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  2. Try contacting Nekonyan through their discord channel
  3. Today
  4. It's just weird because clover days and kinkoe and aokana and other's work fine
  5. Yes but they didn't really help. They said to contact NekoNyan for sankaku renai but I'm still waiting for there reply. And with LAMUNATION! -International I also downloaded it from manga gamer but have the same problem
  6. Yes but they didn't really help. They said to contact NekoNyan for sankaku renai but I'm still waiting for there reply. And with LAMUNATION! -International I also downloaded it from manga gamer but have the same problem
  7. Have you tried contracting JAST USA?
  8. And I brought all of the games from jast usa if that helps.
  9. Okay so I have 17 vn games on my surface pro 6 and 3 of them won't work. They run fine but when I get to the main menu the touch screen won't do anything. The 3 games are LAMUNATION! -International. Sankaku Renai: Love Triangle Trouble and Trample on Schatten!! -The Shadow Stomping Song - Revolution Plus. Did anyone else have this problem and how do I fix it?
  10. Yesterday
  11. Did you install update 1.01 of the game?
  12. Visual Novel Translation Status (14/04/2024) Welcome to this week VNTS Review, and because we have Corpse Party 2 along with Cherry Kiss nukige (Hentai Homewrecker) announced I decided to combine both so we have 'Homewrecker Party' for the title. As for this week, initially it's just another below average one, although turned out this week we have some very notable updates in regard of the release plan so overall this week is an average one to a degree. Let's see what I can write in regard of this week. Once again Cherry Kiss announced their new nukige, Hentai Homewrecker, with the MC was roped into have NTR by the willing housewife. No much comment that I can mention other than it'll be released in two days (19th) later. We also have Team Gris Gris was turned out still active with them silently develop the real Corpse Party 2 (Not the fanfic game one), and the VN will be available sometimes in Autumn 2024 (Between October to December) later. Oh yes, it's also will be availble on PC, so you don't need to buy the console just to play this later. For the premise, it's like the first Corpse Party with the casts dragged into the otherworld with them must do their best to escape from the vengeful ghost, except this time all of the main casts are all female (We may have male side casts reveal later though) and the casts dragged into the otherworld from the abandoned hospital instead of the abandoned school. This week we have both Sekai and Shiravune announced the nukige with summer theme. Sekai revealed that they've been working on Kurikuri Click with the MC was does his best at his job as oil masseuse with his task job is to rub the oil into the customer's body, which eventually lead to the sex scenes when the MC at one instance was going overboard when he got sexy woman customers. Anyway, it'll be available on May 3rd later. Shiravune also revealed they've been working on Nyonin Island with the MC was hired as the island manager, and then it's revealed the MC got nice job because turned out the island has no male before the MC came to the island, so normally the female turned to the MC to have sex. For the release time, Shiravune only list that it'll be on this year. Speaking of release time, Shiravune announce the exact release date for both Mashiro Iro with said date is May 2nd, so keep the date in mind if you've been waiting for Mashiro Iro in English for some times. From fan translation, we have Taima Seiko Alice is at 35% edited along with 10% proofreading, ChuSingura is at 42.22% translated, Akagoei 3 is at 56.28% edited, and Ushieta is past halfway (50.8%) translated with Nagisa's route is at 28.4% translated. Other than regular updates, we also have Sampaguita release, and from what I understand its the third game of Yarudora series with the MC encounter the amnesiac girl Maria who is from Philippine and carrying a gun, which tipped the MC that Maria is involving in something dangerous. Note that the patch is for PSP version, so you need PSP emulator to play it. We also have Loverable translator announce they'll release it in August later after working on it for eight years, although for now it's still up in the air. Last but not the least, we have Daybreak announce the exact release date for Yuzuki's patch release, and it'll be in 26th later so let's see if Daybreak can finally release the last patch for Ginharu at that date. That's all for what I can write in regard of this week, and see you next week.
  13. Last week
  14. Didn't know VNTranslationTools had a hook like that, interesting... I still very much appreciate your comment on this matter, it's still a real solution which should help in this matter, but as I said in the beginning of the thread: It kinda defeats the point because all it does is what the name implies: Emulates the game in another region. I don't have anything against it, though. But I want to find out what is the way to make a region-blocked game run in another regions without having to emulate the region. Because if other visual novels using the same engine, even some using the same exact version, can run in whatever region and others can't, there must be a list of steps to make a region-blocked game, a region-free game.
  15. you probably don't need it anymore, but for people in the future who are annoyed by these seisai battles and need a save (like me now, because I had to go through it through tears) here is the link to google drive
  16. In that case, contact DMM support and let them know of the issue. Then ask for either a refund or product support since they technically sold you a defective product.
  17. No problem. Something I try to do though is in a VN, I open up Cheat Engine and do a memory search for the word “tickl” to see any instance where it shows up. Obviously I can’t ask you to do that for every VN you own though, XD. That or I try and find full text dumps of VNs out there as well, and searching those. Would you happen to know of any particular database out there that contains text dumps of VNs to search?
  18. Honestly looking from how Alcot was suddenly stop making yearly releases after Shogun-sama fandisc, it's quite predictable they'll retire (Although I still feel bad about it for the obvious reason). Also from what I see somewhere, apparently the writer want to retire as well, so he decided to make Clover Memory's as his last project before retiring. Anyway, the link to it's Campfire in case you want to check the crowdfund, and the goal is to gather 36 million yen within May 31st later.
  19. The thing is VNDB only list the tag 'Tickle Torture' as sexual activity, and in case you want the one outside sex scenes it's kind of hard to recall it. So my apologies that I can't help you much in regard of non-sexual tickle scene in the VNs.
