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Kenseiki Alpha Ride Part 1: Progress report


Clephas

3007 views

 

 

Due to work and school, I haven't been able to progress as much as I would have liked with this VN, but I have gotten moderately far, so I'll give you a bit of an update on my experiences.

Gameplay Comments

First, the gameplay... this is a straight strategy rpg in format, but it does have a few twists.  First, the characters known as 'mech-people' and 'sword-people' can become what their name is... literally becoming a mech or a sword, through their pact with a particular character.  In the case of the mech-people, this not only creates a more powerful unit to stand on the field, it also extends their attack range, making them more effective on the battlefield, both offensively and defensively (though at the cost of skills the mech can use being lower level and fewer in number than the characters in question).  In opposition, the sword-people directly enhance the stats of their partner, giving them wider movement range, more powerful attacks, stronger defenses, etc.  When joined with someone, both sides gain a precise fraction of the experience they would have otherwise gained (in the case of the Kai/Alfaria/Beldadia combo It gets split three ways, for instance).  This has some advantages and more disadvantages.  The advantage is both characters can get experience from killing enemies... but this advantage is weakened significantly by the fact that characters that join in a group combo generally get more experience than the two joined characters, making it a trade-off for grinding. 

Speaking of grinding... this game's experience-gaining is a huge pain in the butt, not the least of which because the enemies do massive level jumps (think two to five levels per battle), which makes it a serious pain to keep up, since your levels don't gain fast enough to make leveling anything other than a grind (you can replay any battle at any time on the world map).  Another huge downside of this game... Alfaria is pathetically weak when not transformed, but Kai is actually more powerful on foot, at least midway through the game.  This makes using the mechform usually not worth it for these two, except for the enhanced hp, but it does make it necessary, because Alfaria dying is usually a game over.

Story and Characters

So far, I'm still on Kai's side of the story, so I think it is going to be a while before I switch over to Shizuma.

I'm going to be blunt... Alfaria feels a lot like a weaker, more naive version of Corona from Corona.  She's basically a little kid in an adult's body, with a little kid's thought patterns.  This is understandable in the context of the story, but it can be pretty annoying.  Kai is pretty much your typical rpg protagonist... right down to the naivete and impulsiveness.  To be honest, that irritated the hell out of me at first, though it has subsided somewhat as the story goes on (though he still has bursts of insanity where he does something unbelievably stupid).  I chose Beldadia as my first playthrough heroine, and she is fairly interesting, not to mention she is a returning character from Yumina and Corona, a heroine for the first time in this one.  I thought about spoiling her here, but lets just say that this VN puts her more in the spotlight this time around and let it go at that.

The story in this VN is actually pretty good, in typical VN fashion... why do I say typical?  Because in many ways, this story reminds me of why I generally go to VN hybrids more than actual srpgs and rpgs nowadays.  Why?  It is pretty simple... no taboo subjects.  The story is dark, it is violent, and the characters make mistakes that actually get people killed in large numbers.  Today's jrpgs tend to avoid things like death, except in the abstract, and as a result, their stories tend to... suck.  Yes, I said it.  Modern jrpgs suck donkey tits.  The rare exceptions just prove the rule, rather than proving it wrong. 

That said, I don't know if I approve of them putting multiple protagonists in this story, especially considering the number of times the two protagonists end up clashing (it kind of  feels like they are ruining the plot, to me).  I'll have to see what it is like when I get to Shizuma's part before I decide if I can forgive them for committing the cardinal sin of a serious VN. 

Well, that's it for now... cheers!

12 Comments


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One thing I should add... Titith is probably the most powerful anti-dragon character you get in Kai's path, because you can unlock her special sword skill that not only does double-damage to dragons but can also strike at middle distance (two spaces adjacent, versus one with normal sword techs).

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He's a different character though, through and through.  Kirito, for better or worse, is a 'good guy'.  I really wouldn't call Shizuma a good guy after a while...

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Not a fan of grinding *wrinkles nose*. I view it as poor game design.

The idea that people can become mechs and swords is interesting though. 

Edited by Rooke
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So is this a game I could pick up without playing prior titles from Eternal?  Are there specific titles I have to play?  Specific routes I need to do?

