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  1. Welcome back! Fellow programmers! Hello and welcome back to my 5 part guide "How to code a VN with Ren'py" Today we will cover options customisation and we'll try coding a sample scene as I'm sure you're itching to begin programming your very own visual novels. Fear not as you are on the right track and if you've checked out part 1 then you'll have no problem figuring this second part out (Hopefully, since my explaining is terrible. XD) That said please bear in mind once more that this is not an infalible guide to program with python or ren'py and it will not make you an expert after you've read it. However I'll do my best to try and explain how to code a VN with Ren'py to the best of my ability and I will be with you for the entirety of this guide. So let's go fellow programmers! the sky is not the limit as your creativity is...boundless. Let's start, shall we? Ok, let's go ahead and configure our options before anything else. We need to have a clear idea of how we want our VN to look before delving into programing and scripting so let's do that right now. First go to your Hub and click on "Options.rpy" to edit it. The Editra window will appear shortly: Let's see.... config.developer = This function will allow you to use Ren'py console, the image picker and the dev tools. Set it to "True" while developing your VN and only set it to "False" when you're about to publish content. config.screen width/height = The default resolution of your VN. For now let's work with the new resolution norm which is 1280x720. IMPORTANT: If you're on a netbook, 720 is too large a resolution for most netbooks. In this case set the resolution to 853x480. Now continue scrolling down to configure more stuff. theme. = Here you can check what default theme you're currently using. If you're planning on creating your own custom theme, then it doesn't really matter what theme you picked. You can also change it anytime. For now leave this value as is since you already picked a theme. widget = Color of widgets/text and other theme menus. You can change the colour with the corresponding HTML code. As shown on part 1 of this guide, you can see the code with the help of image editing software or an HTML color picker (several of them online.) This is only for default theme, if you're planning on creating your own custom theme you can leave this values as is for now. mm_root = stands for Main Menu. This is a simple hook for an image. This image is going to be your Title screen background. Since we're not yet fiddling with custom themes let's use this hook for now. Prepare a picture that you wish to use, preferably with 1280x720 resoution for the sake of consistency with this test VN and place it inside the game folder. Let's assume the name of the picture is: "menu screen.png" Put it inside "game" folder. Done? Ok now come back to the options script and set mm_root = "menu screen.png", (Don't forget the comma at the end.) gm_root = stands for Game Menu. This is a simple hook for an image. This image is going to be your sub screens background. Since we're not yet fiddling with custom themes let's use this hook for now. Prepare a picture that you wish to use, preferably with 1280x720 resoution for the sake of consistency with this test VN and place it inside the game folder. Let's assume the name of the picture is: "sub menu screen.png" Put it inside "game" folder. Done? Ok now come back options script and set mm_root = "sub menu screen.png", (Don't forget the comma at the end.) Once that's done, let's keep scrolling down for yet more configuration. style.window.background = Frame: The hook for your text box image. There are many ways to set up this image but the easiest one is to create a text box with predefined width and height. Since we're using 1280x720, go create a rectangular text box of 1183x138 pixels in your favorite image editing software (like Photoshop). Once you're done save as "text frame.png" and put it inside the "game" folder. Then come back and set style.window.background = Frame ("text frame.png", 0, 0) like in the picture. style.window_margin: The values for textbox clipping. Like the picture says, these are for cropping your textbox and centering so it doesn't look stretched and fits the 16:9 format comfortably. Now that you know that, go set the first 2 values to "100" Done? ok, let's proceed. style.window_padding: The values for text padding. This will center the text which will otherwise will be aligned to the left by default. Since we're not using the 4:3 format we need to change it so it is aligned to the widescreen text box. First REMEMBER TO REMOVE THE # SYMBOLS and edit the first 2 values to: "200" don't touch the third value and edit the last value to: "50." Ready? let's carry on then. style.window.yminimum: The minimum height of the text box. Is best to leave as is for now but also good to know that it's for adjusting the height of your text box. style.default: Text styling. This is custom code and won't appear on your scripts. As the picture says it helps your text look less plain by adding shadows and outlines. You can freely customize these later. For now copy them up exactly as shown in the picture. Once you're done, scroll down for more configuring. style.default.font: The font that will be used for your in-game text. This spans ALL scripted/vmenu text without exception so be sure to pick a sober and readable font. Picking a cool font is a good idea too, but you need to make sure that players will be able to read it without problems. That said go to your favorite font webpage and download a font of your liking. You don't need to install it, just put it inside the "game" folder. Once you've done it, return here and type the name of the font: style.defautl.font = "your font's name.ttf" (don't forget the .ttf at the end.) Once that's done, let's continue. style.default.size: The default size of your font. If the font you picked is too small or too big for your textbox you can edit the size here to correct any text size issues. style.button/imagemap.activate_sound, config.enter/exit_sound: To make your VN play sounds when you pick a choice or enter/exit a menu simply get an audio file in mp3 and place it inside the game folder, then come back to the script and type the name of the audio file as shown in the picture. Once that's done let's go on. config.main_menu_music = the music of the main menu. This simple hook summons an audio track to play it every time you are in the title screen. Go get an audio file (preferably in mp3) and put it inside the game folder. (It's best if you rename it to "main menu.mp3") Now come back to the script and type the name of the audio file as shown in the picture. Done? ok, that's that and now we proceed to check your assets! This section is relatively simple. All you need to do is to check that all your assets are in place inside the "game" folder before proceeding to edit the script. You will constantly have to be checking your assets and managing them for insertion so that when you define them vpia the script, you don't have any trouble by a missing asset or a filename issue. That said, go to your hub and click on "game" to open the game folder which should look more or less like this: As you can see here are the backgrounds, sprites, the font you will use for text, your text frame and audio files. The only things we haven't covered so far are the backgrounds and sprites. These are not 100% essential for this test script but you are welcome to add them if you want. If you want to try a test VN without Backgrounds and sprites then scroll down to the next section, otherwise keep reading. About sprites: Plainly speaking, sprites are the visual representation of your characters and most if not all of your favorite VN's have their own sprites for each relevant character. Sprites come as a set of several expressions which denote emotion and body poses. They add to the immersion and give more personality to each character. We will talk more about this later but for now you can open your favorite image editing software and draw 3 sprites. You can use the ones I have in this folder as reference which are a caricature of yours truly One of the sprites features no emotion, the second one is happy and the third one is up to you. It can be angry, ecstasic, playful or whatever. We just need 3 sprites with some emotion variation. Anything goes, hell it can be a circle with eyes and mouth, just as long as it depicts expressions it's a sound approach. Once you're done with your sprites, save them in png format and name them as you like. Put it inside the game folder. You'll be defining them once we get to edit the main script. About backgrounds: Backgrounds also called BGI are visual representations of the environment your characters will interact at. Backgrounds are one of the most aesthetic driven assets, as they set the mood and give life to the world you're creating. While the gorgeous anime style of the BGI present in your favorite VNs is by no means an easy feat, there are solid alternatives that still look good, you can for example take pictures of certain places and use those pictures as backgrounds for your VN. It is a popular method and one that is used by professional studios. Alternatively you can draw a background by yourself, even if it's simple, and if you have the talent then by all means draw a nice one. Once you're done with your background image, save it in png format with a resolution of 1280x720, since it will cover the entire game window. Name it as you like and don't forget to put it inside your game folder. You'll define it once we get to edit the main script. Here it comes! All those painful minutes bearing with my ugly explaining and my ghastly orthography have finally paid off! We are ready for the belated creation step: "The coding and scripting process" Bear in mind that this is just a very short test script which covers the basics of what a VN is made of (code wise) so this means that there's still a lot more to learn about Ren'py before jumping headlong into a project. Don't worry though, I promise I will help you in any way I can and I'll be with you till the end of this guide and beyond! Let's dive right in; click on script.rpy and Editra should open shortly. Let's take a look at the test script which we will work with. As you remember from part 1 our script had a couple of lines and nothing more, well now the script I prepared for you is ripe with a bunch of useful stuff for you to use as a reference. I strongly encourage you to make use of this script in order to digest the coding more easily. 1. Image definitions: You have to define your images in order to use them. Renpy uses these definitions to summon the image and display it in-game. For now, define the sprites you created earlier. don't forget to use the EXACT same filename you used for naming them, including the extension (.png, jpg, etc.) If you decided NOT to use sprites you can skip this step. 2.Image definitions cont.: You can separare the sprite definitions from the bgi ones. It's a nice trick to keep track of what is what. Follow the example and define your background image for use in the test. If you decided NOT to use background images, you may skip this step. 3.Character definitions: Here you define the characters that will star in your VN. Just follow the code and recycle if necessary. If you want a different color for the text simply use the corresponding HTML color code. (There are plenty color pickers online.) The small letter after "define" is the hook you're going to use for calling your character so EVERY line that you start with that letter will summon that character. (example: a "Blah blah." = Your chara: Blah blah ) 4.Labels: As we discussed earlier in part 1, labels are "markers" of sorts that signal the beginning of a scene, arc, chapter, event, whatever. They are handy for keeping track of your scenes and can also be used as "warp points" between other labels by means of the "jump" command. 5."Scene" command: Always start a label with a "scene" this clears caches and layers giving you a clean slate start for summoning your images, backgrounds, sprites, music, etc. Do remember that using this command while there are assets displayed on the screen will hide them, so only use this when you plan to move into a new location/scene/time skip, etc. 6. "Music" command: The example on the picture is how you make Ren'py play a song to ambient your VN. Use the code as reference for your test script. Just make sure that the song you have prepared for this is inside your "game" folder in mp3 format. The "fade in" instruction is to ensure that the song doesn't start playing too abruptly. you can also use the "stop music" command to end the playback. Otherwise the music will loop indefinitely. 