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  1. Well looks like we'll going to have it finished in this April, because the translator announced the exact release date for Yuzuki's patch (On 26th later), so let's see if that date is indeed the real one. For the progress, all of the work for Yuzuki's patch is pretty much already done save for some very minor work, or in the translator's word 'to upload literally like what… 2 images to it(?)'. That's all for (Possibly) the last update before Yuzuki's patch release.
    3 points
  2. About a month later, and now another arc is complete, this time with Airi. That brings the current total to about 45% complete for the entire script. Although there's still about 20,000 lines to go, it always feels better once I get over the 50% mark, which I should hit sometime next week in Nagisa's arc. Funnily enough, Nagisa's arc is almost exactly the same size as Airi's, even down to the amount of text itself, with only 482 characters separating them. Both arcs were written by the same author, Saitou Kenji, so that may have had something to do with it. So I'll get back to working on it and have another update next month.
    3 points
  3. Ushinawareta Mirai o Motomete (In Search of the Lost Future) Description At Uchihama Academy, the number of new students at the school has been increasing every year, so a new school building is constructed. Before they move to the new building, the school will hold one last cultural festival at the old building before it is closed down. Each of the clubs decide to give it their all to make it a success. The student council asks the astronomy club to calm the uneasiness among the students in regard to mysterious incidents at the old building. Sou Akiyama, a member of the astronomy club, is inspecting the old building when he finds a mysterious naked girl, Yui Furukawa, who appears to know him. The next day, Yui expresses her desire to join the astronomy club. (Description taken partially from VNDB and Wikipedia.) VNDB link: https://vndb.org/v4880 Where to purchase The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/tin_0002/), but a Japanese proxy/VPN may be necessary to purchase it. In addition, there's an extra layer of DRM which requires the installation of the DMM Game Player software which then allows you to download and install the game. A Japanese VPN is necessary to use DMM Game Player, both to download the game once purchased, and also to launch the game, although once launched the VPN can be turned off. This is the copy I have obtained, but the patch will work with both the DMM version and the original disc version released in 2010, although the only difference will be in their encryption and the addition of one extra file to get the disc version to work on modern systems. Project The English localization project is being conducted by Studio Frisay as its third project following Imasugu Onii-chan ni Imouto datte Iitai! in 2022 and H2O √ after and another Complete Story Edition in 2023. As before, I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and working on the game engine. Also as before, nReus has agreed to help with the rendering of the game's videos and also some of the image editing (you can largely thank him for the design of the logo above). Studio Frisay discord server Progress Programming: The game uses the Kirikiri engine, one of the most popular and versatile engines around. I've already taken care of the preliminary engine hacks necessary to construct the patch after a lot of trial and error, and also received some help to streamline the patch creation process once the project is complete. Translation: The translation officially commenced on January 19, 2024. However, I already translated about 25% of the script by the time I announced the project a couple months later in March. The game has 35,416 lines across 180 scenario files split up between the five heroine routes: Kaori: 8519 / 8519: 100% Airi: 7368 / 7368: 100% Nagisa: 3423 / 7356: 46.5% Yui 1: 0 / 8334: 0% Yui 2: 0 / 3839: 0% Total: 19310 / 35416: 54.5% Relatively uncommon for this type of game, it doesn't have a separate common route and instead incorporates elements similar to a common route into the beginning of each route. There is also a set order the routes must be completed, which is the same order they're listed above. A full walkthrough will be provided with the patch to view all CGs and endings. Progress link on Google Sheets
    2 points
  4. Bailiwick

