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Kusarihime 腐り姫 ~Euthanasia~ [Liar-soft]

kivandopulus

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Foreword: I already chose another game for review in February... but in the end just could not ignore this huge pillar of today's visual novels. Without Kusarihime there would not be Saya no Uta, Cross Channel, Fate/stay night and Higurashi, so it's significance for the history can not be overerestimated.

Title: Kusarihime ~Euthanasia~

Developer: Liar-soft

Date: 2002-02-08

VNDB link:https://vndb.org/v37

Youtube walkthrough:https://www.youtube.com/watch?v=6J_joeqKri0&list=PLs4Gp5VU4Fv9h7u5e_7ePpWZ28i2PWbxd

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Synopsis: After the mysterious death of his father and his younger sister Juri, Itsuki, now suffering from amnesia, moves back to his hometown with his stepmother. There he meets an enigmatic young girl dressed in a crimson red kimono named Kurame, and the two soon become friends. The strange thing is, Kurame looks exactly like his younger sister Juri...

On the surface, Itsuki's family and friends all appear to be rooting for his full recovery. However, deep inside, they also seem to be burdened with secrets and guilt about the past. In the span of four days, Itsuki's memories will slowly return as he struggles between his loss and his fear of the truth, until the fourth night, when the whole world becomes blanketed under a red sheet of snow and wrapped up in the silence of death....

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Structure: 10 cycles x 4 days

Length: 10 hours

Game type: Mythology rural human drama mystery.

Difficulty: It's easy to get some ending, but not so easy to get the desired ending

Character Design rating: 10/10

Protagonist rating: 10/10

Story rating: 10/10

Game quality: 10/10

Overall rating: 10/10

There are as many as 5 reviews, plus reddit impressions, plus very curious spoiler theory-crafting thread (1 2 3 4 5 6 7), so pretty much everything is said there already. So what I intend to is to tell you without spoilers what this visual novel is about and why you must read it. And it's very difficult to talk about Kusarihime without spoilers. Let me present an imaginary dialogue of my consciousness after reading Kusarihime trying to persuade my skeptical other self reluctant to try it.

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- So, first of all, Kusarihime is neither a horror nor a nakige. It's a rural story about a boy who looses memory and comes to his home town to try to regain his memories.

- How convenient! We've seen dozens of such stories by 2002 already! What's special in it this time?

- One thing is that game is looped over the same four August days

- That's not exactly a new thing. I remember at least three games with loops before 2002.

- But the second thing is that it's not a game about chasing girls. No heroine gets her separate end.

- That's weird. Is it some all ages game or something? What is there if there aren't heroine routes?

- Each heroine actually gets one of those 10 time loops to focus attention almost exclusively on her. That provides ample opportunities for presenting H scenes.

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- So there ARE actually heroines routes, they are just hidden inside some of the loops. What makes it different from usual nukige or charage?

- Heroines here are not isolated inside their stories. They pierce all the loops, and each heroine story only helps to reveal the mystery behind the protagonist past.

- Oh, the "mystery". Something about the promise made 10 years ago?

- Absolutely not. First tier of mystery is about stray girl Kurame who looks just like protagonist's deceased sister Juri. Second tier of mystery is about protagonist's family overall - he had a father, a mother, a sister and a dog - all dead by now. The third tier of mystery is about the loop itself that ends with red snow falling, usually after some impactful violent events.

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- Oh, so people die in here? Any guro as well?

- Thanks to loop concept it's possible to introduce any number of deaths here and then rewrite everything with another loop cycle. There is no guro.

- Pff, so even deaths happen not in the real world. Why should I bother reading 10 imaginary stories?

- Well, deaths actually affect same characters in next loops greatly. And count the characters - only half of the stories are loosely focused on some character. The rest of loops are focused on past or give hints to the listed mysteries.

- Oh, the "mysteries" again. Btw, what does this weird title Kusarihime ~Euthanasia~ mean?

- Kusarihime is translated as "rotting princess", it's the local legend about a girl in red kimono that causes certain people die. That girl's name is Kagame. And the stray girl that's found in the forest is given name Kagame by protagonist, but he can not explain why. As for "euthanasia", it's also a mystery. Here's dictionary definition: "Euthanasia is the termination of a very sick person's life in order to relieve them of their suffering".

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- I know what it means, thank you. So I get the concept of the game more or less. But what makes this game so special?

- Soundtrack, unique graphics style, great directing with lots of flashbacks and insertion of sudden scenes from other times, use of frequently moving figures on the screen instead of sprites, stunning stories of each girl, mystery plot loopholes as basis for replay-ability or theory-crafting.

- Ok, enough! Might give it a look if I find the time in my busy schedule. No promises, though.

Overall comments: I consider Kusarihime ~Euthanasia~ to be the first intellectual visual novel in history. It attracts not thanks to thrilling plot, great characters or superb visuals. It creates a multiple layer mystery where different parts move in their own pace cross-referencing each till sudden resolution. Reader is required to remember or re-read early scenes to fill some parts of the puzzle and make his own guess about the rest. In that way it can also be called the first interactive visual novel.

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One thing i wish other VNs borrowed from Kusarihime is how characters interact visually with the background. It was so refreshing to see a character visually lay down on the bed when the text establishes it.

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