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About this blog

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This blog is devoted to popularization (and discussion about) western-produced VNs. My main goal is to present notable non-Japanese visual novels that didn’t receive attention in the Fuwa community and, whenever possible, giving voice to people behind them. Doing this, I hope I’ll be able to give these projects and their creators the appreciation they deserve and oppose some negative stereotypes about non-JP VNs that circulate within our community.

I’m also going to talk about failed VN projects and review newly-released titles of various quality, using this opportunity to discuss the most common flaws and problems characteristic for the western VN development scene and realities of the OELVN market. 

Entries in this blog

Plk_Lesiak

Before the era of Steam adult patches, Winged Cloud established their brand by creating ecchi VNs, full of partially-exposed anime boobs, panty shots and flirty female characters in highly inappropriate outfits, but nothing that could effectively earn them that appealing “sexual content” tag on VNDB. In late 2015, however, utilizing progressively more widespread techniques of circumventing Steam’s censorship, WC made their move towards becoming an actual eroge developer – and year after that, the devoted themselves completely to creating full-on Sakura nukige that we know and love(?) today. Today, I'll be taking look at those early iterations of Winged Cloud's porn in their whole, glossy-boobs-filled glory.

Sakura Swim Club

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Featuring Japanese voice acting in a game that never had a Japanese version, Winged Cloud’s first venture into the world of fully-fledged eroge is definitely one of the most “weeb” things out there, but this didn’t prevent it from being one of the most successful and well-received Sakura games. It was also, believe it or not, a pretty drastic step backwards when it goes to storytelling, when compared to what we saw in Angels and Fantasy, with a barely-existent, linear plot and little entertainment value not coming directly from porn. It seems that implementing a novelty in the form of hentai scenes took much of the development team’s energy, without any to spare on character development or giving a proper conclusion to the tiny bits of SoL drama that the game introduces. This is especially painful in the case of Swim Club’s heroines – while the protagonist has a typical “being bound by your parent's expectations” issue that is revolved during the story, the girls have elements of painful, potentially interesting backstories introduced and then quickly forgotten for the sake of fanservice and unavoidable harem ending. Who would care about their mother dying of cancer if they can have a threesome with our “average guy” protagonist?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Ithaqua Labs, named ominously after a Great Old One from the Lovecraftian Cthulhu mythos, is one of the more unique studios on the EVN scene, not following closely the tropes and aesthetic of the Japanese VNs. While their fantasy and horror games did not really break into the mainstream of the visual novel market, they definitely stand out among the generic romance and ecchi visual novels most often found on Steam. On June 14 this year, the two-man team added another interesting title to their catalogue – Perceptions of the Dead 2, sequel to a collection of 3 short horror stories which was Ithaqua’s earliest VN project, dating back to 2015. Before I go into details of the new release, it’d be a good idea to take a closer look at its prequel (which, by all standards could be considered as a short prologue to the “proper” story told in PotD 2).

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to.

Aozora Meikyuu

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A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand.

            The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention.

Final rating: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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The Sunrider series is one of the most successful OELVN franchises – one which not only spawned two highly-appreciated VN/strategy game hybrid titles, but even made a rare attempt at expanding to the Japanese market (at least successful enough that the games’ developer, Love in Space, apparently works on making their upcoming title, JP-idol themed Shining Song Starnova, into another export product, with Japanese voice acting and other elements rarely seen in western-produced VNs). Both the freeware Sunrider: Mask of Arcadius and it’s commercial sequel, Liberation Day, got much recognition for their space-opera storytelling, solid game mechanics and good production values.

            One thing the mainline Sunrider games definitely lacked, however, was satisfying romance – while the cast followed typical harem tropes, with male protagonist and vast, female-only crew more or less visibly in love with him, the character development for most of the girls was extremely basic and, at least in the first game, player was left with no ability to pursue any of them. To remedy this sorry state of affairs, Sunrider Academy was created – an alternative universe dating sim spin-off, placing the protagonist and the main four heroines of Mask of Arcadius in a typical high-school setting (although without abandoning the sci-fi elements or the Sunrider universe itself). So does this game, published by Sekai Project on April 2015, really remedy mainline Sunrider games’ omissions?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello again and welcome to the second part of our journey through the world of Winged Cloud's yuri shovelware!

The release of the Legends of Talia’s was undoubtfully a small disaster for Winged Cloud, not only failing to kickstart the new non-ecchi franchise, but also being quite harshly rejected by WC’s already-existing fanbase. It didn’t, however, end the yurige streak which made the straight Sakura porn, once definitely the dominating format, surprisingly rare in last year and a half (and the het games that actually did show up in that time were all very much underwhelming, even by the series’ standards). Still, whether this “Golden Age of Yuri” translated into us customers receiving anything of quality is, as always when we’re talking about Winged Cloud, a bit more complicated issue. So, what exactly the latest yuri Sakura games have to offer, apart from an unreasonable amount of boob-centric CGs?

Sakura Gamer

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A Sakura game about making a Sakura game, Gamer is one of the first examples of Winged Cloud trying to include what would normally be the basic component of any ecchi VN: actual comedy and humour. This development undoubtedly connected to the hiring of a new writer, Waffle, who replaced the veteran Liberty, whose track record was progressively getting more and more awful. In the case of Gamer, the satire is mostly directed towards WC's own products, resulting in some highly-amusing and accurate episodes of self-ridicule. Although it might be slightly hermetic to an outside reader, with a lot of references to other Sakura titles, it’s probably the first instalment in the whole franchise that on occasions was genuinely funny to me – and still remembering the jokes and references in Sakura Spirit, dryer than the Karakum Desert, this was a very welcome change.

            The plot of the game, if you can call it that, seems more like a semi-random set of interactions written to fit previously-drawn character sprites and CGs, but also features a fairly amusing cast of female characters (the protagonist, Nekohime, is probably my third most favourite Sakura lead after Dungeon’s Yomi and Fantasy’s Raelin) all of which receive traces of actual development and, when it goes to heroines, can be seen as serviceable romance options. Inma’s character designs, while rather absurd, are also among the best ones she’s ever made for Winged Cloud – those buying Sakura titles solely for the CG’s (as much as I’m puzzled by that practice) will definitely have something to look at here. While this might not be, objectively speaking, one of the best WC titles ever, it was one of the most enjoyable ones for me and I can recommend playing it as strongly as it is ever possible with a Sakura game (that is, just watch Bosskwar’s playthrough of it, it will be a lot of fun).

