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About this blog
Entries in this blog
Battlefield 1 Episode 1 - Capture The Flag
Silent Hill 2 PCSX2 - Episode 2
Blue Water Creek Apartments
Ghost In The Shell Online - Episode 1 Demolition
From The Steam Page:
Love is in the air, and to commemorate Valentine’s Day, we want to give our operatives a sweet gift! Simply complete one Dive Match between February 13-15 and you’ll be rewarded with both the V-Day and Sweetheart Name Cards!
Objective: Complete Dive Match
Reward: V-Day and Sweetheart Name Cards
Team up and share your skill to earn the special Valentine’s Day emblem! Use Skill Sync 80 times between February 13-15 and you’ll be rewarded with the Cupid Emblem!
Objective: Skill Sync
Reward: Cupid Emblem
STARTS: February 13th 10AM PST/ 1PM EST/ 7PM CET
ENDS: February 15th 10AM PST/ 1PM EST/ 7PM CET
*This event can only be completed in Dive Matches.
Playing Squad Alpha Version 8.11
Bad ending of the Resident Evil 7 Teaser Beginning Hour on Pc showcasing the graphics maxed out, all settings Very High.
Exploring Giromancy's Silent Hill 1 first person map of Alchemillia Hopsital. Download it here: https://dl.dropboxusercontent.com/u/30497817/AH1.01_DEMO/AH_V1.01.rar
I Interviewed Marcus Lam of InvertMouse about his latest Visual Novel ‘Cursed Sight’ which is currently undergoing funding through Kickstarter. InvertMouse’s previous games include Unhack, Unhack: Destruction, andWithout Within.
How did you get into visual novels?
From a young age, I have set myself a goal to become a novelist. Then, during college in 2005, I wanted to put together a graphic novel for an assignment. I did some research on what was out there, and that was when I discovered the visual novel genre. Thank you insani.org!
What are your favorite visual novels?
Narcissu was my first visual novel and remains my favorite to this day. If I had picked a different title for my first experience, perhaps I would be pursuing something completely different right now. Say, being an NBA player (no.jpg). Ever17, Utawarerumono and ONE ~Kagayaku Kisetsu e~ also rank quite highly on my list.
How important do you think alternate endings are in a visual novel?
I read and wrote traditional novels long before I knew what VNs were, so I have no issues with linear games. Always happy to hear what the players want, though!
What inspired you to make ‘Cursed Sight’?
In my previous titles, some players have raised that my stories clashed with the gameplay. For Cursed Sight, I wanted to focus solely on telling the story. That was the format I grew up with, anyway. I wished I could make up some story about seeing a veil wearing girl in a dream or something, but in reality, game development is work.
I interviewed Team21 about the development of their computer role playing game Dungeons of Aledorn which is undergoing a crowdfunding campaign through Kickstarter.
You mention how ‘Betrayal at Krondor’ was an inspiration which itself had a mixture of turn based combat and first person exploration, what kind of gameplay systems are needed to develop this type of game?
Well, there’s actually several quite different mechanics and we believe that this part of our game is absolutely paramount, that we decided to gradually mention all of them in our Kickstarter campaign updates. At the moment there are already two updates, that are live, that disclose with readers our various GUIs and the advantages of our exploration mode. I’d recommend to anyone interested in the game’s specifics to take a look at our campaign and the updates.
What is it about the blend of turn-based combat and first person exploration that you feel makes for such an immersive gameplay experience?
From the very beginning Dungeons of Aledorn was conceived with one main goal and that was to transition a classical pen and paper experience into a PC game. Most people I’ve played various games with were always trying to imagine being inside the game, seeing everything with their character´s eyes – and that´s basically why we implemented the first person exploration. The second view, during combats, is a kind of a compromise between realism and comfortable battlefield overview – of which you usually have during D&D and other similar gaming experiences. The immersion is additionally improved by the system which places everything from the exploration view to the battlefield, including the actual positions of your enemies and your party, which may differ after every reload.
I interviewed games artist and promoter Mark Jackson to learn about his current projects, and his experiences in the games industry.
How did you get involved with game development?
I started out with warcraft 3 custom level designed maps and worked on them for years being very well received as a terrain designer especially on the European shard. I also worked on mount & blade mods and custom models and maps for medal of honour,call of duty and battlefield before they closed of their mapping scene. Unreal 03/04 also took up a large chunk of my time on invasion and onslaught maps.
What projects have you previously worked on?
- Fastermind Games: Icebound
- Lupiesoft’s titles The Menagerie & Toko: The reject demon
- Invert Mouse Cursed Sight
- Sekai Project/Key planetarian