7. "Show" and "With" : The bread and butter of your coding. Both these simple instructions are used to summon most of your graphical assets and annex a fancy transition effect to them. Remember to define every image before using the "show" command. Attempting to use an image that you have yet not defined will crash Ren'py or throw you an error. The command "with" is used to add transitions, in this case we added "dissolve" but there are many other types you can use. 8. "Character voice": As we described it earlier, using the hook to call a character's voice is the way to represent a character's speech. in this case we used "h" as a hook but you can use any other letter you like as long as your character definition has that letter assigned. If you don't use any hook the line will be rendered as narration. 9. A jump label: We will use this jump label to go back to it if we need to from any point in the script by using "jump (name of the label here)." 10. FLAGS (SUPER IMPORTANT): Unless you plan on making a kinetic novel (novel without choices) Flags are a key ingredient for any script. If you've played plenty of VNs already you know what flags are. If not, its pretty simple: Tripping flags scores you points with certain heroine or save certain data for the game to remember later (example. using a flag so the game remembers when you visited certain place or picked certain option.) In this example the flag we have is set to "False" YOU NEED TO SET A FLAG TO FALSE BEFORE SUMMONING IT LATER, OTHERWISE REN'PY WILL CRASH WITH AN ERROR READING: "xxxxx not defined" In a few minutes we will summon this flag for triggering. 11. Sound command: This is the code for summoning an audio file for a short sound effect. Bear in mind that unlike music, sounds DO NOT loop, they only play once. 12. Menu: Yet another important instruction for VNs with choices. the menu command is used to prompt a choice for the player. The choice menu can have any number of options available, provided there's enough space on the game window and enough branched script for Ren'py to follow. This is one of the most challenging aspects of VN coding but once you grasp the theory behind it, the rest is plenty easy. For now just copy the script. You will understand more as we explore the other points. 13. The Choice menu: This is the code for a typical two option choice menu. With this the player is prompted with the question of which path to take. Just as your protagonist knows there are consequences for each decision, so should you. That's why you have to write what happens depending on the choice picked. Notice the "$ pantsu_1 = True" ? this is the flag that we were talking about earlier. If the player picks the top choice, THIS FLAG IS TRIPPED, and the game will remember this choice. 14. If and else: Once a flag is tripped the game stores that flag as true and it can be used to summon a specific script which is otherwise inaccessible. In this bit of code we have the "if" and "else" conditionals, and ("if") the player picked the top choice, then the first line will be summoned. The opposite is true for the second line which is summoned if the player didn't pick the top choice ("else") 15. Advanced if and else: Once you get the hang of how the conditionals work you'll be able to play around with them and create interesting branched plots with various developments. In this example the script remembers the choice you picked and comments on that choice. 16. Jumping to another label: Exactly as discussed before, this is a jump point that allows you to instantly go back to a certain scene/event/script. In this example you can jump back to the choice menu should you like to pick a different option. 17. Return: This is a rather simple command that returns the player to the title screen. Don't forget this, otherwise you'll run to a crash. If for some reason you forget to include it, you can manually quit the VN vía the sub menu. Now that you've read all these points it's time for you to test the script we just created. Save the changes you made to the "script.rpy" file and close it. Then on the Hub window, click on "LAUNCH PROJECT" Let's take a peek at how the test VN looks! The main menu screen. The sub menu/ preferences screen. The script comes to life! The choice menu. Picked the right choice of course. :3 Success! The test script works! And that's it for the second part of this guide, kind sirs and madams. I thank you deeply for reading this far and bearing with my ugly orthography and sorry attempts at explaining. You are now one step ahead into programming your visual novel and we'll work together for the remainder of this process. Don't forget your passion for VNs and don't lose motivation, programming a VN is hard but your efforts will certainly pay off. Do join me next time, when I'll be covering: Detailed explanations on coding instructions and some interesting programming tricks. Many thanks for your time and until then. See ya Kind regards. Helvetica Standard.
    11 points
  2. Document on Google Drive (most updated version, contains all the posts below with better formatting) Feedback is welcome and appreciated.
    3 points
  3. I'll lighten up the mood then. In sixth grade, my mother gave me a shirt and I put it on, not being fully awake at the time (~5-6 am). In school, I realized that this shirt was the girliest, silkiest and most sparkling girl-top I've ever seen in the entirety of my life. So I was stuck at school, having nothing to change into, wearing this thing. I had to sit with my arms crossed whenever we had classes (I could put on my jacket outside and and in the hallways) and tried my hardest to avoid being called to blackboard. Nobody noticed a damn thing. I'm so proud of my stealthyness. And fuck you, mom. Goddamnit.
    3 points
  4. As per Helvetica's suggestion (happy birthday, lad), I shall be sharing all of my recordings on this thread as I go along. Alright, here's a playlist with all of the recordings thus far: And here's the newest episodes:
    3 points
  5. I know the 2nd one is done by this artist: http://www.pixiv.net/member.php?id=129468 His art is stunning. It's so glossy and sparkly~ Not only his Love Live stuff, but everything they draw is amazing.
    2 points
  6. That would be like if I had a mouse with a cable that plugs into itself and is necessary for it to work. Except one of the sides is non-detachable, so if it breaks, you have to bring it to an expert or something. -_-
    2 points
  7. Can we get like, a little bit of warning for these things?
    2 points
  8. Rice and Ramen are the most common fans found here now, it's amazing. Fuwa really is my home Anyway happy birthday, Mania! I'm losing track of everyone's preference on pairings and whatnot, so I'm just going solo images Enjoy!
    2 points
  9. Mr Poltroon

