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A List: Chuunige likely to sell in the West


Clephas

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Understand, chuunige mostly appeal to a very core fanbase.  The style, the fact that they don't translate well, and the fact that most of the action/story is so 'out there' makes the games unapproachable.  The sheer amount of text means that localization costs are through the roof, which makes things worse, of course. 

I'm being realistic, ignoring my inner fanboy who screams everybody should love chuunige because charage suck in comparison.  However, that is the flat-out truth. 

So, I decided to make a list of chuunige I believe would sell in the west/appeal more to the western brain... and not just the core fanbase.  I have these ordered by the most likely to the least.

1.  Bullet Butlers- I say Bullet Butlers is the most accessible precisely because it uses a lot of elements that Western audiences can easily grasp without having to be 'deep' into otaku media.  Zombies, elves, dragons, and orcs.  Firearms as the most common weapon type, superviolence, and a film noir atmosphere to a great deal of the game.  If I were to name one chuunige that has the potential to be a hit (by VN standards), if properly advertised, it is this one.

2.  Draculius- If I were to name a sort-of chuunige that is accessible to people that don't particularly like chuunige, this would be it.  If you liked the best parts of Libra and hated the rest, you'll probably like this game.  It has aged somewhat, but the characters are unique, the story is excellent, and the humor is recognizable on both sides of the ocean. 

3.  Hello, Lady- Yes, I went there.  If you can enjoy Narita Shinri, you will like this game, regardless of your genre preference.  Narita Shinri is a protagonist who will earn as many haters as he does lovers, and there won't be that much room in between.  However, his story is very much one that is visceral and easily comprehensible for any human who has lost someone they loved.

4.  Shinigami no Testament- 3rdEye's chuunige are accessible.  I could put any chuunige by that company in this spot other than Bloody Rondo and say that it has the same potential for success.  Even Bloody Rondo does have some appeal outside its genre (in fact, it probably has more, lol).  3rdEye is a company that I can use to brainwash newbies without overwhelming them, which is why I was happy when Sorcery Jokers got localized, lol.

5.  Gekkou no Carnevale- I can guarantee someone is going to ask why I didn't mention any other Nitroplus game besides this one.  However, the themes in this game are very Western, for the most part... and werewolves and murder are always guaranteed to catch the interest of a certain (surprisingly large) crowd over here.  Put in living dolls and mafia connections as well, and you have a recipe for success. 

I actually thought of naming some others, but when I seriously thought about it, the hurdles for a Westerner and non-chuunige addict for playing those were just too high.   Anything Bakumatsu is going to be translated poorly, so Last Cavalier is out.  Evolimit has potential, but I thought BB is more likely to catch hold of westerners who aren't already part of the scene.  Anything like Dies Irae is almost guaranteed to flop if it isn't 100% crowd-funded (as in, all costs paid for by the crowd-funding), so Bradyon Veda and the Silverio series are out.  Vermilion has similar problems.  Muramasa suffers from swordsmanship infodumping that will probably cause the average reader's brain to go numb early on.  Tokyo Necro has zombies, but the chances of people actually getting past the prologue are relatively low, despite the coolness of the story and setting.  Izuna Zanshinken has enormous potential in the US, because of the style and the themes it tackles, but its episodic 'feeling' is a huge negative for some of us... 

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>Chuu2

>Selling well

Pick one.

Seriously though, unless a company actually markets the genre to people, it may get decent sales, but it won't sell well by any means.

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1 hour ago, VirginSmasher said:

>Chuu2

>Selling well

Pick one.

Seriously though, unless a company actually markets the genre to people, it may get decent sales, but it won't sell well by any means.

'Selling well' for any VN in the West is breaking even within the first six months to a year, lol. 

As I said, they'd actually have to make an effort to get the word out, though.

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Very interesting list. I'm not the biggest chuuni fan, but Propeller titles seem to click with me more than others since they have a decent amount of mystery mixed in. They also have good music - I'm still hearing tracks from Tokyo Babel and Pygmalion.

I liked Comyu for its characters (mainly Mayuki & Kagome) so I'd definitely give Hello, Lady a try.

Draculius looks rather dated and a bit too cutsy for a VN about vampires & werewolves but I'd probably still give it a try since I just have a thing for vampires.

Gekkou no Carnevale looks totally badass and has a real hot chick with Rebecca, so I'd definitely give it a try.

Regarding Shinigami no Testament however... I have to admit that my interest took a serious hit after the (for me) disappointing Sorcery Jokers. On the other hand, it doesn't have the two-protagonist problem Sorcery Jokers did suffer from. Still, despite the good art I don't trust the writer - his characters are somewhat one-dimensional.

I don't really understand why you consider VN's from Light as flop-candidates though. It's highly popular on VNDB and (in contrast to SubaHibi) sold great on Steam. With over 70.000 owners it even wipes the floor with most moeges. And while I personally didn't really like it, I was more the exception - most people seem to have liked it. The overall reception was certainly a lot better than the titles from Propeller or 3rdEye. I'd even go so far to say that the chuuniges from Light are probably the ones with the biggest chance for success. I mean, I remember times when Kohime Musou was MG's best seller with about 2.000 sold copies. And sales from Dies were in another league, especially considering that it wasn't just sold for a mere 5 - 10 dollars.

