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Deatte 5-fun wa Ore no Mono! Jikan Teishi to Atropos

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Clephas

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The first thing most of you are going to ask is why I didn't play Deep One first, given my tastes... but the answer is fairly simple.  An a-hole spoiled the entire story on the release day to me in a PM on another site, and I read it before I realized what he was doing.  As such, my enthusiasm was dampened to almost nothing, and I'm left feeling listless about everything in general.  The commentary about it all over the untranslated VN community only accelerated its trip to being sealed in my archives, lol.

I picked up this game mostly because Hulotte games are generally good for cheap laughs and funny characters in slightly mystical settings.  This game is unusual for them, in the fact that there is a true path and heroine.  Sadly, my tolerance for happy SOL games has gone down greatly in recent years, and so don't be surprised if I'm a bit harsh at times while writing this commentary.

First, the protagonist, Yuuma (how many Yuuma protagonists have I encountered now?  lol), obtains a watch that can stop time for five minutes from a clearly suspicious fortune teller named Hakua who promptly worms her way into his life, constantly encouraging him to use it for sexual reasons.  Sadly for her, he gets bored of the watch inside the prologue, and the watch itself only serves as a catalyst to move the heroine relationships forward outside of the climax of some of the paths, lol. 

I'll be straight with you... I love Sakura, so when her path was over, I felt like I'd been cheated greatly.  Oh, there was some decent drama and incest love is always good for me, especially when her actions are so hilarious.  However, this path is the one that decided my impression of all the non-true paths. I felt that there could have been some more detailed drama included in this path, and the drama that was there was mostly her being an idiot.  The path took only about two hours for me to read, and I came out of it feeling cheated, somehow.  *sighs*

Unfortunately, this greatly effected my feelings toward the other paths as I played them, and I became so bored by the end of Noa's path that I dropped the game outright for a week while I did other things (like work and playing random video games) before picking it up again yesterday.  I forced myself through Kanon's route, enjoying some of the moments but still fuming about Sakura... and in the end, I couldn't even fully enjoy Hakua's path.  Part of that is Hakua's path is nothing I haven't seen a few dozen times in games like this, but that was made worse by my lingering sourness on the game in general. 

Objectively, Hakua's path is obviously better structured and written than the others... but it follows the pattern of self-sacrificing true heroines everywhere.  Moreover, the exact happenings in the story were rather predictable due events in the other paths which established just what state she was in before I even headed into it.  In the end, I came out of this game feeling cheated and wishing they'd just stuck with the harem formula from their previous games.

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