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VN Special: Reader's Choice of the Month

Clephas

1,421 views

Which June Release do you not want me to ignore?  

14 members have voted

This poll is closed to new votes
  1. 1. Which one do you want me to play?

    • Minikui Mojika no Ko ( https://vndb.org/v21667 )
      9
    • Shukusei no Girlfriend ( https://vndb.org/v22880 )
      2
    • Erewhon ( https://vndb.org/v22636 )
      3

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  • Poll closed on 08/06/2018 at 03:00 AM

I've decided to start a new column called Reader's Choice of the Month.  The concept is simple.  I will post a poll of end of the month releases I don't intend to play, and the readers of my blog will have a chance to pick which one I will play and review.  This column will take the place of VN of the Month in the sense that I will still be playing something for the sake of the readers, but this time I won't be going out of my way to play every obscure charage/moege I find. 

This is about picking out the VN in the poll you most want to know about before playing yourself, so keep that in mind while voting. 

July Release choices:

Erewhon

Shukusei no Girlfriend

Minikui Mojika no Ko

Games I will play:

Shin Koihime Musou Kakumei

Haru to Yuki



18 Comments


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46 minutes ago, Jartse said:

June Release choices:

Erewhon

Shukusei no Girlfriend

Minikui Mojika no Ko

Did you mean July Release Choices?

Thanks, fixed.

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Am I the only one who finds it kind of odd, that the Nitroplus title Minikui Mojika no Ko is drawn by Clock Up's main artist Hamashima Shigeo and seems to be a real hard core nukige, while the actual Clock Up title Erewhon looks more like a story rich Nitroplus title and is drawn by Gentle Sasaki who never worked for them before? :blink:

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48 minutes ago, ChaosRaven said:

Am I the only one who finds it kind of odd, that the Nitroplus title Minikui Mojika no Ko is drawn by Clock Up's main artist Hamashima Shigeo and seems to be a real hard core nukige, while the actual Clock Up title Erewhon looks more like a story rich Nitroplus title and is drawn by Gentle Sasaki who never worked for them before? :blink:

If anything, Minikui Mojika no Ko looks exactly like something Nitroplus would make nowadays (it's written and directed by Vio, who also wrote Totono), while Erewhon is supposedly sex heavy like their previous games... which will definitely ruin it as a story.

I'm worried both games will turn out more mediocre than people actually expect.

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18 minutes ago, Narcosis said:

while Erewhon is supposedly sex heavy like their previous games... which will definitely ruin it as a story

Clock Up usually does a fantastic job of making their H a core part of the story. They are one of those companies that handle H very well. Based on the trial, I think Erewhon will be very good. 

Going to buy it in a few days myself. 

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1 hour ago, Narcosis said:

If anything, Minikui Mojika no Ko looks exactly like something Nitroplus would make nowadays (it's written and directed by Vio, who also wrote Totono), while Erewhon is supposedly sex heavy like their previous games... which will definitely ruin it as a story.

Oh, I wasn't aware that Nitroplus is going Clock Up nowadays. Guess, I still see them as Stein's Gate low ero company. :o

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2 hours ago, Dergonu said:

Clock Up usually does a fantastic job of making their H a core part of the story. They are one of those companies that handle H very well. Based on the trial, I think Erewhon will be very good. 

Going to buy it in a few days myself. 

https://omochikaeri.wordpress.com/2018/07/02/july-2018-eroge-releases/

Zen does bring up some really good points about Erewhon. Folklore requires light threading to create a believable story. In this case, instant heroine objectification is a rather shallow excuse to allow porn in a rural setting. It's not what I play ClockUp games for.

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July releases are so bad that will force me to read Nekopara Extra, even Nitro+ has been in a downward spiral for some time.

Edited by Norleas

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6 minutes ago, Norleas said:

July releases are so bad that will force me to read Nekopara Extra, even Nitro+ has been in a downward spiral for some time.

There is Nukitashi but it might be too hard to understand for those who are not of the clan of true jops

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34 minutes ago, Norleas said:

July releases are so bad that will force me to read Nekopara Extra, even Nitro+ has been in a downward spiral for some time.

Depends, I'm personally pretty hyped for the Go version of Shin Koihime Kakumei. I'll buy it along with the Gi version from last year soon. :)

Edited by ChaosRaven

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1 hour ago, Kiriririri said:

There is Nukitashi but it might be too hard to understand for those who are not of the clan of true jops

Nukitashi can be a good read depending on how the comedy will be. Considering that the writers are rookies i will wait for the opinion of some eroge sommelier before make my mind.

55 minutes ago, ChaosRaven said:

Depends, I'm personally pretty hyped for the Go version of Shin Koihime Kakumei. I'll buy it along with the Gi version from last year soon. :)

That game dropped in my ranks basically because of the Circus syndrome that is affecting BaseSon, after 5 or 6 other Shin Koihime i can't see this game in a good light.

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9 hours ago, Norleas said:

 

That game dropped in my ranks basically because of the Circus syndrome that is affecting BaseSon, after 5 or 6 other Shin Koihime i can't see this game in a good light.

I'm playing it right now... and the opening of the game is completely and utterly different from the original Go path in Shin Koihime... but if it follows the pattern of Souten no Haou, the most important events probably won't change. 

Spoiler

I'm guessing that the mother and Hakufu both end up dead anyway, but I haven't gotten that far yet.  Cao Cao's path ended exactly the same way, though there were a lot of divergences from the original stuff throughout the game.

