Foreword: It's requested as extra review, so I'm pleased to tell what kind of masterpiece this game is. It does not mean I'm not reviewing Abandoner, though. Both games stood so close in the poll that I could not make my mind in any way.
Synopsis: The game revolves around the main character's 3 days repeating over and over again, where he is constantly being killed in the third day of the story (in various ways) but magically being brought back to life in the first day to repeat his 3 days. Your goal here is to solve the mystery behind the death of your sempai and also to find the identity of the murderer.
Game type: Horror looped murder story with fantasy elements
Character Design rating: 8/10
Protagonist rating: 7/10
Story rating: 8/10
Game quality: 6/10
Overall rating: 7/10
I only found one impression (1), and it's not very elaborate, so let's dissect things properly. 3days is a classic loop game, but for me it's the same kind of classic as To Heart for galge - boring and exhausting. The same loop of three days goes on for some 15 laps (maybe less if some alternative branches are skipped) and finishes with more and more elaborate ways of killing and sometimes raping. But the worst thing for me is that specific scene needs to be triggered in all of three heroine initial roues. I had to do much more loops, because I triggered only one Tamaki H scene while I needed to find another one for her item to show at the main screen indicating her route fully done.
That being said, first half of 3days is of little interest to me. Watching the same events over and over and girls die over and over in different situations is not really what constitutes for fun pastime. However, the second part actually manages to present a favorable impression by cleverly mixing past, present and future Ryou stories. We get acquainted with the new charming heroine Miyu who has to bear all the positive intentions of the game alone just because she's the only heroine that we don't see dying miserably with torn apart body and face distorted with fear. Magic finally comes to the stage, and game turns into a fantasy battle from a pesky contemporary murder story.
But I don't suffer from short memory, so horrible first part gets a huge evaluation penalty from me. There are also other negative factors. Basically, game is a royal story. That goes for both first and second part. The individual heroine endings take really like a few minutes astray from the main story. Another negative factor is poor CG representation and occasional lack of voicing. I can remember very few CG after playthrough, so it's constant character sprites hell. Also, I can't really stand Harry Potter, so second part is rather repulsive with all the magic domination and stuff. At the same time Tsukiko as the best starting heroine never receives her route in the main game and plays mostly a comical role. There are too many deficiencies to neglect in the overall evaluation.
In the raw outcome, 3days is a masterpiece, but only thanks to the main concept and true route in the second part. It occupies a firm position among classics as one of grandfathers of loop visual novels. Tsukiko and later Miyu don't let the game to turn into total despair. But as to my recommendations... I'm not so sure. Game fails as a detective story and suffers a lot whenever it tries to advance romance. Would I really play this game if I knew that it'd total to magic battle? I'm pretty sure that I would not, although such turn of events was really unexpected. Game really feels old and lacking production quality. It's still a good game at the core, but who would want to get to the core when there are so many better quality stories nowadays.