I love the Silverio series, regardless of its flaws. I see those flaws, I recognize them, then I shrug as I realize I don't give a flying fart about how the critical part of myself feels. First, lets consider the two games that have come out (so far, given that the setting is so insanely detailed that it would be sad if they didn't make more games) in the series separately. Silverio Vendetta Silverio Vendetta follows Zephyr Colerain, an unemployed deserter with an inordinate fondness for alcohol accompanied by an inability to handle it. Zephyr, if you take a step back and look at him, is antithetical to every other chuunige protagonist in existence. The cynicism isn't a problem. Roughly half of all chuunige protagonists are cynical on one level or another. The pessimism, while extreme, is nothing unusual. No, what makes him unique is his sheer... baseness. Zephyr, at his core, is a weak man who is perfectly willing to stain his hands with the blood of the innocent and the good to protect what he cares about... in order to protect himself. Zephyr is a coward, he is not only afraid all the time in battle, but his first impulse is to run away whenever a situation gets hard (though that fleeing takes different forms depending on the situation). When he is confronted with someone who sees him an obstacle to their ideals, he wants nothing more than to trample and spit on the glory of the person in front of him. Zephyr is essentially the embodiment of the part of us that is envious and resentful of those more capable than ourselves, with his only saving grace being that he nonetheless can at times drive himself to stand against his own nature. In other words, in 99% of all the games I've played, he'd essentially be one of those petty minor bosses who got squished like a bug by my level 10 characters. He is also very similar to Rusalka from Dies Irae (if you have played the game, note her Creation spell's essential meaning). Zephyr is accompanied by Vendetta, an artificially weaponized and resurrected corpse with an unknown purpose who is psychically linked with him, who constantly kicks him in the ass to get him to be a man and be a better person (which is often hilarious in and of itself, since Zephyr has no intention of doing so on his own). On the other side is Christopher Valzeride, an undoubted hero who gives selflessly of himself, who never gives up, who moves forward with no desire for recompense. In most chuunige VNs, Valzeride would be the protagonist. His intensity of spirit, his iron will, his burning idealism... combined with a realistic understanding of the costs of his path forwar... make him an ideal archetype for a chuunige protagonist in a 'heroic style' chuunige. However, the fundamental theme that starts out the game and resonates throughout all the paths is 'What is victory?' Zephyr is a man who has been destroyed, carved away, piece by bloody piece, by his own victories, gaining nothing but more pain and the next, even more difficult battle from anything he achieved. He is the picture of a man forced into a role by his talents and utterly unsuited to it by his essential nature. Valzeride is a man who seeks victory above all else and merely accepts the greater tribulations that await him as the price of his path. Essentially, the two men are polar extremes of human potential that encompass both the best and worst of the two extremes. Zephyr, while capable of kindness and gentleness, is cruel in his cowardice and malicious toward those who corner him with their valor and vivid idealism. Valzeride loves human virtue but is utterly incapable of kindness or personal empathy, as his own nature rejects anything ambiguous and weak. He honestly can't empathize with the suffering others draw from their tribulations, and this is why he serves as a great antagonist, despite essentially being a truly virtuous man in addition to being a hero. Silverio Trinity Silverio Trinity focuses a lot more intensely on the nature of the 'Light', as embodied by Valzeride in the previous game. It portrays those who take after him as 'Zombies of Light', men and women who simply move forward because they are incapable of conceiving of any other course of action. As is said repeatedly in both games in various fashions, 'A hero of light continues forward, running over the hapless individuals who get in their way, unable to compromise, unable to consider the suffering of others except as the price for the brilliant shining future they seek to bring about.' Ashe, the protagonist, is by nature a good and caring young man. He can be driven to anger for the sake of others, and he has a deep well of compassion that is honest in its depth... and contrasts starkly with the other characters aspected of Light, such as Gilbert, Helios, and even Dainsleif. Ashe recognizes and empathizes with the weakness of others, and his understanding of them is more than just the intellectual recognition you see out of individuals like Valzeride and Gilbert. In this fashion, Trinity is more of a contrasting of common humanity with the two extremes of human nature (darkness and light as represented by the protagonists and antagonists of Vendetta). Its narrative, while having a different locale and characters, is a direct continuation of the conversation with the reader begun with Vendetta, and its conclusion is interesting, to say the least (Edit: Though it can be said to be a typical conclusion for such 'conversation' in a Japanese VN).
    2 points
  6. Due to work and other stuff, I hadn't had time to really get into this until recently, and with friday signaling the release of October's list of VNs, at least one of which (Deep One) will play immediately, I felt that it would be fitting to go ahead and give you my initial impression of the game. My first impression, after playing through the prologue, was that, while this game is pretty old, it is also very... familiar in an odd way. At first, I couldn't figure out where that impression was coming from... but then it struck me! I finally figured out where Favorite stole its basic style. It always bugged the hell out of me that Favorite was able to produce such decent to great games despite essentially being a company full of lolicons and the writer basically being an unknown who produced two mediocre games before Irotoridori. The atmosphere of Meguri, Hitohira is almost identical to Irotoridori and AstralAir... which made the game feel pretty familiar as I delved into it. However, this familiarity wasn't a bad thing, because I always liked the atmosphere of those games, even if I felt nothing but contempt for the loliconism. Say what you want about Favorite, but the atmosphere of their games is usually worth buying them for. That said, this is a Shumon Yuu work... and Shumon Yuu is easily the best non-genre-specific writer in VNs. I was crying inside the prologue, empathizing deeply with the protagonist, his predicament, and his hangups, despite knowing that similar protagonists in other VNs have pissed me off in the past (understand, it takes a master's hand to make the suffering and self-hatred of a sensitive young man as sweet as honey, and when it goes wrong, it generally feels like I was eating aspartame in powder form afterwards). The fact that the game is very, very dated didn't hurt the presentation nearly as much as it does with some other old games (Ikusa Megami comes to mind, as does Tsukihime, despite my love for it). Since I haven't hit an ending, I don't have a conclusion for you... but even if this game were to flop on its face later (an impossibility, given the writer) it would still be worth playing. You probably won't see my final impressions for a while, because, even though this game is engrossing and emotional, it takes actual courage get into it, since I know Shumon Yuu's habits well enough to figure out in a vague sense where he plans to go with the story (Hint: Most of Shumon Yuu's games almost border on utsuge at times, with the exception of Tenshi no Hane o Fumanaide).
    2 points
  7. Just for reference, the question is mostly rhetorical, to make the religious collectors think more about what they're doing. I've been playing VNs for 20 years now, am happily married with a wife of 23 years, and 2 teenage kids. I don't have a single physical copy of any VN on the shelf, and yes I've bought many many games.
    1 point
  8. Decay

