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Showing content with the highest reputation since 07/27/20 in Blog Comments

  1. In terms of books I sampled (read the first ten chapters at least) the number balloons to 300 or so... the seventy I'm talking about are the ones I was finding the most interesting. Here is a list of the ones I enjoyed the most (even if some were trashy). The Chaos Seeds (think an isekai/other world story with a protagonist who constantly swings back and forth between enlightened self-interest, pragmatism, and lust for power/stat geeking). The Stork Tower (extremely interesting dystopian future with a genius street rat who makes powerful enemies in the virtual and real worlds)
    4 points
  2. I don't know if I would go as far as the anon in my praise of Umineko. I agree with the general sentiment that Umineko has a narrative complex enough to hold up even when compared to some of the best pieces of literature though. I heavily disagree with his point about using the original sprites though. If I interpret Umineko's message somewhat correctly this approach qualifies just as much as reading "with love" as my attempts at decoding its symbolism does, because you're acknowledging the work and passion Ryukishi07 put into coming up with so many elaborate murder mysteries. I feel
    2 points
  3. EVN, a term that stands for English Visual Novel, and it refers to Visual Novels that were developed by English-speaking developers. Other similar terms that might be used are OELVN (Originally English Language Visual Novel) or Western VN. Examples consist of Highway Blossoms or Mutiny!!, and, of course, the titles in his Steam Curator page.
    2 points
  4. This reminds me, I myself was kind of into writing when I was in high-school. I was really bad at first, got a bit better after a few novels. Though I recently found one of the novels I wrote back then, and it was still pretty awful. But then the uni started, and I started having a lot less free time, so I eventually just stopped. Ever since then I never really got motivation to sit down and actually write something. Probably never will. I still liked making up stories in my head without actually writing them on paper, but a few years ago I stopped doing even that. Though, who knows, just a c
    2 points
  5. I felt like the things you criticise about the sequels (which I haven't read) are already visible in the original. The girls all being in love with Yuuji and his cum/superpowers healing their mental wounds and so on. That there is no harem route in the original doesn't mean there is ever any doubt that he is the harem master. Grisaia isn't as much a subversion of anime/eroge tropes but rather a darker and edgier iteration. I don't buy that it's supposed to be a parody of certain clichés, as their overexaggeration rarely ever says anything about them. Yumiko trying to kill Yuuji does nothi
    2 points
  6. Darbury

    The Function of Ellipses in VNs

    Nice blog post! And for what it's worth, I've grown somewhat more tolerant of ellipses over the years. Have they worn me down? ...Maybe. I suppose the key is using them with intentionality, and not as a typographical shrug that takes the place of finishing a thought or properly punctuating a sentence. To your point, it's hard for an ellipsis to do the important work of demarcating time when those same three dots are also being employed in a dozen other pointless odd-jobs throughout the text.
    2 points
  7. I suppose even an infinite stomach needs a diversified diet.
    2 points
  8. And this point you made really shows the distinction between directing and writing. A way that was done that really stuck for me was that when i was playing Da Capo 2, the love interest got embarassed and instead of telling this through text, the VN only showed her changing sprites in quick sucession.
    2 points
  9. Natsuiro Kokoro Log is yet another low-quality charage not worth mentioning except to diss it. Tarareba is a halfway decent charage by Aries, a company that generally doesn't produce high-quality games in the first place. By now, a lot of you already no Sakura no Mori Dreamers. However, I'll note that this was one of several horror mystery series that came out in this and the next year that were halfway decent. If you liked Sakura no Mori, I suggest playing Butterfly Seeker. Soshite Hatsukoi ga Imouto ni Naru... is a top class nakige that somehow - yet again - came out of a lo
    1 point
  10. Sorry for the late comment but I didn’t know that it had multiple endings. I played the original version, when it was still Stellaren 1, Stellaren 2, Stellaren 3 and till 6 maybe or 5 I don’t remember. It has been a long time since I played it and when I played it I don’t think there was a different endings. Moreover, I think there were never been any routes to play. It’s just one storyline and that is when (spoiler I think) M and K traveled out to space somewhere (I don’t really remember). Is the original (Stellaren 1,2,3,.....) and the compiled (Stellaren ONLY) one different? Or maybe there
    1 point
  11. I consider it a classic among classics, but believe it or not i ended up slightly disappointed. So many people called it the best thing since sliced bread that i thought for sure this would make my top 5 and it didn't because i found stuff to complain about (mainly the pure adventure game portions and how over the top the final battle was), similar thing happened with SubaHibi. I'll still praise Ichijou's route until the end of time as the greatest antagonist buildup i've ever seen on the genre, though.
    1 point
  12. Ibitz