Final rating: Golden Poo!  gold_by_szafalesiaka-dcbhwal.png

Sakura Cupid

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Winged Cloud’s 2018 Valentine’s Day surprise is, putting all the possible Gabriel Dropout inspirations aside, a relatively competent VN, once more utilizing the arcane art of comedy to make the Sakura formula slightly less stale and generic this time mostly in the form of some over-the-top CGs and character interactions, that, especially in the opening segments, give the whole game some actual personality. Cupid also stands out by, very surprisingly, throwing the fanservice and hentai scenes at you in a way that is both logical and fits the story, and it's probably the only time I’ve seen this particular feature in the whole series.

            The actual plot and characters, however, are more on the bland side of the spectrum, mostly due to lack of any interesting development – especially Mitsuki, the waitress that out protagonist teases constantly in the café she frequently visits, starts as a pretty amusing, snarky heroine, but quickly turns into an over-the-top deredere, whose only clear quality is her obsessive love for our female lead. The endings also are among the more anti-climactic and dumb ones I’ve seen lately, making the whole VN rather hard to recommend. I have to admit though that the CG presented above and the scene associated are among the funniest things I’ve seen in WC’s games thanks to it and a few other highly-amusing moments I don't actually regret reading through the whole thing.

Final rating: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

Sakura Sadist

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Sakura Sadist is another gloriously contradictory example of Winged Cloud’s simultaneous progress and regress when it goes to quality – an initially nicely written and fairly funny VN that pretty much completely falls apart later into the story and is incapable to capitalize on its best assets. The game, following a female pervert protagonist, starts quite amusingly, with our lead constantly teasing and bickering with her childhood friend, Mari, who serves both as a straight man throughout the story and as one of two love interests (the second one being a certain beautiful, dignified star of the school, who we can instantly identify as the titular [closeted] sadist). The actually competent dialogue and nice chemistry between the main girls made me at first quite optimistic about the game and the possible direction it might go to.

            Sadly, if you thought that anything interesting would be done with the BDSM theme or there would be any kind of twist to the story that you couldn't easily predict after first 15 minutes, you’ll be sorely disappointed. Not only the main premise is realized through a few episodes of pet-play and the second heroine trying to control the protagonist in vaguely BDSM-esque fashion, but it can also be… Skipped completely, by choosing not to be a total creep and in that way reaching Mari’s route, with its 10 minutes of dialogue and 20 minute-long hentai scene (at least I have to admit it might be the most extensive porn segment in all of Sakura games, whatever that’s worth to you). The already short game, ending an hour early in one of its main conclusions is not a thing I see every day, but also not something I ever want to see – just like I don’t want to ever see more of Sakura Sadist.

Final score: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

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So, as we've reached the most recent instalment in the whole Sakura franchise, what the future might hold for these trashiest among trashy Western yurige? I would expect them to keep coming out, more or less, till the end of times – while not all Winged Cloud fans are happy about the switch to mostly f/f smut, the company’s dedication to the theme shows that it’s a viable niche and sells at least well enough to justify constantly spewing new iterations of the formula. I’m also pretty sure that Winged Cloud isn’t going anywhere, considering it’s stable Patreon support that at least partially compensate for possibly dropping Steam sale (obviously, with the effective death of SteamSpy it’s very hard to say what the numbers look like for their latest titles). I’m very sure that before I’m done covering the whole already-available roster of Sakura games, they’ll be new ones coming to keep the Shovelware Adventures alive.

SUCH JOY! SUCH HAPPINESS! :nico:

PS Once more, my special thanks go to Bosskwar, who made this series possible (or at least much more enjoyable to make) through his let's play videos.

Plk_Lesiak

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While Loren: The Amazon Princess, which I reviewed two weeks ago, if fairly well-known among western VN fans and did a lot to establish WinterWolves studio as a respected OELVN developer, the second RPG placed in the fantasy world of Aravorn, Seasons of the Wolf, flew very much below the radar of most gamers and VN fans. Published on Steam in January 2015, this game pushed the series in a slightly different direction, with a smaller cast, more casual story and far fewer romance options, to a very mixed reaction from the players.

            However, Seasons of the Wolf was also the title that made significant improvements to the core gameplay mechanics of the series and refined the whole experience in a way that created a standard for future WinterWolves RPGs to follow and build upon. How then this “less of a dating sim” (citing the developer himself) looks like three years after its initial release and is it worth attention from VN fans, especially those that are more interested in the story, rather than RPG gameplay?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Yuri as a fully-fledged main theme came a bit late to the Sakura Gaming Universe (they’re all connected, I tell you!), but for the last year, it absolutely dominated Winged Cloud’s production, with their last het hentai game, Sakura Magical Girls, released in early 2017. That transition, however, was a long and inconsistent process, which produced both the absolute best among Sakura games (especially Sakura Dungeon with its never-ending stream of good-quality f/f porn and fanservice CGs) and some… Less fortunate projects. Today and two weeks from now I’ll take a closer look at WC’s iterations of Girls’ Love, without ever hiding my intense bias for the genre – one which makes me that more excited when the formula is applied well and that more furious when it’s desecrated by really crappy, uninspired VNs.

 

Sakura Fantasy, chapter 1

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Fantasy, one of WC’s most ambitious, but never-finalized projects, proved above anything else the biggest advantage of yuri-themed ecchi VNs – having a protagonist who is more than just a faceless self-insert, given the minimal amount of character development and as few significant traits as possible, to not disturb the player filling this hollow husk with his own fantasies. Realin is not only an actual character, with a sprite and proper personality (and a convenient, voyeuristic gift of “farsight”, mostly used to peek at people in baths), but even gives out traces of interesting backstory and compelling relationships with the other heroines. The game also, as one of the very few entries in the Sakura series, does some effort to build a setting and a linear story of sorts, predictably based on fairly common fantasy tropes, but nonetheless semi-serious and interesting. The biggest problem is, however, that we’re unlikely to ever know what happened with the crumbling Empire, besieged by magical monsters and the quest to retrieve the Fallen Star – as much as anyone can tell, after the first chapter (which is still rather worth reading by itself, but obviously doesn’t conclude the plot in any way), WC buried this series forever.

