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VN of the Year 1996


kivandopulus

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The best year so far, actually. I really hope that I'll be able to say the same about every forthcoming year. 84 works during the year amounts for an average of 7 works each month - a very saturated year.

Let's prolong the chart.

VN per year

Year

Total

 

 

1991

75

 

 

1992

80

 

 

1993

121

 

 

1994

155

 

 

1995

180

 

 

1996

183

 

 

There's roughly the same number of visual novels in 1996 as in 1995. Romance games are everywhere this year, especially in the second half of it where Windows games preside. First half of 1996 is quite traditional mixed pc-98 representation familiar by previous years.

Let's see what year 1996 brought:

  • Windows 95 brought 256 colors - something that pc-98 could never rival. Games not ported to Windows, but made specially for Windows like Dousoukai ~Yesterday Once More~ showed it clearly that there is just one possible future for VNs - on Windows and game consoles.
  • The second half of 1996 showed clearly that with the rise of Windows games, there are much fewer creative games as well as mixes of genres.
  • Bigger number of CGs and even more simplified gameplay tendencies persist - newer dating sims barely resemble the complexity of pioneers
  • 1996 was the year when game accessories like wallpapers started to sell well - that provoked the creation of specialized moe titles 
  • With Shizuku and Kizuato Leaf transformed the sound novel genre that used to be wall of text on some background horror stories into what we now know as contemporary NVL novels with big character sprites and eliminated gameplay elements .
  • 1996 is the first year that bore no new genre, no big development in systems. And that's also good as the market started to stabilize. 
  • There aren't that many RPG this year, but the remaining ones are of superb quality. Four masterpieces are RPG this year, plus two more games of the month are RPG as well.

Let's count the masterpiece level games of 1996: 

  1. 1. Angel Halo
    2. Be-Yond ~Kurodaishou ni Mirareteru~
    3. Bounty Hunter Rudy
    4. Es no Houteishiki
    5. Harlem Blade ~The Greatest of All Time.~
    6. Kakyuusei
    7. Kichikuou Rance
    8. Kizuato
    9. Kono Yo no Hate de Koi o Utau Shoujo YU-NO
    10. Ma Doll
    11. Mujintou Monogatari 3 - A.D. 1999 Tokyo
    12. NOëL NOT DiGITAL
    13. Pia Carrot e Youkoso!! ~We've Been Waiting for You~
    14. Sakura Taisen
    15. Star Platinum
    16. Stone Walkers

Sixteen it is! Just note that some of the games are included for sheer concept originality or impact they made on further works. But the game of the year can't be just an important game. It should be the best from the best and definitely not a dating sim. Nothing stands close to a girl who chants love at the bound of this world, YU-NO. I played it some five years ago. Both the real world maze and the fantasy world beautiful ending are still vivid in my memory. It's a great adventure with most memorable characters and a huge impact. Hands off, the best work of Elf and it's probably the last time Elf hosts the game of the year. Windows era shall have its own champions.

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Good review there, and while you didn't say much about YU- NO here at least I knew you like it. In fact, YU-NO was very good VN that was got many positive response, so much that there's a fan translation project that was hosted on TL Wiki which is said a lot that a 1996 VN managed to got a translation (The other one were Kichikuou which also released at 1996 as well). Oh, and the effort to translated YU-NO itself was allowed by late Unemoto himself from what I'd read at Hardcore Gamers - quite an interesting read that said the fan translation YU-NO was the best version. For last word here, I'd look forward to your next review here.

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TLWiki is what formed my interest in VNs, anyway. I think I discovered it quite early and dashed through all the fully translated works in no time, mostly at work. For years I thought that this is the full compilation of translated into English visual novels, so went into free sail of untranslated works from then on. 

And I started with YU-NO as an appetizer since it was the smallest in size and with the most dated graphics. And that was actually the longest game there. I played without sound at work and tried to rush it, but school part ended and it went deeper and deeper in totally unexpected directions. Five years from then I'd definitely be able to enjoy it more now with luxurious sound and more appreciation for the text, but I cherish those memories as YU-NO takes a unique spot among them.

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