Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/13/18 in all areas

  1. HataVNI

    Hata-tan/EroHata

    (´・ω・`) Hi guys, Whats up, my names Hata-tan short (Hata) and I play visual novels since 2011. I have not amassed a huge number of titles yet (still < 60) and I'm very interested in Denpa- Moe and Story-driven Action Novels. Also I like chuunige for the amount of fancy and nowhere-else-to-be-seen vocabulary. I'm 22 and live in germany. I'm a student of japanese language and economics in Frankfurt. My hobbies are playing games, writing reviews, reading japanese literature, calligraphy and other stuff. I have the dream to bring visual novels to more people in the west, especially in germany so I've made my own site, but also frequent lots of international communities so I got told to sign up here too. I debuted my fuwanovel-history with a review of Fatal Twelve. Go take a look at it if you like, i like to ramble a lot, so you might want to get used to that. My favourite character is Hata-tan/Hatate Himekaidou from Touhou~ Social Media: https://twitter.com/ShinsekaiNoHata https://twitter.com/BishoujoNEWS Discord: https://discord.gg/gtNRnbe vndb: https://vndb.org/u147252
    2 points
  2. And people say that eroge protagonists don't exist irl.
    2 points
  3. The "this should be a blog post" feedback is an allusion to the blog feature of Fuwanovel. It's a nice way to collect together your high-content posts in one place. If you feel the topic is of general interest and want to encourage ongoing discussion, you can then create a discussion thread and link to the blog post. It helps to have a summary line to grab readers' interest so they'll read the full article.
    2 points
  4. Saku Saku: Love Blooms with the Cherry Blossoms Fully Translated Summary Spring is the flowering season, the season of the cherry blossoms. It is the time for first meetings and partings, when the buds start sprouting. Yuma is a second-year student at Mihaya Academy who listens to love problems from girls at the school and gives them thoughtful advice. This has made him quite popular and loved, resulting in a 21,000 yen (taxes included) ‘love bounty’ placed on him. The girls came to him with problems ranging from jealousy to infidelity. Having heard about so many troubles related to love, Yuma lost any desire he had for it. One day, a mysterious girl appeared before him. She had never been in love, but she believed that it was a wonderful thing. She asked him if he would like to be in love, and that as a love fairy, she will help his love come true. A girl who cannot fall in love. A boy who has no interest in love. If they end up falling in love with each other, how will the world change? Ending Guideline / Suggested Route Order There are 5 routes. Mio (childhood friend), Konami (blood-related sister), Yuri (Easily embarrassed Disciplinary committee chairman), Ann (Student Council Prez/Senpai) and Tina (Shinigami). Tina's route only unlocks after Ann's route. Walkthrough You probably won't even need this Walkthrough, since the choices are so straightforward. Nevertheless, here you have it. If you find you are missing certain choices, they may be choices tied to the adult content. If your version of the game does not include these, do not worry. Should you be missing any CGs, consider selecting both choices during the adult sections. Konami Route Mio Route Ann Route Yuri Route Tina Route How Flags Work and Other Useless Notes Attribution This walkthrough is based on info attained by playing the game over 20 times, trying pretty much all relevant combinations of choices. Summary stolen from Hau Omochikaeri (according to VNDB) Thanks to CalneCA for telling me how Tina's route works! [Current Tasks: -Make sure the choices remain accurate after official release. -Make sure there are no further choices during the H-Scenes]
    1 point
  5. The problem While spurred by recent events, this essay touches on something that seems to have been a pattern in site moderation for some time now. Let me make a claim: if a rule, especially one that is vaguely worded, is not enforced, for a decent amount of people that rule does not exist. This nonexistence integrates into the mental model of the rules that forum members construct, no matter what the formal rules may say. For members using this mental model, beginning to enforce a rule that was previously unenforced is equivalent to creating a new rule. As such, the same procedures as those used to notify forum members of new rules should be applied, possibly with some adaptation on the lines of "we will now actually enforce this rule", as the rule effectively did not previously exist. The ur-example of this is the loligeddon of yore. The takeaway from the loligeddon when it comes to this essay is this: mods repeatedly stated that no rules had actually been changed. Yet nevertheless the appearance and subsequent removal of a particularly problematic post sparked sweeping policy changes, a cleanup operation, a tl;dr post by the administrator explaining the changes, et cetera. This should make it clear that changing policy is a big deal, even if no written rules actually change. Recent policy changes, however, have been very different from what happened during the loligeddon. Frequently the only indication that effective rules have changed has been moderator action, sometimes fairly strict. In essentially all cases this action has been explained either inadequately or, most commonly, not at all. When this occurs the target(s) of moderation will likely feel that they have been unfairly, erratically targeted by a capricious, uncommunicative bully. What do you do when you get bullied? Well, you could talk to HR, but the mod that bullied you is probably in HR anyway and you might not even know who did it. Another option is to fight back. You annoy me, I pay you back in kind - and if I can get some fun at your expense, sure, why not? You're a bully, you deserve it.[1] I do not mean to suggest that we need to have a tl;dr writeup every time a rule is changed, but a simple statement of intent would be appreciated. I estimate that writing this should take no more than 20 minutes. As an example, here's a hypothetical notice regarding the changing of rules on gifs that took me ~10 minutes to write. Note that the policy mentioned here could be reversed or altered to be more specific if it turns out that it was unclear or did more harm than good, which is arguably more difficult to do if the rule has been made official.