Final rating: Golden Poo! gold_by_szafalesiaka-dcbhwal.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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After a relative success of freeware VN/strategy hybrid Sunrider: Mask of Arcadius the game’s developer, Love in Space, made an ambitious move – as one of the very few EOLVN companies before or since, they made an attempt to expand to the home of Visual Novels itself. To achieve this, along with the Japanese version of the first game, they’ve released a sequel, Sunrider: Liberation Day. Armed with Japanese voice-acting, Japanese theme song and extra amounts of fanservice, on March 2016 it boldly launched its conquest of Nippon and became one of the most amusing chimaeras in the history of the OELVN scene.

            Setting the slightly-absurd “Japanization” aside, Liberation Day is still a sequel of a well-known and, for the most part, respected game, that did much to promote visual novel formula in the West and to this day remains one of the best VN “space operas”, especially among those officially released outside of Japan. Does it stand the test of time as well as its predecessor?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

An amazingly contradictory example of both ambition and trashiness, this Canadian company managed to create some of the most memorably-bad games available within the Western VN market. While they definitely never showed the kind of contempt for their audience and lack of dignity that emanates from pretty much every new Winged Cloud title or the Steam asset flip/achievement spam VNs (yes, those are a thing – I will get to them one day), their utter failures and misguided elements in their projects are not something you see every day – and, as they belong to commercial products that ask money from their readers, they’re open even for the more cruel kinds of scrutiny. And that’s exactly what I’m going to deliver upon them today.

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A Wild Catgirl Appears

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Yuri Game Jam entries usually are published for free, even though some of them offer quite impressive production values and interesting stories. A Wild Catgirl Appears is a double exception in this regard, as, sadly, it's neither free nor in any way compelling to play through. With extremely basic and mostly nonsensical plot, clunky dialogue and a plethora of technical issues, it's one of the least competent commercial VNs available on Steam (at least among actual games and disregarding the aforementioned asset flips and achievement spams). It might also be the only VN in which I count inclusion of catgirls as a negative, considering how superficial the reason behind their appearance is and how they take the focus from the only somewhat-interesting characters in the game. Even yuri romance couldn’t redeem this title to me, considering it’s generally miserable state – sadly not worth your time, and especially your money.

Final rating: Smelly Poo smelly1_by_szafalesiaka-dcbhwas.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Winter Wolves is one of the oldest continuously active OELVN studios, which since the mid-2000s became fairly well-known for their straight-up VNs and dating sims, such as Roommates, as well as for fairly unique RPG-VN hybrids. Among the latter, probably the best known is Loren the Amazon Princess. Published in 2012, it kickstarted a whole series of games set in the fantasy world of Aravorn (including even a BL title Heirs and Graces) and gathered mostly positive reactions from the Western VN community. It’s also, to this day, the studio’s best-selling title on Steam, with around 80k owners on the platform.

              Loren… also features a very rarely seen main premise – the player does not take the role of the titular heroine, but of a slave servant, whose role is to assist the Amazon princess in her quest to find her missing mother (and, of course, eventually save the world from a great and unexpected threat). This, along with the very explicit focus on romance, creates a pretty unique mixture, somewhat detached from both the typical RPG power fantasy and even most common fantasy VN tropes. Does it have any merits apart from being slightly different though?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

After the last two/three years of Steam storefront being flooded with shovelware and Valve’s attempts to remedy the over-saturation and drastic drop in quality on their service by algorithmically-generated recommendation and the (rather bare-bones and underutilized) Curator system, we’ve receive a new tool to find games actually interesting to us and shape our Steam experience. The developer and publisher profiles, with the possibility to follow them and be updated about new releases and announcements through Steam messages and/or E-mail is a very simple, but very welcomed addition, that will make it easier for both players and developers to reach their goals – for the latter, easily reaching their fans with information on their new products, for the former, being in touch with their favorite creators’ work without actively looking for such information on social media etc.

I’m personally very happy to see this feature and see it generally as a step in the right direction. It’s also, sadly, a very Valve-like move, coming extremely late and once more putting all the curation effort on the backs of the users, who are basically expected to already be well-informed and sure about their needs, before they can make any kind of sense of what Steam offers them. It also further limits the potential visibility of self-published indie games, more and more destined to obscurity be Steam’s overcrowded New Releases tab and absence of games without an arbitrary number of user reviews from the Discovery Queue.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

On a few occasions I’ve stated that I do now wish to give too much space to bad OELVNs, as it goes directly against the idea behind this blog: showing the real value within the Western VN industry and disproving negative stereotypes held by JP-oriented readers (and people less familiar with the formula altogether). There’s, however, no way to reasonably deny that the OELVN scene is full of games of questionable quality – many of which I, as someone exploring all corners and shady alleys of the VN world, end up playing. And while a large number, maybe even a majority of those games can be excused for their failures, considering they’re purely amateur, freeware projects (such as quickly-put-together game jam entries), many other are commercial products that, by the sheer fact of asking money from their audience, are fully open for scrutiny and even straight up shaming, if they deserve that.

            This new format will be focused on the exactly that kind of games – titles from most notorious, shovelware-spewing developers and all kinds of unfortunate, misguided failures that plague the OELVN industry. Torturing the games and their creators is not my main intention though – I want to both keep a lighthearted tone in my coverage and not forgot the humour, intentional or not, that can be found in bad games. For this reason, the mini-reviews presented will be at best semi-serious and to make that point clear, they’ll be made using a custom, 3-point scoring system:

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Golden Poo: Awarded to games that, while still definitely bad in many aspects, are either amusing with their absurdity or present some kind of trashy charm that make them, in certain contexts, a worthy experience.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello there and welcome to the new iteration of my humble blog!

Pride of the West was created, apart from fueling my personal megalomania, for a very specific goal: promoting and demystifying OELVNs within the Fuwa community, fighting the negative stereotypes and ridicule attached to them in minds of the many more JP-centric VN fans. For the last six months, I've spent countless hours exploring the EVN scene and channelling my impressions into the blog (with what I personally see as a very positive and encouraging response).

I was, however, never really satisfied with the brand I've come up with last year and this was one of the problems that became apparent while my project became more fleshed out and grew in size, with attachments such as the Steam Curation and Twitter account. The second issue that became clear over time was the limitations of the Forums blogging tool, which guaranteed certain visibility, but gave me very little control over my own content and was shared between a large number of people, with only that much space for all of them in that little side-tab.

