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This blog is devoted to popularization (and discussion about) western-produced VNs. My main goal is to present notable non-Japanese visual novels that didn’t receive attention in the Fuwa community and, whenever possible, giving voice to people behind them. Doing this, I hope I’ll be able to give these projects and their creators the appreciation they deserve and oppose some negative stereotypes about non-JP VNs that circulate within our community.

I’m also going to talk about failed VN projects and review newly-released titles of various quality, using this opportunity to discuss the most common flaws and problems characteristic for the western VN development scene and realities of the OELVN market. 

Entries in this blog

Plk_Lesiak

Welcome to the second part of my Yuri Game Jam 2018 summary! Just like the last week's article (if you haven't read part 1, check it out now!), this post will offer you a short overview of visual novels that entered the event this year, this time with the focus being solely on fully-released titles. While in the previous post there were very few surprises (with mostly the two titles I actually expected to deliver quality experiences standing out from the crowd), this time there were a few unexpected latecomers to the event and games that genuinely surpassed my expectations – Scrambled: Syd City being probably the most notable one, and quite possibly the best VN in YGJ this year. It will also make a small trip outside of the VN sphere, but what that is exactly about, you'll see at the end of the article... Enjoy!

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A Game About Ants

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This story about two colonies of anthropomorphized ants and two simply workers that brought those together despite the distrust and differences between them is one of the most charming and compelling stories in this year’s YGJ. Thanks to its relatively longer script (it takes around 2 hours to fully read through), A Game About Ants manages to not only convey an amusing “love beyond prejudice” main plot, but also set it in a pretty elaborate "political" context of a clash between the aforementioned ant nests (heavily inspired by actual species of ants, with their specific appearances, habits and social hierarchies). The end result is a really intriguing and visually pleasant experience, also featuring probably the most sensual scene of antennae “kiss” you’ll ever see in a visual novel... And, quite likely, anywhere else. Do you really want to miss out on that?

Final Rating: Highly Recommended

One’s Lonesome, Two’s Company

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Team ANPIM, veterans of YGJ, managed to deliver one of the more traditional and touching love stories in this year’s event – a kinetic novel about a high school girl who finds herself in borderline life-threatening trouble and is saved by an unassuming kouhai from her school, only to fall in love with her despite their different backgrounds and personalities. It’s a simple, cheesy piece of yuri romance (around 2 hours long, with only a handful of CGs and photographic backgrounds), but drawn and written well enough to give all the cute and fuzzy feelings you’d hope to get from this kind of game. The lead couple is simply adorable and the conclusion was good enough to nearly get a few tears out of me, and while I’m a sucker for this kind of fluff, I believe it’s as good of a recommendation as I could even make – give it a try!

Final Rating: Highly Recommended

Magic Mirror Hall

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Magic Mirror Hall is another tiny, but beautifully stylized and interesting VN, telling the story of Alex, a magic shop owner ending up at the center of their dear friend’s relationship problem – one that manifests themselves through supernatural events (or two be specific, dangerous and uncontrollable outbursts of wild magic), but is rooted in the lack of communication and understanding between the girls. Depending on protagonist’s choices and advice they give, they might help resolve the issue, or risk it turning into a genuine tragedy – and for Alex personally, struggling to keep their business afloat and find meaning in the job they inherited from their grandmother, there might be even more at stake.

Final Rating: Highly Recommended

Like Sisters

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Another Yuri Game Jam VN that feels much more like a teaser or an exercise in using game creation software than a standalone title of any sort, Like Sisters provides an interesting setup (a young writer coming to the US to visit an old friend of hers after hearing that she struggles with depression) and a promising pair of lead characters, and… Does literally nothing with them. While this could have been a start of a fun story and the writing is arguably quite decent, the 15-minute experience is just as empty as its CG gallery – but I’d definitely not mind seeing a “proper” release from this author in the future. 

Final Rating: Not recommended

Scrambled: Syd City

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Team Rumblebee, responsible for stylistically-unique and enjoyable YGJ VN Loan Wolf, this time decided to give its own spin to the theme of superheroes. Just like their first game, it features a struggling protagonist (C-List superhero with invisibility powers, who chose an unfortunate nickname “Scrambled”) and two romanceable heroines (an ex-hero turned small-time villain, and a veteran hero on a path of revenge against the former). Unusual character designs, solid writing and high attention to detail (with fun gimmicks heavily-stylized nametags for all the “super” personas), all make for a very satisfying experience. Also having probably most content from all this year’s entries (2-3 hours of reading), Scrambled could be easily justified as a commercial product, and as a free game, it's pretty much a must-read for anyone who enjoys yuri and EVNs with actual personality, that don’t just stop at copying Japanese aesthetic and storytelling tropes.

Final Rating: Highly Recommended

 

Honourable Mentions

While visual novels were the main focus of my coverage, it wouldn’t feel right to ignore some of the titles in other categories, similarly focused on telling interesting stories and created by experienced authors, who should be familiar to many EVN fans out there. Because of this, I've decided to give the spotlight to a pair of RPG Maker games that weren't tagged as visual novels, but should still be interesting to anyone interested in yuri VNs, or quality GxG content in general.

Dreaming Treat

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Dreaming Treat by NomnomNami is the fifth in her series of RPG-maker games about a lonely wolf trying to find a place for herself in a world that holds little more than contempt for her kind. It once more does a very good job of combining the themes of discrimination, love beyond prejudice with Nami’s lovely artstyle and writing, making for a satisfying experience (and evolving into what most likely is the only truly heart-warming polyamorous story I’ve seen to date). Also, don’t get fooled by the JRPG formula – this game is focused purely on storytelling, with map movement and interactions serving no other purpose than presenting the plot and immersing you in its world. And it’s a kind of story that most VN fans should find enjoyable.

