Jump to content


Popular Content

Showing most liked content since 07/25/2019 in Blog Entries

  1. 4 points
    In our obscure EVN market, there are rarely games or events that could be described as major controversies – even the most unfortunate releases or Kickstarter disasters usually don’t involve enough people and money to gather the attention of the community for a longer period of time or spark a mass backlash. Along with Aeon Dream Studios’ k-pop fan game debacle (a really amazing story of incompetence and borderline-fraud, if you care to follow it), No One But You is possibly the most controversial and polarizing EVN ever released. Appearing on the relatively-barren landscape of early 2015 and promising experience similar to the high-budget Japanese VNs, it sparked a lot of interest and hope for the second coming of Katawa Shoujo – an EVN that would not feel overly niche or amateurish, but actually capture the charm of beloved Japanese titles and rival them in its storytelling. The reality, of course, proved much more underwhelming. The unexpected Kickstarter success (the campaign reached over 1200% of the initial, $1200 goal) resulted in a highly upscaled and complex project, developed within just a year by then still-unexperienced Unwonted Studios. Involving a network of over a dozen writers and artists, and a heavily-rushed release (which was never moved from the initial KS campaign claim despite of many major features being added through stretch goals), No One But You was eviscerated by many reviewers, with Fuwanovel notably giving it lowest possible score in two separate articles, and received only a mixed reception from the readers after showing up on Steam on January 2016. In a way, it remains one of the most infamous story-centric EVNs, possibly only beaten by the cheap ecchi titles such as Sakura games in the amount of hate and ridicule it gathered. However, looking at it three years later and with all the fixes and additional content added post-launch, is it really that bad? Read the full article at evnchronicles.blogspot.com
  2. 3 points
    Perceptions of the Dead 2, released on Steam on June 2018, is a light-horror visual novel by Ithaqua Labs, a team whose titles stand out from the usual output of Western VN studios through their unique, vibrant artstyle and full voice acting. Soon after the game’s initial release, I’ve reviewed its then-available first chapter, Misty Mournings. It was an hour and a half piece of content tying together all the stories and characters from the first, freeware Perception of the Dead, with the main storyline revolving around nulls – mysterious ghost-devouring creatures that pose a mortal threat to both spirits and human mediums. This, however, was meant to be only the beginning of the game’s story, with three more chapters promised in the Kickstarter campaign and scheduled for release over the next year. With the fourth story, House Haunting, now available and Perceptions of the Dead 2 experience complete, I’ve decided to revisit the game and take a closer look at all that additional content. Did it maintain the positive impression I’ve got from the first chapter? The game’s unique artstyle and creative visual design are still among its greatest assets Perceptions of the Dead is a strange series in that it’s made of relatively short episodes telling interconnected, but ultimately self-contained stories with a very limited overarching narrative. While some could expect that to change with Perceptions of the Dead 2, a larger and commercially-oriented project (while the first game was more or less a collection of Ithaqua Labs’ early works in a shared universe), the new chapters also take their own paths, exploring the game’s world and characters only in vague connection to the events of the initial story, Misty Mournings. Episode 2, Undercover Undead, features a brief section exploring the fallout of the previous events, but focuses on Jill and Tyrone investigating disturbing paranormal phenomena in a sleepy town. This leads them to infiltrating a local high school and discovering a threat way over their expectations. It is also the first time Tulip, the ghost of a teenager which haunts Tyrone, plays a major role, and the largest of new chapters – over an hour of reading with significant branching paths. Episode 3, Garage Reverie, features Jill talking at her home’s garage with her childhood friend. This gives us the opportunity to learn about her backstory and the ways she copes with the discovery of the supernatural world turning her life upside-down. Episode 4, House Haunting, briefly explores the developing relationship between Marcus and Ripley, the other major characters of the series, and reveals the true origins and nature of nulls. Those last two offer around 30 minutes of content, making all the post-launch chapters together offer a similar amount of reading as the game’s initial build. The overacted VA and annoying personality of Tulip take quite a lot of appeal from the second story, but is the only major issue I had with the new chapters While, at this point, I could complain about lack of any grand narrative within PotD2, the episodes themselves are rather enjoyable and it’s hard to not appreciate the variety they offer – from the genuinely-interesting mystery plot of the second episode to the long, nostalgic dialogue sections of the third one, pretty much everything the game has to offer is enjoyable in its own unique ways and adds to our understanding of its world and characters. Jill and Tyrone and still very good protagonists, both likeable and relatable despite their involvement with the supernatural. Art is still a joy to look at and is often used in a way atypical for VNs – for example, Garage Reverie uses panoramic, mildly animated drawings and comic-book-like dialogue clouds to present the conversation between Jill and her friend. More dramatic scenes are often portrayed with interesting visual tricks and distorted images fitting the mild Lovecraftian theme of the game. Voice acting is top-notch as always, with one glaring exception – Tulip, whose lines are nearly universally overacted and annoying. This was at least partially by design, as her dialogue makes it clear the writers wanted her to appear as an irritating brat over-the-top obsessed with Tyrone, but the substance of her lines could easily communicate that without making them unbearable. This contrasts strongly with the overall very solid direction of the voice acting and leaves a very unfortunate taint on my whole impression from PotD2’s new content – the role Tulip plays in Chapter 2 is crucial, especially in one of the story branches, making it significantly less enjoyable. I’m still surprised that a studio with such a strong record in this department let something like this slip through. The length of the second and fourth episodes might be disappointing, but all four stories together create a rather compelling experience and a good value proposition In the end, though, I think the new content for Perceptions of the Dead 2 offers some very solid additions, making the game and overall satisfying and well-priced package (currently sitting at $7.99 on Steam). It’s still a very unique and peculiar title that might not fit into people’s expectations: it plays on horror tropes and contain some grim/disturbing moments, but is ultimately fun and light-hearted (and distinctly colourful when it goes to visuals). It also puts quality over quantity, making even the really short episodes work thanks to their unique style and well-written stories. The 3-4 hours of reading time for the whole game might seem like relatively little, but most of what is in there is way more memorable and fresh-feeling than your usual EVN content. Of course, I can’t completely ignore the tiny length of the final two episodes and the aforementioned problems with the VA, thus making my final score for PotD2 new episodes slightly lower than the one I gave to the initial release – however, I still wholeheartedly recommend giving it a chance, especially if Lovecraftian themes and horror-comedy are something you usually enjoy. Final Score: 3/5 Pros: + More of great artwork and fun, creepy story + Interesting and varied storytelling Cons: - Tulip’s VA - Short episodes with little overarching narrative VNDB Page Buy Perceptions of the Dead 2 on Steam or Itch.io
  3. 3 points
    I’ll be completely honest: I didn’t have a good opinion of NTT Solmare even before approaching the game this review is about. After exploring their sole non-otome visual novel, Moe! Ninja Girls, I was absolutely stunned with the predatory monetisation and poor quality of that title. I was still curious about their otome projects though and decided to check out one featuring the theme I personally enjoy a lot: vampires. Thus, I ended up playing Blood in Roses+, one of the over 20(!) games in the Shall We Date? series and what I found there was an extension of my Moe! Ninja Girl experience, along with some interesting surprises (which doesn’t mean any of them were particularly pleasant). First, however, a bit of context is required. NTT Solmare is a Japanese company producing e-books and mobile games primarily for the Western market. Shall We Date? Otome games are their flagship product and can be split into two categories: paid apps, which are mostly Android/iOS, English-localized ports of Idea Factory otome VNs and free apps which are produced by NTT Solmare themselves. Since 2011, they’ve released literally dozens of cheaply-made, but aggressively monetized games, particularly in the free-to-play segment. This is also the category where Blood in Roses+ fits in, being a fully free-to-play mobile VN, in which you can theoretically experience an impressive and constantly-expanding pool of content without paying anything. There’s a catch though… Or a dozen, which are all worth discussing in detail due to the unbelievable abuse of the VN format they represent. Read the full article at evnchronicles.blogspot.com
  4. 2 points

    Ryuusei World Actor

    Ryuusei World Actor is the latest VN by the up-and-coming plotge and chuunige specialist company, Digination, under its subsidiary Heliodor. This company's games so far have been somewhat unpredictable and unbalanced in my experience, with a great deal of ambition and not quite enough talent to pull things through completely. I say this from the point of view of a long-time chuunige/plotge addict, and from the perspective of a person that has played two of their games to the end and sampled two others. Moreover, this is a Kinugasa Shougo game... his first since the second Reminiscence game (which is probably why Tonari no Shoujo never got released, the whimsical jackass that he is). The bits and pieces of Kaito's worst qualities seen in Ruka (the protagonist of this game) make it pretty obvious who wrote this game, as do the way the endings are handled. This game is based in a world where dozens (literally) of sapient species coexist (in the sense that they are alive, though their countries war against one another constantly) in the only nation that accepts all races, as well as the only nation that has achieved a high-tech civilization, The Seventh Federation. The protagonist, Ruka, is a low-ranking detective with a lot of bad habits who gets on just about everyone's nerves (including the readers' at times). He rarely admits when he is wrong, complains when things don't go perfectly his way, uses numerous illegal sources, and generally makes every other cop look good in comparison (even the ones who take bribes). That said, when he wants to be, he is quite capable... even ingenious. Unfortunately, that is coupled with a lack of motivation except when cornered, a tendency to get involved with incidents his superiors don't want investigated, and a fundamentally amoral ethos to getting things done. In other words, except during a few moments when he shows his true colors, he can be a constant irritant to vicariously experience, simply because the reactions of those around him are almost entirely negative and his attitude is bad enough that you can't blame them. This game is not ladder-style, unlike many of the previous games by this company. Rather, it utilizes a classic (though I don't necessarily consider classic a compliment) structure where you must experience the three sub-heroine routes before you can see the true route (Claris's route). The heroines in this game include Claris, the protagonist's naive rookie elven partner; Chiffon, a Seguit (think inhumanly strong barbarian race) with a strong sense of honor who is living on a shoestring budget because of her easy-to-fool goody-goody personality; Mel, the princess of a primitive human nation of powerful warrior-mages who is in hiding; and Komachi, a female traffic cop who is constantly going to mixers in hope of finding the perfect guy. Common The common route, as is common in most VNs, serves as an intro to the characters, their personalities, and their circumstances. It is often humorous (well, I found it so), though there are just as many serious moments due to the nature of Ruka's job... and his bad habits. To be honest, I found the common route serviceable, but it also shares a complaint I had throughout the VN, from beginning to end... despite the fact that the protagonist is actually very capable, he almost never shows it. While Ruka can be depended on to bring cases to a conclusion, his lack of an interest in credit for his work (mostly because he knows he won't benefit even if he does get credit), his need to hide his true abilities (he has good reasons, but I honestly felt that this aspect was perhaps something they should have cut out), and his tendency to bring things to a conclusion in the worst way possible while solving the case (for him) is often frustrating. Worse is the lack of lateral connections between the heroines, with most of their connection being through the protagonist and momentary, rather than being a near-constant. The combat scenes in the common route are decent... even good. However, they are frustratingly short considering the sheer number of abilities and powers apparently present throughout the Seventh Republic and its races. The common route also fails to really bring the Seventh Republic's peoples to life, which i found irritating, since the setting has such potential. Chiffon Chiffon's path is the earliest branch (the only early branch) and is really a sub-heroine path in structure. Chiffon is perhaps the most pure-hearted person in the VN (mostly competing with Mel, though I give Chiffon the pure-pure prize due to Mel's surprising familiarity with things that made me wince). Her innocence, naivete, and