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Hello, Lady Superior Entelecheia


Clephas

3640 views

This is essentially a bundle release of all Hello, Lady related games/scenarios.  As such, normally I wouldn't really see much of a need to go back over it... but there was enough material added here to make it worth a further assessment.

Hello, Lady

The original game, Hello, Lady, is unchanged from its original version.  That's to say, it is the last truly great Akatsuki Works game. 

For those who have never read my long-past review of the game, it occurs during the same time period as Hi no nai Tokoro ni Kemuri wa Tatenai and in the same generalized setting as Ruitomo.  It is also based in the same city as Hi no nai Tokoro, though the events occur completely in parallel without having any effect on one another. 

The game focuses on Tenkawa Noble School, an educational institute for those possessing the special power known as 'Halo', a power that takes many forms but at the core allows the possessor to alter reality within strictly defined limits.  The school is run partially as a research institute and partially as a training school for MHIs (the possessors of the aforementioned ability).  At the head of the student body are five highest-ranking MHIs (the only five who have reached Etoile class) who are also called the Crown. 

Into this comes Narita Shinri, a supremely arrogant, supremely capable, and supremely perverted man with a habit of speaking in a manner more suited for the stage of live theater than real life.  He enrolls as a student, but from the very beginning, he says he doesn't agree with the ideals espoused by the school's management and founders... and he also has an extremely bad habit of feeling up every girl he meets.

Hello, Lady's main game is, in the end, a story of vengeance and romance intertwined.  It is frequently deeply emotional, and Narita is surprisingly human under his arrogant outer layers (OK, he never stops the arrogance, but it grows on you pretty quickly and is the source of a lot of laughter).  The issues with MHIs, both social and practical, are deep and effect the story strongly. 

Overall, that this is a game that I could still enjoy on a third playthrough says everything.

New Division

New Division focuses on two girls who were immensely intriguing in the original game, but were essentially shuffled to the side.  My guess is that AW figured they could make more money by keeping these two stories separate than by including them in the main game, even as extras.

Hishia, Narita Shinri's utterly loyal maid, is one of the two heroines bestowed with a route in this game.  The basic scenario of her story is a mixture of recollections of her past with him, her interactions with the heroines during their brief meetings, and it follows the outline of Saku's path (albeit without romance between those two).  Hishia, even before you get to know her past, is an interesting character (and not just because she is a maid with machine guns under his skirts).  Her constant making fun of Shinri (which he hardly notices for the most part) and the way she talks about him behind his back with the heroines is pretty amusing.  I found her battle with one of the major antagonists to the best part, chuunige-wise, in her path... while the ending of the battle was inevitable, Hishia was still badass.

Mitori is one of those rare individuals born an MHI, meaning that she used her powers as a matter of course through her young life and was... significantly 'different' from the rest of humanity until her meeting with Saku.  Her path, unfortunately (and predictably for anyone who played the main game) is full of tragedy and despair... but it is also very informative about the setting itself, filling in some of the holes left empty or poorly filled in by the main game.  I cried several times in this path, as I did for Hishia (Hishia's past is tragic, by most standards). 

Superior Entelecheia

This is the extra scenario from the Vita version of the game.  Superior has a strong focus on the motivations of the antagonists (all of them), and as a result, it is pretty over the top.  The battles and conflicts in this path are more complex and less of a one-sided 'Narita getting what he wants' kind of thing.  This path has a lot of emotional ups and downs, and it digs much, much farther into the reasons why things ended up the way they did before the original story started.  The ending itself left me in tears, then had me laughing.

I do have some complaints about this, though... one is that the VA quality is lower, the VAs differ for several characters (Hishia's VA was so different as to be almost unrecognizable), and there are a few lines here and there that probably could have been fixed with a simple retake.  Still, it wasn't enough to keep me from enjoying the experience as a whole.

Alls well that Ends Well

This is the only part of this unique to this release... to be straight, it is a comedy scenario with h-scenes for all the heroines but Sorako.  It made me laugh briefly, especially toward the end.

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