Final Rating: Highly Recommended

lilac & her light

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Npckc is an author known for creating small, rather cute games in VN and RPG-maker formats, that tackle minority issues in relatable, subtle ways. Lilac, while very similar to those earlier project, might actually be the weakest of them all, simply missing on opportunities to tell a slightly deeper story – the premise, with a girl that literally lost her colour and is turning everything she touches grey is excellent and her first confrontation with a witch, who makes a surprise visit to her house and ends her isolation is very promising. After this, however, not very much happens and while the resolution is not unsatisfying, it never tells us anything about the source of the protagonist’s depression or the future that might await her. While I always liked the minimalistic style of npckc’s stories, here there’s simply too little of everything and while the experience of playing lilac & her light is still a positive one, it’s nowhere near as memorable as this author's earlier work. For the more dedicated YGJ fans.

Final Rating: Recommended

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And this concludes by YGJ coverage for this year! To be honest, at the beginning this edition of the event looked pretty bleak when it goes to VNs – most of the really interesting entries arrived late, often literally making major updates past deadline. The end effect, however, was a highly amusing set of free games, including some really memorable titles, that didn't stand out negatively in comparison to previous iterations of the Jam. While it might be a while before we see something as brilliant as The Sad Story of Emmeline Burns or Once on a Windswept Night again, some of the games on this list came pretty close – and from my perspective, that's already pretty damn awesome.

Plk_Lesiak

Yuri Game Jam, having few limitations on what can enter the event outside of including some form of yuri or LGBT themes, was always a good arena for various devs to show off demos or prototypes and gain visibility or feedback for their projects. At the same time, it consistently attracted many complete projects, often surprisingly solid when it goes to their quality and the amount of content they offered. This year this was no different, with over 20 full games entering the event, including 11 original VNs, ranging from extremely short and basic, to a few-hours-long and artistically impressive ones. In the last month, after the end-of-October YGJ deadline has been reached, I was going through all these titles and today I'm offering you a full overview of what a VN fan might find in this year's event's roster. Or, well, at least the first half of it...

          In my coverage, I will, for the most part, ignore all the in-development titles – the production cycles of indie games are always a bit unpredictable and I’m highly distrustful whether some of the demos we can find in YGJ will turn into actual, finished products in foreseeable future. Instead, I’ll be focusing on the fully-released visual novels in the event and providing a short overview of each of them, along with a simple rating on a scale of “not recommended/recommended/highly recommended”. I will also, obviously, skip on the games from other genres that took part in the Jam (although if you value story-driven yurige, I encourage you to still give them a chance). So, I hope you’ll join me on the journey through this interesting collection of queer, freeware VNs and uncover all the surprises this year’s edition of YGJ holds for us. As always, all the games mentioned below are completely free to play, so if you click the Itch.io links in their titles, you can try them out right away with no charge. Let's get to it!

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Valentine Disaster

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We’ll start things off with what could be described as another quintessential YGJ VN – a piece of cute, visually pleasant and utterly heartwarming GxG romance with some minor, cool spins to it. In this case, the story of tomboyish Selene trying to bake a perfect Valentines Day's gift for her girlfriend after they had a falling out, is spiced up by brief point-and-click gameplay elements, requiring you to buy and select the right ingredients for the dessert of your choosing. If you follow the subtle clues the game provide you with along the way, you can easily find the best combination or home-made delicacies and bought presents to quickly salvage the threatened holiday. But if you mess up, there will be consequences… A very brief (up to an hour for 100% completion), but fun and lovely-looking experience.

Final Rating: Highly Recommended

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Chuunige is one of the visual novel genres that are barely present in OELVN scene, at least to any “serious” capacity – among the more popular and high-quality releases there’s very few that would even loosely fit the “fighting VN” formula, or especially effectively replicate the unique feel of this particular current in Japanese fiction. Recently, however, a fledgeling studio under the name of Epic Works decided to remedy this sorry state of affairs by creating a content-rich, Fate-inspired EVN called Episicava. The first volume, of what was apparently planned to become a longer series, was released on Steam in April 2018, in a slightly disastrous state – full of graphical bugs and various technical issues, the game made a rather poor first impression. However, since those problems were mostly fixed with patches in the months after launch, it’s a good moment to look at Episicava and ask the most important question – did it manage, in its improved state, to capture some of the magic of Fate/Stay Night or Dies Irae in a downscaled, low-budget form of an EVN?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Two weeks ago we’ve started our journey through the world of Yuri Game Jam visual novels and today we’re gonna conclude its “historic” part, with another 6 games from the 2015-2017 period. As before, the order in which the games are presented is semi-random, but I’ve tried to mix commonly known and widely appreciated titles – ones you might be familiar with even if you never followed the event itself with some lesser known entries, which are still worth a closer look. While even the list is obviously not exhaustive (and of course don’t cover the huge library of non-VN YGJ releases), it covers most of the entries I’ve personally found interesting. While I might still cover more of them in the future, it will most likely be in a different format and above all, I hope to focus on giving an overview of the latest event every year. But, that's in the future for now, I hope you’ll enjoy this one last look at the GxG visual novel glory of YGJs past!

 

Once on a Windswept Night

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Once on a Windswept Night by ebi-hime is definitely among the most ambitious Yuri Game Jam VNs, with an intricate meta-narrative and multiple layers of mystery for the player to uncover (starting with an element as basic as the identity of the protagonist). Featuring two touching, tragic love stories, up to three hours of content and very solid writing, it delivers much more than you would normally expect from a free game. The visual side of things suffered slightly from the relatively short development cycle, but it doesn’t change the fact that its a very creative and in many ways unique experience and, for a game jam entry, an impressive artistic achievement, in many ways on par with ebi's commercial projects.

Final Rating: Highly Recommended

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Disclaimer: I was provided with a review copy of this game by the developer. All opinion presented here are solely my own.

PixelFade is a studio that from the very beginning showed an unusually ambitious approach to EVN development. Their first project, Ace Academy, offered some features rarely seen in Western VN of similar scale (~10h of content), such as good-quality, full voice acting and lots of impressive-looking, stylistically consistent artwork. It was also pretty atypical in its storytelling, featuring a mostly college-age cast, choosing a very tame approach to romance and avoiding the fanservice endemic to this kind of lighthearted, SoL-focused VNs. Initially funded on Kickstarter as Kendo Crush, it went through a curious evolution from a generic-looking, sports-themed game into a futuristic story about mecha battles but regardless of all the tribulations, the end effect was a highly refreshing, all-ages experience with a satisfying mix of light drama, non-violent action and mystery. In my opinion, it’s still one of the best EVNs ever released, with few real issues beyond the somewhat abrupt, anticlimactic ending and the overly simplistic "gameplay" elements.