And wow, the EGS scores are really low: in the 30's.  I haven't seen scores this low from a prominent RPG developer since XUSE's Shinsei Mokushiroku ~Death March~.

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Mmm... I wouldn't say it is bad enough to rate that low a rating so far, but it definitely has problems.  I'd say that a lot of the bad ratings are from the nearly game-breaking bug in Kai's path that prevents you from progressing if you take certain random actions in certain battles and take too long to complete one of the battles.  Most of this can be fixed by just turning off battle animations (except for the latter bug), but it drove me a bit crazy the first time I ran into it.  The other part is from the way they did the story... choosing Kai or Shizuma sets you on the equivalent of a completely different game, story-wise, which are only connected at certain fairly minor points.  Supposedly, the third, main path appears after you've completed both, but I've yet to hear any remarks about it online... to be honest, the entire setup feels like they went the lazy route.  Instead of automatically progressing into the other route when you are done, you get the choice to setup new game plus, where you take the data into your next playthrough (with the other character presumably), though that basically just means that the tokuten character - Yumina - is OP early in the game rather than being a rather weak assistant character.  It isn't like you can use the items from Kai's path on Shizuma's path or Shizuma's path's characters are given the same levels as the ones on Kai's route, lol. 

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Mmm... to be honest, it is hard to tell if they made the game world consistent with Yumina and Corona (which are based in the same universe).  While Yoopshilla, Veridadear, and a number of other characters from the previous games are major characters in this one, I honestly can't tell how it is chronologically related to this one.  Logically, because of a certain event that occurs with Veridadear, it should be after Corona and Yumina, but a lot of other things are going on that make it confusing.

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Gameplay, they went in a completely different direction.  As I said above, it is a straight-out srpg.  After playing both sides... the one thing I noticed is that there is very little advantage to using the mech-people, whereas using the sword-people is usually a pretty good one.  Both cost you in experience gain, but considering that you can stack the benefits of the sword people with items and you can't with the mech people... it isn't worth it.  Early in the game, there is an advantage in a few thousand extra hp, but late in the game it gradually grows to be close to worthless, outside of the Kai/Alfaria/Veridadear combo.  Unless they seriously rebalance the game in a future update, I honestly can't say that the system was a good idea as a whole. 

Story-wise... any game without Yumina as a character is a good one?  lol

More seriously... I honestly thought that Corona's story was the most solid of the three.  It had its problems, but it was a lot more interesting than Yumina, at least to me.  To be honest, the angsty psychopathy of Shizuma in his path (yes, he's that bad) is making me more than a little tired.  He has only gotten worse as the story has gone on.  Kai was at least manageable, but Shizuma is like a neurotic dictator driven crazy by paranoid distrust of everyone around him.  Being in his mind is exhausting, especially since it has been like this to one degree or another for the entire path (enemy levels are approaching those of Kai's path, so I assume I'm approaching the cut-off point). 

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Sounds like the EGS reviewers were unduly harsh then.  It sounds like a solid gameplay title with a major yet fixable bug.  The English market needs more H-RPGs that actually tell a worthwhile story.  Hopefully JAST will consider it, though I wonder if they'd want to do Corona first.

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EGS is almost always wrong... whether it is positive or negative.  The reasons?

1.  Most negative votes for non-moege come from people who didn't finish the game/games in question because they weren't moe-focused.  EGS is a moe-focused site, so it is quite naturally untrustworthy on anything else except a relativistic rating on moege and moege sub-genres.

2.  People who actually read VNs for their story in Japan don't use EGS, for the most part.

3.  EGS suffers the same troll-voting problem as vndb, with a worse corruption tilt because more money is involved.

4.  Generally speaking, EGS ratings are much more trustworthy if you go back eight to ten years ago, before it shifted to a moe-site.

5.  EGS (as a system) suffers from the typical 'illiterate reader syndrome' that tends to result in down-ratings for anything with any sort of reading complexity or heavy infodumping.

6.  Referring to the troll voting issue... once VNs actually became a moderately large part of the otaku market, EGS became a major target for corporate vote-bots.  This is responsible for at least some of the positive votes on large-budget moege that are - quite frankly - terrible.

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