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This blog is devoted to popularization (and discussion about) western-produced VNs. My main goal is to present notable non-Japanese visual novels that didn’t receive attention in the Fuwa community and, whenever possible, giving voice to people behind them. Doing this, I hope I’ll be able to give these projects and their creators the appreciation they deserve and oppose some negative stereotypes about non-JP VNs that circulate within our community.

I’m also going to talk about failed VN projects and review newly-released titles of various quality, using this opportunity to discuss the most common flaws and problems characteristic for the western VN development scene and realities of the OELVN market. 

Entries in this blog

Plk_Lesiak

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Disclaimer: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

OELVN scene is, for many years now, heavily reliant on crowdfunding, with many small and high-profile projects made possible through Kickstarter and, more and more often, regular contributions of fans on Patreon. While these methods of financing VN development created opportunities that wouldn’t be available to the developers in the past and brought us many memorable titles, they go with their share if risk and problems – weak safeguards guaranteeing the final product delivering on its promises or even being completed at all, being the most crucial one. Crowdfunded projects disappointing their audience, getting stuck in development hell or simply never coming to fruition are at least just as much a reality as they are in the “normal” game development scene. However, in these cases, the consequences are falling mostly on the average backer, who took the double role of the consumer and the investor, hoping for nothing more than a compelling piece of entertainment in return.

           For this reasons, I very much enjoy seeing crowdfunded projects overcoming extreme difficulties and delivering even when everyone pretty much forgot about them or stopped hoping for a positive resolution. Lately, we’ve seen the release and warm reception of AIdol a game that spent more than half a decade in development, went through both a failed Kickstarter campaign and changes in staff, eventually being claimed by Ebi-Hime, originally only the writer for the project, and released under her name. Today, I’ll look at another long-forgotten project, Pistachi Studio’s Ruler by Default, successfully crowdfunded in 2014 and released on Steam on May 4th this year, exactly 3 years after the initial goal.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

The themes of World War 2 and Nazi Germany aren’t completely foreign to VNs and manga/anime – some beloved and high-profile titles, such as Dies Irae or Hellsing take a very direct inspiration from Nazi imagery and legends about NSDAP elites’ dealings with the occult. More down-to-Earth war stories are however much rarer in this context – prominent franchises such as Valkyrie Chronicles or Saga of Tanya the Evil not only utilize much less controversial political and military framework of WW1, but also add significant fantasy elements to the mix. Even if their stories touch upon the topics such as the fate of the common soldier and atrocities committed by the warring states, the actual historical parallels in them are pretty thin.

          To apparently remedy this sorry state of affairs, in April 2018 a small OELVN titled Panzer Hearts was released on Steam. Developed by a tiny Finnish studio HELYEES, this game promises a dark story of war, political oppression and romance in an alternate-universe WW2. To this it also adds the theme of tank-building, that should probably excite every military geek such as myself. However, as fantastic as this sounds, can such an unassuming indie game actually deliver on all these fronts?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Visual novels with the possibility to choose the protagonist’s gender are fairly rare, and genre's focus on storytelling and romance makes such a gimmick especially hard to pull off properly. Creating games like Loren: The Amazon Princess, with an option to choose between two full-fledged leads, one male and one female, each with their own personality and a set of romance options, takes a lot of work and only fits certain kinds of stories. On the other hand, VNs in which gender choice only changes minor details in the dialogue and the overall storyline struggle to make the narrative convincing – especially in the female version, which more often than not comes as an afterthought, created by slightly modifying the default, male scenario.

            Razzart Visual, the author behind highly-regarded yuri VNs Love Ribbon and Starlight Vega, is also the person responsible for two much less critically-acclaimed ecchi games, both of which featured female love interests and the ability to choose protagonist’s gender, making them in a way both classical romance VNs and yuriges. On May 4th 2018, Razzart's third game in this formula, Wolf Tails, was released on Steam, featuring romance scenario with a rarely-seen kemonomimi variant, that is wolfgirls, and a new artstyle. How does it compare to Razz’s previous projects and does it succeed in working both as a traditional eroge, and as a yuri game?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

In March I've brought you two interviews with notable yuri and otome OELVN developers, talking with Nami and Reine Works' founder, Jackie M. Today, however, we're venturing into the world of very, very traditional romance (with equally high levels of cuteness), as my guest is ds-sans, the author of a lovely freeware VN Sounds of Her Love (be sure to check my review of that game) and the upcoming commercial title Chemically Bonded. I encourage you to join us as we discuss the place of all-ages romance in the VN scene, the role of voice acting in OELVNs and more.

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Plk_Lesiak: Welcome and thank you for accepting my invitation! While many people in the VN community might recognize your nick, they probably don’t know much beyond that. Could you tell us a bit about yourself?

ds-sans: I wouldn't really say that I'm that interesting. I'm currently an undergraduate student at university in the UK studying geography, with an interest in anime and related media in my spare time. (Although, that's died down in recent years.) If I were to describe my current background, it'd be fairly cliché, just like the stories of my VNs. I started developing VNs in 2015, while I was 16, but really showed an interest in January 2014. I didn't make it that far though and only really came back to it to prove that I could do something if I tried.

PL: Sooo... Where did the "ds-sans" label come from?

ds: In all honesty, I don't think the name really means anything. From what I remember, I think I honestly scrambled a few letters together from a car's registration plate, but this was a good 4 years ago. To clarify though, it has nothing to do with Japanese honorifics at least. I'd only started getting into anime a few months prior and still had no clue as to their usage.

The story itself isn't that special, but the name stuck and at this point, I feel that it's too late to change it.

PL: You create rather tame, cute romances in a market that seem to reward ecchi and h-content over anything else. Why this formula?

ds: Pure romance novels have always been very diverse in the EVN industry, in my opinion. From what I've personally seen, many of the tamer romance titles are either a lot more Western in style or are low-scale non-commercial in nature and target a different audience. As far as I'm aware, there are relatively few commercial B x G titles with no 18+ content which take significant influence from Japanese VNs.

Reading Clannad was really influential in my decision to focus on cute romance stories as I wanted to emphasize emotional connections between people over physical. If I were to add scenes like that into the stories, they'd need to supplement that motive as opposed to attracting more sales or getting people off. Katawa Shoujo is a good example of a VN which does h-scenes in this way. It's the formula which my inspiration is driven from, but it's not as if I'm not open to expanding into different genres for different audiences in the future.

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Lost Impressions

PL: Your first VN, Lost Impressions, used some pretty heavy themes and drastic plot developments. What inspired that project and what do you think about it today?

ds: Lost Impressions is definitely the 'black sheep' of my VNs, but I feel that's because it was the first. At that point, I didn't really have much of an idea as to what I was doing and a lot of the inspiration came from the early animes I was watching. A fusion between the cutesy romance shows and series such as Higurashi and Mirai Nikki. I just wanted to get something out there.

I can't say whether I hate it or love it, really, it just sticks there in my past as an obscure title. There are definitely parts of it I think could be better conveyed, looking back. It's something I'd like to do one day. 36,000 words wasn't nearly enough for what I was trying to convey, especially when it's split between three routes. The development process too is just as confusing as the plot itself. Most of the resources that were original to the game were sourced through work/art trades or volunteer work. A lot of that depended on just sticking with what was done, which is why there's about 5 different art styles. Still, I'd never say that I regret making it.

