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Yumi's Corner

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Open guides to the KiriKiri(2/Z) ecosystem and text formatting in such games


yumi

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I've spent some time in the guts of some KrKrZ games. I've learned many things the hard way, including some things I could've just looked up in a manual if I wasn't such a reverse engineer by heart that I never thought to even look for a manual.

Anyway, some time back in what must've been a semi-hallucinatory fever state, I wrote two little guides to share some very basic stuff I know, in a structured manner.

Both of these guides are available on the pantsudev organization's Github, publically:

https://github.com/pantsudev/krkrz_ecosystem_guide

https://github.com/pantsudev/krkrz_textrenderguide

If you're getting started on hacking on a kirikiri game translation, maybe you'll want to take a look at these. Maybe not.

And more importantly, I'd appreciate any pull requests with corrections or additional information. I'm sure I've made numerous mistakes in these writeups.

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On the other hand, some people appear from time to time in my DMs, asking for help with kirikiri, or even other engines.
I'm very sorry, but I do not have the time to do such personal tech assistance, and in many ways I can only share generalities, anyway - because every tool used by pantsudev was custom created by me, serves exactly one purpose for our exactly one project, isn't public and would not work in other situations.

However, I'm all for sharing knowledge! Let's just do it for everyone, not on a person-to-person basis, right?

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