            Considering the relative success of Ace Academy, it was obvious that there would be high expectations connected to PixelFade’s second project, Crystalline – a lighthearted fantasy tale with a single romanceable heroine, which promised a longer story and even higher production qualities than their debut. After a successful Kickstarter campaign in early 2017, with gathered over 60k CAD (an amount pretty much unseen when it goes to original EVN projects), the game fairly quickly entered Steam on early access and was fully released in late August 2018 – the much anticipated final product offering truly impressive sound and visual design... And, in my opinion, a truly disappointing lack of compelling story content. But why is that exactly?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Close to a year ago, I’ve published a top-list of my 5 favourites Juri Game Jam visual novels – a post that, in hindsight, was rather poorly thought-out and based on my, at the time, not-that-great knowledge on the event in question and the games that came out of it. While my appreciation for the game listed there didn’t change (just as my love for indie yuri games in general), I realized that both the “Top X” formula and the small selection of VNs presented there could not give justice to the quite impressive roster of titles produced for the YGJ over the years. While the Yuri Game Jam 2018 has recently ended and I’m (slowly) preparing my own summary of this year's edition of the event, it’s also a good moment to look back at the most popular and interesting titles that came out of previous ones – from highly-appreciated classics such as ebi-hime’s entries, all the way to various significantly less fortunate projects, which nonetheless played their parts in the history of yuri EVNs. Let's get started! 

 

The Sad Story of Emmeline Burns

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The Victorian drama by ebi-hime is the best know and probably most-appreciated Yuri Game Jam entry – and not without good reasons. While short and, as a kinetic novel, following a purely linear formula, this tragic story offers excellent writing, emotionally impactful storytelling (with a "story within a story" structure) and a great aesthetic, all way above the levels you would normally see in an event like this. It also doesn't rely on shock value or leave the reader with a depressing conclusion – with all the titular sadness still in place, it's a relatively hopeful, touching story of love cut short by fate and a great reading experience – one which might have yuri romance as its main theme, but offers much more than just that.

Final Rating: Highly Recommended

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Note: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own.

The multi-route mystery VN is not a format easy to pull off properly and for that reason not many EVN developers even attempt to tackle it. It requires creating a number of paths and characters, all interesting on their own and complementary to each other, while also keeping the overall quality high enough to motivate the reader to go through all of it in order to piece together the overarching story. This is both a challenge from the writing perspective and requires a fairly substantial amount of content to communicate the mystery effectively usually, more than an average Western visual novel can provide with the humble resources at its creators' disposal. 

            Still, all this makes exploring the few examples of such games done right by Western devs that more interesting. SoulSet, developed by NoBreadStudio and released on Steam in late 2016 is a particularly “orthodox” implementation of the formula, with every route and ending (including bad ones) adding to your understanding of the story and culminating in an unlockable “true route”, which resolves the crucial mysteries and tie all the previous paths together. It’s also, as I will try to argue, a damn fine game that positively stands out in the EVN market, in a few ways.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Dharker Studio is one of the better-known development teams on the EVN scene, active since early 2015, but also one that quickly became rather infamous due to their low-quality, fanservice-filled titles. Games such as Sword of Asumi or Divine Slice of Life gathered a lot of attention, as they were released on then still quite barren EVN market and quickly found their way to Steam, but were also quite harshly rejected by reviewers and poorly received by many VN fans. Later down the line, the company focused on purely erotic titles, with much-telling titles such as Army Gals or Battle Girls – admittedly with slightly more artistic(?) success. While most of those games followed a very standard formula, with faceless self-insert protagonists and number of females to “date”, there are also two notable yuri eroge by Dharker: Negligee, released in late 2016 and Galaxy Girls, published a year after that. Today, as the appreciator of yuri that I am, I’ll take a closer look at those two girls’ love-themed games, both of them quite curious examples of commercial success despite many, many problems they suffered from. As a "bonus", I'll include the Negligee's prequel, Love Stories, in the article – the game that earned the unexpected honour of being the first uncensored, fully explicit eroge accepted by Valve for Steam release. While this game's content is mostly straight hentai, it has one notable yuri subplot and features all the girls from Negligee, being worth a closer look from everyone that enjoyed the first title in the series. So, let's get this thing started!

 

Negligee

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While writing the two dozens of shovelware reviews over the last 6 months I've noticed that ecchi EVNs seem to work better with casual, more or less realistic settings – there are few things more painful than mediocre-at-best writer trying to create a fantasy or sci-fi setting with the use of kitsch, exaggerated characters and all the most overdone cliches, just to give an excuse for persistent close-ups on anime boobs and a few hentai scenes. The game we're talking about now, thankfully, chose a rather simple and straightforward premise and made a pretty decent use of it. As the player, you control the actions of an assistant manager in a lingerie shop (titular Negligee), that is suddenly forced to take over for her boss (who runs away in mysterious circumstances) and find some new employees. Soon, three candidates show up and as they all seem reasonably fit for the job, we have to take our female protagonist (who is, by the way, a quite gorgeously-designed, busty redhead) through a week-long trial with the girls and decide which one of them she should hire. And, as I probably don’t have to explain, the store’s sexy merchandise will find many, many uses throughout the whole experience. And also quite often it will be falling on the floor...

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

For the last month, we were going through the impressive catalogue of free VNs by ebi-hime, one of the most celebrated creators within the Western VN scene. As a conclusion to this series, it’s my great pleasure to bring you a short interview with none other than ebi herself. During our conversation, I’ve focused on the dominating themes in ebi’s works and topics directly connected to the freeware titles I was reviewing lately – if you want a more general overview of her inspirations and questions connected to her other work, consider reading the interviews done in the past by The Yuri Nation and Sekai Project. Also, if you’re not familiar with ebi’s free VNs, check out my previous posts about them (Part 1; Part 2) – they should give you the context necessary to understand what we’re talking about in the more context-specific questions. So, here it comes – hope you’ll all enjoy it!

