Ah, Assassins Creed, when did it go oh so wrong? Did you tire out your welcome with new entries to the series coming out every single year? Was it the repetitive missions and game play that carried from one game to the next? Or was it just because it wasn't interesting anymore? Could be all of them. Well, they're still making money with every new major Assassins Creed game so what do I know? I do know that after Black Flag came out in 2013 for the 360 I began to really not care about the series. I mean, Black Flag was the high point of the series. You played as a pirate with all the Assassins Creed mechanics plus new ones for the ship combat and movement. But the game itself has no real replay value because of the fucking insane amount of trailing missions the game throws at you. I don't remember these being an issue when first playing the game because I was an idiot but now it's so painfully obvious that this game can have the pace of a snail race in molasses on a cold winter morning. The pacing for the player feels forced as most missions rely on the pacing of others. You can't just jump down on people and say "HEY! Give me what I want or I will kill you!" NO! You have to tail the guy/guys until they reach their destination while also not being spotted in the process. One of the first missions in the game is fucking chasing someone and you will not catch them until the game wants you to.
Then you have the modern day stuff going on as you play a faceless nobody playing a simulation of a real world event. At least with Desmond the guy had some kind of arc going on. He was beginning to slowly understand he was having a bigger role in the world to saving it or destroying it. I actually like the real world events in Assassins Creed back in the day. It was a hell of a lot interesting than some faceless mute being told what to do every step of the way by either some voice in a headset or by that chick from Jurassic World
I wonder if Ubisoft was aware of what they were doing when creating the faceless muted character that you control from a first person perspective? You have no input on the events happening around you, you just go along without question. You literally have no voice for this big corporation and mindlessly play a game on a computer. Well, the jokes on them since my computer is such a piece of crap, I PLAYED ON THE 360! Take that, Ubisoft!
So you play a pirate name Jack pr something in a time when "Pirates are just looking for freedom." I mean, sure, there was a slight tad oppression on the people from the governments but don't try and spoon feed me shit about pirates just wanting to be free. You know, pirates? The ones that sailed the sea from port to port pillaging and killing anyone and everyone along the way. Those guys? Yeah, they were just looking for freedom from their understandable oppressive government.
But anyway, you play a man named James who impersonates an assassin and travel to where he was supposed to go in his stead because he will get money somehow. I forget what the point of this was. I do remember that when asked why he can climb stuff so well, Jake responds with "A true fisherman has each individual be as strong as a fishhooks." Sure, that explains everything. So Jeremy goes to the meeting and er... does a thing... and then gets a ship! The details are pretty fuzzy but Blackbeard is in it. I remember he died very differently from in real life... for some reason. No clue why. Maybe it was just so Juan can see him die. Well, Cleopatra is a sex symbol in Origins so it seems Ubisoft doesn't actually care about historical accuracy. Even though they claim these stories to be inspired by historical events.
Details are fuzzy, characters forgettable and overall, I just don't care about it anymore. I haven't played an AC game since this one for good reason. Even if they changed everything about AC I wouldn't care.