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Blog purpose and Review of Cosmology of Kyoto


kivandopulus

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Blog purpose 

Well, I've been around VNs for about 15 years. As far as I can remember, my first game was MS-DOS Three Sisters Story, what we know now as San Shimai. At that time such games were the first erotic games along with Snake games and Poker ones and were referred as forbidden fruit. That game was a shock - what should have been a light experience turned out to be a really difficult story. All the characters were so nice that I really did not want to blackmail their father and looked for ways to stop my brother from revenge. Risa was so young that the only feeling I had was to protect her. The scene of fire and confrontation with brother was very well set. So what's the blog purpose? I'll get there... eventually...

So over this time I've played a lot of VNs, mostly in japanese with Translation Aggregator and sometimes with machine translation just because I missed VNDB appearance and kept thinking that TLWiki had the full list of english translated VNs... how I was WRONG. I've even looked through all the titles on Getchu just to pick several companies which art I especially liked. One of those games was Katahane by Tarte and I just played all games of that company since I'm kind of completionist (like I've watched over 1000 anime titles till had absolutely nothing left to interest me, watched all the doramas that interested me at d-addicts wiki etc etc) and those were very weird games, but at least I got a quite different outlook. So, the purpose of the blog? I know, I know, any time soon I'll be there...

So my purpose is to know absolutely all of VNs great stories. But I see some difficutlies in there (you see them too, right?). Anime has only about 3500 TV titles (and there's just a handful of really interesting OVA) and the majority of them have subs, so watching 1000 tv seasons of anime is not that big of a problem. So what should I do with over 20,000 novels of average 10 hours length with my still limited knowledge of japanese and greatly limited time? I've got and easy answer - just get rid of bad VNs and read good thorough reviews on the plot of good VNs. Phew, case closed... Well, not really. So the purpose of this blog... no, not yet! But I promise it wont take long!

So VNDB actually discovered the world of translated VNs for me but description tells us quite nothing about the game, only about the synopsis and no matter how many times i reread it, I don't seem to understand anything about the game. And discussions either show the everlasting 0 or some unanswered question and almost never a review, let along a thorough one. And since there are a lot of VNs there without the needed tags, I can completely miss some titles, which is inappropriate for such a completionist. Reviews are scattered around multiple blogs and forums and google tends to forget to render a great deal of them. Visual novels are virtually books, books = stories, that's the most important aspect of them and can't be ignored. So I really need a review section on VNDB. And since it might not come in our lifetime, I've promissed ( https://vndb.org/t950.310 ) to make my own vndb for reviews till such section comes to life. And here it is http://vndbreview.tigrimigri.com

Since I've zero experience with web design I had to use a ready solution - semantic mediawiki (and grind through that). There are quite some annoying technical restrictions which are gracefully avoided in VNDB and no beauties of custom css and such, but it does the job and allows me to gather reviews and show the result in a comfortable way. That's what really matters. Even though it's on a free hosting with free domain I really hope you can add some links of reviews and impressions in there as well since I can miss smth from 98,000 posts of VN talk in here.

And since I hate to waste other people's time here's my review of one of antique VN oddities Cosmology of Kyoto to make the whole post useful.

  

Cosmology of Kyoto 

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Foreword: Today's patient is Cosmology of Kyoto. There are quite a lot of English reviews of the game, but although the general idea behind them is overall praising - none actually gave any kind of evaluation score and that's something that i'm going to fix here.
Title: Cosmology of Kyoto

Producers: Soft Edge & Yano Electric

Release Date: 1993 (english version 1994-08-01 for Mac OS)

VNDB Linkhttps://vndb.org/v14314

Game Type: Unique eduactional story on Heian period in Japanese history
Summary: Step into the mind of an ancient Japanese person in the Heian period in ancient Kyoto. Live their fears, fight their demons, and understand their history and legends by actually experiencing them first hand.
Story Length: Medium (10-30 Hours)

Complete Story Clearing Difficulty: Easy

Comments: The Story is more or less easy to grasp as there are only few actions that actually needed to be taken to get the endgame notion. What makes it this long is slow adaptability to interface, game mechanics and great the abundance of exploration options.
Character Design Rating: 8/10

Story Rating: 10/10

Protagonist Rating: 5/10

Game Quality: Varies

Overall Rating: 8/10

Rating Comments: I am most assuredly going to be blamed for setting such a low rating to a unique educational spiritual and revolutionary game for the time of its issue, but i believe i have some good points to support my choice.