[2] In the light of this, I would like to present some recommendations. Recommendations When moderating, consider if your action is effectively creating or modifying rules Remember: in the minds of some of your users, unenforced rules may as well not exist. If you decide to moderate something that was previously typically not being moderated, this will cause confusion and consternation. As such, whenever you make a decision, ask yourself: am I changing the rules? If so, you need to consider both whether your action is actually justified, and how you are going to inform the public of your policy change. You are not a cop, you are a judge in a precedent-setting court. This is especially true due to the (understandable) current policy of supporting other mods' decisions near unconditionally. Do not make controversial decisions when following up is difficult On some occasions moderators have moderated while on vacation, using their phone, with bad connections et cetera. I strongly recommend against making anything close to a controversial decision in these conditions. You will end up both ruining your vacation and doing a bad job. Talk first, shoot later If you are performing a moderator action which reasonably should include notifying the target of the action, write up the informative PM or otherwise establish communication before enforcement. You could also consider writing up the notification of intent to change / differently enforce / clarify rules before moderating. Most of the time nobody is harmed much by leaving something up until you can handle it properly. For things that require more urgent management such as a fast-evolving derailment, consider either using a PM template for 1-2 people or making a post stating that you have removed derailing posts in the thread you moderated. Make people feel heard One key theme of this essay is the importance of communication. This extends beyond just notifying people of changes to the rules. I am under no illusions that your actions will go uncontested or that people won't meme and fling shit at you even if you try your best to communicate as advised in this essay. In part this is due to the frustration some people, and certainly I myself, consider you responsible for creating due to your actions up to this point. However, when hostility meets well-practiced civility its fires often run out of fuel. If you constructively engage with those who would oppose you, you can both soothe their frustration and create better, more precise final rules. Obviously there has to be a limit and ultimately you set the rules to follow. But explaining, refining, and justifying your position elevates it from that of a dim-witted bully with little justification for their actions to someone who has a well-grounded but different opinion of what the rules should be. The first one deserves punishment, the second, grudging respect. As a personal observation: in general, you should assume that much less of your decisions are obviously justified than you currently think. One man's common sense is another man's borderline acceptability is another man's utterly idiotic rule enforcement. Moderation is a hard job If this all seems like a lot of hard work to you, congratulations! That's what I thought too when the mod applications came along, so I didn't apply. Any moderators that cannot actually moderate disputes should either confine themselves to routine, uncontroversial moderation tasks or step down from their position. Believe me, nobody will die either way, and you'll get to spend your free time doing something that suits you better. Notes [1] I personally don't consider the mods bullies when I do this kind of thing, but I do consider them deserving of public ridicule. The intention is both to correct behaviour and to extract some entertainment out of people that deserve to be made fun of. And yeah, I have no respect for authority. None. I will judge you by your actions alone. [2] This is an assumption based on my conception of normie considerations like pride, sticking with your decision, whatever. Obviously if a rule does more harm than good it should be removed whether or not it was enforced temporarily, but it is probably easier to do so politically if it was in fact considered temporary. Look, I'm trying desperately not to kill all normies every day here. Give me a break.
    1 point
  6. I doubt you'll be disappointed. The anime does have a fun/affable cast of characters and the comedy is good. I'm especially fond of Anzu, she's great.
    1 point
  7. I've found it to be really good. A comedy with a large cast and plot progression!
    1 point
  8. Sisterly Bliss has a cool choice system based on the heroine's feelings, that isn't overly complex. It's one of my favorite choice systems, actually. So yeah, look forward to that!
    1 point
  9. Good point. However I will hesitate a bit in calling Musumaker a raising sim. I view raising sims as something different than VNs and they tend to be hybrid games. When mentioning a hybrid game, people tend to think of something like Sengoku Rance where the VN parts exist, but it wouldn't be a great VN without the other parts. Musumaker is different than that. It is by far primarily a VN. You need to go through 3k lines before even reach anything, which isn't pure VN and it takes almost another 1k lines before it has unlocked all the raising sim features. Cutting non-VN contents would result in a VN, which works as a VN. In fact it would still be a good VN. This is despite the fact that the VN and non-VN elements work well together. In other words I feel that calling Musumaker a raising sim is the same as claiming worse VN quality than it really is. Because of this, I don't think Musumaker as a raising sim, more like a VN, which happens to have some raising sim elements.
    1 point
  10. And you thought those porn plots were fake?
    1 point
  11. There's a huge difference between a moege protagonist and a dad being in love kid. The latter exists in real life. It's not often I see many people acting like a protagonist from a visual novel. Even if it's telling a good story, it doesn't always mean that's a good thing. Maybe if the game didn't have h scenes with a little girl, I could believe it was focusing more on the story, but I'm sorry I just can't. And no, I'm not saying adult content is bad. It can further the story. But in this case, it's will a character that looks barely over the age of 13.
    1 point
  12. Couldn't find anything with various combinations of these tags on VNDB: Violet Hair, Violet Eyes, Subject of Death, Subject of Homicide, Clothes Suit
    1 point
  13. This one maybe? Your best bet might be searching for the same company or artist.
    1 point
  14. solidbatman

