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Doki Doki Literature Club Purist Mod (VN fan modification review)


Plk_Lesiak

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Warning: Major spoilers for the original Doki Doki Literature Club ahead!

The viral success of Doki Doki Literature Club in late 2017 sent shockwaves throughout the visual novel world, sparking some highly polarized reactions. While many hardcore VN fans dismissed the game as shallow and expressed irritation towards the over-the-top praise it received, Team Salvato’s project had a lot going for it and quickly gathered an enormous fanbase. Excellent use of visual and sound gimmicks and brilliant subversion of the basic visual novel/dating sim gameplay conventions made it an extremely effective, creepy horror game. While in no way an in-depth critique of the genre and having very little replayability because of its reliance on gimmicky plot twists, I still see it as a masterfully-crafted and enjoyable experience, having relatively few contenders on the EVN scene when it goes to memorability and attention to detail. While it might be hard to see past the overwhelming meme culture and misconceptions around it, on its own, DDLC defends itself perfectly well and I consider it a solid 4/5 title – not a masterpiece, but something I would be willing to recommend to pretty much anyone with interest in VNs as a genre.

            A part of DDLC that many people casually ignore is the moege-like first act, which is, in my opinion, a great piece of lighthearted, SoL-focused storytelling. While it was on purpose fluffy and generic, Salvato’s writing, designs of the heroines, the ingenious “poem writing” route selection mechanic and the romance progression were actually very enjoyable and engaging – after all, the first twist would never be even close as effective if the game wasn’t able to immerse you in its faux dating sim climate. I’ve myself many times expressed the thought that I’d be very interested in playing a “normal”, lighthearted version of DDLC, especially because how gratifying it would be to see happy endings for the heroines, with whom I've developed a bit of emotional connection, after how harsh the main game treated them. And it was after sharing this thought that someone pointed me towards DDLC Purist Mod, an ambitious fan project based on exactly that premise – transforming Salvato’s game into a proper romance story and giving a chance for happiness for all the girls of the Literature Club, including its tragic villainess, Monika.

Read the full article at evnchronicles.blogspot.com

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Well, this is something I've always wanted.

But now that I know it exists, I'm too afraid to go ahead with it, given the tone of the original by the end. I wonder why I have such a bias against fanworks when I make fanworks myself.

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55 minutes ago, Mr Poltroon said:

Well, this is something I've always wanted.

But now that I know it exists, I'm too afraid to go ahead with it, given the tone of the original by the end. I wonder why I have such a bias against fanworks when I make fanworks myself.

I have a similar thing. When you're making a fanwork, it's your personal understanding of the original story and characters being expressed. If it's someone else's, or even when the original authors pick up your favourite stories after a long break... You have good reasons to be worried. :nico: Thankfully, I didn't feel this mod ever got the characters or their stories really wrong, or I would be much more harsh towards it. It's more like the overall quality was consistently less than ideal. Which, I guess, is quite normal when dealing with fan work, but that's why I never got into those too much - they can very rarely survive the kind of scrutiny we put professional work through, so unless you're looking for something very specific, like a ship you'd never find in the source material, or there's a very neat idea that catches your attention, there's little point to spending a lot of time with them.

...and this reminded me to finally read that Aoba/Hifumi New Game! fic I've bookmarked like a year ago. :3

Edited by Plk_Lesiak
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1 hour ago, Plk_Lesiak said:

I have a similar thing. When you're making a fanwork, it's your personal understanding of the original story and characters being expressed. If it's someone else's, or even when the original authors pick up your favourite stories after a long break... You have good reasons to be worried. :nico: Thankfully, I didn't feel this mod ever got the characters or their stories really wrong, or I would be much more harsh towards it. It's more like the overall quality was consistently less than ideal. Which, I guess, is quite normal when dealing with fan work, but that's why I never got into those too much - they can very rarely survive the kind of scrutiny we put professional work through, so unless you're looking for something very specific, like a ship you'd never find in the source material, or there's a very neat idea that catches your attention, there's little point to spending a lot of time with them.

...and this reminded me to finally read that Aoba/Hifumi New Game! fic I've bookmarked like a year ago. :3

Hm. I'm actually glad to hear this. I really might try it, then.

That said, I have Steam Prison to get through. This forum's lacking in posts about japanese otome games lately.

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