strong code of honor also make me tentatively name her as one of only two people in the VN I consider to be 'true good' alignment characters (the other is Melissa, the fairy the protagonist rescues fairly early on). Chiffon's path is the weakest and (oddly considering she is probably the strongest fighter amongst the heroines) the most SOL-centric. I liked the relationship, but that was despite how it developed rather than because of how it developed. This path showed off one of the major reasons I am so wary of this company's games... the inconsistent pacing. This path is also the one that is most completely disconnected from the others, and that is more than a little irritating. The epilogue in this path is good in the sense that it is based more than 'next week' and it reflects the results of the events that occurred in the more dramatic ending parts. However, I felt it could have been more extensive, to compensate for the shortness of the main path... Komachi Komachi is my least favorite heroine. She is also a Victim A type heroine (the nosy investigative type with no ability to protect herself), which I constantly scream at whenever they get included in an action story game. This is in comparison to Mel, who is a Victim B type heroine (the virtually helpless sheltered girl who is caught up in circumstances beyond her control), and the choice to plop a heroine like this into the story is questionable at best. I honestly think she should have been position as an occasional sex-friend who dies partway through (hence the Victim A label) or a side-character rather than a heroine, considering the type of story this game is. Her path's value lies in what it reveals about certain members of the Cult, rather than in Komachi's circumstances themselves. This path is a rather obvious 'revelation preparation for the true path' path, and it seems to exist solely for providing the information that comes out in it. The romance feels a bit forced and the way the two get together just doesn't sit right with me, after reading it. Mel I'll say this straight out... Mel's path needed a 'five years later' after story. For better or worse, the core conflict is left only partially resolved (Mel's issues), and, in classic Kinugasa Shougo faction, nothing is concluded. This is the thing I hate most about Kinugasa Shougo... and the part that he seems to insist on unless the company he works for forces him to act otherwise. Mel's path itself has some excellent action scenes (several levels above either Chiffon's or Komachi's), but it feels like they only scratched the surface of the potential for this path. As such, I felt more than a little irritated about how it was handled. Unlike Komachi's and Chiffon's paths, where the romantic elements felt forced, it is rather obvious that Mel had a crush on Ruka from early on, so I wasn't bothered by the romantic shift. True/Claris Aaah... I'm going to be clear about this. This path reveals the truth of Ruka's past, which is hinted at repeatedly throughout the VN, but is mostly shoved to the side in the other paths. It also clarifies his relationship to Claris, who turns out to be a halfway decent heroine... ... unfortunately, this suffers from what I'm tempted to call 'Kinugasa Syndrome'... in other words, Kinugasa Shougo's absolute hatred of concluding his own stories (extrapolated from his writing habits). For better or worse, Claris's path suffers from this disease. Actually, in some ways it is worse, since it cuts off just when things were getting interesting, probably to let them set up a sequel. Claris's path occurs chronologically after a non-romantic version of the other heroines' paths (predictably so, since that is one of Kinugasa's standard storytelling techniques, as was seen by how he handled the transition to Akagoei 3). It is actually written quite well, and its paced about as good or better than Mel's path... but somehow, there is even less action (disappointing, considering the case they are chasing). I honestly was frustrated with how this path ended... especially since it really doesn't go anywhere beyond handling the protagonist's past and a number of h-scenes. I was deeply disappointed by how this was handled, and I'm more than a little angry about the way it cut off... It is hard to describe just how sharply this story gets cut short... literally nothing gets concluded, obviously setting things up for a sequel... but without even the minimal effort to throw the readers a bone that Shougo usually makes. Epilogue This game concludes with an epilogue that becomes available after finishing the four heroine paths. It is mostly a short get-together of the four formerly-young detectives that joined at the same time as Ruka, and it rather blatantly sets things up for a sequel... which made me want to pull out the few strands of hair still remaining on the top of my head. I hate it when no attempt is made to at least tie off a few strands of the storyline. Even in the original Akagoei, at least some of the conflicts were resolved (though he deliberately overturned most of them in Akagoei 3, with Kaoru's path being the storyline that heads into Akagoei 3). Conclusion A game whose setting possesses enormous potential, ruined by Kinugasa Shougo being allowed to indulge all of his worst habits without restraint... and with none of his good ones really surfacing at any point of the VN. Edit: When writing the above review, I tended to focus on what was wrong with the VN... and that was perhaps inevitable since I wrote each part after the conclusion of a path, and the conclusions to each path are singularly unsatisfying, even for something by this writer. What was good about this VN? First is the setting... the Seventh Federation is an interesting country, a nation enveloped in permanent darkness with numerous races coexisting within. Second? The characters. The characters are all well-defined and stand out well (except the heroines, who oddly are some of the weakest characters... well, other than Claris), and I smiled frequently at the kind of BS Ruka spewed whenever things weren't going to his advantage. The detective action is sometimes hit and miss... but Ruka really is intelligent and experienced as a detective... he is just apathetic when he doesn't have something or someone prodding him to do his job. Honestly, the only thing I can say to anyone considering reading this VN is wait for a potential sequel to come out. Until one does, this game will be nothing but frustrating to most people.
  5. 2 points

    Kokorone Pendulum

    This is the latest game by Clochette, a company known mostly for four things: It's decent stories, it's excellent characters, a tendency toward fantasy and sci-fi settings, and the forest of oppai heroines that spring up in its wake. lol Clochette is straight out my favorite plotge/charage hybrid company, mostly because they understand what they do well and don't try to do anything but develop from that perspective. The result is that I can depend on their games being enjoyable. Some people will probably go 'eh? Isn't that a matter of course?', but most companies that always produce the same genre never manage Clochette's level of consistency in quality and type. To be straight, this is the only charage company whose games I can still enjoy without reservation, even after my burnout. Kokorone is based in a setting where mysterious out of place objects, in the form of underground black pyramids surrounded by unnatural foliage, began granting people mysterious powers about thirty years before. The protagonist, Komachiya Soushirou, has one such ability that he defines as an affliction. His ability is indiscriminate telepathic reception (under the theory that people 'project' their emotions and thoughts constantly if they don't try to shut it off). He suffers from headaches and having to hear people spill their thoughts and emotions into his mind wherever he goes, and he can't shut it off. That said, seeing as this is a Clochette game, this 'constant suffering' stage only lasts about five minutes (Clochette games have dark moments, but none of them have an overbearing atmosphere). It is soon relieved by his experience of the mind of Kamishiro Sumika, one of the game's heroines, and he finds himself drawn into helping out with her club, which tries to build bridges between Magia Saucers (yes, that is the name for them, lol) and normal people. They are joined by the iai mistress and Sumika's best friend, Tatewaki Chihaya; the genius Magia researcher Tsumuri; her cat-like best friend Leeruxu; and (eventually) the protagonist's senpai-imouto Nazuna (yes, she is both his little sister and his senpai). The common route is pretty straightforward Clochette, with ecchi happenings that never cross the line, mild humor, and a few serious story/plot points that serve to properly introduce you to the setting and characters (and give you an idea of what the heroines will be like). The protagonist does deal with his personal issues in the common route just well enough to provide a baseline for them possibly becoming less important in the heroine routes (or become important again, depending on the path), which was definitely intentional and typical of heroine routes... but I never really thought Clochette would pursue the production of a game with a constantly gloomy protagonist, anyway. Chii-chan (Chihaya) Because of this route, Chihaya will forever be Chii-chan to me. I mean, Chii-chan is so adorable that you can totally see why Sumika adores her... and the route is extremely lovey-dovey, even at its darkest moments. Part of that is helped by Chihaya being a complete open book to the protagonist for much of the path, resulting in an endless cycle of ichaicha that is oddly non-annoying (probably because the ability to see into her head makes it less fake-seeming). Anyway, Chihaya's route focuses, unsurprisingly, on the personal issues for her that surround her Magia and her relationship with her father... as well as the problems Magia can cause for athletes and competitive martial artists (by law, they can't participate). This route gets highly emotional at times, especially toward the end, but it stays light and cute for the most part. Leeruxu The obligatory catgirl of this VN, a young woman who possesses a Magia that grants her incredible physical abilities and the visual traits of a cat-person. She is a friendly and whimsical heroine, closing in suddenly and vanishing on a whim. She eats a lot (think food-fighter levels), and she can generally be trusted to be smiling or encourage a warm atmosphere wherever she goes. Her path circles around her abandonment issues and the protagonist's reaction to them, and as a result, it has less focus on the characters' powers than in Chii-chan's path. There are some strong emotional moments in this path, as Leeruxu's issues have a very strong basis in her past that isn't easy go leave behind. That said, it mostly comes off as a moe-focused sort-of nakige route... especially since everything about Leeruxu is built to be moe or ero, right down to her voice. Nazuna Nazuna is the protagonist's imouto (little sister for the uninitiated) and she is pretty typical of Clochette imouto characters. How so? Every single Clochette imouto shares two major qualities... they are a total brocon and they are extremely erotically designed (all Clochette heroines manage to be ero in a good way, despite being oppai monsters). Nazuna shares this quality with standard-issue tsundere piled on top, in the way of old-style tsundere (right down to the classic tone of voice when denying her affection). Also typical of routes for these heroines, the incest issue is mostly minor to the heroine and protagonist, though there is a short period of thinking over the difficulties involved. (incidentally, Nazuna is only #4 on my Clochette imouto list, with Konoka from Prism Recollection being the top so far, mostly because they did so good a job combining her quirks, her high intelligence, and fundamentally tragic innocence... oh yeah, and her perversion) As a clarification, one reason why most Clochette sister heroine routes go more smoothly than most is because there is usually at least one other person who is supportive of the relationship, if not the entire group of heroines and sub-characters. While drama often pops up later on in the path, the initial transition is usually fast and easy, in comparison to blood-related imouto characters in other companies' games. In exchange for not being overly focused on incest drama, this path tends to focus on the issues with their deceased parents and their relationship to the school they are attending... and the dreams they left behind for the relationship between Magia Saucers and normies (lol). Note: I'm doing this VN really slowly, doing a path whenever I feel like it, but one thing I'm noticing is that there is a great reduction in drama from previous games by this company. While the issues of the prejudice between Magia Saucers and normal people are present in each path, in the ones I've done so far, it has been mostly mild. Sumika Unusually for Clochette, Sumika is the main/true heroine of this game, though you can play her path from the beginning. Sumika is a kind-hearted, innocent young woman who desires nothing more than to see others happy. Her goal is to see Magia Saucers and normal people get along, and she works hard as the club leader to make it happen (while baking cakes and other snacks for her friends). She is an 'open book', as her spoken words and inner 'voice' don't vary from one another very often, and she is the 'voice' that heals the protagonist of his growing misanthropy early on in the story. Her path, atypically for Clochette, is by far the most extensive in terms of dealing with Magia-related issues, the protagonist's past, and his problems with his ability. As a result, this path feels the most like a normal Clochette path, though it is also the only path that doesn't have an epilogue. It is an excellent path, but, having read it, I have absolutely no desire to be disappointed by Tsumuri's path, so I'll stop my play here. Conclusion As a charage, this is a top-class game, with all the best elements of a charage (ichaicha romance, SOL, mild comedy, etc) involved without most of the flaws (average/weak protagonist, lack of origin for romantic feelings, excessive dating). As a Clochette game, however, it falls somewhere below the midline, being just a bit better than Amatsu Misora Ni while falling below all their other works. That said, even a below-average Clochette game is still much better than the common ruck of charage, so I can honestly recommend it to those who love oppai and charage, lol.
