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Showing content with the highest reputation on 12/04/16 in Blog Comments

  1. Narcosis

    Team motivation

    That's something difficult to achieve, in all honesty. The only thing when it happens, is when a team is based either on a circle of friends - each of them skilled in one or more particular aspects of game development, or when people you hire take the project seriously and wholeheartedly and aren't just doing it to "get the job done" and receive the payment (as in, treating it purely as work), but want to get involved in it as much as possible, because they fucking like it. Part of the trick is finding people who share your dreams an passions, assesing who's readily able to put actual effort into the development and leave something behind, instead of only doing their part. It's eaier said, than done, unfortunately. A lot of people contributing to various projects are - in fact - not skilled, nor mature enough, nor have the required patience to tackle whatever they are tasked with. A lot of people think only about money. A lot of people only want to get the job done and move on; they aren't really interested, they don't share the lead developer's vision, they are in only to gain the experience or start their own careers, treat projects as personal milestones. This is why a lot of the games on the market actually lack that something special, which makes them unique. The kind of a game you take and say "Wow, the team that worked on it really put everything into it, it's so incredibly distinct and you can litally sense the devteam's passion burning throughout it". Such games rarely feel just like a bunch of different elements and assests hastily cobbled together, but a consistent production, where every single of it's part complements the rest.
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