PL: You consistently use Japan as the setting for your VNs. Why set a western-made game – and a one with English voice acting on top of that – in Japan?

ds: One of the main reasons I take Japan as the setting for the stories comes down to the freeware nature of my first two VNs. Finding backgrounds for the games which would fit into a global range of scenarios was a challenging task at the time, with many having Japanese itself somewhere visible in the image. It's not something I minded, since at the time it aligned with my anime interests, but now that I'm starting out in the commercial market, getting custom assets is a lot easier. Even though everything in Chemically Bonded is unique, I still felt that setting the story in Japan would be appropriate to get the interest of my target audience. Writing stories set there accurately is the biggest problem about it though, which is why with Sounds of Her Love I took the approach of setting the story in an international school to avoid cultural discrepancies.

With the voice acting, it really comes down to my reasoning behind having it in the games in the first place.

PL: Staying on that topic then, you're one of the relatively few OELVN developers who seem to consistently rely on voice acting. What's your rationale behind including VA in your projects?

ds: Hiring voice actors is honestly one of the most ignored gems of making a visual novel, at least for projects with an emphasis on the story. Having an idea of how a character might sound or react in your head is one thing, but guaranteeing that each reader will think the same is another. It's one thing to add a s-s-stutter to the dialogue, but hearing the nervousness and embarrassment in a VAs voice really sells the emotions and feelings of a character and adds to the situation.

It's also easier to add personality to the characters too. In Chemically Bonded, Kiyoko is a lot more upbeat and cute whereas Naomi is blunt and insulting. Writing the lines for that is easy enough, but connecting a voice to them that suits the characters I feel allows readers to really grasp their personalities quicker than with just plain text. With voice acting, selling the scene is a lot easier and really helps to convey the story to the reader. You also get to work with really great people too, which is always wonderful to be able to do as it not just builds a community of players around the VN but a community of different people working on the project (in a way, a temporary studio of freelancers?).

I don't think Sounds of Her Love or Chemically Bonded would have done as well as they might without the use of voice acting in them.

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Chemically Bonded

PL: How would you describe your experience with implementing VA in a larger project such as Chemically Bonded? Have you struggled with any aspect of it?

ds: There haven't really been any major problems in having VA in Chemically Bonded so far. You have to account for the rate of people's work and your own ability to describe clearly how each character should sound. Most of the struggles just come from implementing that many lines into the game, especially when there's an increased focus on the conversation between the characters. Ensuring that each line is clear too is another minor thing. It's not something that usually happens, but it's always something you have to consider when having VA in a project. So far, working with the voice actresses in the project has been a wonderful experience.

PL: Sounds of Her Love, your second freeware game, had pretty high production quality and gathered quite a lot of attention. Did you make it with the switch to commercial VN projects in mind?

ds: Sounds of Her Love was really intended to be my last project at the time of starting development. After releasing Lost Impressions, I felt the need to produce something of a higher quality before really giving up on producing VNs. I never really intended to go commercial until after SoHL was released, since I didn't expect it to get that much attention.

The budget for the entire project was around $300, allowing me some leeway with hiring artists with the style I was after (the sprite artist for SoHL now working with us on Chemically Bonded as both the sprite and CG artist). The real reason I decided upon producing a commercial VN was after working for DEVGRU-P on their game Stay Stay DPRK and using the funds from their payment to invest into a Kickstarter campaign.

PL: Speaking of DEVGRU-P, they act as a publisher for both SoHL and Chemically Bonded and you seem to have a close relationship with them – in the era where self-publishing on Steam and other platforms is an easily accessible option for VN creators, do you think there's any major benefit to such cooperation?

ds: Publishing is probably one of the harder aspects of developing a commercial title. I wouldn't call our relationship that 'close', since I've really have had complete independence in creating and managing my projects, but it really is 'ideal' for a developer-publisher relationship. They're really great to work with and have picked up a few other EVN groups which I believe them to help out considerably more with certain aspects.

The only real downside to having a publisher are some limitations with managing the sales and figures of the title. I have considered self-publishing, but right now having the support of a larger entity is a real benefit and I would recommend it for people starting out with commercial game development. I can't speak for all publishers, but working with a group with an ability to provide support and additional marketing truly helps.

PL: Coming back to Chemically Bonded. Even though you reached the first stretch goal, your Kickstarter was a pretty close call, being funded less than 48 hours before deadline – did it teach you anything about crowdfunding and would you do anything differently when attempting another campaign?

ds: Social media and the importance of reaching out and spreading awareness was definitely something I took out of running Chemically Bonded's Kickstarter campaign. The work doesn't end after you launch, a lot of effort had to be put into marketing the campaign, you can't just rely on the hope that people will come across it through Kickstarter itself. Twitter was one of our biggest platforms for spreading awareness, but it reached a point where it stopped being useful in gathering interest. Contacting game/anime/VN journalism outlets was a key help in getting us past the funding goal.

One real regret is not releasing a demo for the project to go alongside the campaign. At that point, there weren't enough assets to really create one and even then I was against the idea, but having gone through most of the latter half of the campaign with the assumption that it'd fail to meet the goal, I changed my mind about the idea. I think it'd definitely help when crowdfunding another title.

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Sounds of Her Love

PL: For those who know your style of storytelling from SoHL, should they expect a very similar experience from your new game or is there something that might surprise them?

ds: People can hope to expect something similar in execution, but with Chemically Bonded a lot of the key parts have been done differently, which should hopefully surprise people and prove to be more enjoyable than what SoHL was. Looking back on it, there were plenty of issues with the story and the way it was written. I wanted to address these within Chemically Bonded as I didn't feel that they'd work out in a longer VN whereas they seemed to work given SoHL's short nature. Having two love interests too really changes the way the story has to be written, at least to include both girls into the main story without keeping their routes entirely separate.

Chemically Bonded is a lot more grounded in reality, I've tried to make the events that happen a lot more likely than what occurred in SoHL and Lost Impressions. There are no car accidents or tragic backstories, the romance isn't cliched as hell and the characters are a lot deeper than my previous works. The choices are a more vague too, rather than being predictable, so the routes and endings achieved should hopefully reflect the reader's instincts. I could go into a lot more detail, but to summarise I'd say people can expect a rather captivating romantic story like SoHL had, but will give people a chance to connect with more fledged characters and themes. That and the production quality is a lot better now we have the funding to do it, so, all in all, I think people who liked SoHL will appreciate Chemically Bonded much more. The story doesn't just end after a confession either, so I think people will appreciate that too.

PL: Assuming that Chemically Bonded meets your expectations when it goes to sales and general reception, do you have any specific plans for future VN projects?

ds: If it does, I'd like to continue making VNs at some point. I don't have any specific plans yet, and I feel like I'd need the time to really recoup interest in developing another project. I've always had on and off ideas for future VNs throughout developing all three, but when it comes down to creating something new I usually come up with a fresh idea and discard the old.

For a while, I promised a full sequel to Sounds of Her Love, and I did create plans for it, but I don't feel the need to rush into it after Chemically Bonded releases. I'd hope to branch out into different story genres, but even then I'd find it hard to escape producing romantic stories since that's what I've really become accustomed to at this point. Who knows? I might try developing two at once and see how that goes, or I might leave it at Chemically Bonded. I know for a fact that I won't be producing a sequel to it though. At the moment I stick to what I like to work on, which I think is what people should really follow when making any kind of creative project, not what the market expects.

PL: Thank you for your time!

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I hope you all enjoyed the interview - it was definitely the most detail-heavy one so far and I've had some great time working on it. As always, all feedback will be highly appreciated. What more would you want to know about the devs I invite here? Are there any specific ones whose thoughts on certain topics you would like to hear? Let me know what you think and, once again, have a great weekend!

Plk_Lesiak

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Check out my interview with the developer of this game, ds-sans!

