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Showing most liked content on 03/23/2018 in all areas

  1. 17 points
    Pabloc

    KonoSora / IMHHW ReTranslation patch

    EDIT: Due to Fuwa anti-piracy rules this thread's usefulness was quite limited, since we couldn't ask for any files that we needed for further compatibility testing and the like. I'd say even posting direct links to our patch here was questionable to begin with, since it's not that different from the abovementioned files that we were asking for. So in the end we decided to remove all links from here and move our main release thread to Reddit: LINK That's where all further updates will be posted, so make sure to follow us there. I'll ask mods to lock this thread, since MeruP won't be checking it anyway, so all feedback should be posted on Reddit instead (we also have a dedicated thread for reporting bugs and other issues).
  2. 4 points
    It's been quite a ride but it's nice to see this patch FINALLY released. I've been following the project ever since I found out the true full ReTranslation was just getting started after seeing people disappointed with the original Restoration patch (though mostly with Ageha's route). I've always really wanted to read this VN ever since I first found out about it (shortly after finding /r/vns) since it seemed the type of VN that was made for me. Many times I considered just reading the original Restoration patch but now I'm really glad I waited. Being able to QC for a project like this was really fun, I enjoyed working with all the main members of the project team. Seeing them hiring for fan QC on Fuwanovel to seeing the invite to getting into the secret project chat were really exciting moments for me since Software QA is my full time position and I love visual novels so doing this for a VN I wanted to read made it a dream come true to be part of some sort of VN translation project. A reason why I'm glad I waited is I was able to have fun reading this VN for the first time while also finding bugs and other TL/grammar issues to point out and see fixed shortly after. Sure the flow of my reading was broken whenever I found an issue to write up but I just found it all the more fun. While I was initially assigned to only QC Ageha's route, I'm glad I was eventually assigned to QC the whole thing because it felt more right to do so since I could find issues potentially consistent among other routes and I would be even more anxious to read the rest of the VN after only reading the common and Ageha route. I learned a lot about how QC happens in TL scene and I'd honestly like to to be QC for some VN TL project in the future, fan or official. I feel like I should learn Japanese so I can be like a secondary editor when QCing in case I find a potential discrepancy in the text vs the voiced line. Konsora/IMHHW meeting my expectations as far as how much I liked the VN story/character wise was nice too. In any case, I hope you guys enjoy this up to date patch whether you get the one for Steam/MoeNovel or the one for the Japanese version (I'm really glad we took the time to test and make sure both versions work). Just expect a comfy feel-good charage with bits of drama/development and not much in the way of deep plot.
  3. 4 points
    Yeah I think in even regular eroges it would be good to see the guys visibly instead of a disembodied husk or some faceless horror.
  4. 4 points
    In my experience talking to otome fans, absolutely there is a market. Everyone likes some good smut to an extent
  5. 3 points
    So, just kind of piggy-backing (is that the right term?) off my previous thread, re: finding good +18 otome with good artwork... Is there a genuine interest for +18 otome games, with good art style and heavy, plotwise? I'm just going to come out and admit that yes, I AM working on an +18 otome game, but I'm only familiar with the Asian market and while otome games are a niche market, the +18 otome games are a niche within a niche, making me worry that I might be producing a product that ultimately will not have an audience in a English speaking market. So TLDR; would you play/buy an otome game with +18 elements?
  6. 3 points
  7. 3 points
    Ranzo

    Fun VN to read along with a friend

    Creature Romances because misery is a thing best shared Other than that Campus Notes: Forget Me Not turned out to be quite funny.
  8. 3 points
    Kaguya

