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Moshimo Ashita ga Hare Naraba もしも明日が晴れならば [Palette]



Foreword: I see girls crying as disgusting, so I'm ill-suited for reviewing nakige - checking out different reviews might be a better idea (1 2 3 4 5 6). However, Dear My Friend by the same scenario writer and artist left a lasting impression on me, so I don't mind checking their new work that even contains fantasy elements. There are several heroines who don't cry all the time, anyway.


Synopsis: To Hatoba Kazuki, Nonosaki Akiho had been an irreplaceable being. For as far as when she and her sister, after the loss of their parents, were taken in long ago, she had taken the role of his big sister, his mother, his sweetheart. To him, the loss of her figure meant the world had crumbled down, for him who had managed to gather up courage and confess, days before summer break.

A couple of months later, as the pain of parting still remained vivid, the ghost of Akiho appears before his eyes, save little for warning. "I still had memories left here", she said softly, a soft smile attached to her face.


Game type: Nakige

Character Design rating: 8/10

Protagonist rating: 7/10

Story rating: 6/10

Game quality: 8/10

Overall rating: 7/10


Whys is it evaluated lower than Dear My Friend? Exactly because of nakige nature of the game. Every time Tsubasa shows up, I just have to skip some time because Tsubasa either cries already or will cry in couple minutes. Mukatsku... Introduction with Chihaya also occurs under girl's heavy cry, initial impression is spoiled already and I'm kinda skipping these two routes for evaluation completely if I'm going to get any positive emotions out of this game at all.

Compared to Dear My Friend quality and great SOL scenes remain same exciting. But score for heroines and protagonist is lower. Story was never much of a thing, but this time development is very slow, and common route occupies five of six chapters. On one hand it allows to introduce a lot of funny SOL and zapping scenes to show girls' point of view, but on the other hand leaves only a single chapter to actually fall in love with a heroine and date her. Some words about heroines.


The problem with Akiho is that she is quite light-minded and that she is everywhere (not just because she is a ghost). She is girlfriend from the start, and after her death no other romantic interest is found by Kazuki. So when she shows up again as a ghost, Kazuki suggests dating again, and it continues the whole common route. Her route is definitely main one due to her special status and miracle happening to her. But it poses problems for other heroines. It does not really look convincing how Kazuki can shift to another heroine after loving Akiho all his conscious life and 5 of the 6 chapters of the game. Of course, other heroines are humans, but it does not make it much easier. So Akiho route should probably be played last as True one.

As for exorcist miko tsundere Tamami, she is really nice, but sort of simplistic. I favor more complex and mature archetypes.


It was pretty strange for me to discover that many Japanese reviews find a lot of elements to criticize. I find treating death lightly as a good thing here. It provides a generally funny atmosphere and deserves praise for not trying to squeeze a tear everywhere possible. Nakige is built upon heroines' complexes and relations mostly, so different readers may choose which heroines to prioritize and thus focus on comedy or nakige.

Overall, a great game. My seemingly low score only follows from nakige nature of the game and direct comparison with Dear My Friend. Every fan of the genre should definitely try it, but even haters like me can find elements to appreciate.



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I waited for like 5 days while was busy with other stuff, and at that time there was just one vote for H2O. I even noticed that first three days are most important for taking a decision. So there is no room for H2O. It's still curious to watch how votes change over time. E.g. Fuuraiki 2 beat Toki no Kairou to dust over time. But it remains only a matter of curiosity.

Edited by kivandopulus
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This was my first non-Key nakige, and it felt significantly less artificial/contrived.  Key is great for moe, and its catharsis is usually very obvious and formulaic.  Key's formula is so well-established that imitations tend to fall flat, so eventually other companies began to take it in a different direction.  This was one of those early efforts and one of the better ones.   It was also in the era of the pre-charage moege, so the characters are slightly flatter than those of nakige made in the charage era.  It was also in the golden era of experimentation for VNs, so it stands out compared to later games in presentation.  Unfortunately, it shows its age a lot  more than some of the other kamige of the era, because the discovery that letting a true heroine dominate a game so completely the other characters feel like cardboard cut-outs is not a good idea came almost a decade later, lol.  

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