  6. 1 point
    Bethly After many...many...many hours of reading I finally finished one route which I think is enough since one route in this VN feels like finishing a long VN on itself, also picking a different girl feels incorrect at this point, like I'm cheating someone... (forgive me Bethly ) Giniro is a pure love story, slice of life with some very mild drama(almost non existent), most of it consist on developing the bonds between the main character and his group of friends(only females) and later on the girl you chose from that group. This VN shows you that each one of the girls has a great potential inside of them but they wont be able to use it on their own, they are like rough diamonds, with the help of the main character will "unleash" they full potential(it sounds like an action vn xD), is not like they will turn out to be unhappy or anything like that but each one of them wont fully accomplish their respective dreams or reach their full potential on their own. This might be a little spoilerish but Yuzuki wont become a great chef, Mizuka wont reach the first place in the figure skating thing she does, Bethly wont become a famous illustrator, Hinata wont even be able to realize what her true dream is in the first place, finally Momiji won't become a great actress. Another thing to point out is that while all the girls hang around the main character they actually dont love him in secret or anything, in fact it's a long process for each one of them, the only exception to this is your non blood related sister, which is kind of sad since she starts tearing up every time she realizes that she wont be able to be with the person she loves. The first part, which is the common route is really long and from there you go into the heroine route which is again really long. It's so freaking long that the vn itself thinks that you are an idiot without memory and re-introduces you the characters like 3 times at some different points... There are 5 heroines to chose from: *Yuzuki, your non-blood related sister, she is really shy and probably the "loli" of the group but she works very hard and even though I admit I hate the imouto heroine type this one didn't feel that bad. *Mizuha, your childhood friend, again the VN surprisingly didn't go for the cliche thing of the "childhood promise" or anything like that (well, it did but it was pretty subtle and it was also resolved very early in the game without forcing you to pick her just out of pity) she is some kind of figure skating star, to be fair I found her to be the most boring character, specially because I have 0 interest in what she does, so meh. *Hinata, the best friend of your sister, she is amazing and really charming, has this quirk way of speaking and expressing herself, most of the users on the internet hate her and her voice acting for some reason, she loves everything about girl stuff (like clothing, hair, how a girl should act etc etc) very sharp and lively, a true energetic type of character. *Momiji, she goes to the same class as the MC and thus they become friends, she loves acting and has a very normal character overall, still I found her to be one of the most interesting character... I almost do her route but at the last moment I went for... *Bethly, she is probably the character that most of us will chose because she is the foreign girl, she is from Canada and at first she doesn't speak any Japanese so it's kinda of funny to see how she struggles in every situation (the vn doesn't really do a good job portraying this...just a decent job.) She likes to draw, has a really calm personally and a great sense of morality, she is also very stubborn, finally she is the girl I picked. *Finally the MC (Yukito or whatever name you used for him, I recommend to leave his default name), he is for my taste.... a bit too perfect, he is a perfect student, friend, son, boyfriend, husband, father..you name something and he is perfect in that, not because he does everything in a perfect way but because he doesn't have a glimpse of malice or egoism in him, which is hard to believe. He has a very strong sense of duty and morality and wants to help anyone that needs it, very proactive, he is not naive and doesn't behave like a retard in front of the opposite sex... he is... yep perfect, which was a bit of a let down for me.. because him being that way takes away many opportunities from the novel thus the drama in the VN it's almost non existent or very predictable.There is a reason why he is like that but still I didn't like it. The pace in this vn is slow, really slow, for example you won't kiss the heroine until much much later on into the story(let's not even talk about having sex xD), if you don't enjoy slice of life then you will hate this vn because that's pretty much what it is. It's hard to compare anything with this or find some equivalents but the closest thing that I can think of is nagisa's route in Clannad (if you take out the funny parts with sunohara and pretty much everything else) and all the heavy drama. It does have some funny parts here and there (most of them are generated either from Hinata or an school teacher that you find later on and occasionally from the MC's biological mother.) I chose Bethly and later on I regret it, I really wanted to pick momiji or hinata but at that point it was too late... Bethly's route was ok, but her inability to speak Japanese was what it kinda ruined it for me, I came to hate the words うれ fucking しい and おいしいい, you will hear those words probably more than 500 times in the novel (or more and no I'm not joking), yes, it's tasty and yes you are happy "I got it" I really do but just stooooooooooooooooooooooooop, this again is something that makes sense in the context of what it's going on but it just pissed me off really bad. On the other side, it's really interesting to see how the characters grow(mentally and physically too) and how your relation with the main heroine gets stronger by the passage of time, it reminded me a lot of my own experience with my ex lol so in that sense it's pretty realistic and also maybe boring for some readers. Now I will force myself to finish momiji's route even though I'm not very sure if I will be able to do so What I liked it: The music. Very rich characters development. Amazing art. Some really good and interesting characters that I won't be able to enjoy xD at least not right now. Amazing voice acting. What I didn't like: A bit slow. Too long for its own good. The main character. What I hated: Repetition, specially of some words. Not enough strong drama. One awkward and very unfitting scene in the story. How difficult is it to read? Really easy, you can read this as as your first vn without any doubt, I wouldn't recommend Hinata's route for someone new because of the way she talks (not hard at all but still be careful) I rate this vn: Snowman out of 納得. EDIT: a little spoiler part to actually point out what was really boring, unfitting and what was actually pretty good. Hinata Since I don't want to create another topic about hinata's route I will keep adding info here, So Hinata's route has a really different dynamic and it has a lot more of comedy than bethly's, the combination between hina and yuzuki is amazing. I won't say that bethly's route was bad but so far hinata's is overall way more enjoyable.
  7. 1 point

    Ren'ai, Karichaimashita

    To be honest, I wasn't intending to read this game... then I happened to catch a Japanese review and immediately purchased a copy (that arrived two days ago). This game has surprised me by being the first comedy SOL VN to make me laugh this year (comedy VNs being small in number in the first place making this worse), so just starting this game up was enough to satisfy me that I hadn't wasted my money. ASa Project is a company that has long produced standard charage of various levels of quality, but their last few games have been only just barely reaching levels I consider acceptable. Like their last game, Karigurashi Ren'ai, this game picks a somewhat eccentric approach to SOL comedy. In this case, the protagonist essentially takes on a part-time job that is on the border between legitimate work and enjoukousai, where he gets hired to play a role (boyfriend, boytoy, big brother, friend, etc) for his clients. This causes a lot of weird antics that are generally amusing (at least to me), and it is helped along by a cast of sub-heroines that are several levels above the two main ones in quality (yes, i'm bashing Emi and Hasumi) or general amusement factor. Tsubaki, the teacher heroine, is easily my favorite of them all, with an adorable gap between her gamer self, her teacher self, and her lonely homebody self that was very pleasing on many levels. The twins, Chinatsu and Konatsu (both total perverts, if with slightly differences in degree and vector) had a path that was full of shimoneta and didn't really have anything but humor and H (which was fine, since I never thought to see anything deep out of that relationship). After the split-off point for Tsubaki and the KonoChina twins' paths, a second arc begins, following the love triangle that forms between Hasumi, the protagonist, and Emi. It also has two short (think fifteen minutes of reading) paths for their friends, Momoko and Saki. Saki's path... is not so much a path as a bad/normal ending (with two fairly hot h-scenes). It's worth laughing about, but there is none of the intimacy of Tsubaki's path or the absolute perverted hilarity of the twins' path. Momoko's path is almost the opposite... it is more of a 'comfort sex' ending, which is good in and of itself, because it steps outside of what is normal for the SOL genre. Too bad that Momoko wasn't a main heroine, since she would be an interesting main heroine. Now I get to Hasumi... I don't care if she is one of the two main heroines. I disliked her from the beginning. I hated everything about her characterization, save for the hints of loneliness they drop here and there throughout the common path. The unnatural-feeling characterization for her just made me want to break something... and while she could be amusing at times, her interjections into the early sub-heroine paths often fell flat, at least in my estimation. Her personality comes out more after the break between the first and second arcs of the common route (first arc includes the split for the twins and Tsubaki's routes), and she makes a bit more sense... but her characterization still grates on my nerves. What really gets to me is that if it weren't for the aesthetics of her characterization, I probably would have liked her character background... that laugh just drove me nuts. I did like her half-yandere qualities, but the fact that I have to plow through that weird laugh and annoying mannerisms to get through it kind of ruins things... Her path itself is as amusing as the rest of the VN... except that her annoying mannerisms become a constant rather than an occasional annoyance. Emi makes a much better best friend than a lover. To be honest, I just found it hard to take her seriously as a heroine (fake lovers to real lovers always does this to me). The way the relationship (the business/acquaintance level relationship, not lovers) with the protagonist begins (fake boyfriend bought with money) is an amusing variation on one of my most hated VN tropes, and her personality makes for great comedy relief. However, her as a lover... sorry, I couldn't see it. It was much more amusing when she was getting verbally abused by the protagonist for her bad habits. As the butt of a joke, she is a great character, but as a heroine? Not so much, in my estimation. That said, she does a much better job as a heroine than Hasumi, at least to my mind... though the nature of the relationship between the three (the love triangle doesn't break up regardless of which one he chooses, which means the antics continue right up to the end) meant that I had to deal with Hasumi's personality even throughout this path. Conclusion One of ASa Project's better games, though it suffers from a poor choice of main heroines. Tsubaki is by far my favorite heroine in this VN, and I would have liked to see a more detailed version of her path (meeting her family, general antics, lol). This VN's standout element is its comedy, as it uses slapstick, sit-com, and manzai as needed to amuse the reader. As far as romance goes... the comedy element is far stronger than the romance element, so it is hard/impossible to take seriously, but that was this VN's salvation when it came down to it.