    Hi to all

    Hi! I'm new to this forum. I love visual novels, especially the ones with choices. It's a pleasure, and I was hoping for a place where I could talk about anime and VN.
    2 points
  5. https://vndb.org/t20453/1 Basically, the idea behind this change is to make newer VNs more represented in the rating. I'm not sure how I feel about this, honestly. On the one hand, it makes it easier to find some less known but interesting VNs. I noticed that a lot of VNs that suddenly appeared in the top-25 were already on my wishlist. On the other hand, I feel like the troll voters will downvote these less popular VNs into oblivion, and in the end, it will make ratings even less useful than they used to be.
    1 point
  6. The other day, I was working with some visual novels to possibly start a FanTL and a question came to mind: Is it possible to make a Visual Novel that will only run if you have your region in Japanese, run in any region? I mean, yes, Locale Emulator exists, but that just makes the program you execute think the region is on Japan. So there must be a way to make it work without the use of those tools. But I needed a game to test on, in first place, so I started working with Karenai Sekai to Owaru Hana. This is what I found out until now: First thing I did was open the game executable with Resource Hacker to find anything that could help me. I found the game reads "Shift_JIS" encoding, at first I thought it'd be helpful in the process to make the game run in any region, I've reached somewhere, but I soon hit a roadblock. You see, kirikiriZ executables have two encoding options: Shift_JIS and utf8. Changing the encoding in the .exe to "utf8" made it executable, at least, in any other region. But you'd get this error: Investigating a little bit into the error I saw that the engine working on utf8 reads the files as UTF16 LE BOM, and since most .ks and .tjs files were in Shift_JIS, I had to make myself a tool to change the encoding of all the files from cp932 (Shift_JIS) to UTF16 LE BOM to see if it worked. And would you look at that, ANOTHER ERROR. However, this one was confusing. The error was this one: "What?" "But the startup.tjs IS in the data.xp3 I created..." The next thing I did was to find out what was happening, and when I saw the data.xp3 of the game, THIS is what I found out: If one startup.tjs isn't there, the game will not work. I searched if someone talked about this before, and I found a fairly recent post on this topic with someone mentioning this when trying to extract the data.xp3 of the VN they've been working on. No one responded, sadly, so I had to keep investigating. I remember that in the official Kirikiri tools, there was a startup.tjs in a folder called "Encrypt", but I don't really think it has something to do with it since it's probably for another purpose, like encrypting the .xp3 files. But now, what can I do? I got stuck now since I can't find a way to get two files with the same name in a .xp3 file. And making two patch.xp3 files with one startup.tjs inside each is contraproducent, as patch.xp3 is made exactly to be able to replace files and those two need to "live in harmony" in order to make the game work. After analyzing executables from other visual novels, I realized I may have been wrong this whole time since they all had Shift_JIS as its encoding property. And yet, they ran in any region. The first two I analyzed were Sousaku Kanojo no Ren'ai Koushiki and 9-Nine- Episode 2. The only difference I could find was that the .ks and .tjs files inside the .xp3 were all in UTF16 LE BOM. I appreciate if you read this hell of a text wall I made. Do you happen to know something I don't and want to add info to this thread? You're free to reply to this thread with your findings! This whole investigation was purely made because I wanted to know more about the engine, but it might be of help FanTL if I/we figure a solid way to make the region restriction go away, imo. Update: check at the end of this post. Might update this if I find something else Looks like I'm gonna have to give up on this investigation, at least for now, sadly. I'm lost asf, to be honest. This past week I've been endlessly searching for clues, a form to work with it, anything at all, but to no avail. I haven't found a way to make those two startup.tjs files just... be there, in the same compressed file or just make the game work without emulating region. Just that kind of blocked all of the investigation alone. And there's still things that I haven't covered here that I just couldn't find an explanation for. It was a total letdown for me. If anyone just happens to follow this or saw this obscene amount of text and knows something, you can just post it here. Or not, you do you. There must still be a reason as to why some visual novels run and some don't. A reason I could think of is engine version. For example, Kareseka's executable shows the version is 1.2.0.3 and Sousaku Kanojo's one shows it's 1.4.0.8. It may have something to do with that, but even I think that's kind of... stupid. But for FanTL, you can just kinda do what @Sisulizer suggested. Use the version.dll VNTextProxy by ArcusMaximus provides for Kirikiri, it has a built-in locale emulator and other useful stuff like rendering non-SJIS characters (you know, letters with acute like á, é or í and other characters that don't form part of the cp932 character table). You will have problems if you want to use another version.dll from another tool like Xp3Pack from KirikiriTools (that's also made by ArcusMaximus lol), though. Good luck, programming adventurer! Until next time.
    1 point
  7. Actually, it's simple. Use a hook which calls Locale Emulator function like this, and include LoaderDll.dll and LocaleEmulator.dll, you can run the game from any region.
    1 point
  8. Sorry, I haven't been seeing notifications for Fuwanovel lately for some reason. The development is currently happening on the "maiya" branch of my fork. I don't think there's been a merge in a while so that would be why you don't see anything upstream. https://gitgud.io/WJHB/saimin-yuugi-translation/-/tree/maiya?ref_type=heads I haven't been making patch files every update because 1. I didn't really feel like it 2. It's not unheard of for me to go back to old scripts and adjust my translation. I was going to make one once the first pass of Maiya's route was done because that seemed like a good milestone, but it's taken a while (at my current pace, I'll finish it sometime in late May-mid June.) In the meantime, HypnoConductor made a patch which was posted in the discord: https://discord.gg/mXCz9hGk That one doesn't have my latest update, though. Still, if you want to check out what I have so far, it works.
    1 point
  9. Finished 080.s! This one was one of the longest scripts in Maiya's route, and I enjoyed writing the characterization for Yanagi. There's one more relatively large one, and then a couple small ending scenes, and then the first pass of her route is complete.
    1 point
  10. I think the excessive slurping sounds the VAs make is nasty.
    1 point
  11. Bump the thread for obvious reason, namely it got exact release date and it'll be on May 2nd later. Also it'll be simultaneous release with Sana Edition, which to say is quite bothersome compared to just release it as one game considering Sana Edition is also has the common route. Anyway, feel free to note the date if you're been waiting for this.
    1 point
  12. ingridguerci94

