This month welcomes the start of a second year for Lekasoft Studio and its original members. We all learned a lot and are very happy to be part of the indie game development community.
To be honest, it took us quite a long time to find the right members that would fit our mindset and approach of game developping. Indeed, most of us are students or have a job on the side which means we do have a more passionate approach that do focus more around teamwork and passion rather than money and commissions. Although that policy does have many flaws, it is very important for us to be able to create a great game following our beliefs.
At first, we were all inexperienced in game developping as well as how to work as a team, but were finally able to get through all the troubles we had until we found our current character artist Vaatry who marked the real start of the project in September 2015. Before that, we lacked a lot of organisation and planning, but we were all very passionate about this game that we needed a few months to find out what mistakes were made and start thinking about how to repare them. Unfortunately, we also went through a dark period where the project almost got scammed by someone, making us loose our first ever character artist. Lekasoft Studio's leader would like to thank everyone who was there at the time, who trusted him and his leadership, which made him able to get rid of the scammer and keep going.
The second boost for the team was the arrival of Mock Off, our new composer, whom we already contacted at the start of everything. His experience in Visual Novel development was really helpful for the rest of the team. Since then, we decided to work on a quick demo that would show our skills as well as our capacities to work as a team and it ended up pretty well, releasing our 1st public Developer Demo on the 24 of April, 2016. We have received a few amount of comments with a total of 81 downloads on itch.io up to this day, helping us taking some decisions concerning the game and the team working on it.
As a matter of fact, Lekasoft Studio welcomed Bagel as a new writer and レモン for backgrounds art to the team. Indeed, the feedback on our Developer Demo released made us notice some flaws in the team skills and direction that we believe will be solved by adding those two new talents to the roster.
We are aware of the amount we will have since changing our writer, be everyone believes it is for the best, as it will make us create a way better game than expected.
Our previous writer Dave Burns will still be a part of the team as a support on the story and an idea bouncer and part of a trio with Bagel and Nahilys. On an other hand, we will be working with DJ Horn for editing who will only focus on wording and pacing.
レモン will be working on backgrounds as well as CG together with Vaatry because of her better experience on those.
Lekasoft Studio is happy to welcome again all of those new members and we're proud to be working with them in the future on a revamped version of the story and the rest of the development time we will be spending together.