Edit:

Spoiler

Yep, it looks like things are going the way I predicted.  Since I love Shelen/Hakufu, I want her to live, but this path is predicated on her death with tons of foreshadowing, so I guess I shouldn't expect things to change just because I want them to.

There are some major improvements to the presentation of Kazuto's character in the Go route.  While he was something of a tactician apprentice in the original version, he gets more down into the dirt and blood in this one than the original route.  As a result, he makes a much better impression than the original version.  However, the actual character events between chapters involving previously-existing characters haven't changed significantly... so I suggest focusing only on the most central characters (the Son family) and the new characters for the best enjoyment factor for people who played the original version.  The mother is a pretty interesting/funny character, though her harshness makes Karen/Cao Cao seem mild.

Edited by Clephas

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Does the Go path has separate routes? Judging by this screenshot, at least the first game about Gi seems to have had routes, so I would have expected the same for the second one too. And a route where you can save Sheren would have been the most logical conclusion for me, and I would actually be a tiny little bit disappointed if there wouldn't be one.

I mean, did they just copy/paste the original SKM Go route with just some slight differences? A history lesson is nice, but having the possibility to 'change' history is what really makes it interesting (as every Civ or Total War player would certainly agree). And Koihime is certainly not a piece of literature I'd expect 100% historic accuracy of.

I actually found the various faction paths in the original Kohime and SKM too similar anyway, with always the same battles and events just from different perspectives, so some fresh air with different routes in the remakes would have been nice.

Edited by ChaosRaven

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32 minutes ago, ChaosRaven said:

Does the Go path has separate routes? Judging by this screenshot, at least the first game about Gi seems to have had routes, so I would have expected the same for the second one too. And a route where you can save Sheren would have been the most logical conclusion for me, and I would actually be a tiny little bit disappointed if there wouldn't be one.

I mean, did they just copy/paste the original SKM Go route with just some slight differences? A history lesson is nice, but having the possibility to 'change' history is what really makes it interesting (as every Civ or Total War player would certainly agree). And Koihime is certainly not a piece of literature I'd expect 100% historic accuracy of.

I actually found the various faction paths in the original Kohime and SKM too similar anyway, with always the same battles and events just from different perspectives, so some fresh air with different routes in the remakes would have been nice.

No, it looks like there are 'gaiden' scenes that are accessible after playing each route, but the routes themselves don't have alternate endings. 

Compared to the SKM, a lot of events have been either redone or added in.  In the Gi path, a lot of stuff was added on in the 'build up to becoming a power' stage, whereas in the original version, that stuff was only the prologue.  I'd say the actual length of the paths is about 1.4 times greater without counting heroine stuff.  Go seems to have gone down a similar road, at least so far.  You actually get to see how Shuu Tai, Taishiji, and Ryoumou get recruited, and those scenes are major events that are part of the main story.  There are also lively villains/antagonists who didn't exist in the original story except as peripheral mentions, but in this one they are actual characters with a decent amount of screen time (the Empress, her sister, the 'eunuchs', and the Empress consort and her sister, for instance). 

Edit: by the walkthrough, it looks like an alternate ending was included in the 'gaiden' section for go, but there wasn't one for Gi.

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Well, an alternative Gaiden end would be at least better than nothing. :sleep:

Still, I've read the first Koihime three times and two routes of SKM, so that's five times roughly the same story. I therefore do hope the new routes bring some fresh air with them. Not sure if just more details will compensate for what an alternative route with a new story development would have brought. On the other hand, better one rich and detailed route that two half assed ones.

At least there are some new characters that interest me like Rian and Suirei. Though the character designs of the new Raika and Pao aren't really my cup of tea. I hope they are better written than they look. <_<

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10 hours ago, ChaosRaven said:

Well, an alternative Gaiden end would be at least better than nothing. :sleep:

Still, I've read the first Koihime three times and two routes of SKM, so that's five times roughly the same story. I therefore do hope the new routes bring some fresh air with them. Not sure if just more details will compensate for what an alternative route with a new story development would have brought. On the other hand, better one rich and detailed route that two half assed ones.

At least there are some new characters that interest me like Rian and Suirei. Though the character designs of the new Raika and Pao aren't really my cup of tea. I hope they are better written than they look. <_<

Spoiler

I've gotten up to the point where Sheren/Hakufu and the others have just defeated Enjutsu/Miyu and retaken Go.  Up to this point, the degree to which the game was different is so dramatic there is only a faint resemblance... and the detail up to this point is so great that I can honestly say the portion from the beginning, through the Yellow Turbans and Dong Zhuo is about seven times as long as the original's was. 

Part of this is because it starts from Son Bundai/Sun Jian's era.  A lot of the 'death flags' you see for Hakufu in the original Shin Koihime pop for her (the constant references to handing things over to a successor and retiring, for instants) instead, and Kazuto himself practically grows before your eyes during these early stages. 

The battle at the gates in the Dong Zhuo chapter is so different that it isn't even comparable, really.  The battles are more complex, the struggles feel more real, and it feels a lot less like they are 'just getting it over with'.  It helps that the new antagonist is so much more evil than any of the other characters in the game previously...

The parts about recruiting Kannei and Tashiji are detailed and actually involve emotional and real struggles, as opposed to 'c'mon over and join us' 'Ok!!!' that was the recruiting pattern for most characters in the original game for all three routes. 

 

 

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