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Plk_Lesiak: Thank you for accepting my invitation! I don't think there are many Western VN fans who wouldn't be familiar with your work, but can you share something about the person behind the ebi-hime label?

ebi-hime: I’m ebi and I like cute things, maids, and magical girl anime... And that’s about it! Honestly, I’m not very interesting.

PL: As you talked about your inspirations and interests in other interviews, I would like to focus on the dominant themes in your games. You're one of the few EVN authors that frequently set their stories in the West. Do you have a favourite setting to write about?

ebi: I think England is probably my favourite setting to write about, because it’s the country I live in and I’m reasonably familiar with it (though I don’t know everything about England, of course). It’s easier to place my characters in a setting I know relatively well, as I don’t have to do as much research, and the end result feels more ‘authentic’.

I also like setting stories in Japan because I got into VNs through reading a lot of Japanese VNs which were (what a surprise!) set in Japan. I also watch a lot of anime, and I went through a period where I exclusively read Japanese crime fiction, so I’m fond of Japanese settings! If I don’t feel like setting my stories in England or Japan, I’ll usually pick a European country I’m somewhat familiar with, like France or Italy.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

While Time Tenshi, which I covered two weeks ago, is definitely the flagship franchise for Silver Cow Studios, the company never settled for only producing new iterations of their breast-expansion/time-travel formula, releasing two other ecchi VNs since their debut in 2015. Those games, while they didn’t abandon the giant boobs and over-the-top storytelling that could be considered Silver Cow’s staple, offered their own twists to the fanservice-filled and trashy, but hentai-free format. The first one, Burokku Girls, appeared just three months after the first Time Tenshi game and… The lack of reasonable development time definitely showed, in a few ways. The second, Battleship Bishojo came out in early 2017, after Time Tenshi 2’s Special Edition and proved that the devs had their formula figured out much better by this point in time. Still, what exactly are these games about, besides exclusively-kyonyuu heroines and are they as good serviceable as Time Tenshi proved to be?

 

Burokku Girls

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Burokku Girls (the first part of the title apparently represents the Japanese pronunciation of the word „block”) is quite possibly the most bizarre VN I’ve seen since Legends of Talia: Arcadia. Although it’s not as devoid of humour as the Winged Cloud’s unfortunate “dark fantasy adventure”, it still manages to mix incredibly trashy fanservice and character designs with a rather grimdark story about a last bastion of light in the world besieged by darkness – a conflict so hopeless that the people of the last town standing are pretty much just waiting for their final battle and inevitable demise. Our generic protagonist enters this world-ending scenario through a full-immersion VN machine, constructed by his father. The virtual reality set goes haywire in an inexplicable way and transports him to a reality built with the titular Blocks – voxel-like elements, which were used in past immemorial to create an artificial paradise for people to live in, but was since invaded by the “Underworlders”, exiles trapped in the dark chasms beneath the “Overworld” and sealed away with the Blocks.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Today, we’ll be continuing our agon… I mean, out adventure through the world of free VNs by ebi-hime. While the earliest games we’ve covered, like Dejection and Is This the Life? were very visibly ebi’s early works, simple on the technical side of things and featuring minimalistic artwork, today we’re jumping straight into very recent projects, all released not earlier than 2017. Mostly staying true to the general climate of heavy, existential topics and endings that are never the typical happy, wish-fulfilment scenarios, these games are once more not far detached from ebi’s commercial projects and while smaller, could easily have a modest price tag attached to them, with few people being able to claim they didn’t get their money’s worth (especially in the cases of Lynne and Six Days of Snow). But what are they exactly about?

 

Where the Sun Always Shines

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Where the Sun Always Shines is another bittersweet story, although in a wholly different climate than Lucky Me, Lucky You. Featuring a 32-years old writer, suffering from a deep depression after losing his wife, and a teenage girl from his neighbourhood with whom he forms an unlikely friendship with, the game explores themes of grief, inspiration and moving on after losing one’s feeling of purpose, but is also maybe the only title on this list that provides a truly positive, hopeful conclusion. Before it gets to that point however, it presents to the reader rather convincing descriptions of writer’s block, anxiety and self-pity of the leading character, along with interesting interaction with Sunny, the aforementioned teenager, who first visits him out of pity, but then forms a bond of sorts over their mutual interest in musical – all that accompanied by very decent artwork. In a way though, it’s maybe the least impactful of the ebi’s stories, being overall solid and enjoyable to read, but lacking any interesting twists or highly emotional moments from the previous games. Definitely a worthwhile VN, but not necessarily a must-read.

Final Rating: Recommended

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

While not nearly as famous as Winged Cloud’s Sakura games, Silver Cow Studio’s Time Tenshi is one of the longest-running EVN series, following a single storyline and consistent cast of characters since late 2015. So far, its developers published three, fairly substantial entries in the franchise: Time Tenshi, Time Tenshi 2 (released in mid-2016 and later expanded significantly in the Special Edition version) and Time Tenshi Paradox – an episodic game, with two parts already available and most likely more coming in the near future. All of them, unusually at this day and age, follow a relatively tame, ecchi formula with no actual hentai scenes – a choice Silver Cow seems to be quite dedicated to, despite the general trend of inserting 18+ patches into everything that can even remotely justify the full-on adult content. But, enough of history lessons – how’s the story of busty time travellers and sexy side effects of temporal dislocation holding up in the current, competitive market of anime boob slideshows? Surprisingly well, I’d say! Or at least, to a certain point...

 

Time Tenshi

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Time Tenshi starts with a bang and soon after, follows it up with a few extra ones. The first scene features our male lead, Kenji (the usual faceless, high-schooler protagonist-kun), witnessing his house burning down along with his parents. After being hospitalized for a few months because of the shock, he’s picked up by his only close relative – maternal grandfather, an elusive scientist who was barely present in his family’s life. He invites Kenji to live in his laboratory complex, where he hides… A time machine, obviously! And while this might be quite predictable, there’s another important twist, which will be a leading theme in the Time Tenshi games from this moment forward: time travel has a fairly peculiar side effect when used by women, making their hormones go out of control, their boobs and butts grow enormously (until they return to their time) and turning them… Eager, for a brief time after they come back from the past (that’s the one direction in which the time machine works). And the professor’s assistants happen to be three gorgeous women in overly-revealing uniforms! Who would’ve thought!