    Otaku and media

    "Unfortunately, media in our niche is targeted at teens and harcore otaku." The man types on his membrane keyboard, lightly sighing. "That's what leads to this abundance of shitty moebait. It's ironic, really. Companies want to play it safe and must rely on those people to survive, but that is what causes them to ultimately fall and crash." He mentally scoffs at all the weirdos that allow his hobby to go on. "Visual Novels will never reach their full potential until they kill that mentality" The man yawns, looking at the clock marking 11 PM. "And finally start valuing good storytelling." Now that you're pissed off, sighing or smirking at the post above, let me try to drag you into this narrative before I make my point. When I first started consuming otaku media, there were two things I was really into: cool guys with swords and cute girls into cool guys with swords. I'd say that's fairly normal. I think there's an inner desire most men have of being a cool strong guy that can do whatever he wants and is stronger than everyone, as well as having all of the hottest girls around be all over your dick. Specifics differ from person to person, as well as what age you really started doing weeb stuff, but I would call this the standard teen male otaku starter pack, nowdays probably coupled with a spice of pokemon/dragon ball/saint seiya/whatever you didn't even know was anime during your childhood. As I grew up, however, my tastes changed, something also very very common. No longer could I enjoy just stories about being a cool guy with a sword that gets 7 girls over his dick for little reason. I started requiring character development and well paced stories and some type of theme to think about and even dynamic, interesting directing (despite not knowing I was into directing.) That's when I had contact with Kubrick movies and was absolutely mindblown by them, and when I started liking different anime. No longer would I praise those silly shows to the heavens. A new Kaguya was born, a Kaguya that would only enjoy ~good~ shows, such as Death Note, Gurren Lagann and Cowboy Bebop. As time went on, that philosophy would stick, and maybe I would experiment with things like Psycho-pass, Steins;Gate and Hunter x Hunter. Storytelling was, after all, about execution, not concepts. And what better than tightly paced exciting stories with probably strong character development and some nice themes for me to mull over? Westerners would be into their breaking bad and game of thrones but I unfortunately had acquired a preference for anime aesthetics. Araki was my Tarantino and Urobuchi was my edgy Kubrick. Today, now over a decade since that phase started, I can only say about my old tastes: "What a fucking normie." And I dislike to use the word since there's nothing inherently wrong with being normal, but it's very effective in our circles, since otaku have the tendency to pride themselves masters of the niche and unknown, even if they don't want to say it because they're embarrassed, but I digress. Last year, I watched and got really into Saki, which led to me following the manga (which I still do.) Saki isn't very well-paced, not particularly smart, not very stylish or well directed and it doesn't really have strong character development. It's about gay girls playing superpowered mahjong. And it was really enjoyable because I'm really into shy girls, female protagonists and lengthy sports tournaments. What really pushed it over the edge though, was that I decided I wanted to play some mahjong, and in the end I got really into mahjong. I then rewatched saki and was minblown by it too, despite being well aware that the show wasn't any better. A lot of things happened there. First of them was an accurate showing of my otaku level, if anything. I liked Saki initially because it had a shy girl protagonist, was basically a sports anime and had gay girls in it. Now, I'm incredibly into shy girls, sports and yuri shows, so all three together made it an enjoyable experience for me. 1 "But Kaguya" the imaginary reader that's duller than the average person I have created just now says "that doesn't make sense. Didn't you have ~good~ taste now? What about execution over concepts? What about pacing, themes, character development, directing?" To that, I only have everyone's favorite normie meme as an answer Which brings us to the second part. Because I got really into mahjong and I was breathing, eating and talking mahjong, and the show already had all of my favorite things in anime with a gay shy girl protagonist and a longass sports tournament, the quality of it really didn't matter. Saki can't be better for me by changing stuff like that. None of it matters, because dumb as it was, the show spoke to me on a personal level. What was happening onscreen was perfection, the ultimate combination of all the things I cared about put together. For the first time in my life I was able to experience a show as a hardcore otaku would, despite their overall miserable rep. And it was pretty good! It feels great to care strongly about media. Now, Saki isn't a very good story, but it made me open my eyes. European/American storytelling are fundamentally different from Japanese storytelling. Saki, a not very good story, was the starting point that made me get actually used to japanese media, and understand that a lot of what people criticize as bad storytelling in that media isn't even actually bad storytelling, just storytelling based on different values with different priorities because it had a different fountain of knowledge to drink from. Such "good" storytelling rules completely excludes genres that aren't supposed to abide by it in the first place. Iyashikei are slow-paced atmospheric shows with little conflict that calmly draw you in and benefit from carefully crafted ambiance to show their strength. In fact, any sort of storytelling not based on the traditional western idea of conflict as the driving force of the plot would be labeled as bad under those rules, even if following them would only make the story worse. At the same time, it gave me a newfound respect for traditionally bad stories and otaku media in general. As you consume more and more media, the more your tastes diversify and the more you find your own specific niche that can appeal to you on a higher level than normal media can. A lot of people will never get to that point, but a lot of people will actually reach it, but with other types of media. Maybe music. Maybe a sport. Maybe amateur blog posts. Who knows. The sky's the limit. Lately I've made a bunch of posts defending moe. In truth, I'm not the right person for it. I'm just not a giant moe guy. But moege are exactly one type of game that's retarded judge by western storytelling standards, and yet I only see people talking about them with those standards. I have a bone to pick with the type of person who keeps spouting that stuff, wanting to wipe out 90% of all VNs and force their western normie taste down everyone's throats. If you're spending your time basically talking about how your japanese media not following western standards is wrong, you are the problem. As for the actual otaku, you keep being you. It's because you drive this medium that it can manage to be such a diverse, wonderfully odd and unique art movement, despite all of the bad publicity you guys get. Ultimately, it's probably the same for all types of media. Comic book nerds were awful outsiders, the butt of all jokes and prejudice just a few decades ago, but now those comic books drive mainstream media blockbuster films. Funny how it works. This goes for all art movements, but those outside the wheel are the vanguard. Experimentation, the willingness to dive deep into things everyone else mocks and isn't even willing to give a shot to - That's what will create the mainstream in its medium later. But hey, at least you get to experience superior media before everyone else. Peace.
  9. 2 points
    Incest is not a rare theme in visual novels – many titles, even very serious ones, have romance routes involving protagonist’s sibling in various different configurations, while nukige are full of taboo sex in every conceivable form, including that between family members. Still, this topic is very rarely done in a deep, compelling way, usually leading to a cliché conclusion like “we’re not blood-related after all, we can be together” or simply ignoring the deep social stigma connected to it and delivering an unconvincing happy ending. Even pieces of Japanese media that tried to get away from these tropes, like Oreimo, authors of which wanted to lead brother/sister romance to its logical conclusion, were cut short by the producers wary of negative reactions such story development could gather. Love Ribbon, a yuri visual novel developed by Razzart Visual and published on Steam in January 2017 is a rare exception to the trend I’ve described above – it not only offers a rather unusual sister/sister romance scenario, but also gives its full focus to the theme of an incestuous love affair and explores it in interesting and rather realistic ways. It’s also an example of OELVN that offers very explicit erotic content, but implements it as an optional feature that fits rather well with the story content, but isn’t in any way essential for experiencing it and doesn't affect the "SFW" version of the game in negative ways. Read the full article at evnchronicles.blogspot.com
  10. 2 points
    There are many characters I would gladly go lesbian for (Rikka, don't be sad about Suou, I'll make you feel better ), but I would have to find a proper gender-bending wizard first.
  11. 2 points
    The romantic subplot has finally culminated in the kiss: Credit: Red from Overly Sarcastic Productions
  12. 2 points
