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My review of "Tales of Berseria"


Weiterfechten

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Hello!

 

So I recently finished playing "Tales of Berseria" (JRPG game by Bandai Namco) and I thought I would round up my thoughts about the game here (the review should be mostly spoiler free, otherwise notify me and I'll change it).

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The story tells the tale of young Velvet Crowe and her adventurous crew (surmounting to 6 by the end of the game) who set out to put an end to a trauma of Velvet's past by all manner of means, ranging from fishing and cooking to straight up fighting. Well mostly the latter. You see while you might be fooled by an early cutesy introduction the meat of the game is truly in its dark undertones which, for a game with a age rating of 16, is a fair amount of the content.

I found also that the content was fairly philosophical at times (perhaps not in the amount of some VNs though). In the game you namely find yourself fighting between different values, ideas and perspectives, something the game manages in my opinion to do with fluidity and better than most games and VNs. This philosophy comes from the intimite and delicate relation the game places between cutscenes, extra dialogue (dialogue you can choose to straight up never open) and world building in which you get to take a part of not a straight up philosophy lesson but instead a smaller amount of nit picks of philosophy. In this regard I found the game interesting above the brute force gameplay and story (we will get to that later) and found myself able to enjoy not skipping every single dialogue line, something I admittedly find myself doing all too often in games.

The story is very good and interesting throughout the whole game, if somewhat trope-ish (what can one expect from a JRPG game?) and while the story never managed to grab me to the point of tears it certainly has its moments for both the ones liking darker and (somewhat) lighter storylines. Is this good? Well, perhaps. I personally did not really enjoy the sudden shift the game took towards the end to become so light namely and I sort of wished the story had stuck purely to the largely dark undertones it held in the beginning, since this shift sort of opened up the door for it being trope-ish for the (in my opinion good) ending. Did this largely influence my enjoyment? Certainly not, but just something to note for those not able to stand JRPGs love for tropes. 

In terms of voice acting I can not speak for the English side but with Japanese voices the dialogue is very nicely voiced. 

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The fighting (which is 50%> of the game in my opinion) is focused on different, so called, artes (attacks basically) which have different effects, elements, level upgrading (..., I was literally still getting new tutorial messages for fights 1 hour before the, ~40-ish hour, game ended). If you are like me however you will notice the little blue bar (so called "souls") next to people's faces and that is, truth be told, the MVP meter, 80% of your time will be spent waiting for this to go up to three bars and then pressing R to do some, so called, break soul ability, which is basically code name for stun lock, invincibility frames and damage central (if you want some NG+ level fighting, I am not your guy, I am the R spammer). If you do not have this bar filled you will be in the living hell mode, where you can get stun locked into the next century and can get absolutely destroyed by different AI unless you run around in circles (blocking does exist but did not work very well in my experience compared to dashing away) and wait for your blue bar (basically working as a stamina bar) to refill by attacking with basic artes and running.

Is the fighting enjoyable? Yes. Is it repetitive? Yes, especially if you need to farm for levels where your life basically becomes turning down the volume to next to nought to not have to use hearing aid in the near future due to the EXTREMELY loud battle sounds (one reason I cannot really speak for the music) and getting perhaps slightly bored of seeing the same cat on a wand for the 30th time. Personally I would have perhaps liked some other battle system (with an lessened focus on stuns and the "souls" (stamina bar) and an increased focus on leveling) but I can also see the enjoyment it brings when you absolutely destroy your enemies with OP and nice animated powers. Beware however, the AOE stun of doom is real in this game so if you screw up your blue bar of destiny you are a bit in the toilet when an enemy does an AOE of half the battleground and you can neither run away, get up your souls (since it takes forever to do so) or attack (due to the extreme damage some bosses do).

In terms of bosses the game too offers a wide arrange, though arguably they are later on narrowed down in terms of difficulty to their AOE attack size and ability to stun lock you and your AI friends (which are actually pretty good in my experience of not needlessly dying), since in my experience that is where the real trouble late game comes up and minor changes in attack patterns become minor. 

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The characters are also really enjoyable and funny, making me chuckle more than once and not making one character that one guy which is boring compared to the others. The relations between the different antagonists and characters later on get really interesting too, tying in nicely with good story overall. 

In terms of graphics the game is generally really good, if perhaps somewhat randomly pixely at some points (I laughed when an antagonist got an 144p background randomly smashed up behind himself while he kept the same quality as the rest of the game). Out doors the quality stays pretty good too and most of the views of the game are pretty nice if looked from afar, if somewhat dulled out if you get close up.

Ending thoughts

Though focusing (perhaps too much) on the the battle system, Tales of Berseria is something to truly enjoy for its story and characters, which is something that brought me back to game and made the experience all the more worth it.

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Really nice review! I absolutely loved Berseria it was definitely one of the best rpgs I have played and I only put it below Vesperia.  The characters were definitely part of why I loved it so much. I pretty much loved them the moment they were introduced (well Laphicet had to grow on me) Velvet was such a great protagonists, truly among the best.

I do agree about the combat it get's pretty repetitive especially if you played some of the more recent Tales games. I also thought the ending was a bit lackluster but I still enjoyed it.

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The fighting (which is 50%> of the game in my opinion) ...

From the stats, I passed 5 hours and half in battle on my 70 hours and half playthrough. 20 hours in the menus, so around 45 hours running on the field + story.

Fighting is lightning fast in this game with most battles being around 20 seconds, so yeah, unless you grind like mad the gameplay is a little part of the game.

Edited by Riku
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5 hours ago, Riku said:

From the stats, I passed 5 hours and half in battle on my 70 hours and half playthrough. 20 hours in the menus, so around 45 hours running on the field + story.

Fighting is lightning fast in this game with most battles being around 20 seconds, so yeah, unless you grind like mad the gameplay is a little part of the game.

Oh, did not know that existed. Guess my numbers were inflated due to how long I felt the battles lasted. Might also be that I am just really bad because most of my battles I am pretty sure did not end in 20 seconds

Edited by Weiterfechten
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