Read the full article at evnchronicles.blogpost.com

Plk_Lesiak

While this situation is changing significantly nowadays, as the Western visual novel market is professionalizing both when it goes to development and publishing, in the past EVN scene was primarily a world of extremely short, freeware titles, created by countless enthusiasts as minor passion projects or game jam entries. While these games, often very simple and minimalistic, rarely deliver sufficient material for full reviews, many of them are still worthwhile and artistically pleasing titles that I would like to cover more consistently. For this reason, I’ve conceived this new format – mini-reviews, that will provide the basic outlook of the VNs in question and rate them on a simple, three-point scale:

- Highly Recommended: for short VNs that provide an exceptional, memorable experience despite their limitations

- Recommended: for titles that are enjoyable, but significantly flawed or advisable mostly for people enjoying their specific subgenre/dominant themes they use

- Not Recommended: for titles that in my opinion simply fell flat or were misguided to the point they’re most likely not worth your time – a rating I expect very rarely to use, considering the games and authors I’m going to cover

In the next few months, I hope to deliver a few posts in this formula, while I’ll also be redacting the old Yuri Game Jam/Free Yuri EVN lists according to it. As a starting point, however, I’ll take a look at a developer with maybe the most impressive catalogue of short, free VNs, some of which I’ve already covered in the YGJ series. While The Sad Story of Emmeline Burns and Once on a Windswept Night might be ebi-hime’s best-known freeware titles, since late 2014 she released 8 other free games of varied scale and quality (I am skipping the earliest ones, not listed on her Itch.io page – those were mostly humorous experiments with the VN formula rather than legitimate stories).

Recently, ebi announced abandoning freeware projects for good, as they were draining too much of her time and resources – and while it might be a sad thing to hear, it’s both understandable from the viewpoint of any commercial developer and a good opportunity to look back at her extremely generous contributions to the EVN scene. Today, I’ll cover the first four games from the eight mentioned before, in the chronological order, starting with Dejection: An Ode, released on November 2014 and ending with Round the Mulberry Bush from the mid-2016. In two weeks I will complete this list, starting with Where the Sun Always Shines and ending with the 2018 April Fool’s VN Learning in Love!. I hope you’ll be willing to accompany me on this little journey and enjoy reading my reviews!

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Dejection: An Ode

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Taking its title from Samuel Taylor Coleridge’s poem, this VN is a direct predecessor to Asphyxia, taking the same themes of gender-bent romantic era English poets, depression, substance abuse and unrequited love. Samantha, female version of Coleridge is placed here as the protagonist, with an unhealthy obsession about her best friend and fellow poet Lillian (William Wordsworth) and constantly struggling with what we can assume is a bipolar disorder – episodes of extreme agitation and inspiration, followed by extreme depression and inability to work. Her struggle is shown through simple visuals, with just sprites and a few backgrounds, but the dynamic and stylized prose makes it a very enjoyable and convincing read. The abrupt, inconclusive ending felt slightly disappointing, but the story makes it clear that any proper resolution of the plot would be even sadder and harder to accept. While it’s definitely a simple and minimalistic game, visibly from the very early period of ebi’s activity as a developer, it’s still very much a worthwhile read, especially for the fans of her characteristic style of writing and storytelling.

Final rating: Highly Recommended

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Winged Cloud’s early hentai VNs appeared at the moment of company’s greatest creativity (obviously, speaking in the relative terms) and during what could be described as a slow improvement in the overall quality of their titles. The two latest ones, however, came as a syndrome of an exact opposite tendency, one which becomes very clear when we look at pretty much any of the Sakura releases after Nova – the whole formula becoming increasingly stale and cynical, and WC’s games turning into little more than low-effort cash grabs, feeding on the loyal fans of the series.

            Still, while they might represent the lowest moment in Winged Clouds' history, did these games at least keep some of the entertainment value you would hope for in a trashy fanservice VN? Spoiler: Not really…

Sakura Agent

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A prime argument for my thesis that if you don’t want to put actual resources into creating an interesting setting, you’ll be better off just sticking to high-school SoL drama – at least then your laziness and corner-cutting won’t be completely obvious. While Sakura Space managed to make the theme of space mercenaries unbearably unexciting and generic, Agent achieved something maybe even harder – making an alien invasion and a secret agency fighting it completely dull and laughable (not to be confused with “funny”), mostly by never showing anything but fanservice and presenting the whole plot through WCs typical, cliched and bland narration.

             Beyond that, the game offers a protagonist with no presence or charisma whatsoever (but who was, I guess, meant to be a badass), no routes, unconvincing heroines, distinct lack of humour and Sakura Maid’s levels of random fanservice (including a hentai scene with a kidnapped heroine in the middle of an enemy base and possibly the dumbest tentacle sex scene in the history of VNs). As a result, Agent is one of the saddest entries in the whole Sakura series, in which WCs attempts to give context to the porn CGs does not add any kind of appeal to them, but rather makes you cringe from how bland and stupid the whole setup is. Also unlike some of the Sakura games that preceded it, like Fantasy, Nova or Dungeon, it simply feels cheap, missing the visual flair and assets necessary to communicate its theme and storyline properly. In the end, it's a highly unfulfilling experience find the pics online, save your time and money.

Final rating: Smelly Poo smelly1_by_szafalesiaka-dcbhwas.png

Sakura Magical Girls

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The first example of Winged Cloud reusing a whole theme in something that isn’t a direct sequel (if anyone needs a reminder – Sakura Angels was a magical girl story with no actual angels involved) might suggest the studio running out of ideas, but is definitely a proof of it running out of creative powers. With two main heroines so shallow and similar to each other it’s seriously hard to differentiate between them, and a third one only remarkable by being their vague opposite (and whose darker philosophy is strangely also reflected by being black – though, as bad as it sounds, it’s at least a piece of visual variety previously rather absent from the Sakura franchise and I wouldn’t mind it becoming more common), this game already missed out on the most important part of the ecchi formula – appealing female cast.