    Chapter 2: Death In The City Members in this chapter: “Tch. Where did that little worm go?” VirginSmasher came to a halt as he scanned the area. The blazing sun made the asphalt below his feet feel like liquid magma, and the light from the sun reflected in the countless windows around him, making it even harder to spot his target. VirginSmasher had been one of the Fuwanovel members picked for the second week of the death game, and he had already been caught in a fight with another user. But, after a few minutes of battle, his opponent had fled, and VirginSmasher lost sight of him. “I was this close, too…” Kicking the ground in frustration, VirginSmasher made the asphalt below his feet explode into a million pieces, sending rubble and dust flying around the area. His powers were quite simple. His strength and agility had been increased tenfold, essentially making him a human wrecking ball. Problem was, the person he had been chasing had some kind of teleportation ability, making it impossible for VirginSmasher to land a hit. “Ugh… What’s with this arena though?” VirginSmasher looked up at the sky. He was standing in the centre of a massive city, in the middle of summer. It had to be at least thirty degrees in the sun, so all the moving around made him feel like he was melting. “Last week they got a nice and cool forest, yet we’re stuck in this hellhole. What a jok— Huh?!” Sensing something approaching from above, VirginSmasher sidestepped and turned to face whatever it was. Two arrows graced his throat, and slammed into the ground behind him, producing two large holes in the concrete. A thin trail of blood ran down VirginSmasher’s neck. Had he moved just a fraction of a second later, he’d be dead. “Heh. Looks like I got some new pray.” VirginSmasher said with a smile, as he looked up at his new opponent. “...” Sitting on the top of a nearby telephone pole was Alden_0023, pointing a strung bow at VirginSmasher. Alden wore a grey cloak, with a quiver on his back and a range of different throwing knives stuck to his belt. “I won’t miss a second time.” Alden stated in an indifferent tone, and before VirginSmasher could even move an inch, Alden sent another arrow towards his target. The arrow soared through the air with incredible velocity. VirginSmasher barely managed to react in time, slamming the arrow out of the air with his palm. The arrowtip dug into his hand, ripping through the flesh like it was butter. “Hmph!” Not bothered by the pain one bit, VirginSmasher slammed his right hand into the ground, and a large crack in the concrete moved towards the telephone pole, which started to collapse moments later. Alden leapt in the air, and after a graceful backlip, he reached for another two arrows, and fired them both at his target, before landing on another telephone pole about ten meters away from the previous one. This time VirginSmasher managed to dodge the arrows completely, and jumped towards his opponent. It was an impossible leap for a normal human. The ground below his foot cracked, and VirginSmasher’s body shot forward. In the air, he thrust his healthy hand towards Alden’s chest, then, before hitting his opponent, he twisted his arm sideways and opened his palm, producing a shockwave which pushed Alden off the telephone pole. “Kuh…” Alden groaned in pain, but still managed to fire another arrow at VirginSmasher before he landed on the ground. While the arrow did not hit VirginSmasher, it distracted him for long enough to keep him off Alden’s tail for another second. That second was all Alden needed. With incredible speed, he sprinted towards a nearby building, and jumped up on the wall. As if his feet were layered with glue, Alden ran straight up the wall, firing several arrows at VirginSmasher in the process. “Tch, the hell is with this guy?!” Dodging the arrows by a hair's breadth every time, VirginSmasher danced around on the ground below as the barrage of arrows rained down from above. “Guess I’m switching to long range attacks as well. Hmph!” Grabbing a nearby piece of rubble, VirginSmasher threw it up at Alden as hard as he could. The concrete block split up into several smaller pieces as it moved towards its target, smashing into the building with a loud bang. Broken glass and rubble fell towards the street below, as a large chunk of the building was torn apart from the impact. “Did I get him?” VirginSmasher squinted, trying to find Alden in the middle of the chaos. He soon spotted the shadow of a person rushing out from the rubble, and right after, several small objects flew towards him at great speeds. “Tch, more arrows?!” VirginSmasher prepared for another volley of arrows, but what was thrown at him was in fact just some rubble from the building. “Shit!” Realizing the attack was just a distraction, VirginSmasher spun around. “Got you.” Alden released the bowstring, and sent an arrow flying towards VirginSmasher’s exposed back. Although he did notice Alden’s trick in time for him to turn around, he did not manage to dodge the arrow, which dug into VirginSmasher’s chest. “Guaah!” VirginSmasher reached for the arrow, and snapped it in half. Then, he grabbed the arrowhead which was sticking out of his back, and ripped the arrow out of his torso. Meanwhile, Alden landed on the ground about twenty meters away. Although his physical abilities were heightened, he had still fallen about ten meters, so he needed a second to collect himself after the landing. “You little bastard!” VirginSmasher rushed towards Alden, filled with rage. The pain from the wound in his chest only fueled his anger. Putting all of his remaining strength into one last attack, VirginSmasher charged his enemy. “You don’t… give up, do you?” Scrambling to his feet, Alden reached for another arrow. While he had not been injured from the fall, it had knocked the air out of him, making it difficult for him to avoid VirginSmasher’s sudden charge. “Haah!” VirginSmasher lunged at Alden with everything he had. Alden barely managed to throw himself to the side, dropping his bow in the process. VirginSmasher’s hand collided with the wooden bow, smashing it into a million pieces. “Heh, what are you going to do now?” VirginSmasher spat out, as he watched the pieces of Alden’s weapon fall to the ground before him. “This.” A sharp pain spread through VirginSmasher’s body, as Alden seemingly threw something in his direction. “Huh…?” Looking down at his own body, he saw three throwing knives buried into his chest. “Well, fuck…” The world around VirginSmasher grew cloudy, but he did not collapse right away. “I’ll at least… take you with me…” Raising his trembling arm into the air, VirginSmasher tried to charge at Alden one last time, but before he could move, another set of throwing knives dug into his torso. “...” As the life left VirginSmasher’s body, he managed to flip off Alden before his dead body collided with the ground below. Meanwhile, on the top of the tallest building in the city: Two figures stood face to face on the roof of a skyscraper, located in the centre of town. They were too high up to see or hear the commotion happening below. “Heh, so you finally caught up to me, huh? I was hoping I could avoid fighting...” Mr Poltroon paused and eyed his opponent, adjusting one of his white gloves. “I’d especially like to avoid fighting you of all people.” With a wry smile, Mr Poltroon took a step back, moving towards the ledge of the skyscraper. “... Sorry.” Snapping his fingers, Kaguya created a force field around the roof, trapping the two of them inside. “*Sigh*... That’s what I thought. Well, I guess only one of us gets out of this thing.” Mr Poltroon tilted his head to the side, and smiled wryly once again. “I don’t suppose I could talk you out of this?” Kaguya didn’t respond, and instead brought his hands together. His entire figure was drowned in a bright white light, and the outline of a moon appeared above his head. "<蓬莱の薬>" <Hourai elixir> A small flask appeared in Kaguya’s hands, and he quickly brought it to his mouth, emptying the bottle in a second. Hourai elixir, also known as the elixir of life. Those who drinks from it are, in short, immortal for a set period of time. Even if Poltroon destroyed Kaguya’s body while he was under the effect of the potion, he would just regenerate. In other words, Poltroon had to stall until the potion wore off if he wanted to win. Summoning his trusty cane into his hands, Poltroon struck a cool pose and prepared for battle. “I suppose it would be rude to attack first, so I’ll wait for you, kind sir.” “You’re fighting with that?” Kaguya looked at Poltroon’s cane. “What, is it not to your liking? I find it quite dashing, personally.” Kaguya shook his head, and jumped towards Poltroon, and unleashed a flurry of punches at an impossible speed. Poltroon blocked each punch with the back of his cane, deflecting the attacks with ease. “Not bad. I expected nothing less from one of my underlings.” A smile spread across Kaguya’s face. It would not be such a short battle after all. Kaguya attacked again, but this time he conjured two blades of pure moonlight in his hands, slashing at Poltroon’s body. Still, Poltroon deflected the attacks with his cane. The blades did not leave a single scratch in the wood. Needless to say, it was no ordinary stick. With each attack Poltroon stopped, Kaguya unleashed another. Realizing he would eventually get hit if he didn’t do something, Poltroon leapt backwards, distancing himself from Kaguya. As Kaguya was about to give chase, Poltroon thrust the tip of his cane into the ground, creating four large circles before him. Kaguya was not sure what they were, but did not really care, because of his immortality. Even if it did end up hurting him, he’d just heal right back anyways. Ignoring the suspicious circles, Kaguya rushed towards Poltroon. The moment Kaguya’s foot grazed one of the circles, a powerful force puashed Kaguya’s body to the ground, pinning him down. A gravity trap. “Kuh… You think this will hold me?” Kaguya’s body started shaking, as he used everything he had to force himself onto his feet. With sluggish movements, he moved off the circle, and was released from the magic infused in the trap. “Guess it won’t be that simple.” Poltroon raised his cane, and prepared for another one of Kaguya’s onslaughts. The two moderators were caught in an intense fight for over twenty minutes. Kaguya was on the offensive the entire time, while Poltroon deflected most of the attacks coming his way. He did get a few hits in himself, too. But, each attack that hit Kaguya was useless as long as the elixir was in effect. The roof they were standing on had been all but destroyed, and the barrier kaguya had raised was long gone. “Haah, haah, haah…” “Haah… Haah…” The two were catching their breath, taking a short break from the intense fight. “It doesn’t look like I’ll be able to finish you like this.” Kaguya raised his arm above his head, and the sky above grew cloudy. Thick clouds moved in front of the sun, leaving the city covered in darkness. “I have to praise you for pushing me this far. But, this is where it ends.” “<満月>” <Full Moon> Kaguya started hovering