    Test

    *looks back* ... Your argument does not click with me. My apologies.
    2 points
  10. Down

    Test

    Key games are 7/10 games. They have their great moments, yes, but overall they aren't that impressive. IMHO they do not deserve a very high place in the hallmark of VNs.
    2 points
  11. Contrary to what some people may think of, they are a complete niche, even in it's own country of origin. Even though vn's make rougly ~70% of the games made in Japan, they are still something most people do not know about. You can be sure, that if you ask someone on a bus or train in Japan outside Akihibara what vn's are, they won't know and with a good reason. Only certain titles, like Clannad, Kanon, Higurashi or F/SN have become more widely known, mainly due to the size of the franchise they spawned, but it still does not make the genre more known. VN's are mainly played by young people, of which a very large portion belongs to the manga/anime fandom; It's also one of the main reasons why vn market became horribly oversaturated within last few years, having negative impact on vn's itself. Most people try to avoid saying they play vn's/eroge out in the open, out of obvious reasons. It is still considered weird/creepy by the rest of "normal" populace and Japan is also an incredibly homophobic nation when it comes to things like these. It became better in the past few years, but hardcore vn fans are still considered to be weird, creepy "geeks", who spend most of their time in their curtain-covered rooms/basements, propably remaining NEET's without a love interest, nor life. It applies both to guys, and gals. Yes, gals. OreImo is actually a preety decent example in that case, with the slight exception that Kirino actually leads a decent life and hides her hobby from her family and any other "official" circles (it's called being a "closet pervert" in Japan).
    2 points
  12. Hello beautiful people of fuwa! Ezeefreak here, member of Recognition Team. Nice to meet you. We have a lot members on Fuwa and there are also some really talented people. Let me introduce you: Kawasumi. Besides the fact that he is passionate about about VN’s, he also makes fantastic music. After playing Cannonball ~Neko Neko Machine Mou Race!~ he made a track which “turned into a tribute to Foxbat from cannonball neko neko race” (Kawasumi on the forums – February, 2015). You can listen to it here: Tribute to Foxbat. Give it a try! It’s a really nice piece of music. You maybe will like it and can also listen to his other Tracks on Soundcloud. I did it and have not regretted it. In fact I listened to it while writing this Blog entry. Have fun and if you enjoyed it you may want to give a feedback in Kawasumi's thread.
    1 point
  13. As per the past, I like keeping my images posted away from my bias on my favorite characters, so here's all three 2nd years, and a group image! (I have this Umi UR, it's wonderful) And an extra Umi as well
    1 point
  14. While I was browsing for some VNs I could read when I'm finished with the ones I already installed (which is still like, 10 VNs that I haven't even played yet), a thought came to my mind. So in Europe, basically noone knows about the whole VN market. If I told someone "I love reading visual novels", they would probably just be like "what the hell is a visual novel?". So I wondered, how large is the market for VNs in Japan? I guess one wouldn't have to explain what a VN is to Japanese people, but still, how successful are they in Japan? Are they only played by an Otaku minority even over there, or is it like, perfectly normal for young adults to read eroge and nukige? I do know about the whole Otaku culture, but do the average, mainstream guys play VNs too?
    1 point
  15. Sadly, I have to agree with this. Among my group of friends, I'm one of the few that consistently reads for pleasure, not just for school, and it's always been that way. In just about every English class I've ever been in, people would whine that they had to read to pass the class, without grasping the idiotic nature of their complaints. It's getting better in college, but not much. Like IceD said, unless there's a shift in pop culture that promotes reading (we all know how likely that it), I really doubt that VNs will become mainstream, and even if that did happen, there would still be the stigma of reading VNs, since a lot of people that know about VNs without actually having read them think "VNs = porn", as well as the whole anti-anime/manga fad that's fairly prevalent nowadays among people that don't already like Japanese art styles.
    1 point
  16. Tyrael

