Foreword: RSR is the last big game of Sogna. I can't pass without saying farewell.
Synopsis: A game that blends old school dungeon crawling along with animated cutscenes.
It is a dark age in the kingdom of Alitalia. Monsters ransack cities, slaughtering the men and taking the women as their slaves. Four adventurers set out to end the rampages...
Structure: 8 chapters
Length: 3 hours.
Game type: Fantasy
Character Design rating: 10/10
Protagonist rating: 7/10
Story rating: 3/10
Game quality: 8/10
Overall rating: 7/10
RSR is not a good game per se. RPG part is non-existing, purely decorational. Story is quite simple, without much fancy and with usual Sogna motives. So why is it different from all its previous big games?
RSR is revolutionary in the amount of efforts needed to reach animated H scenes - here it's done by introducing a map and characters moving through it very slowly while triggering hundreds of random fights, literally a fight each few steps.
Game is blamed for too high price of 9800 yen, too long time in development (it was planned to be released in 1999 and then was postponed many times - and it's the last game in Japanese game history to be released on diskettes as well with the number being 42 if I recall correctly), too short H scenes, absence of pure love scenes.
But what does it really shine for? First is main heroine Cala. She's the most sexy heroine ever created. For me that's a given, and can't be changed.
Secondly, only this game managed to raise monster insult appeal to the highs not yet imaginable. I do not know whether it's inner censor or lack of skill to blame, but there is no work in the whole genre even comparable to RSR.
I mentioned that story is weak, but what I liked is that story does not end with Cala saved. Story goes on to save princess Julieta. And I especially liked that the ending is orthodox viper, not like an ending everyone else would have.
So it's a contradictory game, but with battles cut it becomes the legendary eroge that changed history for me.