For all these reasons, I've decided to go forward with some (long-coming) changes, the most important ones being establishing the external version of the blog and changing the name of the whole project to (slightly generic, but much less pretentious) EVN Chronicles. I've also moved the Steam Curator page to a new address, sadly being forced to forgo my previous, humble following in the process, but with the hope that the new setup can bring much more with time. So, as I've explained what's happening, I would like you to encourage you to:

--> Check out (and consider following) EVN Chronicles' external site

--> Follow my new Steam Curator page

--> Follow me on Twitter for blog updates and various VN-related news

Apart from setting up the blog, I've worked this week to bring you a new review format - Shovelware Adventures - in which I will go through notorious OELVN shovelware and give it semi-humorous assessments. The first post in this style will appear later today, both on Fuwa and the new site.

For the time being, the Fuwanovel version of the blog will be updated along with the new one, while the external blog will also feature slightly-redacted reposts of the old reviews and posts along with announcements I wouldn't post here to avoid clogging the sidebar (those might appear on the blog's thread in the member's lounge). However, after a week, I will be cutting every new Fuwa post into a teaser version and adding a link to the external blog. Same will happen to the old posts, as they are gradually re-published on the new site.

I hope you'll follow me in this new stage of my VN journey and have a lovely weekend everyone!

Plk_Lesiak

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Sunrider: Mask of Arcadius is one of the best-known and probably most appreciated western visual novels. Developed by Love in Space and published for free by Sekai Project in July 2014, it was downloaded on Steam by around 600 thousand players and spawned a successful franchise, with its commercial sequel, Liberation Day and dating sim spin-off, Sunrider Academy, both reaching impressive sale numbers and mostly positive feedback from the community.

            What’s interesting, Mask of Arcadius is also a hybrid title, possibly more ambitious and refined with its strategy game elements than “pure” visual novel segments. Most likely, it is exactly that part of the game that gave it a much broader appeal than that of typical VNs and made its spectacular success on Steam possible. Does it, however, still have a similar entertainment value for dedicated VN readers, on a much more saturated, diverse market, as it had in 2014?

Read the full review at evnchronicles.blogspot.com

 

Plk_Lesiak

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Warning: This is review is based on the Steam version of the game, without the 18+ content unlocked. The free uncensored patch unlocks two dozens of CG, including straight-up hentai scenes and adds more nudity to the "clothing damage" system. The "clean" version, however, is still very heavy on sexual themes and can be considered "complete" when it goes to the story.

Among the dedicated fans of visual novels the infamous Sakura games by Winged Cloud are one of the most despised and ridiculed elements of the Western VN market. But, as much as we might not like it, it is also a very popular and in many ways seriously influential series, one that played an important role in popularization of visual novels in the West (and, most likely, did a lot to cement the very poor perception of the genre in the PC gaming community). After the surprising success of Sakura Spirit in mid-2014, with its viral spread all over the Internet and nearly 500k copies sold on Steam, Sakura franchise spawned a huge number of titles – mostly very lazy, relatively short VNs filled with tons of fanservice, uninspired writing and poorly-executed popcultural references. At the same time, the company behind it became unquestionably successful, with decent sale numbers throughout the years and a thriving base of Patreon supporters. 

            The ecchi formula established by Winged Cloud, throwing nudity and mild sexual themes at the player at every possibility while never going into actual pornography, proved once again that in the VN world “sex sells”, even without actual sex or any other merits that the game could offer outside of pleasant visuals. A bit later, the company expanded into the world of actual eroge, adding hentai scenes to their brand of trashy, shallow VNs with paper-thin plots and stylisation. There were, however, two times when Sakura series tried to offer a little bit more than that. The first one was Sakura Fantasy, a yuri VN in which obvious effort at crafting a better story and giving slightly more meaning to the sexual content was appreciated by the players – however, what was meant to be an episodic game, forever stopped at the first chapter. Maybe the production costs associated with actually giving a f*** proved too high? At this point, no one truly knows. The second attempt at innovation on Winged Cloud’s part produced probably the most interesting (and definitely highest-rated) game in the series – the yuri-themed VN/dungeon crawler hybrid called Sakura Dungeon, that I will be taking a closer look on today.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

OELVN scene is, for many years now, heavily reliant on crowdfunding, with many small and high-profile projects made possible through Kickstarter and, more and more often, regular contributions of fans on Patreon. While these methods of financing VN development created opportunities that wouldn’t be available to the developers in the past and brought us many memorable titles, they go with their share if risk and problems – weak safeguards guaranteeing the final product delivering on its promises or even being completed at all, being the most crucial one. Crowdfunded projects disappointing their audience, getting stuck in development hell or simply never coming to fruition are at least just as much a reality as they are in the “normal” game development scene. However, in these cases, the consequences are falling mostly on the average backer, who took the double role of the consumer and the investor, hoping for nothing more than a compelling piece of entertainment in return.

           For this reasons, I very much enjoy seeing crowdfunded projects overcoming extreme difficulties and delivering even when everyone pretty much forgot about them or stopped hoping for a positive resolution. Lately, we’ve seen the release and warm reception of AIdol a game that spent more than half a decade in development, went through both a failed Kickstarter campaign and changes in staff, eventually being claimed by Ebi-Hime, originally only the writer for the project, and released under her name. Today, I’ll look at another long-forgotten project, Pistachi Studio’s Ruler by Default, successfully crowdfunded in 2014 and released on Steam on May 4th this year, exactly 3 years after the initial goal.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

The themes of World War 2 and Nazi Germany aren’t completely foreign to VNs and manga/anime – some beloved and high-profile titles, such as Dies Irae or Hellsing take a very direct inspiration from Nazi imagery and legends about NSDAP elites’ dealings with the occult. More down-to-Earth war stories are however much rarer in this context – prominent franchises such as Valkyrie Chronicles or Saga of Tanya the Evil not only utilize much less controversial political and military framework of WW1, but also add significant fantasy elements to the mix. Even if their stories touch upon the topics such as the fate of the common soldier and atrocities committed by the warring states, the actual historical parallels in them are pretty thin.