    Test

    Clannad >>>>
    1 point
  17. My suggestion would be to finish Railgun, then watch the first 9 episodes of Index 1. Then watch the whole of Railgun S and then get back and continue Index. I watched it in broadcasting order and I sure do wish that I had seen Railgun S before watching episodes 10+ of Index. The arc is done much better in Railgun S than in Index and spoiling it through Index would decrease the enjoyment from Railgun S.
    1 point
  18. If you started with Railgun, I wouldn't watch Index before Railgun S2, there's not much tying in that you need. The arc in Index is the same as the arc in Railgun S2, but is condensed into 3 episodes and doesn't really bring anything new to the arc (well, it was the original). Railgun S2 completely fleshes that arc out into a 10 episode one.
    1 point
  19. This all happened after the Oculus Rift proved to be a reliable device. After the Virtual Boy fiasco, very few companies even attempted to go there again due to the horrible stigma, but then the Oculus Rift, a device produced by a group of individuals and not one of the big companies, came to change that and other companies all took the same bait. Now you have Sony, Microsoft and Valve all trying to have their own VR model because that's how capitalism works. Imo the whole VR headset thing still needs improvements. Namely the fact that there's no depth when you're playing, so all that's happening is you're looking into screen very close up and after a while many people experience sickness and don't feel like playing anymore, because you're not emulating reality with depth, you're just bringing a screen really up close to your face and adding motion controls to it. As it stands, it's just a gimmick to bait people. Then again I was never a fan of motion controls in general. While obviously the concept is very promising, I personally still think it's still lacking key features to truly bring a virtual reality feel. The one closest to being more "virtual reality" like is the Holo Lens which is not a gaming device but an augmented reality device, I believe that has much more practical usage right now. Like Emi said, I see this as the next Valve modular computer or Google's Project Ara. Looked really cool when they annouced it, but now it's pretty much died down and you haven't heard many things about it.
    1 point
  20. It´s not so bad with season one. It is pretty much only about Misaka and her friends. I would recommend watching Index before you begin with Railgun S though, because the stories are going to be lot more connected and IMO it´s nicer to see the original version of a certain arc first before you watch the improved version in Railgun. But beware of Touma. I´m not saying that he´s a bad character but in Index he is depicted VERY differently than the Touma you have seen yet.
    1 point
  21. Oh boy another VR device.
    1 point
  22. To share my experience and journey with RTK a little. For the most part I avoided any grammar learning while doing RTK, so when I spent time on Japanese I was either doing Anki or learning new kanji. It took me a cumulative effort of 8 months to do (I believe Aaeru said she took 8 months as well actually). However, that was mostly because real life got in the way of learning new words sometimes (I always did anki everyday though). I started RTK at the beginning of July. All the way through mid September I went at a pace of 20-25 kanji a day. So by the end of Summer vacation I had done around 1300 kanji. Then school started, and that's when things got really tough for me. I signed up take two classes with the notoriously hardest teacher in the Humanities department at my school. He's a really smart and nice guy, and I learned a lot from him. But he assigned a crazy amount of work. On top of that I had to study for the SAT (college entrance exam in the US) and had to do other things for the college application. So for a whole semester (from mid September - mid January), I basically didn't learn any new kanji. There were some days where I struggled to find time just to do anki, lol. When the semester finally ended I had a half month vacation until the next semester began on February 3rd. I felt really depressed and discouraged at this time. I sort of felt like I wasted a lot of time, because in that entire semester I only learned around 200 new kanji. I seriously contemplated quitting RTK, but if I did that then I knew for sure that I had wasted my time. At this time I reread Aaeru's guide almost religiously. Her words always filled me with inspiration and provided me with hope. I asked other self-taught people for advice during this period, and often they encouraged me to quit RTK and move onto the grammar (quitting was something I really didn't want to do though). Aaeru's words encouraged me to continue onward. Rereading her guide made me feel like I was doing the right thing, and that my diligence would pay off in the end. So I decided to create a deadline for RTK, and chose April 4th, because that seemed like a reasonable amount of time. During the half month off I did 25 new kanji a day, and by the start of the new semester I was 1900 kanji through. Although I slowed down a bit, throughout February I maintained a diligent pace. I finished RTK on February 28th. I beat my deadline by over a month! I'm glad I didn't quit because a lot of really important and frequent kanji are saved for the latter half of the book. I've said this before, but I consider RTK to be prologue to learning Japanese. It's not actually learning Japanese, but if provides intellectual tools and advantages that make learning Japanese a lot easier in the long term. So now I can truly begin learning Japanese by studying grammar and knowing that I have a huge long term advantage over other beginners! I have the kanji more or less out of the way! Sure I need to learn their readings, but I've already done the hardest part. Memorizing how the damn things look and their general meanings! For people either doing RTK, or who are contemplating starting it. If you read this, I hope reading my journey through RTK was even half as inspirational as Aaeru's words were for me.
    1 point
  23. Darklord Rooke

    Test

    Just do what every other rational being does when they're unable to decide. Heads = Type-Moon, Tails = Key sound alright to you?
    1 point
  24. I just noticed something from the original post, the Aaeru's guide for reading untranslated VNs page is actually gone (i think). That guide was what made me have some motivation to start learning how to read Japanese and without it, i might have missed a great opportunity. I don't really want others to miss out on that guide, if something was done about this it would be great. Also, uh f-first post...? -.-
    1 point
  25. i did watch black lagoon roberta's bloodtrail, but unlike the normal black lagoon i can barely remember anything from it.
    1 point
  26. Fred the Barber

    Test

    This is also not reflective of my experience; I loved both Little Busters! (my first VN) and Rewrite (my second). The common routes were a bit long in all the Key VNs I've played (frankly, I was pleasantly surprised the first time I played a non-Key VN at how short the common route was), but I mostly enjoy them, and the heroine routes are my favorite parts. Moreover, much of the enjoyment I get out of the heroine routes comes from the emotional attachment built up during the common route. I think I fully played through (no skipping) both the Little Busters! and Rewrite common routes 3 times, mostly skipping through on the other playthroughs. I especially liked how the Rewrite common route felt so different after each additional heroine route was completed, since the plot shifts so dramatically after the common route, and since you get a pretty different view of the overarching world from each heroine's route. But, well, I guess you wouldn't know
    1 point
  27. Kosakyun

    FuwaRPG?