    AIRIS (free otome VN review)

    I had this game downloaded from a long while ago and finally got to playing it. I loved the characters, with Kylan's route surprisingly being my most favorite. I loved the different endings, glad I got the romantic good ones first before the bad ones. I really am glad I got to play this game. There were some times that had me tear up, so well done! I can't find much out about what happened to this company and why the game got pulled from Steam, but I found this page and wanted to leave some sort of review so you guys (if you're out there) can see that we still love your game.
    1 point
  13. Angel Magister- This one tried too hard to mix SOL with plotge, and as a result it didn't really fulfill on either side. It wasn't horrifically bad, but it isn't great either. Kitto Sumiwataru Asairo Yori mo- Shumon Yuu. I don't need to say anything else. All games by Shumon Yuu are automatically awesome. Natsuyume Nagisa- One of the games Saga Planets became known for, a solid nakige with a mild mindfuck. Mecha-mimi- A decent android love story plotge pretending to be a charage on the surface. Sevens- Straight-out moege/charage from the era in which that was 90% of wha
    1 point
  14. I thought about trying to explain the reasons... but they tend to vary from person to person. Some enjoy it because it makes them feel like they are better/more able than others, others purely like adding new vocabulary and grammar usage to their repertoire, and yet others just enjoy the magic of what can be done with languages if you are creative enough. To be blunt, I'm more of the last one at this point... early on, it was more a bit of reason one and two though. Nowadays, I've just gotten to the point where an interesting set of lines is enough to make me feel happy, which I know sound
    1 point
  15. Unironically this is why I've often described Suba Hibi and after reading Umineko, Umineko as well as the VN equivalent of literary works like Infinite Jest and Ulysses. Not because the themes or writing styles have anything in common with those books, but because all of them are works that are long and demand you think about them after you finish reading them. They play around with your expectations, but reward you for patience (as well as severely test your patience). I saw it said best on a thread on 4chan a while back, and I'll attach my screenshot of what that Anon said:
    1 point
  16. My guess is most readers fall somewhere in the middle between this and what I described above. I don't think we are very far apart on this actually and I admit I kind of failed to highlight the battle of wits aspect. It is definitely one of the things that make up a major part of the charm of the mystery genre. I'd still argue the fun in this kind of confrontation lies in the reader knowing the playing field and having a grasp on the basic rules and trying to figure out which "loophole" or which possibly tiny part of the puzzle the opponents are going to use to corner each other (I'm seriously
    1 point
  17. Not to discount your initial premise or the entire post, because I think what I will say won't disprove it or anything, but I'm somewhat willing to bet that the majority of people that read Umineko for the first time do not fit into the pattern you have described. Many, including myself, who are fans of the mystery genre are not actually interested in solving the mysteries. The interest is in having characters be smart and do it all for us so we can be amazed. This particular type of reader is often kicked in the shin by Umineko which does not actually bother to solve its mysteries, and even
    1 point
  18. No much to say other than take your time for a rest, and feel free to come back whenever you're feeling better.
    1 point
  19. You know, if it weren't for you, I might not even consider reading EVNs. I still haven't, but I will eventually! I've got Highway Blossoms sitting in my library! And yeah, mate, enjoy your break. Maybe in the meantime you could try watching something like Bofuri? That might help to alleviate some of your stress.
    1 point
  20. Awww man, thanks for the delightful reads, and backlog fill though wwww Take your time to enjoy other things, wish you all the best, and if you do come back, we'll be here, ready to pester you again :P
    1 point
  21. Yours was the most comprehensive and well cataloged EVN blog. You did really good work. And regardless of whether you just take a much needed and well deserved break, or end up retiring from this kind of thing. You have a strong library of reviews as a legacy! Slightly disappointed I didn't manage to release my VN in time to request a review from you. I hope I can at least convince you to read it once your burn out cools down. I'm not presumptuous enough to say you'll like it, but I can confidently assure you it's quite different from most VNs you've read.
    1 point
  22. Well, it's a bit sad that you're stopping doing the blog, but it's totally understandable. Your blog was one of the most enjoyable ones I've been following on this site, and there were quite a few VNs that I found pretty interesting and added to my backlog. By the way, I'm still yet to play Heart of the Woods, but I have really high expectations for it. Well, in the end, thank you for everything you wrote here! Can't really talk for everyone, but you did manage to change my personal perceptions of EVNs a bit. I think, before you started talking about them, the most common thing I heard a
    1 point
  23. "Thank you all for caming along for this ride!" No problem, mate. I do love some good caming about.
    1 point
  24. You'll find your way back some day. I got into writing because my mind goes so rampant due to my autism and I felt like it would help me expand my horizons a little bit. I lost my way when I started working and when i lost my job, I came back to writing because I was depressed about it. Eventually, you will find your way back to your favorite hobbies somehow.
    1 point
  25. If you look at any list that recommends the "best" then the same titles will naturally appear there, because they're the more popular ones, the ones more people like. If you are looking to find visual novels you do not know about, you will need to venture into recommendation threads with veterans asking about them, or, better still, make one yourself, because I assure you there are people who will know of Visual Novels you may not. You just need to show what you've played or what you like. Discussion itself mostly takes place about either the big famous titles or the bigger recently
    1 point
  26. Clephas