    Hi everyone

    I’m Ingrid Guerci, I’ve only played a few visual novels but decided to get a bit more into this community. Nice to meet anyone who reads this, and I hope you ask treat me well. Later! sex trung
    1 point
  13. The games don't have to include all, but at least one of these kinds of scenes or relations: -drugging boyfriend/husband unconsious -feeding secretely boyfriend/husband the bull's cum/piss -plotting to harm boyfriend/husband -sex after giving birth to affair baby (especially if it involves baby and lover drinking breast milk together) -sex in chapels/churches/etc. -wedding scene between girl and lover but like a fake wedding just to show her corruption -bully breeding someone's stepmum -bully breeds multiple women in one family -bully coincidentally comes into an old victims life and breeds cucks wife
    1 point
  14. !иктобарзаР сутатС \ !sutatS veD .neewteb ni idutS tuP ?O otni og gulp ttub liaT yffulF a ekam uoy od woH. ,ylurt sruoY oidutS liaT yffulF —SUR— .унидерес в idutS ьтиватсВ ?О в итйов liaT yffulF укборп юуньлана ьтиватсаз каК ,ишав еннерксИ oidutS liaT yffulF
    1 point
  15. fixed, open it without running administration mode, basically uncheck all of the setting on compatibality settings and everything should be fine
    1 point
  16. Kuroneko30

    CIRCUS CRX

    The program version has been updated and everything works now. Thanks to crskycode.
    1 point
  17. Eclipsed

    What are you playing?

