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Showing content with the highest reputation since 11/30/2019 in Blog Comments

  1. 4 points
    In terms of books I sampled (read the first ten chapters at least) the number balloons to 300 or so... the seventy I'm talking about are the ones I was finding the most interesting. Here is a list of the ones I enjoyed the most (even if some were trashy). The Chaos Seeds (think an isekai/other world story with a protagonist who constantly swings back and forth between enlightened self-interest, pragmatism, and lust for power/stat geeking). The Stork Tower (extremely interesting dystopian future with a genius street rat who makes powerful enemies in the virtual and real worlds) Light Online (protagonist starts out as an out-of-luck NEET who is about to be turned into a virtual slave and then manages to rise high by playing a VRMMO in an unusual style). The Ten Realms - Protagonists are an amputee mercenary named Erik and his comrade and best friend Rugrat. They end up in the Ten Realms, two soldiers in a land of magic, and they quickly realize the only way to be themselves is to gain power and challenge themselves. Sort of a blend of Wuxia cultivation, military fantasy, and craft obsessive nation-building with two foul-mouthed soldiers with hidden depths leading the way. The Dark Elf Chronicles- In a future where a 'zombie particle' has contaminated most of the lifeforms on Earth, a few survivors try to live long enough to find a way to copy themselves into an online game while also stabilizing said game so it won't be a pure hellworld when they do so. Tons of ups and downs in this story. The Shadow Sun series- In this one, a mysterious System essentially unleashes massive numbers of super-powered monsters to cull humanity in preparation for aliens bidding on the land and resources. Very much a survival apocalypse story for the first three books. The Silver Fox & the Western Hero - Pure Wuxia with hardcore cultivation and horrid levels of racial prejudice... and a young former American plopped down in the middle who has a stat sheet in his head. The protagonist seems fairly normal, until he isn't. He is intelligent to the point of being brilliant, and absolutely devoted to the path he chooses. However, he is also capable of rising above his own desires at key points. Honestly, I can't wait until the next one comes out. Battleborne- First in a new series about a soldier who dies with his unit and gets reincarnated as a combination of several races by a Valkyrie as reward for his life of war and bravery. All Trades- A former conman goes into a virtual reality game to earn the money to give back to the family that supported him after his term in prison. He really has turned a new leaf, but he quickly finds himself riding the figurative tiger by the tail as he tries to do right by those around him while also earning enough money to pay off his loan shark.
  2. 4 points
    Plk_Lesiak