          To apparently remedy this sorry state of affairs, in April 2018 a small OELVN titled Panzer Hearts was released on Steam. Developed by a tiny Finnish studio HELYEES, this game promises a dark story of war, political oppression and romance in an alternate-universe WW2. To this it also adds the theme of tank-building, that should probably excite every military geek such as myself. However, as fantastic as this sounds, can such an unassuming indie game actually deliver on all these fronts?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Visual novels with the possibility to choose the protagonist’s gender are fairly rare, and genre's focus on storytelling and romance makes such a gimmick especially hard to pull off properly. Creating games like Loren: The Amazon Princess, with an option to choose between two full-fledged leads, one male and one female, each with their own personality and a set of romance options, takes a lot of work and only fits certain kinds of stories. On the other hand, VNs in which gender choice only changes minor details in the dialogue and the overall storyline struggle to make the narrative convincing – especially in the female version, which more often than not comes as an afterthought, created by slightly modifying the default, male scenario.

            Razzart Visual, the author behind highly-regarded yuri VNs Love Ribbon and Starlight Vega, is also the person responsible for two much less critically-acclaimed ecchi games, both of which featured female love interests and the ability to choose protagonist’s gender, making them in a way both classical romance VNs and yuriges. On May 4th 2018, Razzart's third game in this formula, Wolf Tails, was released on Steam, featuring romance scenario with a rarely-seen kemonomimi variant, that is wolfgirls, and a new artstyle. How does it compare to Razz’s previous projects and does it succeed in working both as a traditional eroge, and as a yuri game?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

In March I've brought you two interviews with notable yuri and otome OELVN developers, talking with Nami and Reine Works' founder, Jackie M. Today, however, we're venturing into the world of very, very traditional romance (with equally high levels of cuteness), as my guest is ds-sans, the author of a lovely freeware VN Sounds of Her Love (be sure to check my review of that game) and the upcoming commercial title Chemically Bonded. I encourage you to join us as we discuss the place of all-ages romance in the VN scene, the role of voice acting in OELVNs and more.

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Plk_Lesiak: Welcome and thank you for accepting my invitation! While many people in the VN community might recognize your nick, they probably don’t know much beyond that. Could you tell us a bit about yourself?

ds-sans: I wouldn't really say that I'm that interesting. I'm currently an undergraduate student at university in the UK studying geography, with an interest in anime and related media in my spare time. (Although, that's died down in recent years.) If I were to describe my current background, it'd be fairly cliché, just like the stories of my VNs. I started developing VNs in 2015, while I was 16, but really showed an interest in January 2014. I didn't make it that far though and only really came back to it to prove that I could do something if I tried.

PL: Sooo... Where did the "ds-sans" label come from?

ds: In all honesty, I don't think the name really means anything. From what I remember, I think I honestly scrambled a few letters together from a car's registration plate, but this was a good 4 years ago. To clarify though, it has nothing to do with Japanese honorifics at least. I'd only started getting into anime a few months prior and still had no clue as to their usage.

The story itself isn't that special, but the name stuck and at this point, I feel that it's too late to change it.

PL: You create rather tame, cute romances in a market that seem to reward ecchi and h-content over anything else. Why this formula?

ds: Pure romance novels have always been very diverse in the EVN industry, in my opinion. From what I've personally seen, many of the tamer romance titles are either a lot more Western in style or are low-scale non-commercial in nature and target a different audience. As far as I'm aware, there are relatively few commercial B x G titles with no 18+ content which take significant influence from Japanese VNs.

Reading Clannad was really influential in my decision to focus on cute romance stories as I wanted to emphasize emotional connections between people over physical. If I were to add scenes like that into the stories, they'd need to supplement that motive as opposed to attracting more sales or getting people off. Katawa Shoujo is a good example of a VN which does h-scenes in this way. It's the formula which my inspiration is driven from, but it's not as if I'm not open to expanding into different genres for different audiences in the future.

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Lost Impressions

PL: Your first VN, Lost Impressions, used some pretty heavy themes and drastic plot developments. What inspired that project and what do you think about it today?

ds: Lost Impressions is definitely the 'black sheep' of my VNs, but I feel that's because it was the first. At that point, I didn't really have much of an idea as to what I was doing and a lot of the inspiration came from the early animes I was watching. A fusion between the cutesy romance shows and series such as Higurashi and Mirai Nikki. I just wanted to get something out there.

I can't say whether I hate it or love it, really, it just sticks there in my past as an obscure title. There are definitely parts of it I think could be better conveyed, looking back. It's something I'd like to do one day. 36,000 words wasn't nearly enough for what I was trying to convey, especially when it's split between three routes. The development process too is just as confusing as the plot itself. Most of the resources that were original to the game were sourced through work/art trades or volunteer work. A lot of that depended on just sticking with what was done, which is why there's about 5 different art styles. Still, I'd never say that I regret making it.

PL: You consistently use Japan as the setting for your VNs. Why set a western-made game – and a one with English voice acting on top of that – in Japan?

ds: One of the main reasons I take Japan as the setting for the stories comes down to the freeware nature of my first two VNs. Finding backgrounds for the games which would fit into a global range of scenarios was a challenging task at the time, with many having Japanese itself somewhere visible in the image. It's not something I minded, since at the time it aligned with my anime interests, but now that I'm starting out in the commercial market, getting custom assets is a lot easier. Even though everything in Chemically Bonded is unique, I still felt that setting the story in Japan would be appropriate to get the interest of my target audience. Writing stories set there accurately is the biggest problem about it though, which is why with Sounds of Her Love I took the approach of setting the story in an international school to avoid cultural discrepancies.

With the voice acting, it really comes down to my reasoning behind having it in the games in the first place.

PL: Staying on that topic then, you're one of the relatively few OELVN developers who seem to consistently rely on voice acting. What's your rationale behind including VA in your projects?

ds: Hiring voice actors is honestly one of the most ignored gems of making a visual novel, at least for projects with an emphasis on the story. Having an idea of how a character might sound or react in your head is one thing, but guaranteeing that each reader will think the same is another. It's one thing to add a s-s-stutter to the dialogue, but hearing the nervousness and embarrassment in a VAs voice really sells the emotions and feelings of a character and adds to the situation.

It's also easier to add personality to the characters too. In Chemically Bonded, Kiyoko is a lot more upbeat and cute whereas Naomi is blunt and insulting. Writing the lines for that is easy enough, but connecting a voice to them that suits the characters I feel allows readers to really grasp their personalities quicker than with just plain text. With voice acting, selling the scene is a lot easier and really helps to convey the story to the reader. You also get to work with really great people too, which is always wonderful to be able to do as it not just builds a community of players around the VN but a community of different people working on the project (in a way, a temporary studio of freelancers?).