above the ground, and slowly floated up into the sky. Above him, the clouds began to disperse, but the sun was nowhere in sight. In its place was the moon, dyed in an ominous shade of red. Large spheres of moon energy formed around Kaguya’s body, and with a snap of his fingers, Kaguya sent the spheres raining down onto Poltroon. “Hmph!” Poltroon knocked the first two out of the air, sending them crashing into the adjacent buildings. But, he could not stop them all. Eventually, one of the spheres hit Poltroon’s body, knocking him through the roof, hurling him down into the floor below. “Ouch…” Lifting his body up from the rubble, Poltroon tried to come up with a plan. If he didn’t do something, Kaguya would turn him into dust within a few minutes. Poltroon made his way towards a nearby window, where he had a clear view of Kaguya, who was sending more spheres into the building. Explosions erupted all around Poltroon. It was only a matter of time before one of them hit him. Looking up at Kaguya, then down towards the street below, Poltroon made up his mind. He had no choice but to flee. “Well, here goes nothing.” Poltroon brushed some rubble off his shoulder, then jumped forward, crashing through the window before him. Tumbling towards the asphalt below, Poltroon knocked down another sphere, which Kaguya shot after him. “Running, are we?” Kaguya gave chase, flying after Poltroon, sending several spheres towards him. Poltroon kept knocking them out of the air, as he approached the ground below. “I won’t let you get away.” Kaguya kept on firing sphere after sphere towards Poltroon. Meanwhile, the street below was growing closer and closer. The situation was dire. Even if Poltroon slowed his fall and landed safely, he would simply not be able to run away from Kaguya. In a desperate attempt to slow him down, Poltroon conjured several magic circles along the wall of the skyscraper beside them. Kaguya saw Poltroon’s trick coming, and easily avoided the traps by simply stopping his fall before he reached them, hovering about thirty meters above the ground. But what Kaguya did not expect was that the spheres he fired towards Poltroon were also affected by the traps. They were pulled in by the magical circle, and large explosions erupted all over the bottom part of the building, making the already damaged skyscraper collapse completely. Hundreds of tons of rubble, steel and glass tumbled towards the two moderators. Poltroon, who had somehow managed to brace his fall with a spell, just barely managed to move away from the rubble before it crashed into the ground. But, since Kaguya was thirty meters above, he did not have as much time, and the rubble pulled him down with it, pinning him below the massive pile of debris. Kaguya's immortality potion was still in effect, but even someone as strong as him would not be able to lift the hundreds of tons that rested on top of his body. Once the elixir’s effect ran out, he would be crushed to death by the rubble. “... Phew.” Mr Poltroon let out a sigh, and started to walk along the street, his entire body aching from the exhausting battle. As Kaguya’s power began to vanish, the clouds he had conjured dispersed completely, and the sun once again began to shine down on the city. A few minutes later, across town: Weiterfechten was walking through a back alley, lifting up his top hat as he wiped som sweat from his brow with the cuff of his victorian tuxedo. His attire did not exactly help against the scorching heat. He had seen a battle unfold a few blocks away some minutes ago, and chose to get away from them as quickly as he could, not wanting to be caught in the crossfire. While a battle between two members could mean a possible easy kill for him if he snuck up on them, it was apparent from a mile away that the two fighting were not normal members. Weiterfechten had fled as soon as the giant balls of energy began raining from the sky. “Hm?” Noticing something stir in the darkness a few meters in front of him, Weiterfechten came to a stop, and reached for his fencing sword, which was resting in a hilt over his left hip. “Who’s there?” A small girl walked out from the shadows of the dark alley, gazing at Weiterfechten with an emotionless expression. Had he not watched last week’s game, Weiterfechten might have thought of the little girl as a defenseless bystander. But, he knew better. He had seen the little girl stab her “ally” in the back in cold blood, laughing. “Funny I should run into you here, little girl. The person you killed last week happened to be a good friend of mine. I shall take this opportunity to avenge him.” Kiriririri opened her small hand, and a beautiful sword with a silver blade and a golden hilt appeared out of thin air. She then brought the blade behind her head, and took a swing at Weiterfechten, who quickly drew his own sword and blocked the attack. Despite being a little girl, she was strong. The impact of her attack made Weiterfechten take a step back, and a dull pain ran down his arm. She was no ordinary girl, that much was obvious. “初ノ型〈紫電〉” <First strike: Purple Lightning> Kiriririri whispered and closed her eyes. Then, her blade glowed in a purple light, and she cut at the place Weiterfechten had been standing. Being a skilled fencer, Weiterfechten jumped out of the way on instinct, which was smart of him, as a deep cut ran through the ground where he had been standing just moments before. The light that erupted from the girl’s sword looked like lava melting its way through steel, as steam rose from the cut in the ground. While the girl seemed to lack technical skills with her sword, she made up for it in brute strength. If Weiterfechten was going to win, he had to wait for the right opportunity, preferably right after the girl used one of her attacks. Testing her out a bit, Weiterfechten thrust his blade at the girl. Like he thought, she moved awkwardly, and barely managed to deflect his attack. But, as he tried to move in for another thrust, the girl’s blade began to glow once again, and she unleashed another purple ray of light from her sword. The light grazed Weiterfechten’s jacket, setting it on fire. He ripped off the jacket in a fluster, and threw it onto the ground. “Careful with that thing. You’ll poke someone’s eye out.” Weiterfechten pointed at Kiriririri’s sword. “You know, I really liked that jacket. Now I’m even more angrier.” Weiterfechten sent several precise attacks Kiriririri’s way, trying to prevent her from unleashing more of her pesky attacks. He focused on stabbing at her right side, forcing her to keep her dominant arm back, which in turn, meant she couldn’t raise her sword. “二ノ型〈流星〉” <Second strike - Meteor> Pushed back by Weiterfechten’s onslaught, Kiriririri whispered the name of a different attack. Thinking he’d be fine as long as she couldn’t use her sword, Weiterfechten kept pushing forward. Then… “Whoa!” Barely managing to notice before it was to late, Weiterfechten jumped awkwardly to the side, as a purple circle started forming around his legs. Right as he jumped out of the circle, a rock dyed in the same color as the circle crashed into the ground, digging about a meter into the dirt before it came to a stop. Thick smoke rose from the small crater, making Weiterfechten cover his mouth with his arm. “What the hell… Hm?” Looking at the girl again, Weiterfechten noticed that she was breathing heavier than before. While that could just have been because she was dodging his attacks, another idea popped into his mind. Could it be that the special attacks she was using tired her out? If that was the case, all he had to do was keep avoiding her strikes, and he should be able to land a killing blow. “Phew… Hmph!” After catching calming his own breathing, Weiterfechten stepped forward, once again resuming his attacks. Kiriririri did not even try to deflect his attacks with her sword, and dodged them the best she could instead. Although her movements were awkward, they were really fast, so landing a hit became quite challenging, even for someone as skilled as Weiterfechten. Her small build made the task even harder, as his target was much smaller than he was used to. Kiriririri suddenly took a step back, and her blade began to glow again. “Here it comes.” Weiterfechten thought to himself, and prepared for another one of Kiriririri’s attacks. Kiriririri brought her blade above her head, and sent the biggest ray of light yet flying towards Weiterfechten. It moved faster than the previous attacks, too, making it even harder to dodge. Moving out of its way by a hair’s breadth, Weiterfechten felt the heat of the purple light searing his skin as it rushed past him. “Guh…” Staggering for a second due to the incredible heat, Weiterfechten took a moment to regain his balance, then moved in for a counterattack while Kiriririri herself was recovering from the powerful attack. “Hmph!” Weiterfechten thrust his fencing sword towards the little girl’s chest. The blade moved towards Kiriririri at high speed, and for the first time in the entire fight, Kiriririri’s expression was filled with emotion, as her eyes shot open in fear. The sudden resistance of human flesh made Weiterfechten’s arm come to a halt. But, he had not hit the target he expected. Kiriririri had moved her left arm in front of the blade in the last second, and the tip of Weiterfechten’s sword had been stopped a few inches from Kiriririri’s body. Fresh blood ran down her arm, and her expression twisted in pain. Nevertheless, she raised her right arm high above her head, gripping the hilt of her sword firmly. 終ノ型〈天絶閃衝(ラスト・ パフェ)〉 <Final strike - The last Parfait > After she stated the attack’s ludicrous name, her blade lit up in a brilliant purple light, and Kiriririri cut at Weiterfechten’s body. Weiterfechten jumped back, letting go of his own sword, to at least avoid the attack, but it was no use. The glowing blade grew longer, like it was chasing him, and even though he jumped a good meter and a half back, the blade reached his body with ease, carving into his flesh, making fresh blood sprout from his chest. “Graaagh!” Letting out a primal scream, Weiterfechten collapsed. "Hehe." Kiriririri looked down at Weiterfechten's corpse, and chuckled. Wildcards This Week? Yes (A user has recieved a second life. Read details about wildcards here.) Dead This Week: Still Alive: Hope you enjoyed! See you again next week! (Let me know if you find any issues/ inconsistencies!)
  13. 2 points
    Dreamysyu