    The nature of an infodump

    Well, of course a prologue wouldn't work in a mystery horror story, but that's not what I was talking about. It's particularly meaningful for high-concept fantasy and sci-fi world that can be confusing to the player if it's not explained properly. Giving just enough context to make it comprehensible at the beginning, and minimize the need for infodumps when the action picks up pace is pretty optimal. In the case of your story, I simply think it could've done with a lot less info in general. I'd like it more being vague than just explaining the lore this way. That is a good point, but if you think of it as another method of "scattering" the infodumps to keep the complexity of the world without creating the walls of info in the middle of the story it should still be worth it. I also don't like encyclopedias if they contain information actually crucial to understanding the story – as you said, it can be cool for fleshing out your world, but it can't be a primary method. ...I might also be speaking from one specific trauma of an EVN with a world that was pretty much incomprehensible because of lack of proper exposition, and with encyclopedia which created more questions than it answered. A good prologue could've done miracles for that game.
  3. 3 points
    Haruuru's translation of the Main routes is long-since done. I was mostly working with @ittaku in an advisory capacity (details, colloquialisms, other stuff that requires a ridiculously long background). It is true, and we both agree, that the Main route is much, much better than the Branch route. Not only are Tonoko, Shino, and Miyabi much better heroines, but everything from the protagonist's personality to how the heroines' emotions and characterizations are handled are so dramatically different in quality that there is no possible comparison. The only real exception is that Yuuna's route has some good drama/story, probably more as a coincidence than anything else (Misaki and Sumika's routes were... basically somewhat above average charage fare at best). I don't quite agree with the reviewer in this case, as I always reviewed based on the Main path and ignored the Branch entirely, simply because my first experience of it was enough to put me off permanently. The Main routes have some truly epic feels, great character interactions, and are the truest to the 'nature' of the school's purpose, which is confinement and segregation from the larger sister school's population and the general population in general. This is ironic, since the Branch school girls are supposedly more of an 'embarrassment' to their powerful families, whereas the Main School heroines are supposedly only problem children after the fact. Perhaps the way the Branch school's writer screwed up the most was that he quite simply didn't manage to match two of the three heroines to the school's purpose. Neither Misaki nor Sumika had any business being in the Branch school at all, considering that they were both capable and had personalities that were not necessarily 'embarrassing' to their families (in both cases, they are loved deeply and don't have any traumas or major issues that should have resulted in them ending up there). Yuuna's route stands out from the other two Branch routes... to a degree that you have to wonder if the same writer had anything to do with it. It is also the most overtly morally distasteful of the paths (not in the teacher-student relations sense though), which is probably why it has such impact. Yuuna's presence there also makes a great deal of sense once you've done her path, which is different from the two redheads. Miyabi's path tends to get deified by fanboys, which I can understand. Tsukasa's actions, the characters' reactions, and the feels are all so well coordinated that it is impossible not to cry numerous times throughout the path. However, it needs to be said that both Tonoko and Shino's paths are of the same level of quality, if having someone different tracks (the last part of Shino's path had me rofling, though).
  4. 2 points
    I don't know if I would go as far as the anon in my praise of Umineko. I agree with the general sentiment that Umineko has a narrative complex enough to hold up even when compared to some of the best pieces of literature though. I heavily disagree with his point about using the original sprites though. If I interpret Umineko's message somewhat correctly this approach qualifies just as much as reading "with love" as my attempts at decoding its symbolism does, because you're acknowledging the work and passion Ryukishi07 put into coming up with so many elaborate murder mysteries. I feel a bit unhappy with the way I framed my argument around the terms "right" and "wrong" and how I used them in the context of Umineko because it comes across as if I'm trying to scold people for enjoying the mystery aspect of the VN, so I edited the paragraph after the Steins;Gate example to explain more precisely what I'm trying to get at. I hope the new version makes this clearer. I also put the "wrong" in the title in quotation marks.
  5. 2 points
    EVN, a term that stands for English Visual Novel, and it refers to Visual Novels that were developed by English-speaking developers. Other similar terms that might be used are OELVN (Originally English Language Visual Novel) or Western VN. Examples consist of Highway Blossoms or Mutiny!!, and, of course, the titles in his Steam Curator page.
  6. 2 points
    Dreamysyu

    Writing and VNs: Life's struggle.

    This reminds me, I myself was kind of into writing when I was in high-school. I was really bad at first, got a bit better after a few novels. Though I recently found one of the novels I wrote back then, and it was still pretty awful. But then the uni started, and I started having a lot less free time, so I eventually just stopped. Ever since then I never really got motivation to sit down and actually write something. Probably never will. I still liked making up stories in my head without actually writing them on paper, but a few years ago I stopped doing even that. Though, who knows, just a couple of days ago a had an idea of a story (which, incidentally, is a lot more openly weebish than anything I imagined before), so who knows, maybe I'll get anywhere with it.
  7. 2 points
    alpacaman

    The Grisaia Series is Kind of Genius

    I felt like the things you criticise about the sequels (which I haven't read) are already visible in the original. The girls all being in love with Yuuji and his cum/superpowers healing their mental wounds and so on. That there is no harem route in the original doesn't mean there is ever any doubt that he is the harem master. Grisaia isn't as much a subversion of anime/eroge tropes but rather a darker and edgier iteration. I don't buy that it's supposed to be a parody of certain clichés, as their overexaggeration rarely ever says anything about them. Yumiko trying to kill Yuuji does nothing to expose inherent problems with the "unapproachable heroine" trope or how it's typically handled through way of comedy, it just takes said trope and turns it up to eleven. If anything I'd say Grisaia imo actually takes the whole eroge formula to its cynical conclusion. There are the incapable heroines, only this time they are total emotional wrecks. The self-insert protagonist is the only one capable of solving their problems, only in Grisaia he is a super soldier because because the development team realised that a high proportion of the target audience reads these stories to play out a certain kind of power fantasy and Yuuji embodies this completely.
  8. 2 points
    Darbury