  8. 1 point

    Dear My Friend [light]

    Foreword: This is going to a slightly unusual review, because I'm going to totally ignore main three heroines and focus solely on two side heroines because of Masada scenario writing and uniqueness of these two heroines compared to conventional ones. Title: Dear My Friend Developer: light Date: 2004-07-09 VNDB link:https://vndb.org/v519 Youtube walkthrough:https://www.youtube.com/watch?v=KvEtF1Nh89A&list=PLs4Gp5VU4Fv-vEHq8MQwNWKJi9NyRbYch Synopsis: This light-hearted, high school eroge surrounds the exploits of a soon-to-be non-average student named Kyoichi Morikawa. The son of the odd paring of a nurse and a poorly-selling novelist, he’s been living his life in mind-numbing virtuosity. One auspicious day his father returns home after running errands with a girl (about Kyoichi’s age) claiming to be orphaned. Being the good Samaritan, our hero’s father adopts the hapless girl. Now Kyoichi must explain the extraordinary circumstances to his one and only friend. Furthermore, seeing the main character with a girl has caused several of the female student body to take notice of him... Game type: Charage Character Design rating: 9/10 Protagonist rating: 8/10 Story rating: 6/10 Game quality: 8/10 Overall rating: 8/10 Rating comments: I was pleasantly surprised with the quality of the game. The two heroine routes I saw were unique and charming, protagonist contributed to gags a lot, and side characters really shined in here. A firm masterpiece, I say. Protagonist: Kyouichi is not really our usual nobody. He has a face and a strong personality. He does not have piety towards girls and plays jokes on them a lot. He's almost as fun as Taichi from Cross†Channel, just less pervy. Characters: There are five heroines. Kushiro Mai is our main heroine. And - according to To Heart tradition - the most boring one. She's blushing at every second line and is extremely shy overall. But even she has something fun about her - she leans to Kyouichi all the time despite the environment. That becomes the source of some nice joyful moments. She's the only naive heroine in the game. Kurihara Tsukuyo is the second heroine that's available from the start. She's our traditional ojou-sama, polite and kind. It's good that she's serious and not naive, but all the other heroines look more interesting to me. Kitazawa Miyako is the last of three heroines available from the start. She's a genki heroine, but really intelligent at the same time, kind of Ayaka from To Heart. She would be my natural first choice if not for the other two heroines... Kurosaki Komugi is our crazy alien or so she's introduced in the game. The cute girl with bunny ears swears like a sailor and picks up on everyone. She makes every scene whirl around her. By To Heart analogy she's definitely Multi. Nagamura Saeka is kind of joker of this game. She looks like a serious sempai, but she turns out to be of mischievous kind. Masada went a long way to invent all kinds of plot twists for her route. The one fact is that in her route Kyouichi dates.... drums-drums... Mai! And Saeka kind of tries to support them. Finishing with To Heart analogies, she's definitely Shiho. Story: Don't think there is integral story. Mai just starts living in Kyouichi family and attending the same class. Game starts with the choice between heroines, but if we start following Mai route there's later branching to Komugi and Saeka routes. I especially want to take notice of Kyouichi parents - they're marvelous and really funny. Guess now it's time say a few words about my attitude towards heroines. Both Komugi and Saeka routes were really good for the comedy part and quite good for the drama. Not really should game would make it to the masterpiece status for me without these two brilliant routes written by Masada. Overall comments: I'll be brief since it's not a plotge. I never really cared for charage and grew a disgust towards the titles with great evaluation like Mashiro Iro Symphony or White Album 2 (I hope to bitch about it some day too). I got assured that I can appreciate a charage only in conjunction with some great story like in SubaHibi or Cross†Channel. So Dear My Friend really took me by surprise. There's no great depth or drama in here, but it's an absolutely enjoyable cozy read. And it's not all Masada's praise as Kyouichi's parents written by main author are equally enjoyable. Guess Dear My Friend produced a little revolution in me, and I've yet to know how to live with this thought.
  9. 1 point
    3days ~Michiteyuku Toki no Kanata de~ is VN of the Month. I'm intrigued by positive reviews of MinDeaD BlooD ~Shihaisha no Tame no Kyoushikyoku~ . I'm going to review it and develop an opinion on it. 1. Cosple Tea Party こすぷれ☆ティーパーティー [040604] Softhouse Dew Main character gets drag, ged to an alumni assotiation meeting by his two friends who wish to temporarily revive high school cosplay club consisting of six pretty girls. Protagonist gets attracted by their charm, especially by "rabbit" girl Yuka. A moege with dozens of spontaneous events rather than an integrative story. 2. Dice-ki! ~Koi wa Un Makase~ ダイス・き!~恋は運任せ~ [040604] Studio B-Room Main character advances to a new school and falls in love with a woman at first sight. However, childhood friend and classmates notice the change and are eager to change his view on women. Is love just a dice throw or it's possible to shake off annoying love candidates? A really bad board SIM game. 3. Koyuki no Aka 小雪の朱-コユキノアカ- [040604] Discovery School is closed due to raging snowstorm. Main character manages to get there due to a promise given to his girlfriend. But weather deteriorates rapidly, and there is no way back anymore. A group of students and a teacher get trapped at this empty building in the sea of snow. There is not much to do, so students organize to pursue legendary school wonders. It's not mystery that they find, but something totally unexpected... Love story in hindered conditions won't get old, not after those KID games. Transformation of characters is depicted well even though sometimes it feels that some text is missing to describe motivations - actions feel sudden at times. There is fantasy element, but it feels natural in the school wonders setting. It is a nice change from the usual school romance games. 4. Majipuri -Wonder Cradle- まじぷり -Wonder Cradle- [040604] Purple Software One day, the protagonist Makoto Himekawa was going to his school, Shiroha Academy, when he came upon a girl going crazy by a vending machine. He went to help her, but ended up drenching her in soda instead. After a light argument, the protagonist christened this girl "Trouble Woman". Due to this he was late for school, and barely made it to homeroom. And there, it seemed that there was an exchange student. But that exchange student was ... the "Trouble Woman"! Thus, with the appearance of the exchange student Yuuri Ashitaba, Makoto's ordinary school life took a sudden turn for the decidedly non-boring, and through the athletic festival, the cultural festival, and even the autumn leaf festival, the chaos of his life quickly increased. And then, he was swallowed up in an unexpected incident ... Kind of onii-chan game. Someone counted that onii-chan is pronounced 997 times here. Quality varies from one root to another. Game's definitely not for scenario-oriented people. 5. Natsu no Tomoshibi 夏の燈火 [040606] 1 One day a young boy arrived at this village, holding a letter in one hand and his sister's hand in the other. They had no place left to go but the address written in the letter he was holding. Since they traveled with one-way tickets, there was no way back. In the end, they were accepted as a part of the family living at the address written in the message, and started their new life in the village. A village full of spirits and protected by gods summoned into mirrors... It's a doujin game, but since it's first Looseboy scenario I won't block it. It's a straight nakige with only two heroines for capture, about 6-7 hours per heroine. There is just one H event for each heroine. Game has to do with sickness and is not really interesting per se, especially with the rural monster introduction. But game text is really good. Only length actually reminds that it's still a doujin game. 6. MinDeaD BlooD ~Shihaisha no Tame no Kyoushikyoku~ MinDeaD BlooD ~支配者の為の狂死曲~ [040611] Black Cyc 1 2 3 4 Just off the coast of mainland Japan is the island of Chisakura, home to a city of the same name, where the heralds of darkness are slowly gathering. Host to a prosperous economy, with a nationally renowned academic institution for young women and an equally upstanding medical research facility, the community has unwittingly attracted the attentions of dreaded supernatural creatures with few equals: vampires. Yet even these immortal predators have daring individuals who hunt them, and a secret war between the two powers is quickly racing to an apocalyptic conclusion. At the center of this nightmarish struggle is a man who has the potential to tip the scales in favor of one side or the other. His choice of allies - the hunters, the vampires, or none at all - may very well determine the fate of humanity and the undead. There are English reviews. 7. Oratorio ~Umi yori Aoi Natsu no Kanata de~ ORATORIO~海より青い夏の彼方で~ [040611] Unchain Main character studies at geophysics faculty. He receives a report mentioning his native island being in danger of volcano eruption this summer. He arrives to his native town and meets a lot of relatives and childhood acquaintances there. Strangely, volcano shows no signs of activity yet besides slight shakes... Game shines for its directorship and animation. Both protagonist and heroines are depicted very realistically, but there's not much in the story department, to be honest. There is unique charm and fresh ideas in this game which alone qualifies for a masterpiece. 8. Tantei Jinguuji Saburou Series No.03: Kiken na Futari 探偵 神宮寺三郎 Series No.03 危険な二人 [040623] WorkJam 1 2 3 4 5 6 7 Detective Hunter and his assistant Yulia have been invited to watch Yulia's friend Sabin participate in a motorcycle race. It doesn't all go too well when he crashes in the race, but when the racing team checks up on him it turns out to be Thomas, Sabin's apprentice, under the helmet. The mystery deepens as another friend of Yulia is found murdered in a hotel room. There are English reviews. 9. DearS ディアーズ [040624] Vridge Inc. 1 A visual novel based on the manga and anime series "DearS". A "game original" character, not seen in the manga or anime, makes an appearance. Takeya Ikuhara is a temperamental seventeen-year-old Japanese student attending the fictitious Koharu High School with a strong prejudice against the DearS. Due to a childhood scare, he believes that the aliens are fake, worthless beings that have generated nationwide overhype and are secretly plotting to take control of Earth. On his way home from school he discovers a homeless DearS who, after fainting and much to his annoyance, he feeds and shelters in his apartment. The girl, who he nicknames Ren, is infantile and friendly, and grows obsequious and dependent upon Takeya, a responsibility he tries to disassociate himself from. Her oblivious tenacity keeps her around, however, and over time, realizing Ren's genuine care and empathy for him, Takeya has a change of heart. Unfortunately, because Ren is deemed defective, DearS headquarters orders her arrested. SIM games are just no go for me. 10. Memories Off ~Sorekara~ Memories Off ~それから~ [040624] KID 1 2 3 Inori was looking forward to go to the annual Ashikajima Fireworks Display with Isshu this summer. They had made a promise to always go to the fireworks festival together, since that was the place that they orginally became a couple. But Isshu said he wouldn't able to go because of his part time job. That day would fall on their two year anniversary. Inori went alone to their memorable place, the church... and she began to recall the previous two years. Fourth game in the Memories Off series (subtitled "Kakeganai Omoi wo Norikoete"). It takes place one year and a half after Omoide ni Kawaru Kimi ~Memories Off~ (Omoide ni Kawaru Kimi ~Memories Off~) There are English reviews. 