This is the latest release by Saga Planets, the makers of Hatsuyuki Sakura and Natsuyume Nagisa. This, like many of the games by this company, is an emotional game that sort of edges around being a straight-out charage, though it can't really be called a story-focused or a true nakige. This kind of genre ambiguity is common to this company's better works, so in that sense, it probably wasn't a bad choice, overall.
First, I should say I skipped Akane's path. I played the first three heroine paths and enjoyed them, but Akane's path was so... cliched that I had to skip it after the midpoint. I was also impatient to get to Ria's path, lol.
Anyway, this game begins with Ichimatsu Ouro, the protagonist, encountering the princess of a fictional north-European superpower, and her dragging him to a school for elites as a result. I'll be straight with you about this... disregard the getchu page info entirely. Even the best of the info there is misleading, probably deliberately.
Anyway, Ouro, who was looking to get away from his life anyway, takes advantage of entering the new school, getting along with Sylvia, Elle (Sylvia's bodyguard), Rena (a friendly fashionista who is also Sylvia's friend), and Ria (a smoker and delinquent girl he meets on the rooftop) while managing to gradually make his own niche at a school mostly full of rich people.
Now, it needs to be said... there should have been an Ayaka path in this game. Ayaka is a snarky little ass at the beginning, but she would have made a great heroine. Moreover, it was rather obvious that the writer wanted her to be one (there are lots of elements that could turn her deredere at a moment's notice), so I'm expecting an FD with an Ayaka route, later, lol.
Getting back to the rest of the game (I'm writing this at nine in the morning, after not sleeping to finish it), Sylvia's path is easily the strongest of the three heroines that are available from the beginning. Part of this is because of her generally affectionate nature, part of it is because of her position in life (Princess with insanely loyal followers), and part of it is because she is just that great of a character in general. Her path actually has two different endings, depending on whether you've seen Ria's ending or not. The second ending is basically an additional epilogue based several years after the end of the story, and it is obvious to see why you needed to see it only after seeing Ria's ending.
Elle... is the classic straight-laced heroine that goes insanely deredere once she falls in love. I honestly enjoyed her path immensely, even as I felt they were stretching credulity a bit with some of the twists and turns (based on Elle's personality, I honestly couldn't see her making some of the choices she did, even with Sylvia's encouragement). Nonetheless, if you want to see a seemingly hard-edged woman go all soft and mushy, this is a great path.
Rena... is the classic 'close friends suddenly become lovers' path. The beginning of their romantic relationship is hilarious and the lead up into the ending is excellent, with a perfect epilogue, given the path they chose in life. I will say that this is the only path where the protagonist stands up to his recent past in its entirety, so in that sense, it is perhaps the most complete of the paths up to this point.
Ria's path... is the game's main path. Ria herself is not much of a delinquent... for all that she is foul-mouthed and a smoker, she is at the same time kind-hearted and very much at ease with the protagonist after a few initial bumps. However, for her path... this is the path that threatens to define this game as a nakige... with good reason. If you paid attention to the extensive foreshadowing in the other heroine paths, you will probably be able to figure out what the core crisis of this path is, but this is also the path where Ouro shows himself at his best, right to the very end.
Now, I need to go into Ouro, which I normally would have done first. Ouro is mostly your average guy... save for the fact that he is insanely thoughtful and good in a crisis. However, what is stronger about him is that he generally knows when he is at his limit and finds someone to lean on at the right times, without going all dependent and whiny. That said, I really, really, really wish they hadn't made him of average-level intelligence and lazy when it comes to studying. That particular trope is one I wish they'd chop up then wash down the drain in pieces, forever.
Overall, this is an enjoyable game... the foreshadowing for Ria's path is a bit excessive, Akane's path was unnecessary, and this game needed an Ayaka path... However, this was still a fun game to play. I left this game behind with a feeling of satisfaction, and, if I still keep going back to wanting an Ayaka path (yes, I do), I'm sure Saga Planets will eventually oblige, lol.
Edit: I should also mention that the reason Akane's path is not enjoyable is primarily because it doesn't 'fit'. It doesn't fulfill a need the others don't, and Akane herself pales compared to the other heroines. Worse, she is the only girl with a sprite who doesn't fit into that close 'circle' they have going, so there is almost no development of her character outside her own path.
In addition to Ayaka, this game could have also used a Mina path, if only because Mina (Sylvia's little sister) is so obviously on the edge of falling for the protagonist anyway in several of the paths... in the sense that a woman who loves 'reforming' men falls in love with one of her projects, lol.