    The Function of Ellipses in VNs

    Nice blog post! And for what it's worth, I've grown somewhat more tolerant of ellipses over the years. Have they worn me down? ...Maybe. I suppose the key is using them with intentionality, and not as a typographical shrug that takes the place of finishing a thought or properly punctuating a sentence. To your point, it's hard for an ellipsis to do the important work of demarcating time when those same three dots are also being employed in a dozen other pointless odd-jobs throughout the text.
  9. 2 points
    Palas

    Why I haven't posted recently? (a new addiction)

    I suppose even an infinite stomach needs a diversified diet.
  10. 2 points
    onorub

    The Function of Ellipses in VNs

    And this point you made really shows the distinction between directing and writing. A way that was done that really stuck for me was that when i was playing Da Capo 2, the love interest got embarassed and instead of telling this through text, the VN only showed her changing sprites in quick sucession.
  11. 2 points
    Clephas

    Visual Novels are a Hot Medium

    One thing I've noticed about the best Japanese VN companies is that they manage to keep all elements of their VNs at a high level or at least an aesthetically pleasing level. Visual elements are pleasing (though the Japanese baseline is much, much higher due to a near-standardization of the art quality in commercial vns, than the Western one), music direction is still a thing (you know, the thing that vanished after the PSX era from regular games, due to the arrival of voice acting), and voice-acting is even more refined (for the most part, though there are exceptions) than what you see in anime. The area where the Japanese stumble is writing. Due to the 'crutch' of voiced dialogue, there is a tendency for many writers to try to tell most of the story with dialogue and sprite poses. However, that is like using only black and white when you have a full color palette available. If there was one thing that struck me immediately playing my first VNs, it was the sheer impact of combining first-class narration with the other elements of a visual novel (as well as coordinating those elements). Heck, I've even encountered games where the appropriate use of music, narrative, and voices have carried the game past lower quality artwork to startling heights (Devils Devel Concept being a premier example) that only get better the more times you play it. When everything is high level, however, you wouldn't believe the degree to which it blows you away... the first time I played Dies Irae (In Japanese) it destroyed me completely. Everything about it quite simply was so different from what I'd experienced previously, while using many of the same elements. Bradyon Veda did something similar to me, as did Sakura, Moyu and Kitto, Sumiwataru Asairo yori mo,. To put it simply, there are works out there that utilize the full 'palette' of what the medium is capable of. However, I can tell you that very few companies would have the wherewithal to gather the talent that can create such games. First, writers with that kind of sheer brilliance are rare. Second, companies that might gather such writers would not be able to handle them, because each one needs different things to work at 100%. Third, maintaining all the other parts of a game (Art, VA, Music, and direction) at the same high level even if you have the writing staff has got to be a serious pain in the rear. To be blunt, Visual novels have a lot of moving parts, and just throwing extra people at it doesn't usually work (very few games with multiple main scenario writers or artists have turned out well, though assistants sometimes work out fine). In retrospect, is is amazing that I can name double digits worth of games that have drawn on every element of the medium to its fullest, considering what a pain it must have been to put it all together.
  12. 2 points
    Clephas

    The rules of a Good Trap Protagonist game

    Voiced protagonist is obvious. It shouldn't even need mentioning that having the protagonist voiced is a universal plus. By definition, point 2 is a quality that allows a protagonist to be 'not just another worthless non-person protagonist', so again, a plus. In my opinion, if the heroines are voiced in ANY VN, the protagonist should also be voiced... but if you like your protagonist to be a non-person cipher with no personality, that's your business. Point 3 is purely personal tastes, I'll admit openly. However, it is a commonality to all good trap protag charage. Probably because most ojousama protagonists in JVNs tend to fall into the yurufuwa (think sweet-mannered airhead), arrogant (often combined with tsundere elements, for some reason), or elegant archetypes, all of which are good archetypes for creating atmosphere. Point 4... completely glossing over the drama of a cross-dressing revelation stretches suspension of disbelief by definition, even beyond that of a cross-dressing guy infiltrating a girls' school. While no one seriously thinks any of this is realistic, suspension of disbelief for the purpose of enjoyment is a necessary process to enjoy most fiction. Oh, I'm not talking about drama on the level of Tsuki ni Yorisou Otome no Sahou's normal/bad end, but rather the kind of drama where there is real tension on one or both sides of the equation. In my experience, when all or a majority of the heroines sort of just blink and say 'that's fine' without even thinking about it, it is a serious mood-killer. 5. This is just a common comedic point that creates internal laughs for fans of the genre... and having built-in jokes is always nice. In the end, points 1, 2, and 4 contribute the most to the quality of the works in question. 3 and 5, as you mentioned, are mostly matters of taste and commonality. Well, if you actually wanted an answer, there is your answer.
  13. 2 points
    Ramaladni