11. 3days ~Michiteyuku Toki no Kanata de~ 3days~満ちてゆく刻の彼方で~ [040625] Lass 1 2 The game revolves around the main character's 3 days repeating over and over again, where he is constantly being killed in the third day of the story (in various ways) but magically being brought back to life in the first day to repeat his 3 days. Your goal here is to solve the mystery behind the death of your senpai and also to find the identity of the murderer. There is an English review. 12. Angel Egg [040625] You & I You're a high school student who's secretly an accomplished writer. All the upperclassmen of the drama club suddenly decide to quit due to a conflict, and the remains of the club need to do a play for the upcoming school festival. You end up being responsible for the script. Everything is painful about this game. Text depictions, boring characters, inconsistencies... It's a light work, but can't really be recommended. 13. Doko e Iku no, Ano Hi 何処へ行くの、あの日 [040625] Moonstone 1 2 I killed a girl. Who was she...? The protagonist, Kunimi Kyousuke can't remember the memories of his distant past. Even the details are vague, merely appearing as flashes in his heart. "I am certainly the one who with this hand did that to the lone girl", he keeps thinking, but can't even remember the time or place it happened. But the memories are slowly entering his mind. He remembers the corpse... How will Kyousuke deal with his supposed sin? There are English reviews. 14. Innocence pain ~Michiru Yami Kakeru Tsuki~ Innocence pain~満ちる闇 欠ける月~ [040625] Ankh Main character is a new teacher at girls academy where witch legend is popular. He pays little attention to this story, but one day occult-looking events lead to student injury. Similar incidents continue while the culprit remains unknown. Protagonist starts his own investigation. Game is described as a suspense story, but it's mostly normal SOL in girls school. There is very short story involved, so they have to pour lots of water and insert insult scenes at random. Game produces rather weak impression. 15. Miko-san Hosoude Hanjouki 巫女さん細腕繁盛記 [040625] Studio Ryokucha Main character receives priest education and returns from Tokyo to his home town. But the local shrine is on the verge of bankruptcy. Protagonist needs to work hard alongside cute shrine maidens and childhood friends. Who will be his girlfriend during the festival? Light comedy game, but of mediocre quality. First half is somewhat saved by gags, but there is no charm of the heroines. The hinted conflict with the enemy has thin presence. 16. Night Wizard Mahou Taisen ~The Peace Plan to Save the World~ ナイトウィザード 魔法大戦~The Peace Plan to Save the World~ [040625] Rune Peaceful school life is interrupted by a transfer student arrival. Newcomer vows to kill main character who has his abilities awakened shortly afterwards. With the power of science and magic protagonist needs to defeat demons and save the world in card battles. You need only wins, so upon losing in battle game just restarts the card battle. World is based on tabletop RPG Night Wizard released in 2002, so is rather rich in detail. Each route takes some 10 hours, but it's impossible to skip battles, so it get bothersome from the second lap. Each heroine has two H events, plus there's a number of sub-heroines. There's nothing that stands out here. 17. Rakuen ~Ai Kawarazu na Boku no Baai~ らくえん~あいかわらずなぼく。の場合~ [040625] TerraLunar 1 2 3 4 The player takes the role of a nameless protagonist that the script refers to as Boku. Boku is a ronin that moves to Tokyo in hopes of being able to study and prepare himself for the university entrance exams. His hobbies as an artist and the myriad of temptations of the big city have kind of caused him to waste his time away, playing games and watching anime instead of focusing on studying. His need for a job eventually landed him a job at MoonEarth, an eroge studio that at the time was needing a character designer. The studio's fate takes a turn for the worse when the scenario writer decides to entirely drop out just as the crew is producing their first title. Seeing as the fledgeling studio is under a lot of scrutiny from its parent companies, this turn of events places MoonEarth in a very sticky situation. As such, the story focuses on MoonEarth's budget problems (the project director likes gambling budget money away by playing pachinko), scheduling issues (the lack of a scenario writer means EVERYTHING from character designs to CGs to BGMs and Voice Actor casting is delayed as well), and eventual crunch-time (since as of the game's start, MoonEarth has one month to create a game from scratch) as they trudge their way to releasing their first title, a game called Ai kawarazu na boku. There are English reviews. 18. Sora no Iro, Mizu no Iro そらのいろ、みずのいろ [040625] Ciel 1 Asa & Natsume are both in love with Hajime Saisho. Instead of fighting over him, they both promised to share him equally. However, both girls have to leave him by the end of the summer. As the summer days go by, they each spend their precious time with Hajime, while the day of their fated departure draws near. Game was in many people's wish-lists, but upon release it could not really boast something more than just another Tony's works graphics borderline nukige. It failed to please pure love fans because of its NTR tilt. It could not please nukige fans because of long exhausting monotonous routes without letting any steam out. 19. Suzukuri Dragon 巣作りドラゴン [040625] SofthouseChara 1 2 3 4 The setting is Middle Ages Europe style. A dragon male (the protagonist) must, in order to marry, amass a lot of treasures and wealth in his dungeon. For that reason, the protagonist went alone and lived in an area where human lives, constructed a huge nest and started amassing treasures. However, soon after the nest got built, gallant heroes wanting to exterminate dragons, townspeople that see the dragon as a nuisance and adventurers and thief out to get the dragon's treasure came. With this, he couldn't gather treasures at ease. Therefore, the protagonist hired monsters, added traps and threatened the neighboring area to not approach his nest. With his nest's defense strengthened, the protagonist started amassing wealth. He searched for a gold mine all over the place, started farming, deforested the forest to build drawers out of it. Of course, the foolish invaders that's successfully repulsed are stripped of all their possessions. Incidentally the women are used as sparring partner to gain experience for the honeymoon. Will he succeed in amassing treasures and marry his fiancée? Or would he meet some other woman...? There are English reviews. 20. Yami to Boushi to Hon no Tabibito Typing Traveller ヤミと帽子と本の旅人 タイピングトラベラー [040625] Livedoor Main character's librarian sister got sucked into some book. Protagonist dives into different book worlds in order to rescue his sister. Typing episodic game, not in my interest league. BLOCKED 1. Kokuin Waltz. 刻淫ワルツ。 [040601] Sponge Teikoku I had a childhood girl friend Rinka, who I always stayed together. One day her cousin got killed in a car crash. She told me that she'd been in love with him but trained as a sex slave..... Hot sizzling 10 days with her!! Adventure game with voice. Doujin Nukige 2. Lo-Devi ~Koakumateki Hen'airon~ ろーでび ~小悪魔的偏愛論~ [040604] Black Light Main character is a lower class demon who comes to this town to store human arousal power. However, she gets compelled to sex acts herself which is bad for her as she can not gain energy this way. Can she become a high-level demon? Nukige 3. Mirai Daughter Musuemon 未来ドーター ムスえもん [040604] ZyX There are four stories about main character's daughters coming from future to live and laugh with him. Lolicon 4. Moteasobing ~Moteasobaretai~ 弄ing~もてあそばれたい~ [040604] Yamikumo-Communications A mistake put Nagase Izumi, a boy and the protagonist of the story, to the girls dormitory. Head of the dormitory, Ayame, acknowledged her mistake and decided to let him live there. She even made a move on him and they had sex right there. But on the next day, she gave him a videotape of them having sex; which was edited to make it look like Izumi raped Ayame. As it turned out, Ayame had a hobby of peeping on her tenants and there were secret cameras in every room of the dormitory. In return for not spreading videotape all over, Ayame told Izumi to have sex with the tenants and sexually train them, including her own daughter. Nukige 5. Yume Shokushu! 夢触手! [040609] BANANA BLUE SOFT A package was sent to me one day, a panties was in. With the "dream" panties on in bed, anyone can have a dream whatever it is. A glasses girl tries to see the effect, but... Doujin Nukige 6. Houkago no Love Beat 放課後のLove Beat [040610] HuneX The main character is a high school girl trained in classical piano who has just transferred to a new high school, Aobadai Gakuen. On her first day, she gets lost and meets 4 boys there who are secretly practising as a band. She eventually becomes the songwriter for the band, using her classical background to create fresh melodies for the band to build on. Otomege 7. Hanazono no Musume 花園の娘 [040611] Dark Side Main character breaks up with his girlfriend and goes to the sea thinking about suicide. He calms down a little and turns back when his leg slips dragging him in the den below the cliff. He wakes up in a Western-style mansion inhabited by three young women and one housekeeper. He has to stay there till he recovers. What secret is hidden inside the building? Nukige 8. Haruiro Toiki ~Kinroku Suimitsu Momo no Shimai-tachi~ 春色吐息~禁録・水蜜桃の姉妹たち~ [040611] EXtry Main character wants to be seen as a man, but childhood nurtured the girly side of him. His parents' business partners insisted on protagonist staying at the house with only women bullying him every day. The harassment continued till the day he broke the seal during shrine visit and gained great physical and mental power over women. Nukige 9. Moekasu モエカす [040611] KeroQ Among other goodies there are two stories based on the extended world of Moekan's Kirishima route and Tsui no Sora. Fandisc 10. Marukon まるコン [040611] Danco Main character leads a normal life until the day he picks an object from the devil world off the road. He starts to have mischief with the girls around him, and bizarre incidents start to happen one after another. Fate makes him travel to the devil world with different girls. Nukige 11. Bishoku 美喰 [040618] Gage Kenji Asama has returned to his home city to exact revenge on Douzan Kanzaki, his hated father. And all the girls somehow involved with Douzan will become the instrument of Kenji's revenge, willing or not... Nukige 12. Oshikake Mahou Shoujo Yui おしかけ魔法少女ユイ [040619] Lilith Soft Shacking up with a puni magical girl! The source of her magic is energy of men!! Inject sperm into her pussy without hesitation! Nukige 13. Azazel アザゼル [040620] Akabei Soft Main character loses after an accident two years ago. Life goes on peacefully till he notices a shadow of a woman with a gun followed by receiving an injection. All his senses improve immensely, but so do his desires. Standing in a pool of blood he hears her say: "Finally your powers have been unsealed". Doujin 14. Ane Ore Imouto ~Kyoushi, Doukyuusei, Kouhai no Kankei~ 姉・オレ・妹~教師、同級生、後輩のカンケイ~ [040625] MBS Truth -The protagonist Kousuke attends school while living with his 3 stepsisters. The oldest sister is his homeroom teacher, the second sister is his classmate and the youngest sister attends the neighboring girls school. Kousuke starts developing certain emotions towards the sisters... Mixing in a childhood friend and a student council president an exciting school life is about to begin. Nukige 15. Boku to 4nin no Onna Kyoushi 僕と4人の女教師 [040625] Take Out Shun is a high school student. He has a