Is there any merit to creating a tame, single-heroine romance VN in a market that seems to be flooded with cute love stories, often in much more "advanced" forms? Do a romance VN need to invent something fresh and original to be successful? Is it even possible to be innovative much in the world of cute romance tales, with the kind of saturation the genre offers? Sounds of Her Love, a small freeware title published over a year ago by DEVGRU-P and created by ds-sans, an indie developer then pretty much unknown to the VN community, made me think about all these issues in a fairly substantial manner. And the answer it suggested to me, both due to my personal enjoyment and the warm reception it received from other readers, was: when making a romance story in the visual novel format, you don't have to create anything particularly new, as long as you do the basics really, really well.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Outside of new releases, I usually try to avoid reviewing bad OELVNs in-detail, unless they’re especially interesting or notable despite their failures – after all, in any semi-amateur game development scene, the poorly-made, misguided or horribly iterative titles will be far more numerous than those actually worthy of your attention. Writing that much about the former, especially when my goal is to promote OELVNs as a niche worth exploring, is arguably a waste of time and possibly even counter-productive. However, just like Carpe Diem: Reboot, today’s game is a great opportunity to look at some problems and tropes very characteristic of the Western VN scene, in a game that actually had the production values and traces of genuine effort that should at least make it an average, reasonably enjoyable product. And the sin that made it ultimately fail was not silly writing that plagued Carpe Diem, but something arguably even worse – boredom.

            Sweet Volley High, developed by New West Games and released on Steam in October 2016, was marketed as a “yuri/otome Visual Novel”, featuring a female protagonist and both female and male romance options. While some might already feel unease about such use of the terms "yuri" and "otome", both of which usually denotes a bit more than just romantic configurations available, it hints at a much deeper problems – game’s utter lack of personality and very poor use of the themes it tries to tackle. While trying to appeal to a broad audience, in reality, it wasn’t able to replicate the appeal of neither yuri nor otome games, just as it didn’t manage to create a satisfying alternative to those formulas. But, why exactly is that the case?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello there! It's not Friday, so it has to be an unusual post and it definitely is one...

It will be a bit chaotic too - only now, late in the evening, after taking a day off and pursuing the only lesbian romance route in Tales of Aravorn: Seasons of the Wolf for most of it, I've realized that today is Lesbian Visibility Day. For me, both as a fan of yuri and as an appreciator of OELVNs it probably should be one important holiday - definitely worthy of a few moments/words of reflection.

Visibility as something inherently positive is a curious idea. It's based on a very important and reasonable assumption, that to make something a public issue and fight for social change, you have to make people aware of that phenonenon's existence, scale and the consequences it might have for those most affected by it. To fight for the acceptance of gay people and systemic change that will give them equality before the law (and, hopefully, equality of opportunities), you cannot accept the conservative argument that sets sexual orientation as a purely "private" matter - the long-lived stance that wants people to visibly adhere to social "norm" and not "bother" others with the fact they're different. Most often, if you want your rights to be respected as a member of a minority group, you have to be loud, you have to be bold to the point of possibly being obnoxious and offensive to some people. You have to fight tooth-and-nail to make sure you won't be trampled by the majority's concepts of what's "normal" and "proper". In many Western countries, for lesbians that fight is to a large extent already "won" - the majority of people see them as a legitimate group worth respecting. Not everywhere though and it's not clear to what degree these gains are permanent. 

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Hopefully?

But is all visibility a good thing? Paraphrasing painfully accurate thought by @Fiddle, we don't really praise Adolf Hitler for bringing attention to Jewish issues in Mein Kampf. Yuri, is, obviously, not nazism. It's not in any inherent way a negative phenomenon for the lesbian cause. But it's also not automatically an ally of any progressive agenda. Japanese media is full of depictions of lesbian romance, which reaches a society that ignores LGBT issues in a way more persistent than pretty much any other highly developed country. For me, it's not especially surprising - just like the saturation of Pornhub with lesbian porn probably doesn't lead to people watching it going to their local Pride parade, fetishized, male-oriented yuri themes in anime and VNs do not have to translate into any kind of educated attitude towards RL queer women. And Japanese yuri, at least until recently, didn't really have an ambition of grounding its narrative into any kind of reality of homosexual romance. SonoHana series is the perfect example of completely isolated, imaginary "yuritopia" (to borrow a handy term from Yurirei), where a huge number of young females live in a world where males exists only in passing references, pretty much everyone's gay by default and there's no prejudice or social stigma connected to that fact - which, of course, make possible a gigantic number of voyeuristic porn scenes. Is it a bad thing by itself? Not really. Does it make people more aware of the situation of sexual minorities as a social issue? Hell no.

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Admittedly, some Japanese depictions of yuri romance are probably too lovely and heartwarming to say anything bad about them...

Obviously, there's a lot of issues with representation of women in anime and VNs and I don't want to write a book here. I want to make a slightly different point and this goes to yuri romance in English VNs. This is also not a black and white picture - many EOLVNs directly copy the Japanese formula or give slight twists to it, while still keeping the "lesbian porn for guys" premise. However, for every Negligee and Sakura Fantasy our VN scene produces maybe even a couple of projects that are genuine expressions and/or appreciations of lesbian identity and realities of lesbian relationships. Throughout the various editions of Yuri Game Jam, NaNoRenO and in many commercial titles, I've seen lovely, touching, thought-provoking depictions of f/f romance that gave me huge pleasure as a reader, but also made me empathise with people different than me. Christine Love's work I think holds a special place here, with powerful and persuasive depictions of discrimination and her courage in exploring themes that commercial games rarely dare to go anywhere close to, from Analogue to Ladykiller in a Bind. Lately, Brianna Mei's Butterfly Soup gained similar notoriety, also through a genuine message and creative passion involved. But even small, cute and silly games such as those by Nami can have a genuinely positive role to play, confronting people with diversity in an approachable and lovely way.

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One other thing that OELVNs regularly prove to me is that some small, indie games can have more soul in them than many giant, high-budget productions...

I, in all of this, have a pretty questionable position of a straight guy that finds lesbian romance lovely and, to a certain extent, hot. The more genuine the romance depicted is, the more I'm probably a bit of a creepy voyeur getting a high out of something that for other people is part of their identity. But no matter how we see that problem, this genuineness depicted above is something I absolutely love many yuri OELVNs for and a thing to be shared and appreciated. And that's my message for this day.

Thank you for reading! :)

Plk_Lesiak

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Note: This game was already reviewed on Fuwa by Valmore, I encourage you to check out his review as well

Those that follow this blog for a while might have noticed that I like to complain about the lack of identity that many Western-made VNs suffer from. As a medium utilized pretty much exclusively by the fans of original Japanese visual novels, EVNs far too often borrow extensively from those when it goes to setting and story elements, to the point of replicating various tiring anime clichés and kitsch tropes. They also frequently copy elements that really have no interest being in a game created by someone living in the USA or Europe, more often than not having only very superficial knowledge of Japanese culture and reality of life in Japan. 