    The rules of a Good Trap Protagonist game

    I don't think these are rules so much as commonalities... You fail to mention why any of this makes the games good to begin with.
  14. 2 points
    alpacaman

    The nature of an infodump

    I think infodumps at the beginning are rarely employed because there is no in-story-conflict yet readers can connect it to. At least to me they feel more like homework than useful information most of the time and I tend to get bored before the actual story even begins. A way of infodumping that's rather unique to VNs that can be rather effective is adding opportunities for expositioning outside of the actual story. For example an encyclopedia can be a good way of explaining things characters in-universe wouldn't talk about normally without taking you out of the story for too long. 428 utilizes this feature brilliantly, adding funny side stories to its exposition and even secretly setting up plot devices. VA-11 also has an approach I really like where you read news stories and internet boards inbetween story-sections (although admittedly it's used more for world building than infodumping).
  15. 2 points
    MaggieROBOT

    A second chance for Taisho x Alice!!!

    this person (not me) goes through one of the routes, I won't take responsability for any hearing damage. although those videos don't go through the worst meme in the old translation.
  16. 1 point
    Ibitz

    AIRIS (free otome VN review)

    I had this game downloaded from a long while ago and finally got to playing it. I loved the characters, with Kylan's route surprisingly being my most favorite. I loved the different endings, glad I got the romantic good ones first before the bad ones. I really am glad I got to play this game. There were some times that had me tear up, so well done! I can't find much out about what happened to this company and why the game got pulled from Steam, but I found this page and wanted to leave some sort of review so you guys (if you're out there) can see that we still love your game.
  17. 1 point
    Umineko is first and foremost a tale about how the public view on a tragic event can hide one own's feelings, which I think is more important than an objective truth. The plot about Yasu is secondary to me. I read Umineko expecting something like Higurashi, but I found something different. Basically a deconstruction of Higurashi and the mystery genre too. I'm glad I read it.
  18. 1 point
    Well, it's a bit sad that you're stopping doing the blog, but it's totally understandable. Your blog was one of the most enjoyable ones I've been following on this site, and there were quite a few VNs that I found pretty interesting and added to my backlog. By the way, I'm still yet to play Heart of the Woods, but I have really high expectations for it. Well, in the end, thank you for everything you wrote here! Can't really talk for everyone, but you did manage to change my personal perceptions of EVNs a bit. I think, before you started talking about them, the most common thing I heard about them was that they are mostly pretty low quality and mostly aren't worth playing, but now I know that there are plenty of ones that I should probably check out eventually, as long as I don't drop VNs entirely.
  19. 1 point
    Jardic47

    Writing and VNs: Life's struggle.

    You'll find your way back some day. I got into writing because my mind goes so rampant due to my autism and I felt like it would help me expand my horizons a little bit. I lost my way when I started working and when i lost my job, I came back to writing because I was depressed about it. Eventually, you will find your way back to your favorite hobbies somehow.
  20. 1 point
    Clephas

    Reflecting on my Otaku Origins

    lol, don't spoil it for the newbies. We want to make them buy Drakengard and Drakengard 3, after all.
  21. 1 point
    alpacaman

    Umineko's opening scene

    With Bernkastel's name it makes total sense for her to like alcohol (since she shares her name with a small German town mostly known for its wine), although I don't really know yet how it would fit into an overarching booze=fantasy motif since she's the antagonist to the pro-fantasy faction. Maybe there's more of a general drinks motif going on. There's also the thing with the tea Rosa bought for Kumasawa I had totally forgotten about and I don't remember what that was all about. I don't know, I should probably stick to reading and making notes for now before I make theories based on stuff I only half-remember.
  22. 1 point
    Clephas

