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18 minutes ago, Mr Poltroon said:

I am genuinely hyped. It's actually quite strange, considering how much content I am bound to skip.

I feel exactly the same. What I've heard about the Law Route is pretty much my "storytelling fetish" - I enjoy that kind of "lawful villain/subverting the expectations" fantasies to an unreasonable degree and it is very rarely done in western games... I'm not sure if I've seen a compelling version of it outside of Star Wars: The Old Republic and that game's Sith storylines (I accept recommendations though :p). :Chocola:

Plus, if I'm planning to avoid the Chaos route altogether I don't think I have to worry about the censorship that much. I might still download the patch to see the consensual h-scenes (lol, how the contrast with tentacle rape can make those seem like a completely innocent/appealing concept :wahaha:), but either way there's much less risk of the narrative falling apart than if playing the tentacle rape path without tentacle rape... 

BTW, thank you once more @assasinzassasin for talking to us, you did a great job explaining the difficulties of this particular localization process and answering all our questions. I will try to promote your crowdfunding in whatever way I can - and I hope we didn't get you in really heavy trouble for revealing all that stuff. ^^

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3 hours ago, Mr Poltroon said:

I am genuinely hyped. It's actually quite strange, considering how much content I am bound to skip.

We haven't even discussed the depth of the gameplay yet.  There's somewhere near 100 different unit types, each of which can be further customized with game-changing additional skills and equipment.  Beyond that, certain units have heavy synergies within a team.  These synergies encourage making multiple teams each with a focus on a particular race.  There are also bonuses for quick mission clears that unlock higher-tier equipment, as well as drop-increasing skills and items that further increase potential gains.  In addition, higher difficulties grant much better equipment drops, adding incentive to challenge yourself.  It's a very well-designed system of incentives.

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Just now, sanahtlig said:

We haven't even discussed the depth of the gameplay yet.  There's somewhere near 100 different unit types, each of which can be further customized with game-changing additional skills and equipment.  Beyond that, certain units have heavy synergies within a team.  These synergies encourage making multiple teams each with a focus on a particular race.  There are also bonuses for quick mission clears that unlock higher-tier equipment, as well as drop-increasing skills and items that further increase potential gains.  In addition, higher difficulties grant much better equipment drops, adding incentive to challenge yourself.  It's a very well-designed system of incentives.

Realise that I am just as likely to start skipping the gameplay if it doesn't grab me intensely or if it proves too time consuming.

Thankfully, I hear the game is fine with me doing that.

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