            A Little Lily Princess, developed by Hanako Games and published on Steam in May 2016 (under the "Hanabira" label, signifying an outside scriptwriter), is a game that I like bringing up as an example of a Western VN that was able to differentiate itself from the crowd and create unique experience exactly because of the ability to not be completely defined its “weeb” roots, creating a setting and a story far detached from typical anime tropes. Paradoxically, the classic English novel A Little Princess, that this game adapted into the VN/dating sim format, is not a title unknown to anime fans, thanks to the highly-rated series from the 1980’s, Little Princess Sara (it even inspired a few less known projects, such as the slightly outlandish Strain: Strategic Armored Infantry). Hanako’s version tries to differentiate itself from those other adaptations mostly by giving a yuri spin to the story still, as I will try to show in this review, calling it a yuri romance is rather misleading and says little about the true appeal of this game.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Ebi-hime is one of the very few OELVN developers who managed to establish themselves as reliable and respected creators even among the JP-centric visual novel fans. Having released over 20 titles since 2013, both freeware and commercial, she is probably best-known for her yuri titles, such as Asphyxia and The Sad Story of Emmeline Burns, and memorable horror stories, such as Sweetest Monster and The Way We All Go. Most of her work stands out through uncommon, Western settings, a deep connection to English culture and literature, and artwork that diverge in various ways from generic, anime-style illustrations you can find in most EVNs. Blackberry Honey, ebi-hime’s latest commercial VN, is both a very typical title for her – with its yuri themes, Victorian England setting and interesting stylization – and an unusual one, as it the first project of hers to include explicit sexual content, through an optional 18+ patch. So, how did this venture into the world of eroge turned out for the OELVN scene’s star creator?

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The game has its share of interesting and surprising moments, but the overall pacing is painfully slow and predictable, even for a romance

Blackberry Honey follows the story of Lorina Waugh, a young, poor maid that starts working in a rural residence of Bly, after being sent off in disgrace from her previous job, in unclear circumstances. Being mistreated by some of the older maids in the estate and Lady Constance, the young daughter of the owners, she struggles desperately to hold on to her position, so she can financially support her mother and sisters. After being hurt while performing a pointless chore for Constance, she stumbles upon the Bly’s unusual, foreign-looking parlour maid, Taohua, sparking a relationship that will completely change her life.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Some time ago I've offered you a short list of stand-out Yuri Game Jam VNs - titles that went beyond what you normally can expect from the free game jam entries, presenting compelling stories and surprising aesthetic values. While that list included some of the most-appreciated western yurige, such as well-known Ebi-Hime titles, among hundreds of YGJ and NaNoRenO entries produced over the years you can find many more worthwhile VNs with f/f romance themes that never received similar recognition. Today, I'm presenting you a list of another 5 free OELVNs with yuri elements, along with some honourable mentions for games that I'm less comfortable recommending to everyone reading this post, but are still worth appreciating for some of their achievements. Every title will be listed with an appropriate link to download them on Itch.io - I hope you'll find them to your liking!

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Butterfly Soup

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Brianna Lei's story about a group of lesbian teenagers has gathered a significant amount of mainstream attention thank to its unique subject matter (focusing on minority queer women and their experience) but is definitely more than just a piece of social commentary. It offers a well-written, charming story that tackles its main themes with a lot of subtlety and doesn't overstate the sexuality of characters, saying more about universal challenges of growing up than just minority issues. And while it definitely attempts to create a more realistic representation of homosexual relationships, straying away from the typical, idealized yuri romance, it's a fun and lighthearted read that should be appropriate for anyone not allergic to close-to-reality LGBT stories. 

Her Tears Were My Light

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Nami's allegoric love story about Space and Time is a simple, short game, that nonetheless managed to gather an impressive amount of praise from the readers, apparent, among other things, through its impressively high VNDB rating (7.54 average, 6.91 Bayesian). With beautiful visuals and high-quality writing, it's a really touching and surprisingly unpretentious read, appropriate not just for yuri fans, but rather everyone not afraid to shed a few tears.

Disaster Log C

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Sofdelux's Disaster Log C is not in any way a traditional love story, but apart from some slight LGBT+ themes and wacky visuals it offers a highly amusing, unusual story about two drastically different and initially antagonistic individuals trying to survive through a cataclysm that threatens to destroy their world. Interesting characters and Nami's strong writing makes it a thoroughly enjoyable read, if you can get past the game's obvious eccentricities.

Taarradhin

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Taarradhin is a fairly well-known NaNoRenO VN that only partially relies on yuri themes, but manages to stand out thanks to an appealing aesthetic, India-inspired stylization and a simple, but well-executed plot. It follows the story of Netqia, a young and naive daughter of a powerful noble in a country struck by catastrophic drought, who's unexpectedly presented with a gift of two beautiful slaves. While, just like other games on this list, Taarradhin is fairly short, it manages to create a setting unusual for VNs on a few different levels, a pretty well fleshed-out cast of characters and an interesting intrigue, that lets you connect to the main cast through multiple playthroughs and rewards you with a compelling "true" conclusion at the end of the road.

Romance Detective 1 & 2

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Quintessential work by Nami, the Romance Detective duology showcases both her characteristic artstyle and the casual, mostly-comedic storytelling typical for her VNs. While the second game was never truly finished, missing some art assets, the whole series is complete story-wise and offers a lot of fun for those looking for a light, cheerful read - although the sequel has its share of more sober, touching moments and should be compelling also for those looking for some actual romance and drama.

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The honorable mentions go to the second Sofdelux title, Mermaid Splash, for a great aesthetic and atmosphere, despite rather predictable writing, Nami's Tunnel Vision for another minimalistic, heartwarming story that charms the player with its visual style, Toki Production's Princesses's Maid for a great protagonist and amusing romance, and finally npckc's Magical Witch Bell and Her Non-Magical Friends for great writing and the simple, but effective stylization. If you enjoy cute, cheerful stories, all these games are also worth your attention. And regardless of whether you decide to check them out, I hope you found this week's recommendations interesting.

As always, all feedback will be deeply appreciated. Have a great week everyone! :)

Plk_Lesiak

Two weeks ago I've brought you an interview with Reine Works' Jackie M., where we talked about realities of OELVN publishing and the specificity of women-oriented western VNs. Today, I have an immense pleasure of bringing the spotlight onto one of my favourite western VN creators. Nami is an indie game developer and author of highly appreciated yuri titles, such as Her Tears Were My Light and Syrup and the Ultimate Sweet. If you observe VN contests such as Yuri Game Jam or NaNoRenO, or you read my post about the best YGJ VNs, you should probably be at least somewhat familiar with her work – and if you’re not, I hope reading this short interview will convince you to change that ASAP. 😉 Enjoy!

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Plk_Lesiak: Hello and thank you for agreeing to this interview! Many people interested in the OELVN scene might know your Itch.io handle NomnomNami or at least recognize the style you use in your projects, but probably not much more. Can you tell us a bit about yourself?

Nami: When I’m not making my own games I’m usually screaming about Disgaea, but most of my time lately goes into working for Lab Zero on their big crowdfunded RPG, Indivisible. Right now my life is work, work, work, so I’m afraid I don't have much interesting stuff to say about it.

PL: Usually, developers that try their strength in the visual novel format have a strong connection to otaku culture and borrow various ideas and elements of style from Japanese media. How is it in your case?

N: I've been a huge fan of Japanese anime/manga/games since I was like 10, and I’ve loved a lot of games that use a visual novel style format so it seemed really natural to me. I think my subconscious goal is to write things that feel like a Disgaea cutscene - I just really love Disgaea!

PL: Disgaea is, above all, a strategy game series. Are there any visual novels that you think influenced your work? Do you read any Japanese or Western VNs nowadays?

N: While these aren't pure VNs, I really enjoyed the original Ace Attorney trilogy, Hotel Dusk, and 999. Nowadays I don't play games that often, but I browse Itch.io a lot and try to check out what other people make for NaNoRenO and Yuri Jam!

