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Silverio Vendetta: Vendetta


Clephas

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blog-0511078001426497739.pngVendetta

After playing this route, I am severely tempted to immediately abuse my authority as the master of this blog and just name Silverio Vendetta VN of the Month for February. However, that really would be an abuse, so meh.

Vendetta's route... let's just say it blows you away. The battles, the twists, and the overall awesomeness that accompany them are almost equivalent to that of Marie's or Rea's route in Dies Irae in impact. The way that so much of the cast evolves during the course of this particular path - Zephyr in particular - is just... superb.

In terms of narrative quality, this by far blows away the other two routes, which is no surprise, considering that Vendetta was marked as the true heroine from the beginning. As a heroine, she frequently comes across as being contrary or paradoxical in nature, but at heart, she is anything but. When it comes to Zephyr, she is love incarnate... though it is sometimes tough love (frequently).

...Zephyr really shows off his anti-hero nature in this route, especially at the end. He has a level of humanity a simple hero cannot match, and for all his flaws, he really is an awesome protagonist. Like most of Light's chuunige works, if you hear the description of the plot, you might think it was trite... but if you experience it, you feel nothing of the sort, lol.

Overall

Overall, I do think this game is one of the better VNs produced by Light since Dies Irae... in some ways much better than Senshinkan, which was last year's big hit. A lot of this is because the writers went out of their way to create an incredibly deep setting, with a unique culture, physics, and political dynamic.

There is definitely a sense of 'a science-fantasy Germany, fifteen hundred years in the future' to the setting, with Hitler replaced by a moral purist military ruler and war hero.

In terms of the battles, they managed to bring back the best of Dies Irae's battle narration style while escaping some of its flaws. It felt like they'd refined the style without falling into the trap of being unbalanced the way Zero Infinity did.

In terms of characters, they managed to create a much larger and more varied cast than is their wont, though they - as always - made a lot of oddball people (and not in a funny manner, for the most part).

The game's weakness and strength is in the difference in focus and detail between the routes. Because of the way the story is constructed, the Milly>Chitose>Vendetta play order is the only one you can take if you want to feel satisfied with all the routes. As a result, if you did play it in this order, it feels like the VN gets better with each route... but if you were to play it out of order, you'd probably get a bit frustrated, to say the least.

Overall, this was quite a satisfying experience.

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