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About this blog

Essays on how writing for visual novels differs from writing for normal novels, books or even other games.

Entries in this blog

Things that Happen

There are a lot of ways to start a written piece that would have been more stylish than starting by complaining you couldn't find a way to be stylish enough, but this will have to do for now. After all, this is the third or fourth time I've attempted to write this -- and I'm not even really sure why I'm doing it, since this isn't really needed or welcome. It's gone through the stages of an apology letter, a comeback statement, a continuation of something (like the pursuit of Western genres

Palas

Palas

Another Working Definition of Visual Novels

Take this. 'Cause boy, we're going deep. (Or Ctrl+F KATAWA SHOUJO IS THE BEST VISUAL NOVEL EVER for the tl;dr version) Now, I could have posted this as an answer to Darbury's blog post, but I'm far too haughty an attention-seeker not to make a blog post of my own to provide a theoretical definition of visual novels. Well, perhaps it might not be a very pragmatic definition since I'll try to examine what's at the very core of visual novels (spoiler: nothing) and I come from a

Palas

Palas

The Writing in Visual Novels, Pt. I

So! A few weeks ago I created a thread to discuss how writing can be unique in visual novels and how writers can take advantage of that - hopefully not in an imperative way but more like a pool of ideas and ways we can all be innovative, ultimately developing stories that could only be told in the format we love. I'm reproducing the OP as a blog post, but I intend to expand on the thoughts. But what is "writing well" really all about, right? It's been said all over Fuwa that visual novels,

Palas

Palas

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