    Reflecting on my Otaku Origins

    My first Gundam was Wing... but my first mecha was Voltron.
    1 point
  27. Clephas

    Reflecting on my Otaku Origins

    lol, don't spoil it for the newbies. We want to make them buy Drakengard and Drakengard 3, after all.
    1 point
  28. alpacaman

    Umineko's opening scene

    With Bernkastel's name it makes total sense for her to like alcohol (since she shares her name with a small German town mostly known for its wine), although I don't really know yet how it would fit into an overarching booze=fantasy motif since she's the antagonist to the pro-fantasy faction. Maybe there's more of a general drinks motif going on. There's also the thing with the tea Rosa bought for Kumasawa I had totally forgotten about and I don't remember what that was all about. I don't know, I should probably stick to reading and making notes for now before I make theories based on stuff I o
    1 point
  29. Clephas

    Reflecting on my Otaku Origins

    Story-wise, the original Nier is an excellent game. While the gameplay suffers from the usual issues with camera angles that were endemic to most of the ps2 and ps3 era action-jrpgs, it was more than solid enough for a solo title more focused on plot than gameplay. Despite the somewhat iffy nature of English dubs, I found Nier's cast to be superlative. The titular protagonist, Nier was a man with a very clear-cut motive and a powerful driving personality that was constantly razor-focused on his daughter's well-being and, later, that of his friends and companions. Kaine, the game'
    1 point
  30. Zalor

    Umineko's opening scene

    Glad to see that the Umineko discussion thread inspired relooking at the VN. @Mr Poltroon's post in the thread was great to read through, and likewise its interesting to relook at the opening scene. Personally when I first read the opening scene, I remember wondering why it started this way. Looking back at it in retrospect it makes more sense though. Especially once you have a greater understanding and context of who Kinzo really is, and his role in the rest of the story. I'm interested in the observation in whether alcohol holds any consistent motif or not. Off the top of my head I know
    1 point
  31. Like, certainly, I appreciate that The Heart of the Woods masterful experience, but I know what I'm getting into if the premise is 'a goth girl meets a fairy girl and yuri ensues'. I was not expecting ebi's usual stuff, and actually hoping it wouldn't be in. This is all great news to me.
    1 point
  32. Alright hmm.. If you couldn't get into Chaos Seeds (this has a audiobook as well btw) which I'd consider a nice beginner series. If you want more action. Something like Reborn apocalypse or Shadow sun. If you want more world exploring/info-dumps prbly Completionist Chronicles. But if I'd say one. I'd go for first book in Reborn apocalypse series. it's just great.
    1 point
  33. Grisaia... ah Grisaia... Sorry, couldn't resist. People often try to present the series as something completely unique... and there are some elements to the series that stand out. However, these elements were all drawn from earlier VNs in one way or another. School for exiled rich kids and problem children: Haruka ni Aogi, Uruwashi no anyone? Protagonist is a deeply mentally scarred individual who lacks common sense: Akatsuki no Goei anyone? (also Full Metal Panic, as Sagara and Yuuji have so many common threads it made me seriously laugh my ass off at the time) Ince
    1 point
  34. And this is why i consider Kajitsu a near-classic while Meikyuu is borderline good and everything else in the series is just decent. I will always praise how the long common route drilled the girls' comedy traits into your head just to reveal the disturbing reasons for those in each route, making you look at the common route in an entirely different way.
    1 point
  35. Funny, I felt the opposite. Grisaia doesn't subvert a thing to me. It's quite literally the cliché all over. The twists are incredibly weak because turns out having a completely external and dark reason to have any given personality trait is in itself a cliché; also, doing away with everything in the cliché but the cliché itself (say, the school setting) doesn't subvert anything. It's really only smart if you're comparing it to an incredibly small and skewed sample space.
    1 point
  36. So does Richter. Overall, you have to be primed somewhat to really get into the genre. As far as I can determine, there are a number of qualities that benefit anyone trying out the litrpg genre. 1. Being familiar with and enjoying stat-based rpgs. 2. Being something of a stat/skill geek 3. being able to suspend disbelief sufficiently to dive into a world that feels somewhat artificial due to the presence of stats and obviously quantified growth. For me, the recent growth of a similar genre in anime is what made it easy.
    1 point
  37. Just finished the Stork Tower novels that have come out so far... more cliffhangers. I love Atherleah, but the way things keep expanding reminds me of a lot of sci-fi series that collapsed toward the later books because they couldn't keep track of all the balls in the air. Atherleah has some of the best qualities of a fantasy or sci-fi protagonist in a litrpg: a firm set of ethics, if not morals; the cleverness or intelligence to think outside of the box and challenge the system; and a personal goal that never quite gets lost in the constant deluge of events. I just wish the author ha
    1 point
  38. Even though my score wouldn't be that different from yours (i'd give it an 8) i do feel that i liked the VN a lot more than you did. I liked the story once the mystery really got going in the last two routes and i loved the characters (which is why i didn't mind the SOL scenes at all). I think RuiTomo's Girl Alliance might be the most underrated group of friends in VN history.
    1 point
  39. Zalor