    Umineko

    The patch does not add everything from the PS3 version to the PC version like Silvz claims. The patch lacks a lot of the animations the PS3 version added, like lip-syncing, animated text in certain spots, screen shaking, rain, etc. There is a lot of rain in the game (a Lot) and the animated rain does add to the mood imo, but it's fairly inessential. There are other PS3 features as well, but they're all minor enough that I've forgotten them. You can pretty safely play on the MG version with the patch and get like 98% of the experience. Umineko Project will take a while to fully release because they're porting the game from scratch.
    1 point
  9. 1 point
  10. Silvz

    Umineko

    > Buy MG's version > Download the installer in https://github.com/07th-mod > Enjoy ps3 graphics and voices you're welcome Just to clarify, this is a 100% patch, in fullHD, that adds everything available from the PS3 version to Mangagamer's new translation. This is the most complete and recent patch, and it is not UmiTweak nor Umineko Project. The installer is the same for Higurashi, but if you want to see how it works, just click in the Umineko-question and umineko-answer sections.
    1 point
  11. Finding the .ybn decryption key is trivial: if you know the correct offset, it's right there in the file. No need to calculate or bruteforce anything. Here's a zip with the scripts in an Excel file and a tool that'll put the translated text back into the .ybn files: https://www.dropbox.com/s/lbhwyrt7lio0zd0/Yome juu tools.zip?dl=0 The patched files get placed in the "patch" folder. Copy those to a new "ysbin" folder in the game and you're all set. Some more remarks about the tool: It handles word wrapping automatically by inserting line break instructions. You may need to adjust the "MonospaceCharactersPerLine" setting in tool\textpatch.exe.config to get this working correctly. If you're planning on working on this translation with multiple people, it's also possible to create a translation patch directly from a Google Docs spreadsheet rather than an Excel file. PM me for details on this.
    1 point
  12. I love the music in Ef: A Fairy Tale of the Two. I'm not really sure how to describe it. It feels peaceful but also filled with a underlying sadness or longing. Regardless, I really couldn't imagine it without the music. (Tenmon who did most of music, also worked with Makoto Shinkai on many of his films and The Place Promised in our Early Days and 5 Centimeters Per Second and have excellent soundtracks too.)
    1 point
  13. r0xm2n

    Good Romance VNs?

    Here are some of the ones I've played so far..... * Clannad . If you want something with immense emotional feels. Prepare to shed many manly (yet bittersweet) tears. Some of it's themes about friendship and family are quite profound. It's a rather long read though... * ef - a fairy tale of the two . Comes in two parts and has multiple protags. Various types of relationship drama (and emotional feels). * Fureraba . Maybe not the best in plot, but it's overloaded with comedy and light heartedness. Quite a lot of sex scenes too (if you get the uncensor patch). * Grisaia no Kajitsu . This is the VN that seriously got me hooked on the VN genre. It's writing is fantastic, it's music is great. It somehow manages to be both the funniest VN I've ever read ....... and also one of the darkest (it WAS the darkest I read, until I read Muv-Luv Alternative). Very recommended. * Kono Oozora (If my heart had wings) . Pretty light hearted, with some adventure. * Symphonic Rain . Probably the most unique VN I've read. Has a more melancholic setting, some deep characters, and even some interesting plot twists. * Wagamama High Spec . Like Fureraba, this is very light hearted. Also has the most sex scenes I've seen in a VN.
    1 point
  14. 1 point
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