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Incest is not a rare theme in visual novels – many titles, even very serious ones, have romance routes involving protagonist’s sibling in various different configurations, while nukige are full of taboo sex in every conceivable form, including that between family members. Still, this topic is very rarely done in a deep, compelling way, usually leading to a cliché conclusion like “we’re not blood-related after all, we can be together” or simply ignoring the deep social stigma connected to it and delivering an unconvincing happy ending. Even pieces of Japanese media that tried to get away from these tropes, like Oreimo, authors of which wanted to lead brother/sister romance to its logical conclusion, were cut short by the producers wary of negative reactions such story development could gather.

            Love Ribbon, a yuri visual novel developed by Razzart Visual and published on Steam in January 2017 is a rare exception to the trend I’ve described above – it not only offers a rather unusual sister/sister romance scenario, but also gives its full focus to the theme of an incestuous love affair and explores it in interesting and rather realistic ways. It’s also an example of OELVN that offers very explicit erotic content, but implements it as an optional feature that fits rather well with the story content, but isn’t in any way essential for experiencing it and doesn't affect the "SFW" version of the game in negative ways.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

For the last few months, I’ve published reviews and top lists, presenting worthwhile or interesting OELVNs that usually have little presence on Fuwa and don’t get discussed as much as they deserve. From the very beginning, however, my goal was to focus not only on the games themselves, but also the people behind them – the independent creators and small studios that make the core of the Western VN market. Today, I present you with the first “Developer Spotlight” post, where I’ll be talking to Jackie M., the founder of Reine Works, authors of multiple yuri and otome VNs and the studio behind the recently-published otome title Seven Districts of Sin: The Tail The Makes the Fox, about the game’s somewhat-turbulent release and the realities of today’s OELVN market. Be sure to check out my review of the game first, where I also touch on its unusual appearance on Steam.

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Plk Lesiak: Hello and thank you for agreeing to this interview! Let’s start with your latest VN. It’s pretty rare for me to be the first person to rate a game on VNDB, especially four months after its release. What happened to The Tail Makes the Fox that it went so much below the radar of the VN community?

Jackie M.: Correct me if I'm wrong, but I don't think there are nearly as many users on VNDB who rate otome games, as compared to anything that could be construed as aimed at men. I took a quick look at some other developers' titles out of curiosity, and it seems that female-aimed titles in general tend to have very few votes. Funnily enough, I can confirm that we do get sales referrals from VNDB. We've had a few of them.

PL: For a few months, your VN was only available on Itch.io, a platform usually associated with free games. Regardless of other plans, what was your experience of trying to sell your title there?

JM: Itch.io isn't really a storefront where a developer can make a profit unless the game in question is very low budget, nor should they particularly expect to, what with the smaller userbase. From when pre-orders opened before release till today, itch.io sales have only amounted to roughly 1/4 of the game's development cost.

That said, we do like it, because it isn't subject to a lot of the restrictions that similar shops are, and transferring earned funds out is also much quicker than anywhere else that I'm aware of. We just wouldn't recommend that anyone only ever sell their games there.

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Blossoms Bloom Brightest

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

Be sure to check my interview with Jackie M., founder of Reine Works, the studio behind The Tail Makes the Fox

What better way to link my otome-themed weeks and the upcoming yuri event, than with a game that has an equal share of male and female romance options, especially if its one made by a studio most known for their Yuri Game Jam contributions? The Seven Districts of Sin: The Tail Makes the Fox – episode 1, developed by Reine Works and published in October 2017, came to my attention in an unusual way – a review copy of it was, to my genuine surprise, sent to my freshly-created Steam Curator page. Adding to my confusion, while the game’s release date suggested it was out for a few months already, it had no VNDB ratings or Steam reviews whatsoever.

            While contacting the game’s developer clarified a few things (like the large gap between the initial Itch.io release and the game actually hitting Steam in early February 2018), a few weeks later its generally overlooked status seemed to change only a little. So, is this comedy otome not worth people’s attention? Or rather a testimony to the growing problems of the Western VN market? Even though the first episode of The Tail Makes the Fox is far from being perfect, I will strongly argue for that second interpretation.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Wait… A nukige review? On this anti-porn blog? Well, I should probably start with saying a few things about my view on porn in VNs, to avoid potential misunderstanding – this will be a bit of an essay, so be sure you don’t mind a (small) wall of text not completely related to the game itself. My actual stance on pornography in games is very… Ambivalent. I deal with porn extensively in my university studies, wrote a whole thesis on fan-made erotica and I’m on principle anti-censorship. I’m also very disillusioned with porn and personally don’t really enjoy hentai animation – and while I try being open-minded, I have yet to encounter a piece of Japanese 18+ media that would seriously undermine this stance.

            What do I mean exactly by “disillusioned”? Porn, including that in the cartoon form, is oriented purely towards the sexual pleasure of viewer – the uncomfortable, voyeuristic sexual positions, extreme close-ups, unrealistic variety and length of the scenes have little to do both with how actual people have sex and with any kind of meaningful storytelling. The theme of sex and even explicit sex scenes, when used well, can add to realism and depth of a story, but porn as a formula is essentially hollow, apart from its purely “pragmatic” functions. Expecting it to be anything more, in my opinion, is delusional, both because it goes against its most basic principles and because people that actually want more from it are in minority and porn creators most often don’t see them as a viable target group. Hentai adds to this already problematic mixture a significant amount of cultural and genre tropes I personally can’t stand – including fetishizing virginity, the abundance of loli characters etc.

            Why do I even bother approaching a porn VN then? Well, Cute Demon Crashers, a free game created for the 2015 NaNoRen0 contest, is not a typical eroge – more than that, it’s more or less an anti-nukige, promising a focus on consent and intimacy that’s lacking in many Japanese erotic games (and, obviously, many Western ones as well). It also reverses the typical setup, with a female protagonist and predominantly male romance options. But, does it really succeed in delivering something significantly different?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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The western otome scene offers a decent amount of hidden gems – small, often obscure titles, that nonetheless offer impressive artistic qualities and/or interesting, unique ideas. It also never stops being surprising to me how many of those games are published for free, sometimes even without any Patreon support or other direct forms of monetization on the part of their creators. 

            Magical Otoge Ciel and Magical Otoge Anholly, developed by Batensan and published for free on Itch.io in 2015 and 2016, are among many high-quality, free otome VNs produced by the booming indie scene in recent years. Still, their author was able to establish a fairly interesting, distinct style both when it goes to art and the storytelling, very consistent between instalments and likely to be continued this year with the upcoming Magical Otoge Iris (with major hints at other, future projects). As both games are fairly short and simple, I've decided to review them together – the very similar writing, art assets and even shared elements such as UI structure and parts of the soundtrack make it justifiable to treat them basically as episodes of a single game. But what are they really about?

Read the full article at evnchronicles.blogspot.com

 

Plk_Lesiak

CUPID (free VN review)

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In my previous review I was writing about a NaNoRenO OELVN-contest entry that definitely bit slightly more than it could chew – a large scale project that, due to its short development cycle, came out rushed and deeply flawed, not reaching the full potential its premise and characters offered if handled properly. Today, however, I’m dealing with a game that could be seen as a bit of a counter-argument to my thesis on what can and cannot be done within NaNoRenO’s tight timeframe – a visual novel made mostly by a single person, which used the event as a starting point, delivering an extensive demo and expanding on it afterwards in a rather spectacular fashion. 