First things first - mechanics of the game. Cosmology of Kyoto is and interactive adventure and most of the time we spend wondering the streets. Turning only allowed by 90 degrees. There are only three things that are worth mentioning here. We need a katana to defend from multiple vagabonds. We need to learn Sutra to defend from demons. We need special outfits to be allowed to special places.

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The example of extinguishing demons with Sutra

There are several other objects that have limited utility. Some items are just needed to be given to the right person. Money is good to learn rumors. Mirror useful to see what garments u have on. I've only found one utility for the bow - to shoot at flying kimono in one of the events, but there might be more.
 
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Nothing can surprise the inhabitants. Moreover some 80% of them turn out to be either demons or possessed.
 
Events, CG and animation are great but events and reading through encyclopedia take only couple hours of pure time, and the number of hours of seeking for anything on the streets take hours and hours. Game really takes it slow and that's something that contemporary consumer is not accustomed to.

Character Summary: There are only several named characters in the game and all of them are covered well by encyclopedia. Half of them are mad, the other half are priests and warriors who  actually help us defend from devils in some events. Protagonist has no character at all. Despite the fact that we create our body and face at the beginning of the game - with each death we're given a random body.

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The most useful character in game

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Encyclopedia is the single thing that's absolutely fabulous
Sexual Content: None
Comments: The only couple times the naked woman's breast actually appeared on the screen the woman was eaten alive or strangled to death the very next second. Those several women that actually showed interest in the protagonist were in a few minutes time decapitated/torn to pieces/cut through.
Affection for the Characters: None
CG Score: 10/10. The game actually looks amazing for the year 1993. Pretty much every creature and person is animated when you approach them close enough. The game boasts 256 colors and the actual picture still looks more or less decent.

Music Score: 5/10. I failed to hear any music. It might be due to the fact that i failed to find Mac PC to play in original and used DosBox for that. But as for voices, all the dialogues are voiced (but not the protagonist) and voicing quality is good.
 
 

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Some hell layer. Human eating his own brains is quite a mild example of what's happening there.
 
Addictiveness: Quite Low. When you beat the game since there are only couple dozen events in the game and apart of that it's just aimless wandering around the streets with an ugly interface and talking to beggars trying to know something new.
Conclusion:
Pros:
  • Unique atmosphere of medieval Japan
  • A well made built-in encyclopedia that holds information on all the locations, all the named characters, all the events background and what not.
  • Great events and actual pictures. I think i've seen about a hundred of different demons with their unique faces and bodies. The scenes and very vivid and memorable, especially those of seven layers of hell.
  • Game claims to be educational and contains quite a few historic figures.
Cons:
  • Most of the time is spent in aimless wondering
  • Game fails to exhort educational function due to the fact that all historical events are greatly folklorized and fails to play entertainment function since apart of rare events there's nothing really fun about it.
  • Interface and controls are very simplistic for the interactive adventure exploration game
  • Several bugs that make the game freeze. E.g. there are two cool old men, one 800 and another 900 years old who know absolutely everything in the world, but while speaking to them game always crashes.

3 Comments


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Huh, thanks for the review! Saw the game a couple times on vndb and got curious what it what it was like. Probably not something I'll actually play (Japn mythology is as bonkers as modern dempa mindfuck imho), but nevertheless interesting!

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Could you please not use white as your font color? I use a forum theme with a white background (Rooke's Default Theme) and I can't read your blog without marking all the text or changing my forum theme just for that which is both quite annoying to do every time...

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