    Fun VN to read along with a friend

    The Best Eroge Ever is the only thing that comes to mind. It may be a bit too silly though.
  14. 2 points
    Plk_Lesiak

    Fun VN to read along with a friend

    Yyyyy... Anything more specific (about the friend and what you're looking for)? DDLC comes to mind as a pretty obvious choice. I also know a ton of good, free OELVNs but it depends whether you look for something serious-looking or cute fluff can work too. This is also a good option. Or something like Love at First Sight? Short, cute and weird.
  15. 2 points
    I would focus more on telling the story you want to tell. If that story involves 18+ and it thematically makes sense, go for it. You don't want to shoehorn in 18+ just to have it.
  16. 2 points
  17. 2 points
    I'm rather shy, the only person who knows about my visual novel addiction is my boyfriend and some very long-term friends who I'm hanging out with for years.
  18. 2 points
  19. 1 point
    Now, are there any characters you would go gay/hetero/lesbian for? (Doesn't need to be VN exclusive) Traps, Futas and such don't count (unless you don't like and you have an exception, also Trans count) since they already have a target audience in mind. Also keep this Thread Prejudice free, plz.
  20. 1 point
    They did not, which leads to speculation this year being more difficult in a way.
  21. 1 point
    I have had a serious man crush on Yuuji since I played the first Grisaia game.
  22. 1 point
  23. 1 point
    Reinhard and Mercurius from Dies Irae. The protagonist from Fata Morgana. Tesla from Gahkthun (Even if the VN itself kinda sucked) Senri from Sorcery Jokers. This thread is really gay btw.
  24. 1 point
    SeniorBlitz