Edited by ChaosRaven
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19 minutes ago, ChaosRaven said:

Very interesting list. I'm not the biggest chuuni fan, but Propeller titles seem to click with me more than others since they have a decent amount of mystery mixed in. They also have good music - I'm still hearing tracks from Tokyo Babel and Pygmalion.

I liked Comyu for its characters (mainly Mayuki & Kagome) so I'd definitely give Hello, Lady a try.

Draculius looks rather dated and a bit too cutsy for a VN about vampires & werewolves but I'd probably still give it a try since I just have a thing for vampires.

Gekkou no Carnevale looks totally badass and has a real hot chick with Rebecca, so I'd definitely give it a try.

Regarding Shinigami no Testament however... I have to admit that my interest took a serious hit after the (for me) disappointing Sorcery Jokers. On the other hand, it doesn't have the two-protagonist problem Sorcery Jokers did suffer from. Still, despite the good art I don't trust the writer - his characters are somewhat one-dimensional.

I don't really understand why you consider VN's from Light as flop-candidates though. It's highly popular on VNDB and (in contrast to SubaHibi) sold great on Steam. With over 70.000 owners it even wipes the floor with most moeges. And while I personally didn't really like it, I was more the exception - most people seem to have liked it. The overall reception was certainly a lot better than the titles from Propeller or 3rdEye. I'd even go so far to say that the chuuniges from Light are probably the ones with the biggest chance for success. I mean, I remember times when Kohime Musou was MG's best seller with about 2.000 sold copies. And sales from Dies were in another league, especially considering that it wasn't just sold for a mere 5 - 10 dollars.

I don't see Light games as flop candidates... I say that most localization companies won't even look at them due to the inevitable cost of the translation stage (almost all Light games after Dies Irae are at least 80% of Dies Irae's total length).  The risk factor is much higher, and without full funding from crowd-funding, I can't see it happening (more companies taking the risk, that is).

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Also, it should be noted that one of the reasons Dies Irae did so well was because of the way it was sold on steam... you could try it before you bought it, and by the time you get to the end of the 'trial', there is no way you wouldn't buy it, considering the way Dies Irae draws people in.  I seriously doubt they'd handle Silverio or Vermilion the same way...

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Hmm, judging by the script sizes on TLWiki, Dies Irae is just a bit more than 3 MB of text. That's a not too unusual size for location companies. Both MangaGamer and Sekai tackled both more with Da Capo 3 and Grisaia respectively. I also had the impression that the killer is usually the voice costs. MangaGamer had no problem with Da Capo 3's 4 MB of text, but when asked about Majikoi which just has about 3 MB, they said they have to pass because they can't afford the voices. I heard that despite Jast's sparse releases, they seem to able to sell quite a lot of their titles, otherwise I wouldn't know how they could take on Majikoi.

But well, I wouldn't be surprised if Light does a Kickstarter for one of their newer titles again. They did one for the Dies VN and the anime, so they seem to be pretty okay with Kickstarter financing.

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5 minutes ago, ChaosRaven said:

Hmm, judging by the script sizes on TLWiki, Dies Irae is just a bit more than 3 MB of text. That's a not too unusual size for location companies. Both MangaGamer and Sekai tackled both more with Da Capo 3 and Grisaia respectively. I also had the impression that the killer is usually the voice costs. MangaGamer had no problem with Da Capo 3's 4 MB of text, but when asked about Majikoi which just has about 3 MB, they said they have to pass because they can't afford the voices. I heard that despite Jast's sparse releases, they seem to able to sell quite a lot of their titles, otherwise I wouldn't know how they could take on Majikoi.

But well, I wouldn't be surprised if Light does a Kickstarter for one of their newer titles again. They did one for the Dies VN and the anime, so they seem to be pretty okay with Kickstarter financing.

Grisaia no Kajitsu had a complete translation in existence before the official release, so costs were lower.  Da Capo 3 had a strong existing audience due to the release of the first two games (relatively speaking).  Not to mention linguistic difficulty (try reading the original Japanese version of Dies Irae vs Grisaia and you'll see what I mean immediately).

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Do you think Fortissmo will sell well in the West ? I think the West really like Mythology with all the references and superpower. Plus the story is not that complicated in Fortissimo.

Edited by Ashley Horizon
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9 hours ago, Ashley Horizon said:

Do you think Fortissmo will sell well in the West ? I think the West really like Mythology with all the references and superpower. Plus the story is not that complicated in Fortissimo.

Honestly?  If there is such a thing as a game being too 'standard chuunige', then Fortissimo is it.  Even I had trouble getting into it, and Nachsten caused me to drop it about a third of the way through, because I hated how it was going.

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