    Reflecting on my Otaku Origins

    Story-wise, the original Nier is an excellent game. While the gameplay suffers from the usual issues with camera angles that were endemic to most of the ps2 and ps3 era action-jrpgs, it was more than solid enough for a solo title more focused on plot than gameplay. Despite the somewhat iffy nature of English dubs, I found Nier's cast to be superlative. The titular protagonist, Nier was a man with a very clear-cut motive and a powerful driving personality that was constantly razor-focused on his daughter's well-being and, later, that of his friends and companions. Kaine, the game's sole heroine, is a foul-mouthed girl possessed by an insane serial-killer Shadow. Throughout much of the game, her role is to kick characters' butts when they start to brood, but, depending on the ending you get, her role changes drastically. Like many such characters with dark personalities and foul mouths in jrpgs, she has a heart of gold (though it is really, really hidden outside of specific moments). Emil, the sole character seen in both Nier games, is a young man in the original game, suffering from blindness and from numerous other issues. He is the most innocent of the characters, with the possible exception of the oft-missing Yona, serving as a strong contrast to the somewhat antagonistic relationship between Nier, Grimoire Weiss, and Kaine.
  23. 1 point
    Zalor

    Umineko's opening scene

    Glad to see that the Umineko discussion thread inspired relooking at the VN. @Mr Poltroon's post in the thread was great to read through, and likewise its interesting to relook at the opening scene. Personally when I first read the opening scene, I remember wondering why it started this way. Looking back at it in retrospect it makes more sense though. Especially once you have a greater understanding and context of who Kinzo really is, and his role in the rest of the story. I'm interested in the observation in whether alcohol holds any consistent motif or not. Off the top of my head I know that Bernkastel is quite fond of good alcohol and so is Beatrice. In fact there are some pretty great scenes of Beatrice getting drunk. But I don't know if that's relevant to your curiosity around the use of alcohol.
  24. 1 point
    onorub

    The Grisaia Series is Kind of Genius

    And this is why i consider Kajitsu a near-classic while Meikyuu is borderline good and everything else in the series is just decent. I will always praise how the long common route drilled the girls' comedy traits into your head just to reveal the disturbing reasons for those in each route, making you look at the common route in an entirely different way.
  25. 1 point
    Clephas

    Why I haven't posted recently? (a new addiction)

    So does Richter. Overall, you have to be primed somewhat to really get into the genre. As far as I can determine, there are a number of qualities that benefit anyone trying out the litrpg genre. 1. Being familiar with and enjoying stat-based rpgs. 2. Being something of a stat/skill geek 3. being able to suspend disbelief sufficiently to dive into a world that feels somewhat artificial due to the presence of stats and obviously quantified growth. For me, the recent growth of a similar genre in anime is what made it easy.
  26. 1 point
    Even though my score wouldn't be that different from yours (i'd give it an 8) i do feel that i liked the VN a lot more than you did. I liked the story once the mystery really got going in the last two routes and i loved the characters (which is why i didn't mind the SOL scenes at all). I think RuiTomo's Girl Alliance might be the most underrated group of friends in VN history.
  27. 1 point
    Zalor

    The Function of Ellipses in VNs

    This was in very belated indirect response to him actually lol. His arguments in that post has been in the back of my head for a while, and recently I ran into it again by accident. Which prompted me to write this. So yeah you're right on the money!
  28. 1 point
    Chronopolis

    The Function of Ellipses in VNs

    Elipsis shows a pregnant pause, it can show long hesitation, skeptism, disbelief, a flatlined joke. If used with an third party in a conversation, "..." in combination with a character sprite emphasizes the fact that they are silently observing. Often this means they saw an important but unpleasant detail. "...!" shows surprise, positive or negative. I really liked the use of non-dialogue in the work Mahou Shoujo. The text is almost completely dialogue, and so elipsis do a lot of heavy lifting. Also particular to that work is that the conversation beats are very pronounced. Anyways, elipsis are concise, expressive, and can open new avenues to express dialogue beats. They do work a lot better with a character sprite though.
  29. 1 point
    this seems interesting.
  30. 1 point
    Narcosis