  20. Watch Gushing Over Magical Girl in Winter 2024, and let's just say it end at the perfect moment before the plot getting more intricate (Also yes it has some interesting plot despite the series is just the female MC became the villain cadre who out to sexually torture the magical girl as the way to express her love). Other than that, I also watch Onimai which ultimately is usual CGDCT despite the unusual premise that made me drop the manga for years and skip the anime until now (Also it's good to have Studio Bind working on Onimai anime with the manga translator was initially expected Doga Kobo will worked on it).
  21. Actually, it's simple. Use a hook which calls Locale Emulator function like this, and include LoaderDll.dll and LocaleEmulator.dll, you can run the game from any region.
  22. Sorry, I haven't been seeing notifications for Fuwanovel lately for some reason. The development is currently happening on the "maiya" branch of my fork. I don't think there's been a merge in a while so that would be why you don't see anything upstream. https://gitgud.io/WJHB/saimin-yuugi-translation/-/tree/maiya?ref_type=heads I haven't been making patch files every update because 1. I didn't really feel like it 2. It's not unheard of for me to go back to old scripts and adjust my translation. I was going to make one once the first pass of Maiya's route was done because that seemed like a good milestone, but it's taken a while (at my current pace, I'll finish it sometime in late May-mid June.) In the meantime, HypnoConductor made a patch which was posted in the discord: https://discord.gg/mXCz9hGk That one doesn't have my latest update, though. Still, if you want to check out what I have so far, it works.
  23. The only thing I hadn't seen was pantsudev's guide, but I don't even think that even counted as a guide since it's kind of general knowledge about the engine, lol. I've yet to analyze every .tjs and possibly .ks file (although I doubt about the latter since it wouldn't make much sense, they are usually for ingame settings and not so much about engine config) in search for something that makes the game process things on either Shift_JIS or UTF16 LE BOM. From what I read in a discussion about this somewhere, Kirikiri has UTF8 as its default encoding and japanese companies set them up as Shift_JIS, could be false, since it was just speculation, but it makes sense from a certain point of view. One thing I remembered is KrkrExtract's "Universal Patch". That function created a new executable which somehow let the game be region-free. There's something that that executable must have to make it work. Although it's kinda obvious that it doesn't rebuild the original executable to be region-free, it has like a third of the data the game executable has, so... If I knew enough about C++ and instructions, I'd check the source code for that part. But I don't so... there's that. I don't really think it is reaaally impossible, but what I DO think is that once the whole thing is figured out and a solid method or just a method to make it work shows up, it'd be a lot easier than investigating this whole thing.
  24. Finished 080.s! This one was one of the longest scripts in Maiya's route, and I enjoyed writing the characterization for Yanagi. There's one more relatively large one, and then a couple small ending scenes, and then the first pass of her route is complete.
  25. Thank you for the suggestion. I’m aware of the scenes in all three of those, though. I’m mainly looking for scenes that are a lot less… extreme though. Like say, scenes that pop up randomly with a protagonist or character trying to be mischievous. Even those are acceptable, so long as they’re voiced. Anything else you can think of?
  26. For those interested, let's hope Shiravune does not butcher the translation. In the main game, I think the sister has one of the best routes. I thought I read she was like the main heroine. I could be wrong tho.
  27. Hello everyone! So far, we’ve been working on a huge list of issues that we’ve found during play tests. This time the main subject was characters, their combat capabilities, and animations. Some conversations and fights were quite blanc so we drew and added more elements into the story. Ro now has full equipment not only in text but also on screen, such as Net for catching creatures, Shocker for taking down other robots, Ears and Radar to check surroundings, and Submission chips for taking control of low-intellect monsters. May now interacts with objects and characters even more. She uses items on the floor and backgrounds more often as well as engage other characters to interact with her and surroundings. Those, it would seem, small changes rally make the difference especially in Project Genome where everything should be vivid and spectacular. We’ve also decided to additionally show you some funny bugs we’ve encountered and tried to fix using various methods (in later posts). Those graphical errors will make your day, that’s for sure. We’ve launched the Steam page for Project Genome. Don’t forget to add us to your Wishlist and get rewards! Our socials: Patreon | Boosty | Subscribestar | Itch | Discord | YouTube | X (Twitter) | Instagram | VK | Telegram Yours truly, Fluffy Tail Studio —RUS— Привет всем! Пока что мы работали над огромным списком проблем, которые обнаружили во время игровых тестов. На этот раз основной темой были персонажи, их боевые возможности и анимации. Некоторые диалоги и драки были довольно простыми, поэтому мы нарисовали и добавили больше элементов в сюжет. У Ро теперь есть все необходимое снаряжение не только в тексте, но и на экране, например, Сеть для ловли существ, Шокер для уничтожения других роботов, Уши и Радар для проверки окружения, а также Чипы подчинения для управления монстрами с низким интеллектом. Мей теперь еще больше взаимодействует с объектами и персонажами. Она чаще использует предметы на полу и на фонах, а также привлекает других персонажей для взаимодействия с собой и окружающим миром. Эти, казалось бы, небольшие изменения могут иметь значение, особенно в Project Genome, где все должно быть ярким и зрелищным. Мы также решили дополнительно показать вам несколько забавных ошибок, с которыми мы столкнулись и которые попытались исправить различными способами (в следующих постах). Эти графические ошибки, несомненно, порадуют вас. Мы запустили страницу Project Genome в Steam. На забудьте добавить нас в Список Желаемого и получить награды! Наши соцсети: Patreon | Boosty | Subscribestar | Itch | Discord | YouTube | X (Twitter) | Instagram | VK | Telegram Искренне ваши, Fluffy Tail Studio
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