    Love Ribbon (yuri VN review)

    It still baffles me that this was made by the same people that developed Happy Campers... But again, great review as always! I wish I could it right now, but it is a bit pricey on steam (on my country) and my backlog is giant.
  25. 1 point
    As long as the story is moving along, then I don't see it being too much reading. I often find some VNs too short though cutting out development and going straight to the result.
  26. 1 point
    This have been my best day ever, not only can I play Detective Pikachu for 3DS a new Pokemon game but now I can final play KonoSora again This day couldn't be better Thank you for all your hardwork you did with this patch and you guys desevere a huge break now for to catch your breath You guys are the best for making retranslation patch for KonoSora and complete it without give up on it
  27. 1 point
  28. 1 point
    Weiterfechten

    Fuwa Battle Royale - Week 2 -

    Well, atleast I tried.
  29. 1 point
    VirginSmasher

    Fun VN to read along with a friend

    Dustmania Grotesque would be great. @Dergonu approves of it, so you know it's good. w
  30. 1 point
    MaggieROBOT

    Fun VN to read along with a friend

    Hey, reading VN along with a friend is the only way to go for me, any VN becomes fun with two morons reading it at the same time! As for suggestions: - Dot Kareshi series is an otome that focus more in comedy (poking fun at RPG tropes) than romance; - Any short game with the "High Amount of Bad Endings" tag. Playing those without a guide is very fun, just try to reach the ending! (I tried an otome called "Monochrome Heaven", it's story is pretty shoujo cliché, but there's like five or six ways to die in the common route alone) - So bad it's good games like "John Cena's Sexy High School Adventure" or "Señor Volky McLupinstein and the League of Extraordinary Dentists" (I played this last one and my god that voice acting is gold)
  31. 1 point
  32. 1 point
    Finished Risa x Miya and starting Nanami x Yuuna route. As for Risa x Miya route, in regard of this I would say that this time it's slightly better now that we knew what's our two heroines family situation like. I say this because if I recall, there's no much family talk in previous Sonohana except for Sonohana 2 (Sara and Kaede are cousins) and Sonohana 7 (Runa's sister leave her alone). As for the story, well it's usual Sonohana so it's mean that we only saw of how both of Risa and Miya approached each other, although this time it's more complicated compared to previous Sonohana because we have Risa angry at Miya who is always skip the school. Of course what follow is that at first both of them were quite distant to each other until Miya made advance to Risa, and Risa still don't know if Miya really love her until Christmas (Or perhaps Risa still try to deny her real feeling). At Christmas, finally they declared that they love each other and from there we have both couple flirt with each other. Compared to past Sonohana, I think the development for our main couple (Risa x Miya) was more complex if only was because they become the focus of the common route (And Risa being MC) for the most part, and the post Christmas scripts for them was slightly longer compared to one Sonohana VN, so I see that they put the effort for their first official release. As for the art, while I think both of Risa and Miya art is fine enough actually the couple from past 10 games was redrawn, and some people might find it awkward to see the new art style compared to the old one - Risa and Miya was not so awkward though because both of them were new characters and therefore need a new sprites. As for the setting, I think there's no enough explanation that Risa is half Japanese because I only hear her said that near the end of her route, and I only knew that she was half British from VNDB description. Other than that, I see that while I did call this Sonohana all star, at most Risa was only interact with both of Nanami and Sara although it's pretty reasonable though because only both of them were fellow 1st grade. I think that's all for what I can write in regard of Sonohana 11 for now.
  33. 1 point
    Zalor

    Otaku and media

    Damn, this post reminds me how wAAAAAAAAy back in early to mid 2013 I got in an intense argument with someone (maybe it was Zoom909) over if Akagi could beat all the Saki girls in a mahjong match. Ahh, good times.
  34. 1 point
    It's such a simple question, but it's really hard to give an answer, because there is no single right answer. Every single answer usually includes "it depends on..." and one major factor is personal taste. The best answer I can give is to make the good parts long enough and the not so good parts as short as possible. If there is a section, which ends up being boring, it will take forever to get through and the risk of dropping the title increases significantly. It doesn't matter if the good parts are really long as long as they are good and worth reading. I don't think you should view the VN as a whole as too long or not. The issue is rather each scene. For each scene, possibly each line, you should ask yourself if what you are looking at will be interesting to read, if it has significance to the plot in the future, character buildup (as in reader gaining knowledge of personality) and so on. You should consider not using something where you have to say no to all those questions. Even if the section is interesting, you should consider if it could be done in 20 lines instead of 30 and if it would be better or worse for doing so. Your goal is to cut away as much as possible without removing anything good or needed. Perfection is not when there is nothing left to add, but when there is nothing left to take away. One thing people often complain about is way too long H scenes, but any suggestions to remove them aren't popular either. However somehow I get the feeling you aren't adding any, which is ok. It's a genre decision and some VNs are better for not including H scenes at all. Some of the really popular VNs have no H scenes at all and instead focuses on something completely different, such as a well written story with carefully fought out plot elements. One thing, which is fairly important when writing a VN instead of a book is that it doesn't go A to B. VNs usually have a number of choices, which either makes the story branch right away or answered are stored in flags to be used to branch later. In some cases both. There exist VNs without much branching and in some cases none at all. However proper branching is generally viewed as a good thing.
  35. 1 point
    wei123

    What are you playing?

    You're not at Episode 10, are you? In that case, you still have a long way to go.
  36. 1 point
    wei123

    What are you playing?

    No I think he was referring to Operation 21st. Operation Ouka comes much later.
  37. 1 point
    I've been trained so that I no longer consider them genitals if there isn't mosaic. *Clephas eyes turn flat and dead briefly*
  38. 1 point
    Dreamysyu

    What are you playing?