regular head but looks weak and he is prissy. That is why he is sometimes teased by other students. However, he is living a peaceful life at school. But his peaceful life is destroyed by a new teacher Kasumi, beautiful and pure. He gets stiff when she is around and can't move even his tongue. When he knows Kasumi is engaged to Yoshio who is the worst teacher at school, the story starts to .... Nukige 16. Chijoku no Gakuen ~Toukou Sareru Onna Kyoushi~ 恥辱の学園~投稿される女教師~ [040625] Euros Main character gains pleasure from putting women in shameful exposing positions. But girls get used to it with time. Then he makes up his mind to spend shameful sessions outdoors... Nukige 17. Crime Rhyme クライミライ CrimeRhyme [040625] FlyingShine Black Aida Masaki, the leader of the newspaper club, has been investigating the rumor of ghosts with Kaede and Hinoki. Meanwhile, Shion, who lives with Masahi, is invited to the psychic treatment club's anniversary party by her classmate. However, the psychic treatment club is actually a group of rapists. Nukige 18. Hanamaru 3 Shimai はなまる3姉妹 [040625] Honey Soft Main character is a university student living alone in Tokyo. As he returns to his home town, he reunites with three neighbor girls. However, these girls aren't same innocent girls anymore - they are well aware of men as opposite sex. They suggest having relations with them simultaneously at the same time. So starts their secret. Nukige 19. Immoral [040625] Blue Gale A school doctor comes in possession of a sexual hypnotic spray that inhibits girls to succumb to sexual desires. One after another, high school girls fall prey to the school doctor's sex schemes turning them into sex slaves. Nukige 20. Inran Byoutou 24 Ji 淫乱病棟24時 [040625] Tryset The protagonist is a horny young guy involved in a motorcycle accident whose stay in the hospital is spiced by 4 nurses, a female doctor and 2 female patients just as horny as he is turning his stay in the hospital to every day a 24 hour sexathon. Nukige 21. Kimi ga Nozomu Eien ~Special Fan Disc~ 君が望む永遠 ~special FanDisk~ [040625] Age 1 "What would have happened if that accident never took place?" Kimi ga Nozomu Eien Special Fan Disc explores this concept by retelling the first chapter of the original game. Also includes radio shows, puzzles, wallpapers and other fan materials. Fandisc 22. Kuro Ai ~Ichiya Saikan Inkou Rannyuuroku~ 黒愛 一夜妻館・淫口乱乳録 [040625] Clock Up Gojo Testsuya visited his distant related aunt, Kojin Rikka, to borrow money for the operation of Utsumi Ayaka. She is his childhood friend, and she took care of him like his sister. However, in return for lending money, Rikka ordered him to take beautiful women into the house to train them as prostitutes. Assaulting maids and female students, his hidden power was awakening. Nukige 23. Love Fetish ~Ashi Fetish Ashikoki Hen~ らぶフェチ ~脚フェチ・足コキ編~ [040625] Erogos After an accident Kouji bumps into the local school idol and ends up with his head stuck between her legs. This triggers a fascination and Kouji starts on his newest fetish conquest. Nukige 24. Nee, Chanto Shiyou Yo! 2 姉、ちゃんとしようよっ!2 [040625] Candy Soft Sequel to the first game. One year after the events of the first game, Kuuya Hiiragi finally finished his training at some distant relative's house, the Inugami family. After so much time, he is finally allowed to go back to the Hiiragi house and live together with his six older adopted sisters who love and dote him. But little he knew, his two adopted sisters at the Inugami house where he was training himself also loved him, and came after him. Now Kuuya has eight adopted sisters fighting for him. Nukige 25. Ryoujoku Hitozuma Onsen 凌辱人妻温泉 [040625] Strikes This is a historic Japanese style hotel, but after Yuji began to work part-time, everything has gone wrong. First, the young landlady and a waitress fell victims to him. Not being satisfied with them, the next games he aims at are three young married women staying at the hotel. Nukige 26. Tsui no Yakata ~Ningyou~ 終の館 ~人形~ [040625] Circus Fetish 1 Released under the Circus brand division 'Circus Fetish', the Tsui no Yakata series mainly focuses on maids. It's a winter's day and a second-hand dealer by the name of Akihiro pursues a clue he hopes will help him find a valuable doll by the little-known but skillful doll-maker Holst. The clue leads him to a certain European-style mansion, currently used as a brothel. Akihiro, meeting the mansion's mistress and the maid Melissa, decides to search the house in order to find the missing doll... Nukige 27. X Change 3 [040625] Crowd 1 2 You are Takuya Aihara, the hero/heroine of the story. You've been blessed with a very interesting life: several years ago you were changed a girl through bizarre chemistry accidents, not once but twice. Now as you approach your final year of university with faithful girlfriend Asuka at your side, you almost get nostalgic thinking about those crazy days you spent as a girl. Until it happens again, that is: that troublesome Kouji, still madly in love with your female persona, secretly gets Asami-senpai to whip up some of the sex-change potion and tricks you into drinking it! It'll be harder than ever for you to change back into your male self this time, but you've got no choice: you have to find a way to return to normal before your female body becomes permanent. Although Asuka is one of the most understanding women in the world, there's no way she'll stay with you as a girl -- that's just not her thing. As you start another round of bizarre sexual adventures in your female body, virtually all the characters from the past X-Change games are back: your twisted sister Natsumi, who loves to tease you; the ingenius Asami-senpai; the endlessly experimenting Chisato; and a host of others from the first two games. With an even richer and more complex game story than last time, you'll have loads of fun exploring college life in your new female body, with many rewarding story lines to discover. Where will it all end? Nukige 28. Erogeteki ni Imouto Suki! エロゲ的に妹好き! [040626] Sansai Soft Brother continues playing eroge while staying numb towards feelings of his real sister. One day his friend confesses his feelings to the sister. What should brother do in this situation? Doujin Nukige 29. My Pet Alchemist マイペットアルケミスト [040627] MOON GODDESS Alchemist Michelle sells illegal glaze to a shady merchant. How is it possible to stop her? One option is to drawn Michelle into the abyss of insult ... Doujin Nukige 30. Have Relations With... ~Maho to Kataho~ have relations with… ~真帆と片帆~ [040630] Soft Circle Courreges I have a strong desire that I have never told anyone before...... I want to be humiliated and used like a slave by men...... Maho is a submissive woman indeed, while her younger sister Kataho is free-spirited and sexually active. Doujin Nukige 31. Milkyway 2.5 [040630] Witch Game observes the process of coupling and producing the new generation of heroines to come in Milkyway 3. Fandisc 32. Departures Second Engine [0406] Ochanomizu Electronic Manufacturing With dream and courage main character sets off for an adventure. He has to come over numerous trials to discover the secret behind the maritime Empire. Doujin
  10. 1 point
    Foreword: There are a lot of praising reviews of this untranslated game (1 2 3), which was a great surprise for me. Are we really observing a great mistreated masterpiece in this case? Title: MinDeaD BlooD ~Shihaisha no Tame no Kyoushikyoku~ Developer: Black Cyc Date: 2004-06-11 VNDB link:https://vndb.org/v1060 Youtube walkthrough:https://www.youtube.com/watch?v=hr5YBK4CASw&list=PLs4Gp5VU4Fv8DxlQByl9ojtAByJ-gdpN6 Synopsis: Just off the coast of mainland Japan is the island of Chisakura, home to a city of the same name, where the heralds of darkness are slowly gathering. Host to a prosperous economy, with a nationally renowned academic institution for young women and an equally upstanding medical research facility, the community has unwittingly attracted the attentions of dreaded supernatural creatures with few equals: vampires. Yet even these immortal predators have daring individuals who hunt them, and a secret war between the two powers is quickly racing to an apocalyptic conclusion. At the center of this nightmarish struggle is a man who has the potential to tip the scales in favor of one side or the other. His choice of allies - the hunters, the vampires, or none at all - may very well determine the fate of humanity and the undead. Game type: Vampire amnesia action nukige Character Design rating: 6/10 Protagonist rating: 7/10 Story rating: 6/10 Game quality: 6/10 Overall rating: 6/10 Since there are other reviews, just some personal impressions are enough. NO. This game is NOT a masterpiece. It was a huge mistake on my part to even launch this game without checking it out properly. Let's try to observe some of its elements. MinDeaD BlooD does have an ok story, but it's not a great one. The only "events" of the story is getting closer to different heroines and together triggering some kind of ending, often with action scenes. The "events" of bonding are dozens of H scenes with each heroine, over a hundred of events overall. Is there anything worthy about this game - action scenes / heroine stories / amnesia information recovery ? Nope. So why do all these people praise the story? Just one reason - because this game is a nukige. If nukige has some kind of plot involved, it's already treated as a great feat. And if there are complex routes and multiple different endings to contain mystery elements - it's fresh, it's new. Compared to Yami no Koe and Mushitsukai this game really has a good story. But compare it to any normal plotge - and MinDeaD BlooD becomes just an average nukige. Game has over a hundred of H events, many have the same CG or slightly different CG. Those events are absolutely devaluated. They become mundane means of communication that repeat over and over during the 60 days course of the game. More than that, they are drawn in absolutely disgusting way, so it's no wonder reader gets an immunity over those and just skips them. When real heroines have their final bonding event, there's no emotion left for it, it gets skipped as well. Nukige nature of the game leaves a stamp of disgust on all its elements and really hinders evaluation of the story. The only way to get game and story interesting is to introduce really interesting characters that start to live on their own creating meanings. I absolutely can't see serious heroines behind these chunks of meat. Protagonist Shizuru with his cool attitude is ok, but basically he is a serial rapist, and I don't have the slightest desire to get to know his psychology. Game composition is absolutely horrible. For each of 60 days we get to choose where to go both for Shizuru and vampire twins Mana and Mayu. It's absolutely impossible to do anything without a walkthrough here. Even with walkthrough it's very easy to screw something up. There are some 27 endings (don't cite me on that) with some 15 being named ones. But among those named ones most are still bad endings. Some endings only take couple minutes. Some are only accessible through normal mode (not easy mode) and only prior to clearing the rest of the endings. It's really a mess. There aren't heroine endings, just some named ones. Gameplay is such a torture. Hopefully, I covered all the big branches in my video. I really wanted to see all the meaningful branches to be able to evaluate the story properly, but this game does not care about readers at all. In the raw outcome, MinDeaD BlooD can't be compared to normal plotge like 3days ~Michiteyuku Toki no Kanata de~. It has such gross nature, that it can be compared only to fellow nukige games, and these review scores of 7/10, 8/10, 9/10 should be treated as 7/10, 8/10, 9/10 among nukige games where having any kind of plot is already a boon. Vampire theme got a boost after Tsukihime, but none of the vampire visual novels were able come close to it. I call it Tsukihime curse.
