Welcome back to my blog.
You might have seen a few headlines about Heaven Burns Red and Tribe Nine, two upcoming mobile games from writers Maeda Jun and Kodaka Kazutaka.
These aren't just your average games. They're ambitious ventures that blur the line between visual novel and social (AKA gacha) game.
So I'm here today to talk about exactly why VNs fans should pay close attention to the potential of these two upcoming games, given both how unique their stories c
Welcome to my blog.
Where have we been? Where are we going?
- Early eroge largely consist of still art (what we call pixel art now), very short dialogue/narrative elements, and some primitive interactive elements, while spanning many genres.
- The point-and-click adventure game, which has its roots in 1980s video games, establishes itself as one of the most popular genres of eroge. Many games emerge which have interfaces that are visually similar to
Summer Pockets Review
Before I begin, I'd like to point out that the Frontline Japan review is excellent. The only part I didn't like is that they indirectly reference one of the most important hidden elements of the story (but it's possible some people won't notice or think too hard about it) and that they say it's too short.
Edit - Just to re-emphasize, this is an atypical style of VN review. If you want a more normal review, check out the Frontline one.
This is intended to be a
2018, A Year of Possibility in Visual Novels
~ Leaving Behind the Old Year ~
Let's face it. 2017 was not an impressive year for Japanese visual novels.
Sure, the OELVN scene had a breakout hit in the form of Doki Doki Literature Club.
Sure, the VN localization industry amazed everyone with prominent official releases of super-popular titles like Muv-Luv Alternative, Little Busters, and the never-before-translated Subarashiki Hibi, Dies irae, and Chaos;Child