    Not really.
  39. 1 point
    If you are making a story with actions scenes, the more detail and description (and the more graphic) the better. If you are making a philosophical ramble, similar. Sci-fi and fantasy are also more tolerant of infodumps and extensive explanation of details. However, if you start going off on explanations of making coffee and cakes in an SOL story about a guy working as the owner of a cafe, then you are probably just going to irritate your readers unless you are a total genius at making it interesting. In that kind of case, you should restrict action descriptions to the 'bare bones', rather than going insane with it. You can get away with spending the equivalent of half a page on the making of a special tea or coffee in a novel, but in a VN, it is just irritating. As an example... Modesitt (the fantasy author who writes the Recluse and Imager series) is a genius at making relatively mundane tasks interesting. However, most people can't do that and shouldn't try. What is your area of mastery? Every writer has one. Mine is setting design and action (violent) scenes. However, I suck at slice-of-life, because it really isn't possible to make something interesting if you don't find it interesting. The key is figuring out how to translate your area of mastery from the novelized format to a VN format.
  40. 1 point
    Tsujidou-san no Jun'ai Road Hiroshi was a student at Inamura Academy in Kanagawa Shounan and became interested in his delinquent classmate Tsujidou-san after seeing her help a kitty in the rain. But everyone around her are also delinquents, including her rivals Maki and Renna. The life of an ordinary guy like him just got a lot more troubled! ***Game Info*** Tsujidou-san have three main heroines (Renna, Maki and Ai), two side routes for Azusa (Renna off-shot) and Saeko (Maki off-shot) and a lot of alternate ends. This guide will mainly focus on the important options, so choices will be marked [Any] if they don't have an effect on the ending. You may follow any route order you want, but, if you want to go with the order bellow [Save Points] will be left for convenience sake. ***Route-Ending Walkthrough*** -Main Heroine Routes- Tsujidou Ai Koshigoe Maki Katase Renna -Side Heroine Routes- Hase Saeko Inui Azusa Credits: This walkthrough is mainly based on the Translator's Guide that comes with the patch, but, it also has info from original Seiya Saga guide. Shout out to @Sonicboom2.0 for providing the link to the Seiya Guide! Thanks to @Canicheslayer for providing the choices for Renna's Bad End.
  41. 1 point
    The limit of "too wordy" really depends of what you are writing, genres like sci-fi have much more tolerance in that aspect than SoL, the excess of words tends to be a problem to less skillful writers, but in the right hands and concepts could make a really good work. If you are uncertain, use the motto "less words, more meaning". In my opinion, a negative example of a wordy vn is Tsuki ni Yorisou Otome no Sahou 2, the phrases per se are already lengthy and there some random background info dumps that are totally fucked by how lengthy they are, resulting in a horrible flow to the history.
  42. 1 point
    Pretty much this (assuming there are any good parts to get to :p). To be more specific though, I'm quite a patient reader after I get into a story, but if something bores me or bums me out it's usually long descriptions or overly-long, exaggerated internal monologues. The VN that bored me like no other Sweet Volley High, starts with 10 minutes of the protagonists thinking about how bored and average she is. The VN was consistently shit, but even a good one would have problems to salvage things after such an introduction. Everlasting Summer, generally a very good VN, have a solid 5 minute sequence of the protagonist freaking out after being inexplicably transported to the pioneer camp where the action takes place. After two minutes its really clear enough how he's feeling (and the fact he left behind a completely miserable, empty life really makes the whole thing even more annoying). Some people hate "pointless" slice-of-life interactions, I personally don't mind them, as long as they're decently written. The problem starts for me when the game stops flowing properly, like in the examples mentioned above.
  43. 1 point
    Too much reading is any reading you have to do to "get to the good part/s"
  44. 1 point
    Well for me I've noticed that my attention span is not what it used to be so I have a harder time staying engaged with a Visual Novel over it's slow parts. Right now I'm playing Aoishiro and while I'm liking quite a bit right now it spends far too much time focused on talking about food and obscure Japanese folklore than by advancing the plot. At this point it feels like I'm drowning in all these terms that I can barely understand and could care less about. Still I am really enjoying the visuals and characters and the story is interesting enough to hold my attention which I think is the most important thing.
  45. 1 point
    I usually read in periods of anywhere from 1 to 3 hours unless I'm completely invested in the story or vn in question in which case I can just read for hours on end. I've blazed through 50hr vns, on the flip side I've taken ages with 10hr ones simply because I wasn't into it. For me if it starts to feel "wordy" or "too long" it's because I'm not into it or don't find it interesting, otherwise I'm not likely to notice it because of how engrossed I am in the content.
  46. 1 point
    If you do it in a style similar to Light, there is literally no reason not to use the NVL style and fill the entire screen with text, with the characters and CGs in the background. The one thing you need to do that you probably aren't used to is to firmly separate dialogue and narration lines. In addition 'he said/she said' is unnecessary. Dialogue boxes make that irrelevant. Rather, when narrating, you simply describe their body language or tone of voice to provide emphasis. Honestly, if your game is slice-of-life, you should avoid heavy narration like the plague. Slice-of-life stories just become interminable if you narrate it heavily. Also, adjust your dialogue to narration rate so that dialogue is at least somewhat more heavily favored than it would be if you were writing a novel. Some of your narration will inevitably be made less relevant by the use of sprite poses and expressions, necessitating somewhat less in the way of detail.
  47. 1 point
    when you read VN more than doing other things per day???
  48. 1 point
    Dreamysyu

    How do you rate your VNs?