  11. 1 point

    Aojiru verse post #2: In'Youchuu

    Aojiru verse introduction #2: In'Youchuu In the last post I listed the current games in the Aojiru verse, (I'm probably the only person on earth calling it this, but it must become a thing!), and I introduced the game that started it all; Hanamaru! Today I will dig deeper into what exactly you should expect from Aojiru games, and introduce In'Youchuu, the most iconic Aojiru-game to date. Introduction: Let us begin with a general introduction to Aojiru's games. These games are all fairly dark, both in general writing and story, as well as the H content. That being said there is also usually a decent amount of sol moments in each game, with a proper good ending that can be reached by avoiding a minefield of bad endings scattered throughout the games. For games like In'Youchuu with several sequels, this good ending will be the default canon that will continue to the next installment. Exceptions of this rule would be the standalone horror games, such as Fuka no Jugoku, which is a story of pure madness, with no real "good" outcome. There is just very little room for sol content in a game like that. But, the majority of Aojiru's games will feature at least some of it. What's interesting about Aojiru games is that the sol moments are actually very enjoyable, and it really feels like they belong, despite of the dark themes these games have. They really nailed it with having just the right amount of "feelgood" content before shit goes bad, so you have time to get to know the characters before shit hits the fan. You get invested in both the story and the characters. Well I do, anyways. I never get tired of seeing Yamato and Mikoto, two characters from In'Youchuu, shouting insults at each other like an old married couple. The games also have some pretty adorable chibi art: Many might brand the Aojiru games as mere nukige with no substance or plot, but this is inaccurate. Sure, the games have a lot of H-content and I can see a case being made for them being branded as nukige. But, they are absolutely not mindless nukige without any story. In fact, I find most of the stories told in Aojiru games legitimately interesting, and get very invested in the worlds and the characters introduced in them. Of course, I have to admit I am a fan of the dark H content that there is an abundance of in these games, but I also love the stories, and think games where the two elements can be combined are very cool. If you think the same, these are basically made for you. In'Youchuu Normally Aojiru games will feature some kind of supernatural entity, such as Nightmare from In'Youchuu-we will talk more about him in a second-or Kudan from Kowaku no Toki. (That dude scared the shit out of me when I first played Kowaku.) These two are very different beings, but both get classified as some kind of "youma", which is a monster born from negative emotions. Some are mindless creatures driven by primal urges, while others are incredibly intelligent beings with god-like powers. In In'youchuu we follow a group of monster hunters-The Monster Subjugation Division: The Black Cats- who can use different kinds of spiritual and magical powers to destroy these creatures. (Let's make it simple and call them "The Black Cats.") The four members of The Black Cats are Yamato, our protagonist, a half-demon who mainly relies on brute force when fighting. He's a big pervert, and is definitely not the brains of the operation. Then there is Mikoto, the oldest of the Shiratori twins, Mikoto and Takeru Shiratori. She might be the "oldest" of the two, but she is also the most immature of the girls. She always gets in arguments with Yamato, and gets scolded by her little sister, Takeru, for not thinking before she acts on a frequent basis. She hates doing paperwork and will do anything to get out of it. While she is not as well-versed in magic as her sister, she wields a powerful weapon, The Spirit Blade Raikou, and likes to fight in close combat like Yamato. Takeru, the youngest twin, is a cool and collected fighter who always analyzes the situation before charging in, unlike the other two. If not for her, Yamato and Mikoto would surely have gotten themselves killed already. Finally there is Yoru, the leader of the Black Cats and the reason for the group's name. He is a nekotama, a cat spirit. I said Yamato is not the brains of the operation due to his pervertendess and well, Yoru is... the same. He might be the leader, but Takeru is the one making the calls when it counts. Meanwhile, Yoru is off doing... this. (Told you there was some goofy content in these games ) From left to right we have Yoru, Mikoto and Takeru And here is Yamato In'Youchuu starts off with Takeru being sent to a school up in the mountains where there have been reports of monsters popping up at night. However, she never reports back to The Black Cats, and goes silent. Concerned about what could have happened, Yoru sends Mikoto and Yamato to the school to investigate Takeru's disappearance, and the nightmare begins. Yamato and Mikoto start investigating the school, though find no signs of Takeru on the first night. She simply seems to have vanished. Meanwhile, there are clear signs of monsters hiding somewhere in the school, and the duo heads there at night when monsters are most active. At this point, you are given choices rather frequently, usually with each fight. One wrong choice and you will be sent off to a bad ending, where horrible things will usually happen to the characters. Trying to avoid these bad endings is in my opinion part of the excitment in playing these games. Make a wrong turn and you get "punished", as the characters fails, (though you could see this as a reward depending on how you look at it,) and if you make the right choice the story continues. Though, this does of course not mean you are guaranteed to be victorious. There are times where things just goes south, which is to be expected in games these dark. A standard group of youma that you will encounter a lot. These are the mindless sort, that feeds off human organs and are driven solely by primal urges: hunger and the need to breed. At the school we are introduced to some familiar faces, like Momono Momo and Sumire from Hanamaru! And also get introduced to a new face, Sui, a childhood friend of Yamato who gets pulled into the chaos that is unfolding at the shcool. Eventually you start to figure out what is going on, and meet the first big bad of the Aojiru games: Nightmare. He is a humanoid youma with horse features, that feasts on the wombs of women and aims to create an army of monsters by making the women he eat into breeding machines. Needless to say, he is not a nice guy. Some of the bad endings with this guy... phew. Erhem, anyways. In'Youchuu offers some pretty cool fight scenes, with everything from chuuni chants to epic battle CGs. Of course, I don't want to hype this part of the games up too much. Like, you shouldn't go into these games expecting Dies Irae level fight scenes. But, they are definitely enjoyable, and there is often at least one big climax at the end with some pretty cool stuff. There's tons of fight scenes, but the one big one towards the end often uses a lot more budget in the CG department, heh. Nightmare. He looks both hilarious and terrifying if you ask me, heh. Yamato in his transformed state, during a battle. Being a half-demon, he is capable of transforming himself into a demon for a short time, though it takes a huge toll on his mind and body. Yoru, after going into combat mode. Yes, he is a badass. I obviously have not linked too many NSFW images in this blog post. There is a lot of that in In'Youchuu, naturally. A lot. But, you can find them yourselves, I'm sure. What I wanted to do with this post was introduce more of the serious side of In'Youchuu, and in turn, Aojiru games as a whole. These games aren't just tentacle nukige with some dark scenes. Sure, there's lots of that, but there's much more to them. There's actual stories here, with well developed worlds and characters. I fell in love with these games because of the mix of seriousness and dark H. I am also just a huge fan of Aojiru's art in general. I really hope an Aojiru game gets picked up for localization one day. Heck, maybe I'll be able to translate one myself down the line. That would be pretty exciting. Anyways, if you do speak Japanese, I recommend giving one of these games a try. Who knows, maybe you'll enjoy the ride more than you expected. A lot of people see "nukige" and brush the games off as bad right off the bat, which is why I'm not overly fond of that branding. Yes, with the amount of H in these, it probably does fit to call them nukige, but there's also so much more to them. That is it for my post on In'Youchuu 1. Next blog post will either be about the sequel, Shoku, or Kowaku no Toki, one of my favorites. I still haven't decided which one to go with yet. Either way, see you again then.
