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  1. Cinderella Phenomenon is a FREEeeee Otome game which you can get on Steam or itch.io. This is the story of Lucette (or whatever you choose to name her), the Crown Princess for the Kingdom of Angielle. Like all other Otome games I've played, this game has an ongoing mystery and a plot, and so I'd actually recommend the following route order: Rod Karma Rumpel Fritz (locked at start) Waltz (locked at start) Turns out this is also the order the developers recommend. Such a shame I only noticed this today, after having already played it. Common Route (Light Spoilers): One idea I've always found interesting is the idea of having a Tsundere be a protagonist. Not those cheap Tsunderes who are only violent to hide their embarrassment. I mean the real Tsunderes who, for one reason or another, have a distaste for people and are generally verbally or physically aggressive towards most others. Do not take 'Tsundere' to be a degrading term that marks the protagonist as a simple 2D cut-out with no real personality. A person may be a Tsundere for any number of reasons. That is what 'depth' is. Her motivations, desires and thoughts are what makes her a character, and not simply the way she acts. Lucette is called 'Ice Princess' by the denizens of her Kingdom, due to her icy cold heart. That should give you an idea of what kind of protagonist we're dealing with. Because of this protagonist, however, the story was truly unique to read through. It is not often that one gets to see the inner workings of a Tsundere, and I was astonished by how mean she was to everybody, and how selfish she seemed. Towards the start of the game, I quite disliked Lucette, but it's interesting to note this dynamic: Seeing a Tsundere from the outside makes me want to gain her trust, become her friend, melt her cold interior. But seeing her from inside her own head? Knowing her thoughts and thought processes? More often than not I was sad or mad at her. How could she be so... not good? Regardless, this common route also contained most of the funnier moments of the game. It's always interesting to see Lucette dishing out the sass and verbal abuse, and she even has worthy rivals in the sarcasm department. There's also something quite charming about a Princess struggling with a broom. A number of characters are introduced during the common route. Parfait is an incredibly powerful person that, unfortunately, overworks herself to no end, and this is reflected in her sprite, being the most sickly-looking character in the cast. I actually really like that they were able to convey this tidbit through the character sprite. She is a very good person, which makes it all the more hilarious when her honesty lets slip certain scathing comments about people. Delora is perhaps Lucette's only true rival in vitriol, though perhaps without any real ill-intent. Capable, witty, and, most infuriatingly of all, generally right. Waltz is a young boy that does puppet shows in the streets, gathering tips in the process. Also known as resident nice guy. Karma is a person whose narcissism is immense, comparable only to their apparent laziness. Rod is Lucette's step-brother, who has generally avoided interacting with her. Fritz is Lucette's personal knight and perhaps the only person she doesn't actively degrade. What a feat. Rumpel is an amnesiac. He is also an unparalleled flirt. One of the main sources of comedy in this story. (From here on, spoilers in spoilers, silly) Rod's Route: Rod's route is the route which least delves into the real intrigue of the story. For this reason, it is the recommended route to start with. I just feel bad for the writer. Writing 'Emelaigne' so many times must have been hard. Karma's Route: In this route we're given some pieces of the puzzle, but are left mostly in the dark. Rumpel's Route: This route throws all the pieces at our face and then doesn't do anything with them. It's great for teasing stuff, I guess. For the love of god, don't start with this one. My favourite romance in the whole Visual Novel. Fritz's Route: I really like knights. There's something about servitude and dedication... Wait, that doesn't sound good for a healthy relationship. Waltz's Route: The culmination of everything. Highly recommended that you read all else first. It will definitely better your experience. Cinderella Phenomenon's greatest feat is perhaps how the story forms a coherent whole. It is a story of stories, and in each of those stories different characters are given the spotlight. This makes it so that, by the end of the entire experience, you have had an opportunity to know everyone, and bond with everyone. Each route is as if a chessboard were laid out with only slightly a different arrangement of the pieces, and we, once again, watch the game slowly play out. At the start, we don't know anything about the other pieces or the board. But as we play through the routes we start learning where the other pieces are, and what they are. We become capable of telling in which direction the game is going, but we have precious little control over it. Lucette may be the protagonist, but we do not truly command her. It's precisely this feeling of wanting to unravel the mysteries that could become a weakness. I failed to follow the recommended route order and started with Rumpel. Unfortunately for me, Rumpel's route reveals far more of the setting than the other two routes available at the start. While this made Rumpel's route extremely satisfying as my initial experience, it is now hard for me to tell if starting with Rod's route would have made the overall experience more satisfying. As I said, though, each route tries to tackle different characters and turns of events, meaning that even if you know a lot about the