    Well, actually my average vote is just below 7, mostly because, just like @bakauchuujin said, I just don't finish most of the VNs that fall into 1-5 category according to my system, unless they are very short. 5 in my case is more or less a vote for a VN of absolutely average quality, which is something I wouldn't normally enjoy if there are better VNs out there.
  49. 1 point
  50. 1 point
    Take this. 'Cause boy, we're going deep. (Or Ctrl+F KATAWA SHOUJO IS THE BEST VISUAL NOVEL EVER for the tl;dr version) Now, I could have posted this as an answer to Darbury's blog post, but I'm far too haughty an attention-seeker not to make a blog post of my own to provide a theoretical definition of visual novels. Well, perhaps it might not be a very pragmatic definition since I'll try to examine what's at the very core of visual novels (spoiler: nothing) and I come from a completely different background than Darbury. I'll also diverge from what I commonly defend as being a visual novel - which is basically "anything that people accept as a visual novel".The reason for that is because I'll take culture out of the equation for now, focusing on the systemic level of analysis. But enough of that. Let's talk about visual novels... ...In a minute, Let's talk about Shariki. Did you know? Shariki has been scientifically and theologically proven to be the best game to show to an alien civilization should they ever come looking for the finest possible example of our video games. Why is that? Well, it's a Russian 1994 DOS game in which you're given a board full of colored balls and you can swap adjacent balls to create vertical or horizontal sets of three color-matching balls. When you do, they disappear and the balls above them fall and new balls come from above. When it's no longer possible to swap adjacent balls to create a vertical or horizontal set of three color-matchin balls, you lose and the game restarts. That's it. The reason why it's the finest example of a video game (for aliens) is that it's almost not a video game. The fact that you lose when you can no longer swap balls goes against every principle of game design out there - you can never win such a game and losing is more a matter of luck than any spacial recognition or strategy skill. As a result, the score is also not a direct byproduct of your input, but almost something that unfolds naturally, has an unavoidable yet unpredictable end and that you just so happen to have an input on. If you eliminated the notion of a score, it could simply reshuffle or restart once it happens and it wouldn't really make a difference - the only factor giving any sense of loss or progress is the game arbitrarily telling you that you lost when it could simply... not do it. In theory, you can play it forever relying solely on its most basic premises. Shariki is not so much a game you play as much as it is a thing you do. So that's why it's a genre in itself and why aliens would be able to do anything with it. From Shariki we got Bejeweled and its hundreds of clones, Candy Crush, Pokémon Shuffle, Paris Hilton's Diamond Quest and Huniepop. They're all great games (even - especially - Paris Hilton's Diamond Quest and Huniepop), but they're all particularly elaborate mods of Shariki, adding systems upon systems to make Shariki even more addicting. Yes, Shariki's a system much like shooting system defines shooter games, running forever defines endless runners and there being cards defines a card game. Fun fact: At their innermost core, point-and-click games and first-person shooters are siblings. Both genres' primary system relies on pointing at a certain portion of a screen and taking action. While one emphasizes an ability to distinguish one object from the other or the strategy in doing so, the other emphasizes the speed and accuracy. That thing you do in games is the most basic action someone makes so that one can do the thing you do again and is not, obviously, restricted to games - although it's the most basic factor for gameplay of any kind. For instance, you bite apples not so that you can bite apples again, but in order to satisfy your hunger. If, for whatever reason, you start biting apples just so that you can bite more apples, you're closer to making eating apples a game. So what is the thing you do in visual novels, that should give us our most basic definitions for it? SHOCKING REVELATION BELOW SHOCKING REVELATION BELOW You read. Now, close that can full of worms that speak and who I can hear yelling "but reading doesn't demand input! You need input to have a game!" because we'll go into questions like "what is input?", which are fruitless right now. Much like books and outdoors, you read. And reading, of course, is not restricted to gaming. Then again, so isn't pointing on the right place at the right time on a screen, pushing buttons in order to push more buttons or doing certain actions to make numbers in a counter grow. We'll not discuss whether VNs are games right now (spoiler: they are), but we will acknowledge that the history of VNs has a direct relationship with the history of games - dating sims, choose-your-own-adventure books and adventure games in particular. It gives us meaning to why, what and when you are reading and what aspect of it is actually related to gaming. Historically, VNs have descended from adventure games in which you'd be presented with a scene full of elements with which you could interact - however, only a certain set of interactions in a specific order could bring about progression through its story. The key here is that there is a feedback system that at least makes you feel like you've moved out of something if not that you're moving towards something. The story - that is, progression - provides you with information and/or motivation to continue doing the things you do. That's why the distinction between story and gameplay is always inaccurate. Story is just a sign of progression, which is essential to gameplay as much as its systems. (Now, I'm very very sorry if I'm sounding patronizing here, but I have to investigate the most basic of the basics in order to pick out the elements that'll really tell us what a visual novel is all about). Born from an adventure game's format, the things you do (pointing and clicking, choosing whom to talk to, investigating objects - summing up, acquiring information) were slowly replaced by reading as time went by. The text, not the visuals or the act of clicking in specific parts of the screen, became the primary source of information as well as the sign of progression. That's where I was trying to get. Sorry, took me long enough. Written text as the primary engagement system and source of information is the basic distinction between visual novel and its parent genres. By "primary information system", I mean that a-) the meaning is conveyed by the text itself, b-) it overrules any other conflicting information in the deliverance of progress within the game and c-) is not just translating or providing flavour for other information system. Take a negative example from Long Live the Queen: Elodie learns about this stuff and, sure enough, there is written text as source of information. However, none of this matters - the game only ever recognizes and acts upon the numbers associated with them. If the game hid these numbers and acted based on the information given by the text (asking you about what Elodie learned, bringing it back in scenes etc), even if the internal systems are actually still the same, Long Live the Queen would feel so much more like a visual novel than a raising sim its entry in VNDB would have never been even questioned. However, since we know the primary system is made up of numbers and not of words, we can disregard the written text as just flavour - it's not what gives us the sense of progression. Reading, then, is not the thing we do. The actual format almost doesn't matter here. Almost, because I mentioned written text must be the primary form of engagement and source of information, where "primary" means "not the only one". The interface of a visual novel matters in its gameplay (i.e.: how it handles the information it gives and how it expects your behavior towards the next information pieces to change, even in the absence of choice) because it determines what other kind of secondary information you'll be getting exactly to reinforce, put in doubt or downright negate the information conveyed by the text, thus creating additional layers of storytelling. There is an intrinsic tension between text, visuals, interface and sound which defines visual novels' unique storytelling and language - without which text is no longer perceived as information - when "Information" merges with the concept of "progression", like in a book, it becomes harder to there be gameplay in the experience - even gameplay inherited from other genres. KATAWA SHOUJO IS THE BEST VISUAL NOVEL EVER (or tl;dr) Visual novels are just a system - digital softwares in which written text is the primary form of engagement and source of information, but necessarily not the only one. Any other systems presented in the piece must not contain any forms of self-contained progression. They must serve and aid the written text in delivering the sense of progression, most notably through a story. ("What do you mean, most notably?" Well, a Montaignesque essay in visual novel format is perfectly plausible. Strictly speaking, you can even have advertisement in a visual novel format. There's absolutely nothing stopping the next McDonald's ad to be a visual novel, and we're not even talking about a storified ad here)
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