  12. 1 point
    The Aojiru verse: Entry #1: An introduction This is the first in a series of blog posts I will be making about the "Aojiru verse", referring to a series of Tinkerbell games drawn by Aojiru, which includes popular games such as Kowaku no Toki, In'Youchuu etc. Tinkerbell has quickly become one of my favorite VN devs ever, specifically because of the games drawn by Aojiru. I have bought all of the games in the Aojiru verse, and have slowly but surely made my way through them. While I am not done with every single game yet, I have played enough to start making these blog posts. I will be doing a few specific game spotlights of my favorites later on, though this entry will mainly introduce the Aojiru verse in general. The next entry will talk more specifics about what to expect from Aojiru games in general, as well as a game spotlight of the first major title in the series, In'Youchuu 1. The "Aojiru verse" started in 2004 with Hanamaru! While Aojiru drew two other games for Tinkerbell before this, Okite no Shima and Hidamari no Kage de, these do not share any characters or story with the games that followed, so Hanamaru! becomes the game that basically started the "Aojiru verse". Hanamaru! Is interesting in that it is a completely vanilla game, without any real dark content at all, though it's still set in the Aojiru verse, which mainly consists of very dark stories. Very dark stories. Aojiru has drawn a few more games similar to Okite no Shima/ Hidamari no Kage de that are not counted in the Aojiru verse due to being done by different writing staff, and generally not fitting the tone of the Aojiru verse games at all. (The creative team behind most of his games have been the same, which has probably been one of the main reasons why they were turned into this one big universe.) Though, while most of the games in the Aojiru verse share characters and stories, there are some that do not, but that are still counted in the Aojiru verse. I have a list of all of them below. Games colored in green are important to understanding the overall plot in future games, and are considered "must reads." Yellow means they share characters/ plotlines with other games to some extent, and are recommended, but not needed. Red means they have little or no connection to the rest of the universe. They are still a part of the universe, though can be skipped completely if you want. This also means you can START with these games if you want, as they are standalone. The current Aojiru verse: 2004-2009 The beginning of the Aojiru verse, consisting of games all tied together in some way Hanamaru! (2004) - Introduces characters and story elements relevant in later stories such as In'Youchuu, Kowaku no Toki etc - Chou no Yume (2005) - Happens before the other stories in the current Aojiru verse, but is confirmed to be a part of the story in Hanamru! 2, and simply happens way earlier, in the 1600s - In'youchuu ~Ryoujoku Gakuen Taimaroku~ (2005) - Shares characters, story and a setting with Hanamaru! + introduces many new, important characters to the Aojiru verse. It is considered one of the, if not the best Aojiru game. It is definitely the most iconic - In'youchuu Shoku ~Ryoushokutou Taimaroku~ (2006) - A direct sequel to Gakuen, introduces Ouka and Kikuka - Kowaku no Toki (2007) - Somewhat standalone, though does use both Ouka and Kikuka, showing what they do after Shoku. Also shares a general setting with In'Youchuu, and introduces youma with different appearances and abilities from the ones found In'Youchuu games - Hanamaru! 2 (2008) - Shares characters from ALL of the previous games, and introduces the idea of a multiverse. No, I am not kidding, this is marvel cinematic level shit. The game is mainly pure comedy, though it has dark scenarios for each heroine available in a side menu, so fans of the standard Aojiru games won't be disappointed - In'youchuu Etsu ~Kairaku Henka Taimaroku~ (2009) - Introduces new characters relevant in future In'Youchuu games, teaches you more about the origin of youma - 2010-2014 The following period took a step back from the previous style of crossovers, introducing new stories and characters to the Aojiru verse, without needing knowledge of previous works Mouryou no Nie (2010), Kuraibito (2012), Kagome no Mayu (2013): - All confirmed to be in the same universe as In'Youchuu, introducing other sides of the world. No shared characters - Fuka no Jugoku ~Ugomeku Moushuu no Rensa... Owari no Nai Kyouen~ (2014)... - A standalone game seemingly unrelated to the rest of the universe, though based on the content and staff working on it, it's in one of the universes introduced in Hanamru 2 not related to In'Youchuu. It's an extremely dark thriller / horror game not for the faint of heart - 2014-2019 Releasing only games without any shared characters seemingly did not pay off too well, as the following period goes back to creating several new games int he In'Youchuu series, whilst also creating some new stories (Since I have not had the time to play each one of these titles yet, some of them will lack detailed information) In'youchuu Gaiden (2014) - Side stories setting up for the new In'Youchuu game, Kyou. Can be skipped since it's a side story, though I recommend reading it - In'youchuu Kyou ~Ryoujoku Byoutou Taimaroku~ (2014) - Introduces a whole new set of characters. While they have been mentioned in passing during previous games, they have not showed up yet- In'youchuu Kyou ~Kuon no Hime Miko~ (2015) - Side story to Kyou - Sarai no Me (2015) - Standalone horror game - In'youchuu Rei ~Ryoujoku Shiro Taima Emaki~ (2016) - Sequel to Kyou - In'youchuu Goku ~Ryoujoku Jigoku Taimaroku~ (2016) - Squel to Goku - Shin'yaku In'youchuu (2017) - A remake of the original In'Youchuu, mixing in the new characters from Kyou/ Rei/ Goku. It has a new artstyle, and some parts of the story has been re-done. It is considered canon in the In'Youchuu game, and basically works as both a reboot and a sequel to Goku. In short, it's basically just a modernized re-telling of the first In'youchuu story with the new characters mixed in - Shin'yaku In'youchuu - Shiro Neko Honpo Hen & Tsukishiro ... (2017) - Side story, can be skipped, shows what other chars not in Goku were doing during those events - Grand Guignol no Yoru (2018) - Standalone horror game - Mugen no Sakura ~Hitsuya-hime Injoku Youshokutan~ (2019) - Standalone fantasy game where elves from another world flee into ours for sanctuary, as they are hunted by a mad sorcerer. No standard youma are present, and there are no shared characters or lore to the previous games, so it's considered completely standalone - Hanamaru: With the general introduction to the Aojiru verse out of the way, let us quickly talk about Hanamaru. There really is not all that much to say, so I'll make it quick. (The next game spotlights will be much more detailed, of course.) It is honestly a fairly average moege. It's cute, it's fun, but that's about it. As someone who likes the Aojiru verse for its dark content, I wasn't really that interested in this game. But, it does set up the world that In'Youchuu is built on, so it's definitely still important. It's clear in the small details of the writing that the creative team were going to take this to a dark place. They just did not do it in Hanamaru itself. There are magical beings in our world, some good and some evil. Hanamru only really shows us the good ones, but introduces the idea of evil ones existing. You don't really get many answers to where these beings come from or why they are the way they are. These answers come later in the In'Youchuu games. But, this helps create a mysterious atmosphere to the game, which will be picked up again when the main characters of In'Youchuu travel to the school where Hanamaru is set to solve a case of a large amount of youma, (monsters, I'll get into details about them in the next entry,) have invaded the school. You are also introduced to Momono Momo, who is actually a monster hunter herself. Though, she does work actively anymore, and rarely shows her skills on screen. She is also the character with the most cameos in all of Aojiru's games, and has become the games' mascot. Anyways, the tl;dr of Hanamaru is: cute moe with a bit of a dark undertone that is picked up again in the games that follows it. Here is the game's opening. Personally I find the song incredibly catchy. That is it for this entry. In the next entry I will explain more in detail what to expect of the Aojiru verse games in general, as well as introduce the first big entry in the universe, In'Youchuu.
  13. 1 point
    Are you the kind of guy that loves stews but hates having to prep all the shit going into them? If so you’re uncomfortably close to being me holy shit stop. Anyway if you try to google up recipes for a pork stew using wine you inevitably get something that could be much simpler. Here’s my attempt at such a thing; I’ve cooked this twice and IMO it’s excellent. INGREDIENTS (serves 2 if you’re me and my dad) ~500g pork meat cut into medium pieces 1 bouillon cube ~200ml red wine ~100ml water 1 onion, chopped 1 clove garlic, chopped chili flakes to taste LITERALLY THREE PLUS ONE FUCKING STEPS BECAUSE I PUT THE PREPARATION STEPS IN THE INGREDIENTS PART 1. Brown the meat in your fat of choice on high heat in a saute pan. Salt and pepper those shits for good measure, though honestly idk if it matters so I cba to put them in the list. 2. Turn down to low heat and add wine, water, onion, garlic, chili flakes, and crumble in the bouillon cube. I usually mix it all together but who knows if this is even needed? Not le watakushi. 3. Let stew w/ lid on for as long as it takes for the meat to be nice and tender. 4. Serve with magically appearing rice I didn’t tell you about. QUESTIONS How do I know how long the meat will take to cook? Since this is a general recipe I can’t tell you, but pork chops took ~1h 15m and store-tenderized pork chop meat took like an hour. Tougher cuts made for stewing might take as much as 2 hours 45 minutes or more. I also recommend the “google it” and “ask your mum” options if available. On your first time using a new kind of meat, I recommend sampling the meat at likely points. This will fuck with your rice timing which sucks, but so does life so nothing new there really. How do I make this efficiently timewise? The main timewaster is the slow boiling process, so the goal should be to get that started as soon as possible. Start by cutting the meat into pieces unless it is already. After that use any downtime, for example when the fat’s warming in the pan or when you’ve just put the meat in and are letting it rest for some surface, to chop the onion / garlic. It’s not particularly important to add the garlic or onion or really anything to the stew at the same time as you add the wine, just get them in once you finish processing them. Ok but I have beef not pork Then do the exact same things and it will probably still work lol. Ok but I have chicken not pork Then make this high effort recipe instead. Or just try anyway. Cooking time will be much shorter though. Ok but I have <other kind of meat> We live in a society, dear reader. I’m sure you can figure it out. That’s still too many ingredients Fair enough. I don’t think the garlic is essential and chopping it is annoying so take it out if you wish. The chili flakes are also a bit of a flourish and you might not even like them so omit them if you want. I would not omit the onion but if you’re a hater it probably won’t kill the dish entirely to take that out too, I’m never actually going to try that myself though so good luck. Ok but I don’t have a bouillon cube I will assume you have liquid broth then, use that. Otherwise supply your goddamn kitchen. Since broth will increase the total amount of liquid you probably want to cut down on or use no water at all. I have not tried this at home but like it’s a stew it’ll work out. Actually I think a few more ingredients would be ok I would suggest looking up more traditional recipes at this point but here are some things I have not tried: mushrooms seem like they’d fit in well. Carrots are also often mentioned though idk if I like the idea as much. I can also see bell pepper but I have a bell pepper fetish. As for spices you could try grated fresh ginger (obviously ditch some or all of the chili then I’m not responsible if you kill yourself with this) or maybe szechuan pepper. Where’s the obligatory shitty picture? View the full article
  14. 1 point
    VNDB DLSite (NSFW) Official site I came across this Japanese-language title while scrounging around for gameplay titles with defeat rape. I found the concept of defeat NTR intriguing, so I gave the game a spin. The game's "prologue" spans almost half the game's length (~20hrs total) , and manages to tell a reasonably interesting tale of a broken nation's struggle against a brutal and militaristic empire. It starts off with a cliched love story between a knight commander (the protagonist) and his foster father's daughter, but it's spiced by twists and turns and political intrigue. The protagonist is cliche to the extreme, but it works because fate isn't always on his side, and his naivety often works to his disadvantage. The characters are mostly standard cookie cutter stereotypes. The plot twists are believable despite the shallow setting and characterization, and these are what keep the story interesting. The prologue also serves as a tutorial for the battle system. Once the prologue is over, the map opens up and the player is free to begin conquest, with the eventual goal of toppling the empire. Movement takes place in real time, but combat consists of turn-based one-on-one battles. The combat is fairly simple: the force with a larger army and higher base stats wins. The general can use skills that can affect the course of battle, but simply speaking the side with the most resources to buy soldiers wins (I played on Platinum difficulty). As such, the best strategy is to quickly zerg resources and upgrade your units. For the most part enemies play by the same resource rules, so depriving them of resources early on makes the mid game a bit easier. Clearing the map took me between 10-15 hours. If you play your cards right, the hero prevails and ends up with his favored heroine. Let your heroines fall into the hands of the empire, and after a period of time they'll get NTR'd. There's also mini-events sprinkled about like landmines that can get a heroine or two NTR'd if you take a wrong step. The story and gameplay are simple but entertaining. For a doujin group, the quality is impressive, but the production values don't match up to heavy hitters like Eushully and Alicesoft. This is a basically a niche title for those who are tickled by the defeat NTR gimmick, and that's the audience this game should satisfy. If you subtract out the abundant avoidable NTR content, the ratio of sexual content is actually quite low. The developer Makura Cover Soft is working on a sequel that should be coming out this year, and looks like more of the same but on a bigger scale: more nations, more heroines, and some added systems. I liked how this game took a cliche JRPG plot and mellowed the sickly sweet moe with the threat of bitter NTR, so I'll probably check it out when it's released. Score: 7/10 (Good) Recommended for fans of simple strategy gameplay who are interested in defeat NTR.