            CUPID, created by Fervent Studio and released for free in March 2016, was a rather unusual and surprising addition to the OELVN niche. This gothic romance/horror story with a female protagonist is pretty far detached from any established subgenre on the VN market, probably owing the most to the classic Western literature. However, its mature, dark themes and extremely competent execution makes it potentially attractive for many types of readers, as long as they’re not easily discouraged by highly unsettling and potentially depressing content. It also introduces a few spins on the typical visual novel formula and unusual storytelling techniques that make it stand out from most Western and Japanese titles, creating a unique, memorable experience on a market dominated by rather generic, trope-driven products.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello Ladies and Gentlemen!

Just like during the Steam Winter Sale, I offer you a short list of interesting, worthwhile offers on Western-made VNs that popped up for the occasion of Chinese New Year. The Steam market is still a pretty strange place - since forever, some of the best OELVNs available there are absolutely free (honourable mentions in this regard go to Cinderella Phenomenon, Lucid9, One Thousand Lies and CUPID). Thankfully, there's also a lot of interesting, commercial titles that are worth your attention. Be sure to check the previous post, if you didn't buy the games listed there - most of them now have similar, or even deeper discounts. Now, to the new stuff! The order in which the games are listed is more or less random, and consider all of these games equally endorsed by me, unless I say otherwise in their descriptions. ;)

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Cursed Sight (-30%, $4.19)

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Invert Mouse was once a regular poster in the developer blog section of our forums - while he seemingly gave up on communicating with our little community, it shouldn't prevent us from appreciating his fairly unique, story-driven VNs. Cursed Sight is one of his earlier works, offering a fantasy setting stylized after ancient China and a story avoiding typical romance cliches, but rather trying to present interesting drama and ask some slight philosophical questions. While it's fairly unorthodox and might not be to everyone's taste, it's definitely worth trying out, especially for the current, modest price.

 

The Last Birdling (-25%, $6.74)

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Continuing with Invert Mouse's work, his latest VN is an emotional story about friendship beyond prejudice and once more will offer you some pretty heavy, non-romantic drama that is far-detached from usual tropes of the genre. With production qualities somewhat higher than in IM's past titles, it's an interesting proposition for those looking for an enjoyable, slightly out-of-the-box experience.

 

Sweetest Monster (-30%, $4.19)

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Ebi-Hime's horror kinetic novel is a very different piece of work than her yuri titles but offers one of the strongest additions to its genre among western-produced VNs. Viewed from the perspective of a middle-aged man going through a marital crisis, Sweetest Monster's themes and story structure will offer you a distinct, engrossing experience you won't easily forget - and all this coupled with really impressive production qualities.

 

The Way We All Go (-75%, $1.49)

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The Way We All Go is one of Ebi-Hime's earliest titles and a relatively forgotten one, but the somewhat-simplistic visuals shouldn't fool you. It's a dark, complex story, with impressive route variety, a huge number of endings and solid writing - much longer and more intricate than the usual OELVN of that era and way beyond most things you can buy for such a small price. Just be sure you're ready to see some death and violence if you want to try this one out.

 

Hate Plus (-33%, $6.69)

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I'm sure you did buy Analogue: A Hate Story the last time I told you to, so why not look at its sequel? Hate Plus follows essentially the same investigation/database exploration formula, this time showing us the events that led to the Mugunghwa "year zero" disaster - the incident which threw the colony ship off-course and started an age of technological and societal regress we can observe in Analogue. With more fleshed-out route system, immersive UI and the same great-quality writing, it's another top-rate western VN and a must read for those interested in our fledgeling weeb-game market.

 

Love Ribbon (-30%, $6.99)

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Full-sister incest love story might sound like an excuse for trashy porn, but Love Ribbon takes this concept and does something you don't really see very often - make a serious, emotionally striking forbidden love drama, written in such a way that you can pretty easily imagine it happening in real life, with the same problems and outcomes as those shown in the game. While it has its share of unlockable h-scenes, Love Ribbon's core content makes it one of the most interesting and compelling examples of the genre even outside of just the OELVN scene and something I vigorously recommend to all yuri fans out there - also, the all-ages version should be a worthwhile read for anyone without clear aversion to shoujo-ai or incest themes.

 

Sunrider: Liberation Day (-75%, $6.24)

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While for me personally the sequel to Sunrider: Mask of Arcadius felt in many ways like a step backwards when compared to the original, it's a quite interesting and enjoyable VN/turn-based strategy hybrid. Love in Space's ambition of conquering the Japanese market might have effected in a slightly bizarre, misguided attempt at "Japanisation", with full-JP voice acting and some caricaturally-implemented eroge tropes, but Liberation Day still captures quite a lot of the space-opera charm and well-developed gameplay that the series relies on. I would also like to mention that the first Sunrider is still one of the best free OELVNs out there, while during this sale you can also buy its rather amusing dating sim spin-off, Sunrider Academy, for close to nothing, 90% off the regular price.

 

Crimson Gray (-50%, $4.99)

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Decent VNs centered around a yandere heroine are not something easy to find, no matter if we look at the Japanese or Western market. Crimson Gray takes that somewhat-ridiculed and often trashy theme and turns it into a solid, well-paced psychological horror. While in many ways minimalistic, it's a very focused and effective game - one that knows exactly what it wants to achieve and delivers in a way that should satisfy most fans of the genre.

 

Brilliant Shadows - Part One of the Book of Magic (-30%, $4.89)

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One of the more unique and visually striking OELVNs on Steam offers many of the traits I most enjoy in non-JP visual novels - unorthodox story, unique setting, a strong female protagonist and yuri themes that go beyond fluffy romance or cheap fanservice. Non-Japanese voice acting, while not perfect, is quite solid here and the game as a whole shows a lot of imagination and character, being a worthy read for anyone looking for the less-usual approaches to the visual novel formula.

 

Solstice (-60%, $7.99)

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After the highly-appreciated Cinders, MoaCube's second title further establishes that Studio's highly-distinct approach to the VN formula. With its extremely detailed, non-anime artstyle and intrigue slightly more akin to the classic western adventure game than typical visual novel storytelling, Solstice will definitely not be to everyone's liking. It's possible to argue though that the visual fireworks alone make it something worth experiencing, especially for the relatively modest price of $8.

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I hope you've found this list interesting (and possibly even helpful)! Making these let me realize how small the commercial OELVN market still is. While there is a substantial number of western VNs showing up every year, the most interesting ones even now tend to be freeware titles created by hobbyists, and the products that actually ask us to pay money for them are more often than not very average or impressive in some respects, but deeply flawed - those games might still be interesting to some but are quite hard to blindly recommend. There's a lot of talent and interesting ideas in the scene, but it takes quite a lot of time and dedication to dig through all the mediocre stuff (and the tons of utter shovelware infesting Steam) and find those few, truly valuable titles. Still, as long as I have time and strength for it, I will try to fish out worthwhile OELVNs for your (and my own) enjoyment. ;)

Have a great week everyone!

Plk_Lesiak

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Although a significant portion of VNs produced in the West is published for free on platforms such as Steam or Itch.io, most of them are very short and simple projects, often made by starting-out developers or as quickly put-together entries for contents such as Yuri Game Jam. Still, from time to time, it’s possible to find a VNs on a completely different scale also available as free-to-play releases – AIRIS, created by Ebullience Games for NaNoRenO OELVN event and published on April 2017, is definitely among the most expansive games of this kind, with proper route structure and impressive story variation, that will require you many hours to fully experience.