I don't think Sounds of Her Love or Chemically Bonded would have done as well as they might without the use of voice acting in them.

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Chemically Bonded

PL: How would you describe your experience with implementing VA in a larger project such as Chemically Bonded? Have you struggled with any aspect of it?

ds: There haven't really been any major problems in having VA in Chemically Bonded so far. You have to account for the rate of people's work and your own ability to describe clearly how each character should sound. Most of the struggles just come from implementing that many lines into the game, especially when there's an increased focus on the conversation between the characters. Ensuring that each line is clear too is another minor thing. It's not something that usually happens, but it's always something you have to consider when having VA in a project. So far, working with the voice actresses in the project has been a wonderful experience.

PL: Sounds of Her Love, your second freeware game, had pretty high production quality and gathered quite a lot of attention. Did you make it with the switch to commercial VN projects in mind?

ds: Sounds of Her Love was really intended to be my last project at the time of starting development. After releasing Lost Impressions, I felt the need to produce something of a higher quality before really giving up on producing VNs. I never really intended to go commercial until after SoHL was released, since I didn't expect it to get that much attention.

The budget for the entire project was around $300, allowing me some leeway with hiring artists with the style I was after (the sprite artist for SoHL now working with us on Chemically Bonded as both the sprite and CG artist). The real reason I decided upon producing a commercial VN was after working for DEVGRU-P on their game Stay Stay DPRK and using the funds from their payment to invest into a Kickstarter campaign.

PL: Speaking of DEVGRU-P, they act as a publisher for both SoHL and Chemically Bonded and you seem to have a close relationship with them – in the era where self-publishing on Steam and other platforms is an easily accessible option for VN creators, do you think there's any major benefit to such cooperation?

ds: Publishing is probably one of the harder aspects of developing a commercial title. I wouldn't call our relationship that 'close', since I've really have had complete independence in creating and managing my projects, but it really is 'ideal' for a developer-publisher relationship. They're really great to work with and have picked up a few other EVN groups which I believe them to help out considerably more with certain aspects.

The only real downside to having a publisher are some limitations with managing the sales and figures of the title. I have considered self-publishing, but right now having the support of a larger entity is a real benefit and I would recommend it for people starting out with commercial game development. I can't speak for all publishers, but working with a group with an ability to provide support and additional marketing truly helps.

PL: Coming back to Chemically Bonded. Even though you reached the first stretch goal, your Kickstarter was a pretty close call, being funded less than 48 hours before deadline – did it teach you anything about crowdfunding and would you do anything differently when attempting another campaign?

ds: Social media and the importance of reaching out and spreading awareness was definitely something I took out of running Chemically Bonded's Kickstarter campaign. The work doesn't end after you launch, a lot of effort had to be put into marketing the campaign, you can't just rely on the hope that people will come across it through Kickstarter itself. Twitter was one of our biggest platforms for spreading awareness, but it reached a point where it stopped being useful in gathering interest. Contacting game/anime/VN journalism outlets was a key help in getting us past the funding goal.

One real regret is not releasing a demo for the project to go alongside the campaign. At that point, there weren't enough assets to really create one and even then I was against the idea, but having gone through most of the latter half of the campaign with the assumption that it'd fail to meet the goal, I changed my mind about the idea. I think it'd definitely help when crowdfunding another title.

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Sounds of Her Love

PL: For those who know your style of storytelling from SoHL, should they expect a very similar experience from your new game or is there something that might surprise them?

ds: People can hope to expect something similar in execution, but with Chemically Bonded a lot of the key parts have been done differently, which should hopefully surprise people and prove to be more enjoyable than what SoHL was. Looking back on it, there were plenty of issues with the story and the way it was written. I wanted to address these within Chemically Bonded as I didn't feel that they'd work out in a longer VN whereas they seemed to work given SoHL's short nature. Having two love interests too really changes the way the story has to be written, at least to include both girls into the main story without keeping their routes entirely separate.

Chemically Bonded is a lot more grounded in reality, I've tried to make the events that happen a lot more likely than what occurred in SoHL and Lost Impressions. There are no car accidents or tragic backstories, the romance isn't cliched as hell and the characters are a lot deeper than my previous works. The choices are a more vague too, rather than being predictable, so the routes and endings achieved should hopefully reflect the reader's instincts. I could go into a lot more detail, but to summarise I'd say people can expect a rather captivating romantic story like SoHL had, but will give people a chance to connect with more fledged characters and themes. That and the production quality is a lot better now we have the funding to do it, so, all in all, I think people who liked SoHL will appreciate Chemically Bonded much more. The story doesn't just end after a confession either, so I think people will appreciate that too.

PL: Assuming that Chemically Bonded meets your expectations when it goes to sales and general reception, do you have any specific plans for future VN projects?

ds: If it does, I'd like to continue making VNs at some point. I don't have any specific plans yet, and I feel like I'd need the time to really recoup interest in developing another project. I've always had on and off ideas for future VNs throughout developing all three, but when it comes down to creating something new I usually come up with a fresh idea and discard the old.

For a while, I promised a full sequel to Sounds of Her Love, and I did create plans for it, but I don't feel the need to rush into it after Chemically Bonded releases. I'd hope to branch out into different story genres, but even then I'd find it hard to escape producing romantic stories since that's what I've really become accustomed to at this point. Who knows? I might try developing two at once and see how that goes, or I might leave it at Chemically Bonded. I know for a fact that I won't be producing a sequel to it though. At the moment I stick to what I like to work on, which I think is what people should really follow when making any kind of creative project, not what the market expects.

PL: Thank you for your time!

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I hope you all enjoyed the interview - it was definitely the most detail-heavy one so far and I've had some great time working on it. As always, all feedback will be highly appreciated. What more would you want to know about the devs I invite here? Are there any specific ones whose thoughts on certain topics you would like to hear? Let me know what you think and, once again, have a great weekend!

Plk_Lesiak

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Check out my interview with the developer of this game, ds-sans!