    I'm curious about these 'random members' and 'famous members'. 10/10 if you put our lord and savior Okami and our leader Facade in it.
    1 point
  28. Both Neptune's and Compa's English voices bothered me (though IIRC, I liked transformed Neptune's English voice fine). I briefly considered switching back to English just to see if I liked IF's voice, but didn't bother. Looks like I'm level 12, so I should be able to do this easily, but I only tried once and got wrecked when she surprised me with the AoE. Knowing about that, and her apparent fire immunity (which hurt my damage output substantially...), if I just strategize a bit it'll probably come out ok. Also, still using crappy default accessories for all three characters, so maybe I should fix that, but it's probably not really needed. Life rings would certainly make it vastly easier, since I think Compa's healing is percentage-based. I'm also digging the soundtrack; bouncy, catchy hooks FTW.
    1 point
  29. LinovaA

    FuwaRPG?

    Hmmmm. Well there should be tons of resources you can use over at the RPG Maker forum. I have frequented there a few times, back when I dabbled in the RPG Maker series. Pretty general question to ask, how to do it, but I can give a few pointers. Its all like, super basic stuff though, as I never really got super into VX Ace, and I don't know EVERYTHING that has changed. You will want to go into the database and start changing things. Delete all of what is already in each of the columns for party members, skills and items. I think you can do this quickly by setting the max items in the list to 1, unless that changed from VX to VX Ace, and switching it back up to whatever number that you desire. You'll probably want to import your own tileset, but I can't help you with that one. They changed the way it works from the original VX, so you might have better luck looking around the VX Ace forum. Unless there is someone else around here who knows the RPG Maker stuff better than I, which is very likely. Depending on how fancy you wanna get with it (different style of battle system and stuff like that), it'll get a little tougher. However, I would love to see a FuwaRPG. The luls to be had with something like that would be phenomenal.
    1 point
  30. It's nice to meet another rice worshipper, because everytime i saw poll or something hanayo always be the last girl (except the recent poll which she won vote in JP ver I was surprised cause Idk she has lot of fans in the original country) And fuwanovel seems have a lot of rice worshipper too so i'd be happier to join Btw Happy Birthday for you my fellow rice friend! Let's celebrate by eating rice together Yeah I think they're underrated everywhere but here is such a nice forum for a desperate rinpana lover like me And to know that some masters here actually stan hanayo makes me even happier lol Congrats to you guys who got sakura hanayo I've saved my lovecas all the way for this gacha event and did 2x10+1 scouts But i didn't get her, I wish I could get her someday, since it's my fav UR so far...
    1 point
  31. I really loved Black Lagoon. It was always over-the-top, and it has unique, beautiful character art, a unique and compelling story and background, and unique and compelling individuals. Sure, sure, there are tropes to be found everywhere in the characters, but it's hard to write a character that isn't some trope at this point, and the character designs, character backgrounds, and their personalities were always way more than the sum of their tropes. Now, that said: I loathed Roberta's Blood Trail. It had none of the charm or heart that I saw in the rest of the series. In the rest of the series, I felt like people had souls: they were pretty black souls, usually, but they were there. The show has some beautiful scenes: The two seasons of the show are freaking deep, while still maintaining a high level of adrenaline. In Roberta's Blood Trail, there is nothing remotely near that level of greatness; no character advancement to speak of, no comprehensible motivation for most of the characters' actions, and a lot of gratuitous filler material. The OVA was just a blood-drenched fanservice festival.
    1 point
  32. Personal feedback after watching the videos on youtube For Week 0 No Amenbo no Uta, 0/10 #SingAmenboNoUtaPls For week 1 Furigana I think it's important to have furigana as early as possible. I think I showed you how to do it on powerpoint. If not furigana, at least try to use hiragana as much as possible in paranthesis. It's important that people familiarize themselves with the alphabets as soon as possible and this also helps build kanji pronounciation. Vocabulary box might be useful. Rememeber you're doing a video. Some people like pausing and looking at things to make sure they get it. Having a vocabulary box when you have example sentences could probably help a lot for those who like to pause and analyze things. As far as casual slides vs prepared slides, I vote for prepared slides because, like I said, some people like pausing and taking notes so it's important to make sure you have the essential things you want to teach written down for them because you might forget something on the spot. Always be casual and engaging like you were and feel free to add stuff on the spot, but also always have at least the essentials you want to convey prepared beforehand to make sure they don't slip by And one thing that sort of bothered me personally: Syntax order. You didn't really touch on Syntax order which might get confusing for beginners that just came into contact with Japanese sentences. I don't know if you were planning on it later but I remember this was the very first thing you taught me and I think it's very essential to know Although I know in this week all you touched was particles and state of being and you did properly explain that だ・です acts as a verb (to be), you should probably make a mention on how verbs always come at the end of sentences. Though I can't speak for anyone but myself, it could cause confusion not knowing it right from the start. I know I was confused before you explained it to me. I don't think this will bother people too much if they really want to try and learn, and your focus was just declarative sentences here, but I'm just trying to put myself in the shoes of someone who knows absolutely nothing. So yeah I don't think this was essential for the lesson in itself since you didn't expand on verbs, I'm just pointing something for future references. I believe clearly understanding the verb is at the end and not confusing something like 私は as "I am" is very essential in understanding Japanese as a whole and people really need to familiarize themselves with the fact that Japanese works entirely different than English does. Overall I think you did a solid job at covering all the topics in lesson 1. I think what you can do better is only related to the slides and material themselves and not the way you teach so keep doing what you're doing and having that attitude, it was pretty fun.
    1 point
  33. Mr Poltroon