            Without it, there was already little Magical Girls could do to stay memorable, but it didn’t make itself any favours by also being short and linear. And while it might only be my impression, even Wanaca’s visual designs are among the poorest in the whole series, with magical girl outfits looking like a random, overly colourful mess (and this is made even worse by the ability to contrast them with relatively good-looking sprites from Sakura Angel). The aforementioned “dark magical girl”, Ayame, might be the closest thing to an actual “positive” here, but in the end, she is also way too over-the-top and one-dimensional to hold any serious appeal beyond hentai scenes. With a bland, "delinquent" protagonist and nonsensical plot added to the mix, it's another thoroughly skippable Sakura game, which only makes the cliffhanger ending, signalizing a possible sequel, laughable. Of all VNs in the series, this is probably the last one I would like to see continued and I wholeheartedly recommend avoiding it at all cost.

Final rating: Smelly Poo smelly1_by_szafalesiaka-dcbhwas.png

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There’s no escaping from one simple fact – the latest straight hentai games by Winged Cloud are terrible. And they’re not terrible in the meaning that would apply to pretty much all Sakura games, with their thin plot, pretty much just pretext for fanservice and h-scenes, poor writing, short length etc. They’re simply devoid of any kind of entertainment value that usually accompanies WCs stream of anime boobs – the bare minimum of characterization and humour that make these VNs more appealing than just writing “Wanaca91” in a Google search or browning random anime fanart. And this time, even Winged Cloud’s fans seem to agree with me in that assessment – both games received relatively poor reviews on Steam and VNDB, and most likely had their role in the company’s move towards hiring a new scenario writer and focusing on yuri content. 

            Will the het-porn formula come back in the upcoming Sakura titles? I have no doubts about it, but hopefully in a much, much better style – at least within the WCs scale of being “good”. After all, no miracles will happen within the world of trashiest Western eroge, even when magical girls are involved.

PS This time too, my special thanks go to Bosskwar, whose videos made preparing this post much less painful then it would otherwise be.

Plk_Lesiak

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Zetsubou, a developer and writer involved in many popular EVN titles is someone whose work many fans of the genre might be very familiar with, but not necessarily even knowing about it. While have made a few relatively successful projects of his own, such as Sickness or Tomboys Need Love Too!, many of his commissioned works, such as Razzart’s Love Ribbon gained even more recognition. For this reason, among others, there was relatively little fanfare around the release of his latest project, Sable’s Grimoire, in May this year. However, there are many reasons to consider this project as a particularly notable one – the 350k-words-long, modern-fantasy tale about a young mage entering an academy filled with demi-humans is rather far-detached from the usual EVN formula, both by its scale and its dominant themes. 

             Of course, scale by itself does not have to be a positive, just as unusual story elements don't automatically make a VN interesting to read. Does Zetsubou's largest project to date have other merits beyond its impressive word-count and interesting premise, and does its overall quality justify the 25+ hours time investment that is required to fully read through it? In my opinion, answer to all these questions is: yes.

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Before the era of Steam adult patches, Winged Cloud established their brand by creating ecchi VNs, full of partially-exposed anime boobs, panty shots and flirty female characters in highly inappropriate outfits, but nothing that could effectively earn them that appealing “sexual content” tag on VNDB. In late 2015, however, utilizing progressively more widespread techniques of circumventing Steam’s censorship, WC made their move towards becoming an actual eroge developer – and year after that, the devoted themselves completely to creating full-on Sakura nukige that we know and love(?) today. Today, I'll be taking look at those early iterations of Winged Cloud's porn in their whole, glossy-boobs-filled glory.

Sakura Swim Club

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Featuring Japanese voice acting in a game that never had a Japanese version, Winged Cloud’s first venture into the world of fully-fledged eroge is definitely one of the most “weeb” things out there, but this didn’t prevent it from being one of the most successful and well-received Sakura games. It was also, believe it or not, a pretty drastic step backwards when it goes to storytelling, when compared to what we saw in Angels and Fantasy, with a barely-existent, linear plot and little entertainment value not coming directly from porn. It seems that implementing a novelty in the form of hentai scenes took much of the development team’s energy, without any to spare on character development or giving a proper conclusion to the tiny bits of SoL drama that the game introduces. This is especially painful in the case of Swim Club’s heroines – while the protagonist has a typical “being bound by your parent's expectations” issue that is revolved during the story, the girls have elements of painful, potentially interesting backstories introduced and then quickly forgotten for the sake of fanservice and unavoidable harem ending. Who would care about their mother dying of cancer if they can have a threesome with our “average guy” protagonist?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Ithaqua Labs, named ominously after a Great Old One from the Lovecraftian Cthulhu mythos, is one of the more unique studios on the EVN scene, not following closely the tropes and aesthetic of the Japanese VNs. While their fantasy and horror games did not really break into the mainstream of the visual novel market, they definitely stand out among the generic romance and ecchi visual novels most often found on Steam. On June 14 this year, the two-man team added another interesting title to their catalogue – Perceptions of the Dead 2, sequel to a collection of 3 short horror stories which was Ithaqua’s earliest VN project, dating back to 2015. Before I go into details of the new release, it’d be a good idea to take a closer look at its prequel (which, by all standards could be considered as a short prologue to the “proper” story told in PotD 2).

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to.

Aozora Meikyuu

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A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand.

            The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention.

Final rating: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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The Sunrider series is one of the most successful OELVN franchises – one which not only spawned two highly-appreciated VN/strategy game hybrid titles, but even made a rare attempt at expanding to the Japanese market (at least successful enough that the games’ developer, Love in Space, apparently works on making their upcoming title, JP-idol themed Shining Song Starnova, into another export product, with Japanese voice acting and other elements rarely seen in western-produced VNs). Both the freeware Sunrider: Mask of Arcadius and it’s commercial sequel, Liberation Day, got much recognition for their space-opera storytelling, solid game mechanics and good production values.