            While at first glance this otome might look like a generic fantasy romance, it offers a few fairly unique ideas (which I will not spoil in the review) – and those go far beyond its loudly advertised inclusivity, expressed through various LGBT+ themes. While not straying far from the typical formula of the genre, AIRIS indeed offers both a fully-fledged yuri romance route and another one focused on a non-binary character. More importantly though, it takes the somewhat overused trope of MMORPG and gives it an amusing spin – one which created some really interesting storytelling opportunities, even if their execution often left something to be desired.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: This was the first purely GxB otome game I’ve ever played and my experience was most likely very different from that of a fan of the genre. While I stand by my conclusions, they’re definitely written from an unusual perspective.

Locked Heart is a game I’ve encountered pretty much by chance, while randomly browsing VNs available on Google Play. As a nice-looking, free title it quickly found its way into my wishlist, but belonging to a genre I usually don’t play (and apparently following a very standard otome formula), it was never very high on my to-read list. Only another coincidence, leaving me stranded in a café for multiple hours with nothing but my tablet to accompany me, compelled me to run it and discover that I’ve stumbled upon something rather exceptional – definitely when it goes to Android games, but maybe even in a broader sense.

            Developed by Dicesuki, a small studio which later created the highly-regarded Cinderella Phenomenon, and published for Android in July 2016, Locked Heart quickly became one of the highest-rated mobile VNs out there, gathering an impressive 4.9/5 score among Google Play users and a decent VNDB rating. Of course, standing out positively on a marketplace full of horrible shovelware and shameless cash-grabs might not be a huge achievement by itself – in the case of this small otome however, this enthusiastic response from the readers seems to indicate a bit more than just contrast from the absolute trash that dominates mobile platforms.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Mystery/romance might not be a rare formula for VNs in general but seems especially popular among Western developers this probably shouldn't be surprising, as it's very compatible with shorter, linear stories that indie devs usually aim for. Just like One Thousand Lies, which I've reviewed last month, Sepia Tears is a free visual novel available on Steam and mobile devices, which offers a fairly deep, complicated intrigue, relying on its mystery elements to keep the player emotionally and intellectually involved. It's also one of the better known free VNs produced in the West, at least partially thanks to its release date in early 2013, when it first came out, quality visual novels made outside of Japan were still few and far between, while the official market for localized JP titles was pretty much only starting to develop. The game found its way to a content-starved Western VN community and was pretty highly appreciated. Does it stand the test of time though?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello Ladies & Gentlemen!

The western visual novel market, unlike the high-budget JP scene, thrives mostly through amateur passion projects and products of small, indie development teams. While this causes most of the Western VNs to be of relatively poor quality, it also promotes creativity and good stylization over huge word-counts and high production values, which are simply unattainable with highly limited budgets and manpower. This philosophy is further supported by various events oriented towards indie developers, such as NaNoRenO and Yuri Game jam – and while most games produced there might be extremely simple and rather forgettable, there are important exceptions to this rule. And, what’s probably worth mentioning, the rare, memorable games coming from these contests are still just as free as all the other ones.

Today, I’m presenting you a list of top 5 Yuri Game Jam VNs – although short and often minimalistic, these games will provide you with enjoyable and creative f/f romance stories, without asking for anything more than a few hours of your time (you can download each game for free through the links in the titles).
 

The Sad story of Emmeline Burns

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The Victorian drama by Ebi-Hime is the best know and probably most-appreciated Yuri Game Jam entry - and not without good reasons. While short and, as a kinetic novel, following a purely linear formula, this tragic story offers excellent writing, emotionally impactful storytelling and a great aesthetic, all way above the level you would normally see in a contest like this. It also doesn't rely on shock value or leave the reader with a depressing conclusion - with all the titular sadness still in place, it's a hopeful, touching story of love cut short by fate and a great reading experience - one which might have yuri romance as its main theme, but offers much more than just that.
 

Syrup and the Ultimate Sweet

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While extremely sweet when it goes to artstyle and even the main theme (candy), Syrup and the Ultimate Sweet by Nami is a wonderful short story about prejudice and friendship, that delivers much more than its cutesy exterior might suggest. With well-written dialogues, charming atmosphere and cast of quirky characters it’s a great casual experience – in many ways a polar opposite of The Sad Story of Emmeline Burns, but equally worth reading. Also, with romance being implied rather than in any way explicit, it can appeal to anyone looking for a funny, warm story, rather than just fans of the genre. 
 

Once on a windswept night

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Once on a Windswept Night is most likely the most ambitious Yuri Game Jam VN, with an intricate meta-narrative and multiple mysteries for the player to uncover. With two touching romance stories, multiple hours of content and very solid writing, it delivers much more than you would normally expect from a free game. The visual side of things suffered slightly from the relatively short development cycle, but it doesn’t change the fact that it’s a very creative and in many ways unique experience and, for a game jam entry, an impressive artistic achievement, in many ways on par with Ebi-Hime's commercial projects.

 

First Kiss at Spooky Soiree

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While not as interesting and brilliantly-written as Syrup…, this tiny VN has a lot of the same charming artstyle and heart-warming mood as the previous Yuri Game Jam game by Nami. Even if it’s too short to offer a comprehensive story of any kind, it works great as an amusing distraction between “serious” readings, with some great lines and creatively-designed characters. Closer to what you would typically expect from a game jam entry, it’s still a pleasant, worthwhile experience.
 

To Libertad

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This story of a runaway slave and a warrior who saves her life and leads her to a safe haven of Libertad is a pretty standard, but well-written fantasy tale with mild f/f romance added on top of it. The author’s focus on the main characters’ journey and fight for survival, and the bond that forms between them during that struggle effected in something rather universal, that should prove appealing not only for fans of yuri VNs or love stories, but anyone looking for a solid, short adventure tale.

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Once again, I hope you’ve found this list interesting and if you want to see more recommendations for short VNs, that are too small to offer material for full reviews, but are still worth looking into, please let me know by liking this post or sharing your thoughts in the comment section below (as YouTube'y as this might sound, I'll be really thankful for feedback).

Have a great week everyone!

Plk_Lesiak

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Note: While I didn't plan on tackling Japanese-produced OELVNs on this blog, this title is a perfect representation of mobile game market's business practices implemented in a VN and for this reason was worth a closer look. More than by itself, it's interesting as a negative example of scammy policies that aren't in any way endemic to JP developers and are sadly used by many different companies with various backgrounds.

I don’t think many people have any doubts about how horrible the mobile game market is nowadays, both when it goes to quality and dominating business models. Generic, borderline plagiaristic games, ridden with pay-to-win mechanics and exploitative microtransaction systems are a sad standard in most genres popular on smartphones and tablets, swarming the AppStore and Google Play in a way that makes it nearly impossible to find actual quality products just by browsing these storefronts.

            Considering the absurdly-high revenue that many mobile games bring their developers, often through relatively small investments, it shouldn’t be surprising that the plague of exploitative business models dominating the Android and iOS market would find its way into the world of visual novels. Still, how can you make an ultimately single-player, story-driven formula “pay-to-win”? Moe! Ninja Girls, a mobile OELVN produced for the western markets by a Japanese company NTT Solmare inc. shows that it’s absolutely possible to turn a text adventure with anime drawings into one of the most predatory, scammy games available on mobile.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Warning: Heavy spoilers ahead! If you want to play this VN yourself, stop reading now. I don’t really recommend playing it though…

As much as I’m a fan of independent VNs and appreciate the possibilities that crowdfunding opened for the western visual novel market, it’s not completely rare for these projects to end with spectacular disappointment, for various reasons. Carpe Diem: Reboot is an especially interesting example of a visual novel that ultimately failed to live up to the expectations, but not because of lack of effort or poor production values, but through the sheer “virtue” of horrible writing. As I’ll be treating this as a case study of how to screw up a good concept and waste a lot of work, unlike my normal reviews, I’ll be revealing many major plot-points, including some details of the games’ endings. As Reboot mostly relies on its plot twists and mystery elements to keep the player interested, if you want to play it yourself, ignore this review or read it after you’ve completed the game.