overall mystery, there's always little mysteries and backstory to find in each route that you'll come across in no other. But I'll be honest. The main reason I read this story, as with most others I read, was for the romance. This game delivered. Because Lucette is a Tsundere, these are some of my favourite romance stories: melting the ice queen. With cute and kissing CGs to go with them, each romantic interest had a dynamic with our protagonist. I felt some had more chemistry with her, but that is likely just me and others would think differently. The romance is not always the focus, but it is there, and it makes me happy. And so, by mixing all of the events together, by knowing everybody's stories and ambitions we can choose the perfect story for ourselves. Who did she end up with? With whom did she interact? None of the events is necessarily stuck to any one route, and the possibilities are limitless. If you're willing to, you can imagine your own perfect world, in which you decide what Lucette and those around her did, and how the events unfolded. If I were to come up with a negative, then it'd be that the choices have no rhyme or reason to them. I didn't even notice I had made the wrong choices until suddenly everything was dead and I got an achievement for it. Thankfully, they have a system specifically for preventing this, so you don't have to consult external guides to get a good ending, and it can even be quite interesting to see how dialogue changes depending on your choice. Speaking of negatives, the Common Route is an essential component of the story. What this means is that your first route will be better specifically because you can better judge the main character's character growth. Once you finish the first route, if you skip the common route, you'll have 'forgotten' how Lucette was at the start of story, and her growth as a character won't be as vivid and heart-warming in future routes. P.S. I've had this post sitting as a blog Draft for over a week. Only know did I get to finish leaving a few spoiler comments (You can probably tell which ones by how much I don't remember any more).
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  2. Have you even finished anything?
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  3. 1-Grisaia no Kajitsu 2-Majikoi 3-Rewrite 4-Kanon 5-Kara no Shoujo 6-OsaDai (my gf is the prez) 7-Fate/hollow atarxia 8-Yandere 9-Euphoria 10-Kamidoria 11-ShiniKiss 12-Swan Song Yup, you guessed it. I never finish what I start and stall it forever and ever
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  4. I don't know why these kinds of threads are still allowed on this place. No, no one's going to take this VN in consideration just because someone mentioned it in a thread in this dead forum. To add even more insult, it's a medium-lengthed game. Lmao wait until 2800 for the windows release. TLDR: mods delete this thread.
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  5. In my case: Ever17: it fell really lifeless for me Comyu: tried it but to be honest so far i couldn't progress very far as i loose interest in anything that's not Kagome... And seeing how i got to finish most routes before hers its a hassle.... Lightning warrior raidy 2: halfway through it i had to drop it due to some rl issues, need to restart it one of this days.... But its a chore to have to restart it from scratch... Diviner knight towako and taimanin asagi are in the same boat as lightning warrior raidy. Chrono Clock - dropped after makoto's route, i cant stand the translation and how they adapted it to sound more american.
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  6. Well just 30 minutes of the playtime couldn't be considered as dropped to me here. That said, as for the prime example of my stalled VN it would be Chrono Clock, because I've been finished two routes and already in Makoto's route for more than half a year. Other than that, there's Yumina which is notable because of the heavy gameplay segment thing, and it would be a long time to pick up the pace again. I hope that someday I'll be able to continue those two in the future.
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  7. I've stalled Grisaia no Kajitsu simply because how long it is and how little time I actually have for reading lately - it makes me prioritize short stuff. I've also stalled Nurse Love Addiction because I feel it deserves being picked back up when I have enough time and proper mood to play through it, most likely will get back to it in the summer. I don't consider a VN "dropped" if I went through all the content that really interested me (even if its just one route), but I sometimes come back to the "already finished" VNs to complete them after all, especially if I want to review them and don't want to miss anything and risk misrepresenting the game.
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  8. Dropped Princess Evangile, though I don't know if its counted as dropped if you stop after 30 minutes. After the horror that was saku saku, I've started to despise all moeges.
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  9. even though i'm not good with english, i hate it when there is a character from outside japan, mostly american, but speak non-sense english, this beyond bad from engrish... last month i drop wizards complex because of this reason...
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  10. I stalled out on Root Double -Before Crime * After Days- I just really was not feeling it, and I'm sure I'll get back around to finishing it eventually. Another I recently stalled out on is WORLD END ECONOMiCA it seems interesting, but slow, and I'm not really sure where the plot is going, but not in a good way. Once again, I plan to finish it eventually. Eventually...