            One thing the mainline Sunrider games definitely lacked, however, was satisfying romance – while the cast followed typical harem tropes, with male protagonist and vast, female-only crew more or less visibly in love with him, the character development for most of the girls was extremely basic and, at least in the first game, player was left with no ability to pursue any of them. To remedy this sorry state of affairs, Sunrider Academy was created – an alternative universe dating sim spin-off, placing the protagonist and the main four heroines of Mask of Arcadius in a typical high-school setting (although without abandoning the sci-fi elements or the Sunrider universe itself). So does this game, published by Sekai Project on April 2015, really remedy mainline Sunrider games’ omissions?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Hello again and welcome to the second part of our journey through the world of Winged Cloud's yuri shovelware!

The release of the Legends of Talia’s was undoubtfully a small disaster for Winged Cloud, not only failing to kickstart the new non-ecchi franchise, but also being quite harshly rejected by WC’s already-existing fanbase. It didn’t, however, end the yurige streak which made the straight Sakura porn, once definitely the dominating format, surprisingly rare in last year and a half (and the het games that actually did show up in that time were all very much underwhelming, even by the series’ standards). Still, whether this “Golden Age of Yuri” translated into us customers receiving anything of quality is, as always when we’re talking about Winged Cloud, a bit more complicated issue. So, what exactly the latest yuri Sakura games have to offer, apart from an unreasonable amount of boob-centric CGs?

Sakura Gamer

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A Sakura game about making a Sakura game, Gamer is one of the first examples of Winged Cloud trying to include what would normally be the basic component of any ecchi VN: actual comedy and humour. This development undoubtedly connected to the hiring of a new writer, Waffle, who replaced the veteran Liberty, whose track record was progressively getting more and more awful. In the case of Gamer, the satire is mostly directed towards WC's own products, resulting in some highly-amusing and accurate episodes of self-ridicule. Although it might be slightly hermetic to an outside reader, with a lot of references to other Sakura titles, it’s probably the first instalment in the whole franchise that on occasions was genuinely funny to me – and still remembering the jokes and references in Sakura Spirit, dryer than the Karakum Desert, this was a very welcome change.

            The plot of the game, if you can call it that, seems more like a semi-random set of interactions written to fit previously-drawn character sprites and CGs, but also features a fairly amusing cast of female characters (the protagonist, Nekohime, is probably my third most favourite Sakura lead after Dungeon’s Yomi and Fantasy’s Raelin) all of which receive traces of actual development and, when it goes to heroines, can be seen as serviceable romance options. Inma’s character designs, while rather absurd, are also among the best ones she’s ever made for Winged Cloud – those buying Sakura titles solely for the CG’s (as much as I’m puzzled by that practice) will definitely have something to look at here. While this might not be, objectively speaking, one of the best WC titles ever, it was one of the most enjoyable ones for me and I can recommend playing it as strongly as it is ever possible with a Sakura game (that is, just watch Bosskwar’s playthrough of it, it will be a lot of fun).

Final rating: Golden Poo!  gold_by_szafalesiaka-dcbhwal.png

Sakura Cupid

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Winged Cloud’s 2018 Valentine’s Day surprise is, putting all the possible Gabriel Dropout inspirations aside, a relatively competent VN, once more utilizing the arcane art of comedy to make the Sakura formula slightly less stale and generic this time mostly in the form of some over-the-top CGs and character interactions, that, especially in the opening segments, give the whole game some actual personality. Cupid also stands out by, very surprisingly, throwing the fanservice and hentai scenes at you in a way that is both logical and fits the story, and it's probably the only time I’ve seen this particular feature in the whole series.

            The actual plot and characters, however, are more on the bland side of the spectrum, mostly due to lack of any interesting development – especially Mitsuki, the waitress that out protagonist teases constantly in the café she frequently visits, starts as a pretty amusing, snarky heroine, but quickly turns into an over-the-top deredere, whose only clear quality is her obsessive love for our female lead. The endings also are among the more anti-climactic and dumb ones I’ve seen lately, making the whole VN rather hard to recommend. I have to admit though that the CG presented above and the scene associated are among the funniest things I’ve seen in WC’s games thanks to it and a few other highly-amusing moments I don't actually regret reading through the whole thing.

Final rating: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

Sakura Sadist

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Sakura Sadist is another gloriously contradictory example of Winged Cloud’s simultaneous progress and regress when it goes to quality – an initially nicely written and fairly funny VN that pretty much completely falls apart later into the story and is incapable to capitalize on its best assets. The game, following a female pervert protagonist, starts quite amusingly, with our lead constantly teasing and bickering with her childhood friend, Mari, who serves both as a straight man throughout the story and as one of two love interests (the second one being a certain beautiful, dignified star of the school, who we can instantly identify as the titular [closeted] sadist). The actually competent dialogue and nice chemistry between the main girls made me at first quite optimistic about the game and the possible direction it might go to.

            Sadly, if you thought that anything interesting would be done with the BDSM theme or there would be any kind of twist to the story that you couldn't easily predict after first 15 minutes, you’ll be sorely disappointed. Not only the main premise is realized through a few episodes of pet-play and the second heroine trying to control the protagonist in vaguely BDSM-esque fashion, but it can also be… Skipped completely, by choosing not to be a total creep and in that way reaching Mari’s route, with its 10 minutes of dialogue and 20 minute-long hentai scene (at least I have to admit it might be the most extensive porn segment in all of Sakura games, whatever that’s worth to you). The already short game, ending an hour early in one of its main conclusions is not a thing I see every day, but also not something I ever want to see – just like I don’t want to ever see more of Sakura Sadist.

Final score: Rabbit Poo rabbit_by_szafalesiaka-dcbhwb4.png

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So, as we've reached the most recent instalment in the whole Sakura franchise, what the future might hold for these trashiest among trashy Western yurige? I would expect them to keep coming out, more or less, till the end of times – while not all Winged Cloud fans are happy about the switch to mostly f/f smut, the company’s dedication to the theme shows that it’s a viable niche and sells at least well enough to justify constantly spewing new iterations of the formula. I’m also pretty sure that Winged Cloud isn’t going anywhere, considering it’s stable Patreon support that at least partially compensate for possibly dropping Steam sale (obviously, with the effective death of SteamSpy it’s very hard to say what the numbers look like for their latest titles). I’m very sure that before I’m done covering the whole already-available roster of Sakura games, they’ll be new ones coming to keep the Shovelware Adventures alive.