    The Function of Ellipses in VNs

    This was in very belated indirect response to him actually lol. His arguments in that post has been in the back of my head for a while, and recently I ran into it again by accident. Which prompted me to write this. So yeah you're right on the money!
    1 point
  40. Palas

    The Function of Ellipses in VNs

    Do you recall this? Darbury once wrote about how much he hated ellipses and I thought at that time, well he might be right. But you provide a solid counterpoint: the fact that the text is not there all at once, but rather is shown through a typewriter effect, is a reason for a lot of the uses in ellipses. That's something to take into account, definitely.
    1 point
  41. I am a prolific abuser of ellipses myself. I abuse them because... well, it is so easy to use them as a means of expression. Emotion, humor, hesitation, etc. These things can all be expressed in a wall of text to indicate the state of the writer's thoughts using an ellipses. They are just so darned convenient.
    1 point
  42. Elipsis shows a pregnant pause, it can show long hesitation, skeptism, disbelief, a flatlined joke. If used with an third party in a conversation, "..." in combination with a character sprite emphasizes the fact that they are silently observing. Often this means they saw an important but unpleasant detail. "...!" shows surprise, positive or negative. I really liked the use of non-dialogue in the work Mahou Shoujo. The text is almost completely dialogue, and so elipsis do a lot of heavy lifting. Also particular to that work is that the conversation beats are very pronounced. Anyways,
    1 point
  43. Good question, and I would say the difference is in a subtle but significant effect. A comma is a pause represented by a single punctuation point. And it represents a complete, temporary pause. An ellipse on the other hand, at least to me, illicits a feeling of hesitation or tapering off. This is because instead of stopping suddenly, an elipse extends itself, its composed of multiple periods. For instance a comma is like turning a switch off, then on again. And an ellipse is like stopping a car, and then starting it again. It doesn't stop instantly but takes a couple of seconds to fight the mo
    1 point
  44. Narcosis

    Otomimi ∞ Infinity

    You're welcome. Sorry for this rather "late" reply, but I wasn't really around here until a while ago. Regarding the translation - I'd say it's at least possible. Applique -Sister- is no more, but the parent company still exists; it's hard to tell what is the game's legal situation in terms of rights but from my experience, such titles can be often easier to acquire. Obviously, it's age would also be a deciding factor, as older games tend to be cheaper to license. They actually let him. At least, that's what I remember. There's also some -very- interesting content regarding this m
    1 point
  45. MFrost

    Otomimi ∞ Infinity

    Just saw a screenshot of Kon and found this, thanks for the review! Hopefully someone still feels like this'll be picked up, 8 years later and there's still not very much kemonomimi VN's out and about sadly. Curious, does MC ask any of the girls to touch their ears or play with their tails? The description of him has me thinking that this would be his first thought.
    1 point
  46. onorub

    Noel [FlyingShine]

    I liked it a little more than you did, but i have to agree that the people that made this VN had no idea who to market it for. It kinda fails as a action spy story because the yurige scenes fuck up the pacing and it kinda fails as a yurige because most of the H-scenes are between men and women. Fortunately for me, the way the relationship between the two main girls developed and the ramifications of a certain death in the story were enough for me to consider it a pretty good VN.
    1 point
  47. Do you recommend this order to enjoy and understand the VN perfectly ? Yayoi* > Saki* > Keiko* > Maia > Alice (NORMAL) > Alice (TRUE)
    1 point
  48. Darklord Rooke

    The Otoboku series

    Would love to see the second translated at some point Pretty big fan of the first
    1 point
  49. Clephas

    Akeiro Kaikitan

    Komorebi no Nostalgica.
    1 point
  50. 1 point
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