    Test

    It seems like my shrewd plan to redirect everyone's attention to the blatant mistake at the beginning of my post in order to avoid getting into direct confrontations about my tastes on common routes worked flawlessly! Except for the part where the aforementioned might have been better... But let us disregard that, or even better, let us claim that our actual intent was to send this thread into disarray by attracting preposterous amounts of attention to my post and therefore distracting everyone from the original objective! Yes, I'll go with that. And just to stir the fire a bit more... Haruka not best girl. Wait wait wait, should a mod really be aiming to destroy a thread in such a manner? No, I completely understand that this thread is very much unofficial... What kind of proper thread would be called "Test" anyways? To suppose derailing such a shoddy thread would have appalling consequences is simply ludicrous! Utter madness! Yet... is this a conscience I hear? No, according to Immanuel Kant this would be my 'reason'... Yes, it is reasonable to assume that wishing for the death of a thread would be unreasonable, even immoral. Quite so... If I really had any urgent need to liquidate the thread I would've done it already, using my privileges as a global mod... This should make it clear there is absolutely no need to do anything more. Even then, I still appear to have every intention to post this, even though my reasoning has lead me to conclude doing such a thing would be disadvantageous to all parties involved. Unless... Am I yet again simply wishing to cause chaos? This wouldn't be the first time, but I do usually try and succeed at suppressing such desires... Of course, causing chaos will only have worse consequences for me later on, I should stop while I'm ahead. No, I still seem to be here. I haven't yet stopped typing, how terrible. This truly is despicable behaviour, divulging my thought patterns like this, you really should feel ashamed, this is no way for a person to behave! I shall give myself and earful and a scolding. Actually, I better hurry right quick. Before to long this thread may be moved, people are already complaining, and my post will appear nonsensical, and this is assuming it doesn't already. Quick! Click that ugly rectangle with 'Post' written insid
    1 point
  34. Down

    Test

    1 point
  35. Flutterz

    Test

    1 point
  36. Seriously, why? How do you even come in here and first post on the forums is to revive a long-dead thread. I was about to start writing up the proper list of gameplay-driven VNs that this thread never got and make some comments about how weird people's definitions of "gameplay" were until I saw how old this thread was.
    1 point
  37. Zalor

    Looking for a new VN.