Is there any merit to creating a tame, single-heroine romance VN in a market that seems to be flooded with cute love stories, often in much more "advanced" forms? Do a romance VN need to invent something fresh and original to be successful? Is it even possible to be innovative much in the world of cute romance tales, with the kind of saturation the genre offers? Sounds of Her Love, a small freeware title published over a year ago by DEVGRU-P and created by ds-sans, an indie developer then pretty much unknown to the VN community, made me think about all these issues in a fairly substantial manner. And the answer it suggested to me, both due to my personal enjoyment and the warm reception it received from other readers, was: when making a romance story in the visual novel format, you don't have to create anything particularly new, as long as you do the basics really, really well.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Outside of new releases, I usually try to avoid reviewing bad OELVNs in-detail, unless they’re especially interesting or notable despite their failures – after all, in any semi-amateur game development scene, the poorly-made, misguided or horribly iterative titles will be far more numerous than those actually worthy of your attention. Writing that much about the former, especially when my goal is to promote OELVNs as a niche worth exploring, is arguably a waste of time and possibly even counter-productive. However, just like Carpe Diem: Reboot, today’s game is a great opportunity to look at some problems and tropes very characteristic of the Western VN scene, in a game that actually had the production values and traces of genuine effort that should at least make it an average, reasonably enjoyable product. And the sin that made it ultimately fail was not silly writing that plagued Carpe Diem, but something arguably even worse – boredom.

            Sweet Volley High, developed by New West Games and released on Steam in October 2016, was marketed as a “yuri/otome Visual Novel”, featuring a female protagonist and both female and male romance options. While some might already feel unease about such use of the terms "yuri" and "otome", both of which usually denotes a bit more than just romantic configurations available, it hints at a much deeper problems – game’s utter lack of personality and very poor use of the themes it tries to tackle. While trying to appeal to a broad audience, in reality, it wasn’t able to replicate the appeal of neither yuri nor otome games, just as it didn’t manage to create a satisfying alternative to those formulas. But, why exactly is that the case?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello there! It's not Friday, so it has to be an unusual post and it definitely is one...

It will be a bit chaotic too - only now, late in the evening, after taking a day off and pursuing the only lesbian romance route in Tales of Aravorn: Seasons of the Wolf for most of it, I've realized that today is Lesbian Visibility Day. For me, both as a fan of yuri and as an appreciator of OELVNs it probably should be one important holiday - definitely worthy of a few moments/words of reflection.

Visibility as something inherently positive is a curious idea. It's based on a very important and reasonable assumption, that to make something a public issue and fight for social change, you have to make people aware of that phenonenon's existence, scale and the consequences it might have for those most affected by it. To fight for the acceptance of gay people and systemic change that will give them equality before the law (and, hopefully, equality of opportunities), you cannot accept the conservative argument that sets sexual orientation as a purely "private" matter - the long-lived stance that wants people to visibly adhere to social "norm" and not "bother" others with the fact they're different. Most often, if you want your rights to be respected as a member of a minority group, you have to be loud, you have to be bold to the point of possibly being obnoxious and offensive to some people. You have to fight tooth-and-nail to make sure you won't be trampled by the majority's concepts of what's "normal" and "proper". In many Western countries, for lesbians that fight is to a large extent already "won" - the majority of people see them as a legitimate group worth respecting. Not everywhere though and it's not clear to what degree these gains are permanent. 

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Hopefully?

But is all visibility a good thing? Paraphrasing painfully accurate thought by @Fiddle, we don't really praise Adolf Hitler for bringing attention to Jewish issues in Mein Kampf. Yuri, is, obviously, not nazism. It's not in any inherent way a negative phenomenon for the lesbian cause. But it's also not automatically an ally of any progressive agenda. Japanese media is full of depictions of lesbian romance, which reaches a society that ignores LGBT issues in a way more persistent than pretty much any other highly developed country. For me, it's not especially surprising - just like the saturation of Pornhub with lesbian porn probably doesn't lead to people watching it going to their local Pride parade, fetishized, male-oriented yuri themes in anime and VNs do not have to translate into any kind of educated attitude towards RL queer women. And Japanese yuri, at least until recently, didn't really have an ambition of grounding its narrative into any kind of reality of homosexual romance. SonoHana series is the perfect example of completely isolated, imaginary "yuritopia" (to borrow a handy term from Yurirei), where a huge number of young females live in a world where males exists only in passing references, pretty much everyone's gay by default and there's no prejudice or social stigma connected to that fact - which, of course, make possible a gigantic number of voyeuristic porn scenes. Is it a bad thing by itself? Not really. Does it make people more aware of the situation of sexual minorities as a social issue? Hell no.

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Admittedly, some Japanese depictions of yuri romance are probably too lovely and heartwarming to say anything bad about them...

Obviously, there's a lot of issues with representation of women in anime and VNs and I don't want to write a book here. I want to make a slightly different point and this goes to yuri romance in English VNs. This is also not a black and white picture - many EOLVNs directly copy the Japanese formula or give slight twists to it, while still keeping the "lesbian porn for guys" premise. However, for every Negligee and Sakura Fantasy our VN scene produces maybe even a couple of projects that are genuine expressions and/or appreciations of lesbian identity and realities of lesbian relationships. Throughout the various editions of Yuri Game Jam, NaNoRenO and in many commercial titles, I've seen lovely, touching, thought-provoking depictions of f/f romance that gave me huge pleasure as a reader, but also made me empathise with people different than me. Christine Love's work I think holds a special place here, with powerful and persuasive depictions of discrimination and her courage in exploring themes that commercial games rarely dare to go anywhere close to, from Analogue to Ladykiller in a Bind. Lately, Brianna Mei's Butterfly Soup gained similar notoriety, also through a genuine message and creative passion involved. But even small, cute and silly games such as those by Nami can have a genuinely positive role to play, confronting people with diversity in an approachable and lovely way.

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One other thing that OELVNs regularly prove to me is that some small, indie games can have more soul in them than many giant, high-budget productions...

I, in all of this, have a pretty questionable position of a straight guy that finds lesbian romance lovely and, to a certain extent, hot. The more genuine the romance depicted is, the more I'm probably a bit of a creepy voyeur getting a high out of something that for other people is part of their identity. But no matter how we see that problem, this genuineness depicted above is something I absolutely love many yuri OELVNs for and a thing to be shared and appreciated. And that's my message for this day.

Thank you for reading! :)

Plk_Lesiak

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Note: This game was already reviewed on Fuwa by Valmore, I encourage you to check out his review as well

Those that follow this blog for a while might have noticed that I like to complain about the lack of identity that many Western-made VNs suffer from. As a medium utilized pretty much exclusively by the fans of original Japanese visual novels, EVNs far too often borrow extensively from those when it goes to setting and story elements, to the point of replicating various tiring anime clichés and kitsch tropes. They also frequently copy elements that really have no interest being in a game created by someone living in the USA or Europe, more often than not having only very superficial knowledge of Japanese culture and reality of life in Japan. 