    Okay so, hear me out, there's been a long ass drought of Ace Attorney, and so you should totally checkout Tyrion Cuthbert: Attorney of the Arcane. It's a heavily inspired Ace Attorney indie VN that'll make you feel right at home. Kinda pricey at 20 bucks, but you get the standard 5 case Ace Attorney experience with all the fun point and click exploration/investigations and climactic cross examinations with moderatos and allegros and slightly over the top characters you could ask for. And yes Arcane is in the title because there's also magic. Like, this 'dumbass noble mage totally used the magicks to commit this crime' type of magic ^This clown here's Nick- I mean uhh Tyrion Cuthbert (Teer-ee-on? Ty-ry-on? Cooth-bert???). Yo Idk dafuq kinda name the devs were going for, but at least he got the desk slams like Nick. ^This cutie here is Maya Fey. She's a mage named Celeste this time around, and Tyr's actually competent sidekick/bodyguard. Btw Tyr has his own built in Athena Cyke's Mood Matrix via his "Eye of Horus" where he can involuntarily pick up on people's thoughts and emotions (yellow text + purple/blue emojiis above). Kind of makes him overpowered at times with the level of omniscience he can get but it's cool. Not every day you get a protag who can Maximillion Pegasus Millenium Eye these fools ^This hottie's Aria Steelwind. The female Miles Edgeworth I guess. She's cool. Ice princess type. There's also romance, if you care for that LOL! Go play it
    1 point
  18. Fureraba ~Friend to Lover~ Summary Springtime. The season of the cherry blossoms, and a time of new beginnings, new encounters, and new people. For Aoba Kyousuke, this new season marks the start of his second year in high school, and after taking a moment to reflect, and looking at the friends around him... All he can find is a dumbass too horny for his own good, and a weirdo who can't get over his strange fetish for lizard-humanoid creatures. Sure enough he enjoys hanging out with them, and he wouldn't ever think of giving it up, but something feels missing. A precious, valuable part of everyone's adolescence, and something he might just miss out on at this rate... What is that something? Why, love. So upon realizing this, he shouts out to the world-- "I WANT A GIRLFRIEND!" He'll need to give it his all, of course, because he knows that love does not come to those who just wait. Ending Guideline / Suggested Route Order There are four heroines. In order to get into the routes proper, you must select the heroine in the choice screen (when available) and then select to talk about topics that interest her. This walkthrough will, among other things, clarify which topics interest a heroine. By selecting the topics within the walkthrough you will always receive a decent amount of affection and you may choose any combination of topics that interests you. Walkthrough Talk topics will be in brackets [] with the relevant questions for any heroine underneath between quotes "". Sometimes these questions will lead to further questions, which will be indicated by -->. Some questions seem to provide more affection, so I'll mark those with (EXTRA). (Will be removed in the final version of the guide) Not all possible questions will be presented, but there are enough that you will be able to move to the next stage. NOTE: For some of the girls, when you have one at stage 4 and another at stage 3 a jealousy short scene will display. Hiiragi Yuzuyu Mochizuki Rina Minahara Himari ??? Bad Ends and Flags Attribution This walkthrough is based on info attained by me, playing the game. Synopsis from NekoNyanSoft's website. This Rina guide is based and tested by shadowice777, a Team Rina lover. Contributions by AaronCHM.
    1 point
  19. Pff, peasants. Only a TRUE Pulltop fan such as myself would read the game how it's meant to be read. You lightweights probably don't even get an infinite number of error messages while you play the game.
    1 point
  20. Tadayoshi

    Period

    Period Summary “Dear God, I now make this, the single request of my life…” The near future, Nagasaki. Into this city, with its long and checkered past was born a rarity: a child with wings. I don’t know when it started, but the school overlooking the town came to be known as hallowed ground and that is where we met. Though summer comes closer, there is nothing new, and a boring day just rolls on. But his boring life suddenly ends. He is forced to look for a key of the observatory. He reluctantly accepts it, but gets a little bit excited. An exciting feeling.... A hunch that something will happen. Just before the summer holiday, he meets her... Ending Guideline / Suggested Route Order Period is based on a point system that awards points to each character depending on the choice you chose. For simplicity's sake I compiled all of the point choices into basic choices for each character. With the exception of one choice no points are taken for different choices but the choices will affect what summer you have and what heroine you get at the end. The choices below are only the ones that give points, anything I left out will have no impact on your route. Also note that some choices below may not appear depending on some choices beforehand. ★ means the choice doesn't matter in that specific route. There is no route order required to understand the story, but to get all the routes you have to play two characters at a specific point. Asahi will need at least two other girls AND Miyu's route completed for her route to appear. Koto's route will only appear after you complete ALL of the other routes. if you do wish for an order I suggest: Miyu/Yukina/Rin/Aoi/Kohane/Tsuzumi/Asahi/Koto Route Guideline Yazuki Miyu Good End Kawasaki Yukina Good End Kagamiya Rin Good End Sawatari Aoi Good End Koishikawa Kohane Good End Mizuhara Tsuzumi Good End "True" Route *Note that this requires at least two routes AND Miyu's to be completed* Onodera Asahi Good End Bonus Route *Note that this requires ALL routes to be completed* Sawatari Koto Good End Attribution This walkthrough is based on info attained on gamefaqs.com and tlwiki.org with some adjustments made by me.
    1 point
  21. You can kinda tell how good the rating system is when that one oppai nukige get higher rating than F/SN + Little Busters and only slightly below Clannad...
    0 points
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