    The art is old, but you should try Tsukihime. It's Type-Moon's first work, and the one that first made them famous. So if you can bare with the old art, you will probably love the story. I would also recommend Swan Song if you like stories that deal with dark themes.
    1 point
  38. I'd advise for the series (having watched both). What's being cut in the movies (e.g. the first scene of ep 1) isn't really cleverly chosen in my opinion. The bluray version of the series has the same sound quality as the movies and although some backgrounds did change between the two, the backgrounds of the series blurays are better than they were in the TV version and pretty top notch. The difference with the movies isn't really significant. Then again it doesn't change much, we could just let anyone do what they want. If we do settle on Madoka I'm not sure I'm gonna watch it again (I've seen the series twice and the movies once, and Rebellion twice too...) but I don't think I need to to discuss it. Although it's been discussed to death everywhere already.
    1 point
  39. http://youtu.be/bsG_bhJJ71Q That intro is so soothing.
    1 point
  40. Oh… let’s see. Fairly often I’d say, but it’s been a while since I’ve played tl’d VNs and so I’m having trouble thinking of specifics. I think the narrator from Kira Kira was pretty boring, Key suffers from some boring narration… basically I’ve found the VNs with romance at the core are more likely to suffer from a boring main character than ones with a plot. The same is true for harem animes, the main character is usually forgettable but that’s just my opinion. On the other hand I dropped Sharin no Kuni because I hated the main character. I tend to think if the protagonist produced emotions like that, then he was fairly well developed. Demonbane had a “voice” which was unique to VNs. A voice of a mature man with a history, as opposed to the weak schoolboy narration most of them contain. I was really pleasantly surprised. I haven’t played Cartagra but I’d guess it’d also have an interesting narration (guessing here.) For those that classify Phoenix Wright as a VN, it has a pretty interesting protagonist. … I’m actually looking through my VN collection, which is not very big, and not many of them are leaping out at me. But like I said, it's been a while since I've been able to play them.
    1 point
  41. The famous line from Night Shift Nurse about true love.
    1 point
  42. I think MangaGamer and JAST only very rarely has the uncensored CGs redrawn. There is a lot of uncensored eroge that have really terribly drawn genitals, and it's really apparent when artists take the easy way out (which isn't necessarily wrong). In this case, it seems like there is practically nothing underneath the mosaics, Front Wing apparently took that easy way out to an even bigger extreme, outright omitting some parts. It wouldn't only look crude, it would be comically bad. To some degree, if the genitals are crudely drawn, leaving in mosaics can enhance the eroticism. Like how censoring out random words in regular speech can make it seem filthy, or blurring out an act of light violence in a video can make it seem more brutal. Unless they're sure they can get someone really talented to do some high grade penis drawings, leaving the mosaics is probably the right choice.
    1 point
  43. I've had this conversation, like, two hundred times in the last week : P, so forgive me for not chiming in. All I'll add is that any site that doesn't change or adapt to its circumstances will "die". We're going to lose some people and traffic, sure, but it's not like we're announcing this change and then sitting idle for the next six years. We've got dozens of people doing amazing work: Going down the directory or people recently praised in my PM inbox: I occasionally do work : P Blog: Zaka, JuicyYuuji97, shcboomer Front site redesign committee: Beato, Emi, the GMs, Nay, Rooke, Me and (eventually) probably a few more Front Site Updates: Beato FuwaReviews: Down, SolidBatman, Ryechu (nohman just stepped down, but I think he did a great job and I'm on the hunt to pin him to another job : P) Podcast: Fuwacast, Fuwa FM (lots of people on both projects) Recognition: Announcement coming soon. Social Media: Nosebleed, down, batman, zaka, me, ryouuu Webmaster: Nayleen Global Mods: Beato, Down, Kaguya, Kendjin, Nosebleed, Tiagofvarela Several BMs, still Team Members: Aniki, Ceris, Clephas, GetterEmperor, Keaton, Kurisu-Chan, Nohman, Solidbatman We've got ~12 people writing starter VN reviews for the upcoming FuwaAcademy (plus FuwaReview) We've got a lot of people signed up as player mentors And then you've got titanic community figures like Clephas (executor & VN jedi master), Flutterz (sex appeal), Ren (who actually does have a job in the LC but either didn't respond to a recent PM to me or it got buried under the 200ish PMs I've received over the last few days : P) (it was probably me, not him, for the record) -- these three have been complimented in PMs over the last few days, but there are dozens more who could be mentioned You've got lots of project managers in the LC as well as former staff The Fuwanovel Thinktank Rangers We don't claim their work, but all of the project managers in the dev boards are amazing draws and strengths of the community Tons of people who voluntarily help out in the tech support board (which isnt much fun at all to do) And lots more The great thing about Fuwa is we keep experimenting. When the projects up there are done, we'll move on to something else (as long as we're still enjoying ourselves). Fuwa may be impacted by the torrent drop, but unlike a lot of VN sites, we continue to innovate.
    1 point
  44. It's hopeless. If there's anything I'm bad at is at writing my impressions. On the other hand, I have no objections to the commentary part so this is what you're going to get.
    1 point
  45. Kosakyun

    Fuwanovel Confessions

    Confession: YGO PRO TOO ADDICTING.
    1 point
  46. I... can't stop...
    1 point
  47. You forgot about Sakura and Touko!!!!! (ノಠ益ಠ)ノ彡┻━┻ For me Rewrite was quite unique, even though i have played 2 other games from Key Visual Arts. I'd think it would be hard to find something that so seamlessly blends well-done elements of a good visual novel, like the hilarious slice of life, intense action, the right amount of drama and the bits that make you cry like a baby.
    1 point
  48. Comyu - Kuroi Ryuu to Yasashii Oukoku - VNDB Summary "We are the team. Yes, it's like a community...." There is a legend of a mysterious girl called "Girl A" who appears in the city and sings all night. One night, Akihito meets four boys and girls as if led by the Girl A.... There is no friendship nor trust between them, but they can control a huge iron monster as they like by combining their power. Since the day they get the power, their extraordinary life starts.... Akihito later knows that they will need to pay a price for the power. When the monster dies, their community will also disappear.... They decide to head for another world called Communet with a help of Kagome, a black witch... Ending Guideline / Suggested Route Order 1st Playthrough - Route for Heroine 1. There is only one insignificant choice. If you reach a bad end then it'll give you a fun lecture and redirect you back to the choice so don't worry. 2nd Playthrough - Routes for Heroine 2, 3 and 4 will be unlocked after the 1st playthrough. New choices will be available, so start from scratch and save at the choices you encounter to return to; because scene select will not work for you if you're going in an order other than Heroine 2 -> 3 -> 4. Lastly, remember to go through Heroine 1's route a second time for new scenes after the 1st playthrough! 3rd Playthrough - Route for Heroine 5 will be unlocked after completing all three routes above. A new choice will be available. If you choose the correct choice, no matter what other choices you pick afterwards; you'll still be locked on Heroine 5 no matter what other choices you choose. There are a number of Bad Ends throughout the game but they are not important. If you do end up hitting a Bad End then the game will just give you a fun lecture and redirect you back to the choice you hit a wall with. It's actually pretty fun after hitting one so go find them! Route Guideline Takekawa Benio Good End Soejima Hisoka Normal End Good End Yuubana Mayuki Good End Ayaya Enishi Good End Hinaori Kagome Good End Attribution This walkthrough is based on the two versions Hackrabbits and sysBlank put together. Some info was attained on g-seeker.net and vndb.org.
    1 point
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