    Otomimi ∞ Infinity

    You're welcome. Sorry for this rather "late" reply, but I wasn't really around here until a while ago. Regarding the translation - I'd say it's at least possible. Applique -Sister- is no more, but the parent company still exists; it's hard to tell what is the game's legal situation in terms of rights but from my experience, such titles can be often easier to acquire. Obviously, it's age would also be a deciding factor, as older games tend to be cheaper to license. They actually let him. At least, that's what I remember. There's also some -very- interesting content regarding this matter
  31. 1 point
    Plk_Lesiak

    Visual Novels are a Hot Medium

    That is a completely different definition from the one Zalor presented though, touching on a seperate issue. It kind of makes both claims true... But when it goes to the mode of engagement, I'm definitely with Zalor on this. In my experience, reading VNs is close to reading a novel or watching an engaging show, when it goes to mental effort. I can watch YouTube or play traditional PC games for hours/days on end, but VNs are way more emotionally stimulating and I need proper mood and mental energy to tackle them. ...and that's why also get burned out on them and anime pretty regularly, even though I still consider those my favourite forms of entertainment. :C
  32. 1 point
    I love it when a VN actually make proper usage of having multiple endings by expanding on different things with each different route. That sentence alone convinced me to check out Eislyn’s Apocalypse. Also the honorable mention, Unfamiliar Work, looks to have quite an interesting art style. At least based off of the sample art on the itch.io page.
  33. 1 point
    Clephas

    VN of the Month June 2007 - Reconquista

    Shugotate - One of the two series that gave life to a curiosity sub-genre, the trap protagonist. In this case, it created the 'combat-capable trap protagonist in a plotge' sub-genre, which turned out to have a weird life of its own after this came out. A complete remake recently came out, with mostly aesthetic upgrades, though I haven't really played it yet. This game has all the elements you would expect of the genre, from the protagonist constantly worrying about getting caught while being disappointed no one realizes he is a man, as well as the comedy, characters, and writing of an AXL game. Ouzoku- SofthouseChara's most famous game. To be honest, this is one of those Rance-type games with a good story despite the fact that the protagonist is the worst kind of womanizer. The gameplay is decent, but it is somewhat reminiscent of Langrisser, with the need to heavily budget-manage as well as put out units that can be effective on the individual battlefields you are deploying them to. As such, it is not in any way suited for beginners to turn-based tactical gameplay. It also doesn't have a decent tutorial to help you learn the ropes, so most people will end up restarting from the beginning after running out of money partway through. ExE- Yuzusoft's first chuunige. Actually, its only chuunige. It is very much a representative of the early genre that was born with Tsukihime, with a school-going protagonist who suddenly begins to get powerful rather than having any skills of his own previously, a seemingly devious plot that the protagonist stumbles upon by accident that somehow has deep links to his tragic past, and heroines who mysteriously fall for him inside an hour of gameplay. In other words, it is a decent game, but it has all the flaws of the early chuunige genre to annoy the experienced while probably being one of the easiest entryways for people new to untranslated to try the genre.
  34. 1 point
    Clephas

    Silverio Ragnarok

    Good choices of games all around...
  35. 1 point
    alpacaman

    Rainbow Dreams (Western VN Review)

    Oh boy... Now I'm really curious what their other titles are like.
  36. 1 point
    Definitely share the sentiment about Edelweiss, it's like the common route tried to be a japanese version of American Pie and failed hard. I would call it barely decent just because of Haruka and Mizuki routes. Eiden Fantasia is even worse.
  37. 1 point
    I agree with @Clephas. Shino's route is equally as good as the other other main school routes, and the reviewer has conspicuously left out details about Yuuna's route. To me, her is route is also excellent and stands out for being completely different quality to that of the rest of the branch school heroines, and even completely different tone to that of the rest of the game, with quite a dark story by comparison, but still has that uplifting resolution required of a nakige. Lumping it in with the other branch school heroines is ignoring another exceptional heroine route that is on the same quality as the main school ones. The branch school needs to be translated just for her route alone.
  38. 1 point
    Chanter is your standard old-style charage... and a kusoge. Shuumatsu Shoujo is one of my favorites and a game I recently reviewed (relatively speaking). For my full thoughts: On a female friend's recommendation, I tried to play Lamento, but I lost interest fairly quickly... BL games' conventions make me sigh with exasperation even more than the ones in charage/moege. Extravaganza I made an attempt to play early in my VN-reading 'career'... and let's just say, it takes a peculiar set of tastes to enjoy anything by Black Cyc, but it takes especially peculiar tastes to enjoy Extravaganza.
  39. 1 point
    Kono ko ga Itara is a good charage, though not kamige material. Kikaijikake no Eve has a decent story and horrible gameplay.
  40. 1 point
    Clephas

    VN of the Month July 2006 - Bra-Ban!