SUCH JOY! SUCH HAPPINESS! :nico:

PS Once more, my special thanks go to Bosskwar, who made this series possible (or at least much more enjoyable to make) through his let's play videos.

Plk_Lesiak

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While Loren: The Amazon Princess, which I reviewed two weeks ago, if fairly well-known among western VN fans and did a lot to establish WinterWolves studio as a respected OELVN developer, the second RPG placed in the fantasy world of Aravorn, Seasons of the Wolf, flew very much below the radar of most gamers and VN fans. Published on Steam in January 2015, this game pushed the series in a slightly different direction, with a smaller cast, more casual story and far fewer romance options, to a very mixed reaction from the players.

            However, Seasons of the Wolf was also the title that made significant improvements to the core gameplay mechanics of the series and refined the whole experience in a way that created a standard for future WinterWolves RPGs to follow and build upon. How then this “less of a dating sim” (citing the developer himself) looks like three years after its initial release and is it worth attention from VN fans, especially those that are more interested in the story, rather than RPG gameplay?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

Yuri as a fully-fledged main theme came a bit late to the Sakura Gaming Universe (they’re all connected, I tell you!), but for the last year, it absolutely dominated Winged Cloud’s production, with their last het hentai game, Sakura Magical Girls, released in early 2017. That transition, however, was a long and inconsistent process, which produced both the absolute best among Sakura games (especially Sakura Dungeon with its never-ending stream of good-quality f/f porn and fanservice CGs) and some… Less fortunate projects. Today and two weeks from now I’ll take a closer look at WC’s iterations of Girls’ Love, without ever hiding my intense bias for the genre – one which makes me that more excited when the formula is applied well and that more furious when it’s desecrated by really crappy, uninspired VNs.

 

Sakura Fantasy, chapter 1

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Fantasy, one of WC’s most ambitious, but never-finalized projects, proved above anything else the biggest advantage of yuri-themed ecchi VNs – having a protagonist who is more than just a faceless self-insert, given the minimal amount of character development and as few significant traits as possible, to not disturb the player filling this hollow husk with his own fantasies. Realin is not only an actual character, with a sprite and proper personality (and a convenient, voyeuristic gift of “farsight”, mostly used to peek at people in baths), but even gives out traces of interesting backstory and compelling relationships with the other heroines. The game also, as one of the very few entries in the Sakura series, does some effort to build a setting and a linear story of sorts, predictably based on fairly common fantasy tropes, but nonetheless semi-serious and interesting. The biggest problem is, however, that we’re unlikely to ever know what happened with the crumbling Empire, besieged by magical monsters and the quest to retrieve the Fallen Star – as much as anyone can tell, after the first chapter (which is still rather worth reading by itself, but obviously doesn’t conclude the plot in any way), WC buried this series forever.

Final rating: Golden Poo! gold_by_szafalesiaka-dcbhwal.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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After a relative success of freeware VN/strategy hybrid Sunrider: Mask of Arcadius the game’s developer, Love in Space, made an ambitious move – as one of the very few EOLVN companies before or since, they made an attempt to expand to the home of Visual Novels itself. To achieve this, along with the Japanese version of the first game, they’ve released a sequel, Sunrider: Liberation Day. Armed with Japanese voice-acting, Japanese theme song and extra amounts of fanservice, on March 2016 it boldly launched its conquest of Nippon and became one of the most amusing chimaeras in the history of the OELVN scene.

            Setting the slightly-absurd “Japanization” aside, Liberation Day is still a sequel of a well-known and, for the most part, respected game, that did much to promote visual novel formula in the West and to this day remains one of the best VN “space operas”, especially among those officially released outside of Japan. Does it stand the test of time as well as its predecessor?

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

An amazingly contradictory example of both ambition and trashiness, this Canadian company managed to create some of the most memorably-bad games available within the Western VN market. While they definitely never showed the kind of contempt for their audience and lack of dignity that emanates from pretty much every new Winged Cloud title or the Steam asset flip/achievement spam VNs (yes, those are a thing – I will get to them one day), their utter failures and misguided elements in their projects are not something you see every day – and, as they belong to commercial products that ask money from their readers, they’re open even for the more cruel kinds of scrutiny. And that’s exactly what I’m going to deliver upon them today.

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A Wild Catgirl Appears

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Yuri Game Jam entries usually are published for free, even though some of them offer quite impressive production values and interesting stories. A Wild Catgirl Appears is a double exception in this regard, as, sadly, it's neither free nor in any way compelling to play through. With extremely basic and mostly nonsensical plot, clunky dialogue and a plethora of technical issues, it's one of the least competent commercial VNs available on Steam (at least among actual games and disregarding the aforementioned asset flips and achievement spams). It might also be the only VN in which I count inclusion of catgirls as a negative, considering how superficial the reason behind their appearance is and how they take the focus from the only somewhat-interesting characters in the game. Even yuri romance couldn’t redeem this title to me, considering it’s generally miserable state – sadly not worth your time, and especially your money.

Final rating: Smelly Poo smelly1_by_szafalesiaka-dcbhwas.png

Read the full article at evnchronicles.blogspot.com

Plk_Lesiak

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Winter Wolves is one of the oldest continuously active OELVN studios, which since the mid-2000s became fairly well-known for their straight-up VNs and dating sims, such as Roommates, as well as for fairly unique RPG-VN hybrids. Among the latter, probably the best known is Loren the Amazon Princess. Published in 2012, it kickstarted a whole series of games set in the fantasy world of Aravorn (including even a BL title Heirs and Graces) and gathered mostly positive reactions from the Western VN community. It’s also, to this day, the studio’s best-selling title on Steam, with around 80k owners on the platform.

              Loren… also features a very rarely seen main premise – the player does not take the role of the titular heroine, but of a slave servant, whose role is to assist the Amazon princess in her quest to find her missing mother (and, of course, eventually save the world from a great and unexpected threat). This, along with the very explicit focus on romance, creates a pretty unique mixture, somewhat detached from both the typical RPG power fantasy and even most common fantasy VN tropes. Does it have any merits apart from being slightly different though?

Read the full article at evnchronicles.blogspot.com

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