             While the title we’re talking about was released on Steam in September 2017, after a successful Kickstarter campaign, its history starts a bit earlier, with a free VN from late 2015 simply titled Carpe Diem. This very short, but nicely written visual novel served both as a prologue of sorts and an advertisement for the crowdfunding effort which later spawned Reboot. In it, a simple story about two friends (lovers?), Jung and Ai, deciding how to use a rare opportunity to spend a full afternoon together, ended with a twist – the girl was actually a computer program, an object of delusional love of a shut-in trying to escape from his real life. The Steam achievement for reaching the end of the game, “What are you doing with your life?”, served as a somewhat ironic punchline, making clear the main themes the author tried to tackle. Good dialogues and decent execution of Carpe Diem, while in no way breath-taking, definitely showed promise and made many people (including me, although I've discovered it after the Kickstarter campaign was already over) somewhat enthusiastic about its continuation. So, what went wrong?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello Ladies & Gentlemen!

As much as most of us might be completely broke after Christmas, there's still 5 days before the giant seasonal Steam Sale comes to an end and at least until late spring, this is the best opportunity to grab some quality Western VNs on the platform for very little money. Because of this, today I present you with a completely subjective list of 12 OELVNs that you should probably buy while they're unreasonably cheap - you definitely won't regret having them on your 2018 to-read list. The games will be sorted by discounts, rather than quality, but all of them are solid titles definitely worth your attention. :) Just for the note, every game here was listed with the US pricing, the cost might be slightly different in other regions.

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Highway Blossoms (-75%, $2,49)

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One of the highest-rated western Yuri visual novels is a heartwarming and emotionally engaging road tale, that might grasp even those that are not fans of the f/f romance, thanks to an interesting setting rarely seen in VNs and consistent storytelling. For yuri fans, it's still one of the best games of this kind available in English - while waiting for another chapter of Flowers or other big JP release coming to the West, there's maybe no better title to fill the void.

Ace Academy (-75%, $4,99)

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PixelFade's first project is one of the very few successful attempts at adapting the typical romance VN formula in the West, with an expansive plot, high production values and full voice-acting. While definitely retaining an "indie" feel and having some clunky elements (like the super-simplistic mecha "combat" mechanics), thanks to a fairly spectacular Kickstarter success Ace Academy was able to become one of the most impressive non-JP VNs to date. It's not an eroge, so it might disappoint fans of H-scenes, but offers a good story and well-crafted characters that should be satisfying to most readers. It also features one of the most adorable little-sister characters in history, which for me counts as a huge positive, even if she's not romanceable. :P

Asphyxia (-75%, $1,49)

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My list might feel heavy on yuri, but this simply reflects how important the genre is for western VN scene, being a much bigger part of the market when compared with Japan. Ebi-hime's most appreciated commercial title is an unusual, allegorical tale with a lot of references to classic literature, XIX century English authors and A LOT of heavy themes, including unrequited love, substance abuse and depression. While a rather heavy read, requiring some patience and attentive reading, it's one of the most unique VNs produced in the West and one that fully embraces its cultural heritage, rather than unnecessarily borrowing tropes and setting from JP scene.

Cinders (-75%, $4,99)

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Otome is another genre that definitely receives more attention from western VN producers than in the Japanese market (among other reasons, because there's a lot more woman involved in the western scene proportionally to Japan). This retelling of a classic fairy tale might not give it as strong of a spin as Cinderella Phenomenon, but offers a striking visual style and an expansive, well written story - even if otome is not your thing, for a mere few dollars you're asked to pay for this game it's something definitely worth your attention.

Strawberry Vinegar (-75%, $2,49)

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If you don't feel like reading through depressing dramas of Asphyxia or The Sad Story of Emmeline Burnes, ebi-hime got you covered with this incredibly sweet, heartwarming experience. This tale of an unwelcome, supernatural guest and a lot of delicious food might look diabetes-inducing, but with its unique artstyle and relaxed storytelling should definitely leave you in a good mood - especially if you enjoy yuri themes.

Starlight Vega (-60%, $5,99)

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Starlight Vega might be one of the more obscure VNs on this list, but just as I've shown in my review, it's not without some fresh ideas and undoubtedly delivers on the aspects of visual quality and yuri romance. This rather relaxed, fantasy tale in modern setting avoids many most common VN tropes, offering a pretty distinct, fun experience, although with the heavy focus on the relationships might be less attractive for those not interested in f/f romantic stories.

Long Live The Queen (-50%, $4,49)

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This sweet-looking VN/dating sim hybrid might seem innocent, but under that cutesy surface, there's hidden a grimdark political simulation, with a very complex story, many branching paths and dozens of ways to meet early demise as the future queen of the realm, surrounded by enemies and layers upon layers of intrigue. A must play for everyone that looks for a VN-hybrid with actual challenge and stakes in it - exploring different options and trying to reach satisfying ending will give you many, many hours of engaging fun.

Magical Diary: Horse Hall (-50%, $7,49)

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This Harry Potter-inspired tale of a novice student in a magic academy is another rather unique dating sim/VN hybrid made in the West. While its simple, cutesy artstyle might suggest something light and straightforward, there's a surprising amount of depth, story variation and interesting mechanics in this game, including a wide selection of unusual romance options. While mostly cheerful, it will surprise you more than once with fresh ideas and fairly bold storytelling.

Royal Trap: The Confines of the Crown (-50%, $9,99)

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This otome game by Hanako might follow a somewhat standard formula but introduces a very strong, proactive female lead and a deep political intrigue at the centre of the plot, offering much more than just a sappy romance story. With multiple routes, both romantic and friendship-oriented, it's one of the more expansive and complex western VNs available on the market and should prove interesting to readers of various tastes, not just typical fans of the genre.

A Little Lily Princess (-50%, $7,49)

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A Little Princess should be a title not only known by enthusiasts of classic English literature but also devoted anime fans, thanks to the highly-regarded show Princess Sara and a few other adaptations. This VN version of the story, developed by Hanabira, stands out not only through its well-done aesthetic, matching well the setting of Victorian-era London, but also by a mild yuri spin. Thankfully, it never goes overboard with the romance, maintaining the charm and heartwarming message of the original story, while also giving additional depth to some of the characters not really explored in the book or earlier adaptations. The end effect is a great, emotionally engaging tale not only for yuri fans.

VA-11 Hall-A: Cyberpunk Bartender Action (-34%, $9,89)

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VA-11 Hall-A might be pretty far-detached from the typical VN formula, but its striking artstyle, strong storytelling and a cast of memorable character won it pretty much universal acclaim from both game critics and players and should provide a satisfying experience for any VN enthusiast. While it might be one of the more expensive games on this list, it's also one that shouldn't disappoint even the most demanding readers.

Analogue: A Hate Story (-33%, $6,69)

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Christine Love's sci-fi mystery VN is definitely worth its full asking price, but when it's on sale, you have even fewer excuses not to buy and play it. Well developed intrigue, immersive visual design and memorable characters make it one of the best Western VNs ever made, still having few serious competitors 5 years after its release. If you don't fixate on its clear ideological message, it offers an amazing tale of oppression, hate and vengeance that can hardly be read without leaving a lasting impression.

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I hope you've enjoyed my recommendations and I wish you a Happy New Year, full of both non-JP and JP VN-reading pleasures, among many, many other happy moments. ^^

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