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  11. I'm about halfway through like 10 different VNs. I have a problem. You gotta finish it Cro's route is so good and she's adorable
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  12. Stalled - Tears to Tiara 2. Reason: I actually enjoy the tactical RPG parts, but to reach them I have to read 1 hour of boring talk and I don't really like any of the characters. But hopefully I'll finish it. Dropped? More like "not 100%" - Fate/Extra. Reason: it's not thaaaat good of a game to play three times. Played "Male MC with Aka Saber and Rani" then "Female MC with Archer and Rin" and done. Enough for me, didn't bother with Caster.
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  13. Stalled on Clannad (not the first time I've stalled on this VN either). Like it's characters (Nagisa seems to get a lot of hate on this forum, but I like her too), and the endings are really powerful. But it's pacing is really slow, so I get bored somewhat. I'll definitely return to this when I finish Dal Segno. Stalled on Doki Doki Literature Club. My depression just had to spike up when I played this. I'll play it later for teh memes though. Other then that, I've never dropped any VN's. I've got a ton on backlog though (I bought a ton on the Steam Winter sale) xD
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  14. For all of these, the motive came down to "felt like i did enough/didn't feel like doing more" Amagami: Did half the routes. Every single Tokimeki Memorial game: Did anywhere from 1 to 5 routes. Amaranto: Did half the routes, story was pretty meh. Big Bang Age: Only did Kunagi's route. Fate/Extra CCC: Only did Gilgamesh normal route. In Your Arms Tonight: Only did the MC's boss and story was super cheesy, so i said "screw it". Demonbane: Only did Al Azif's route.
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  15. I've done only a few routes in ToHeart2 so i can't really decide on the best waifu yet, but man Sasara really warms my heart. Way too pure for this world. A smile that must be protected for eternity
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  16. Are you interested in working as a translation checker alongside us? I already have the scripts ready. Could always use a renowned TLC as yourself. (since i only know hiragana and katakana and a bit of kanji xD)
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  18. Seems like a good game. Gonna talk to my hacker @Kiriririri to see if he could get me the scripts.
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  19. Kara no Shoujo: The Second Episode Licensed by Mangagamer Summary "To become my true self... I'll become one with them." Prewar-era Japan. Deep in the snowy mountains of northwestern Japan there exists a settlement called Hitogata, the Village of Dolls. On the night of the festival honoring the clay idol Hinna-sama, a girl is murdered. The villagers all blame Hinna-sama's curse. One outside the faith has joined in the festival of Hinna-sama, and brought the painful death of the curse down upon themself. October, 1957. Two years have passed since Kuchiki Touko's abduction from her hospital room. Tokisaka Reiji's younger sister saves a man who had tried to commit suicide. He, too, is the most recent victim of "Hinna-sama's curse". Reiji begins his investigation, clinging desperately to the hope that Touko can be saved, and at the same time, a strange religious group said to have dissolved six years ago begins to move again to put a certain plan into motion... The curse will be carried out, whether by the gods or by human hands. Ending Guideline / Suggested Route Order Kara no Shoujo: The Second Episode is a linear story with eleven endings. There are no individual heroine routes. There are seven gameover endings, four endings, and one true end. You have access to all gameover ends, but only one ending on your first playthrough. The other three endings and true ending can only be accessed upon getting this ending and starting your second+ playthrough. You also need to get Bad End #2 "To Search for Toko" to get True and Obsession Ends. Route Guideline *Due to the mystery nature of this VN, it is strongly advised that you make your first playthrough without a walkthrough to avoid spoilers! You can do it! *Though, to avoid being locked into Bad End #3, you have to make sure you visit Yukiko at least 3 times during your Free Time before 1/9 First Playthrough I have included Save Points in the walkthrough for Memories of That Day below since all Bad Endings can branch from it. End (Ending 08) Memories of That Day Bad Ends (Endings 01 ~ 07) 1. Hinna-sama’s Curse 2. To Search for Toko... 3. The Holy Prophet 4. Disappearance 5. Yukio 6. Karen 7. The Two Yukaris Second Playthrough Must obtain Ending #08 "Memories of that Day" and start a new playthrough to get these following endings. Also must get Bad Ending #2 "To Search for Toko" to get True End and Obsession Ends There are extra dialogues and scenes scattered throughout the story this time, so pay attention if you are control skipping! There are H-scenes for Yukiko, Ayumu, Nanako, and Meguri. Ends (Endings 09 ~ 11) Normal End True End Obsession Attribution This Kara no Shoujo 2 (kns2) walkthrough is based on info attained from a source with some adjustments made by Eclipsed.
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