    Of these, I've played Kaiware and Maid-san... Maid-san is... predictably a maid-themed nukige that happens to include swords. I couldn't fap to it, so that should say everything that needs to be said about it, since it is a nukige. Kaiware is a kusoge. It was among a plethora of random games I played through at the time. While I do have a mild gender-swap fetish, this was one of the few games where a rather abortive effort was made to take it seriously. It failed.
  41. 1 point
    MaggieROBOT

    Maggie's top 10 reads of 2019

    Thanks for all your words! Indeed, I didn't play NG yet, I was really broke when it released so I decided to wait for a sale, in fact I bought it just yesterday so you now left me excited to see what's to come!!! And I hope you enjoy Nie no Machi ^^ It does have some sensitive content here and there, sure, but some of them is text-only and the level of occurrence of them in the normal/true end routes is about the same as Dramatical Murder I guess (that's not true for the bad ends though, as NnM ones are worse than DMMD ones)
  42. 1 point
    Don't make me shiver in fear! :kowai: I didn't read YU-NO, but if this is a story on par with that title, then damn, YU-NO is definitely overrated then. Just finished reading this VN (Youtube has whole playthroughs of all 3 volumes), and oh boy, I think I lost a couple of brain cells by the end of it. One of the worst plotge fails I've ever encountered. It had some very good ideas, but that execution, that writing, that delivery... it's all ZERO! I felt like it was aimed at 12-year old kids or something. So many implausible shit and unconvincing developments... it's comically bad! In many "drama" moments, I couldn't help but laugh at the sheer absurdity of it! It's truly a shame since there were aspects of the VN I definitely liked.
  43. 1 point
    littleshogun

    Maggie's top 10 reads of 2019

    Out of those 10, I only remember that True Remembrance did have good opening song. Also I just realized that Heart of the Wood have a very beautiful graphic, which is more than it sounds seeing that I didn't pay attention much to OELVN here if I may be honest. Anyway it's a good list that you made there even though I didn't quite interested with most of those (BL), but admittedly Hashihime plot here sounds interesting despite the genre (And that Steam Prison MC here is good looking).
  44. 1 point
    Yuuko

    Maggie's top 10 reads of 2019

    Think there is a bug in your blog post. I don't see KirikoiGT anywhere.
  45. 1 point
    Zakamutt

    Maggie's top 10 reads of 2019

    勝手に2020年から予定発表日移ってんなっ
  46. 1 point
    Zakamutt

    Maggie's top 10 reads of 2019

    I never actually got very far into it but this thing from the writer of Shinimasu looks like it might be your kind of thing. I assume you will not get the patch that removes the gay (I still find it hilarious that that one exists) https://vndb.org/v9027
  47. 1 point
    Mr Poltroon

    A second chance for Taisho x Alice!!!

    I didn't notice this blog post until now. I'm very happy this got another chance. I can only hope this is a story I can enjoy.
  48. 1 point
    Plk_Lesiak

    A second chance for Taisho x Alice!!!

    Holy Mother of Horrible Translations, this is kind of hilarious, but mostly I'm just baffled trying to imagine what the original line looked like. I don't think it went according to keikaku. Wow, it's the 90s all over again, with Japanese devs having no idea how to localize stuff... "How can we appeal to this mysterious Western audience? Maybe with CHEAP TRANSLATION and EVEN CHEAPER DUBBING! That sounds perfect."
  49. 1 point
    MFrost

    Otomimi ∞ Infinity

    Just saw a screenshot of Kon and found this, thanks for the review! Hopefully someone still feels like this'll be picked up, 8 years later and there's still not very much kemonomimi VN's out and about sadly. Curious, does MC ask any of the girls to touch their ears or play with their tails? The description of him has me thinking that this would be his first thought.
  50. 1 point
    Hinako has very nice personality!
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