    E3

    Game is good. Better than 2 but I haven't really played much of it. Its the Undertale effect. Game is good, fanbase ruins it by being insufferable much like me.
    1 point
  15. Deja vu I've just been in this place before Higher on the street And I know it's my time to go Calling you, and the search is a mystery Standing on my feet It's so hard when I try to be me, woah Go on then, degenerates. I challenge all of you to do you worst!
    1 point
  16. Inorin

    Fate/Grand Order

    Looked at the future event release in the wikia and apparently, the next event in the NA server rewards you with a Sakata Kintoki(Rider). Now I feel so stupid for wasting my 3M DL ticket on Marie (should have went for Emiya or Elizabeth).
    1 point
  17. The tags are not giving you an accurate picture. While there is certainly dark content, there is specifically no "girls raped by zombies" content, for one thing. The game is certainly very H-heavy, and I won't really try to defend it on that front; it is what it is. But at the same time, the game takes itself very seriously as a zombie survival story, and that's what I ended up finding interesting about it (in between editing pages and pages of H). I will say, I've recently realized that every single time I've tried to figure out whether I'll like a VN based on people's descriptions, I've found the experience of actually playing the game to be utterly different from my expectations, to the point that I almost think it isn't worth seeing what people are saying about a game, beyond the basics of who liked it and who didn't. It's also entirely possible that I just don't know my own preferences very well, or that they're always evolving, though. Not really sure where I'm going with this, except maybe "don't judge a book by its cover"? And that probably goes double for me saying positive things about it, heh, since I obviously have a vested interest in it!
    1 point
  18. I'm sorry, but we haven't yet reached a golden age of VNs. Everything currently released is bad. No exceptions. Visual Novels are far too young a medium to have reached the maturity required to produce something of actual quality. What we have now can be likened to amateurish cave paintings: probably impressive in their time, but ultimately of little consequence. Wait a hundred years or so and you might see the first good Visual Novel made; until then, we're stuck with garbage. Entertaining garbage, but garbage nonetheless.
    1 point
  19. Not exactly on topic, but if I've learnt something about "golden ages", be in literature, cinematography, videogames, even life itself ffs... is that people tend to idealize the past and consider the current state to be on decline. Most often that not it's just a biased perception. Not to say that it's not possible to talk of some golden age in some way, but experience tells me to not pay much heed to those doomsayers that babble about how brilliant the past was and how bleak a future awaits us.
    1 point
×
×
  • Create New...