            A Little Lily Princess, developed by Hanako Games and published on Steam in May 2016 (under the "Hanabira" label, signifying an outside scriptwriter), is a game that I like bringing up as an example of a Western VN that was able to differentiate itself from the crowd and create unique experience exactly because of the ability to not be completely defined its “weeb” roots, creating a setting and a story far detached from typical anime tropes. Paradoxically, the classic English novel A Little Princess, that this game adapted into the VN/dating sim format, is not a title unknown to anime fans, thanks to the highly-rated series from the 1980’s, Little Princess Sara (it even inspired a few less known projects, such as the slightly outlandish Strain: Strategic Armored Infantry). Hanako’s version tries to differentiate itself from those other adaptations mostly by giving a yuri spin to the story still, as I will try to show in this review, calling it a yuri romance is rather misleading and says little about the true appeal of this game.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Ebi-hime is one of the very few OELVN developers who managed to establish themselves as reliable and respected creators even among the JP-centric visual novel fans. Having released over 20 titles since 2013, both freeware and commercial, she is probably best-known for her yuri titles, such as Asphyxia and The Sad Story of Emmeline Burns, and memorable horror stories, such as Sweetest Monster and The Way We All Go. Most of her work stands out through uncommon, Western settings, a deep connection to English culture and literature, and artwork that diverge in various ways from generic, anime-style illustrations you can find in most EVNs. Blackberry Honey, ebi-hime’s latest commercial VN, is both a very typical title for her – with its yuri themes, Victorian England setting and interesting stylization – and an unusual one, as it the first project of hers to include explicit sexual content, through an optional 18+ patch. So, how did this venture into the world of eroge turned out for the OELVN scene’s star creator?

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The game has its share of interesting and surprising moments, but the overall pacing is painfully slow and predictable, even for a romance

Blackberry Honey follows the story of Lorina Waugh, a young, poor maid that starts working in a rural residence of Bly, after being sent off in disgrace from her previous job, in unclear circumstances. Being mistreated by some of the older maids in the estate and Lady Constance, the young daughter of the owners, she struggles desperately to hold on to her position, so she can financially support her mother and sisters. After being hurt while performing a pointless chore for Constance, she stumbles upon the Bly’s unusual, foreign-looking parlour maid, Taohua, sparking a relationship that will completely change her life.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Some time ago I've offered you a short list of stand-out Yuri Game Jam VNs - titles that went beyond what you normally can expect from the free game jam entries, presenting compelling stories and surprising aesthetic values. While that list included some of the most-appreciated western yurige, such as well-known Ebi-Hime titles, among hundreds of YGJ and NaNoRenO entries produced over the years you can find many more worthwhile VNs with f/f romance themes that never received similar recognition. Today, I'm presenting you a list of another 5 free OELVNs with yuri elements, along with some honourable mentions for games that I'm less comfortable recommending to everyone reading this post, but are still worth appreciating for some of their achievements. Every title will be listed with an appropriate link to download them on Itch.io - I hope you'll find them to your liking!

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Butterfly Soup

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Brianna Lei's story about a group of lesbian teenagers has gathered a significant amount of mainstream attention thank to its unique subject matter (focusing on minority queer women and their experience) but is definitely more than just a piece of social commentary. It offers a well-written, charming story that tackles its main themes with a lot of subtlety and doesn't overstate the sexuality of characters, saying more about universal challenges of growing up than just minority issues. And while it definitely attempts to create a more realistic representation of homosexual relationships, straying away from the typical, idealized yuri romance, it's a fun and lighthearted read that should be appropriate for anyone not allergic to close-to-reality LGBT stories. 

Her Tears Were My Light

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Nami's allegoric love story about Space and Time is a simple, short game, that nonetheless managed to gather an impressive amount of praise from the readers, apparent, among other things, through its impressively high VNDB rating (7.54 average, 6.91 Bayesian). With beautiful visuals and high-quality writing, it's a really touching and surprisingly unpretentious read, appropriate not just for yuri fans, but rather everyone not afraid to shed a few tears.

Disaster Log C

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Sofdelux's Disaster Log C is not in any way a traditional love story, but apart from some slight LGBT+ themes and wacky visuals it offers a highly amusing, unusual story about two drastically different and initially antagonistic individuals trying to survive through a cataclysm that threatens to destroy their world. Interesting characters and Nami's strong writing makes it a thoroughly enjoyable read, if you can get past the game's obvious eccentricities.

Taarradhin

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Taarradhin is a fairly well-known NaNoRenO VN that only partially relies on yuri themes, but manages to stand out thanks to an appealing aesthetic, India-inspired stylization and a simple, but well-executed plot. It follows the story of Netqia, a young and naive daughter of a powerful noble in a country struck by catastrophic drought, who's unexpectedly presented with a gift of two beautiful slaves. While, just like other games on this list, Taarradhin is fairly short, it manages to create a setting unusual for VNs on a few different levels, a pretty well fleshed-out cast of characters and an interesting intrigue, that lets you connect to the main cast through multiple playthroughs and rewards you with a compelling "true" conclusion at the end of the road.

Romance Detective 1 & 2

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Quintessential work by Nami, the Romance Detective duology showcases both her characteristic artstyle and the casual, mostly-comedic storytelling typical for her VNs. While the second game was never truly finished, missing some art assets, the whole series is complete story-wise and offers a lot of fun for those looking for a light, cheerful read - although the sequel has its share of more sober, touching moments and should be compelling also for those looking for some actual romance and drama.

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The honorable mentions go to the second Sofdelux title, Mermaid Splash, for a great aesthetic and atmosphere, despite rather predictable writing, Nami's Tunnel Vision for another minimalistic, heartwarming story that charms the player with its visual style, Toki Production's Princesses's Maid for a great protagonist and amusing romance, and finally npckc's Magical Witch Bell and Her Non-Magical Friends for great writing and the simple, but effective stylization. If you enjoy cute, cheerful stories, all these games are also worth your attention. And regardless of whether you decide to check them out, I hope you found this week's recommendations interesting.

As always, all feedback will be deeply appreciated. Have a great week everyone! :)

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