Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

Dev Boards Updates

  • entries
    69
  • comments
    116
  • views
    40,754

Contributors to this blog

About this blog

Come hear what's new with our awesome devs!

Entries in this blog

 

Detroit.exe Update

Hey everyone! So, sorry for going dark for such a long time. The VN is getting reworked again. My artists are remastering a lot of the assets currently for this build of the VN. It's been three years since they last worked with me. I apologize for the delay.

Happiness+

Happiness+

 

Detroit.exe: Chapter 1

Enter a world without Christ, a postreligous society Enter a dream, that you are fully aware of dreaming Enter the birth of 2 new species "Reploids” and "Hybrids" Enter Zion, the last Christian missionary on Earth with amnesia Enter the mystery of seven extraordinary children and their journey to unlock the past Enter The astrofront, Earth's artificial orbital ring. Enter Parapsychology Enter Transhumanism Enter C:\ _Detroit.exe  

Happiness+

Happiness+

 

The Last Birdling: Soundtrack process and preview

Hey everyone! I have uploaded The Last Birdling’s soundtrack onto Steam. This soundtrack will be released on September 1st alongside the core game. There are 19 tracks in total, but since some of their names may contain spoilers, let’s leave it at that for now. The Last Birdling’s composer is Efe Tozan. Efe and I have worked together since Cursed Sight, and he is also the composer for Without Within 1 and Without Within 2. Every time we catch up for a new project, I can tell Efe has im

InvertMouse

InvertMouse

 

The Last Birdling: Wallpapers and avatars

Hi everyone! I started Persona 5 quite a few weeks ago, and before I even installed the game, I picked up Futaba’s wallpaper from the PSN Store to put myself in that mode. The Persona Mode, I guess. When both players and creators are in on the hype, that is when we have a great time. For instance, I can’t wait for Umaru season two, so I want to retweet messages from the official account, I want to support them with a bluray purchase, that sort of thing. I hope to support The Last Birdl

InvertMouse

InvertMouse

 

The Last Birdling - Artbook preview

Ever since Unhack 1, I have featured digital artbooks for my Steam releases, and The Last Birdling will be no different. I want to give you a preview today, and I also wish to detail some of the lessons I have learned through the past five years. Above are several pages from Cursed Sight’s artbook. As you can see, the layout is similar to the artbook from Unhack. My websites also share the same template across projects. Unhack 2 and The Last Birdling feature a new template, while past

InvertMouse

InvertMouse

 

The Last Birdling: Release date

Hi everyone! The journey is over, and at last, I can announce The Last Birdling’s release date. Here it is:September 1st, 2017! The Last Birdling’s Steam page can now be accessed: http://store.steampowered.com/app/629430/The_Last_Birdling/ Recently, I have started to follow upcoming games that I want to keep on my radar. If you are willing to do the same for The Last Birdling, I would be so grateful. The “follow” and “add to your wishlist” buttons are available on the Steam page.

InvertMouse

InvertMouse

 

The Last Birdling: Background development process

Backgrounds are sometimes overlooked when we play visual novels. I for one am guilty of this, so today I would like to, well, I guess you can say repent. When you have multiple illustrators, there is always a chance your art styles will clash. The easiest solution, of course, would be to feature a single artist in your project. In reality, however, other concerns come into play. Schedules, motivation, workload—there are many factors to juggle. In The Last Birdling, I have opted for a r

InvertMouse

InvertMouse

 

The Last Birdling: Race design

I would like to begin by quoting from Akashic Records: Case Studies of Past Lives: “During Lemurian times, we referred to the different kingdoms as The Wolf People, The Bird People, and so on.” (Source: http://akashicrecordsreadings.blogspot.com.au/2011/07/hummingbirds-speak.html) Back in 2005, I worked on a story that required me to learn about Lemuria as well as Atlantis. That was how I found out about the Bird People. Myth or history? No one knows, but I used this knowledge as

InvertMouse

InvertMouse

 

Unhack 2: Features list

Hi everyone . I have just revamped Unhack 2's website: http://unhack2.invertmouse.com I hope you like what is in there, and for your convenience, here is the features list: A more mature story: Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time aroun

InvertMouse

InvertMouse

 

The Last Birdling: Transparency with decision trees

On The Last Birdling’s website, I noted the story will feature 21 decisions and 5 endings. Today, I would like to provide transparency on what that means, and this is also a chance to discuss about the topic in general. The Last Birdling represents all the lessons I have learned in the past 5 years as InvertMouse. By lessons, I of course really mean mistakes. Some games from my portfolio were kinetic, while others had different decision tree systems. Here is the approach I used in Curs

InvertMouse

InvertMouse

 

The Last Birdling: How to handle perspective shifts

My upcoming project, The Last Birdling, alternates between Bimonia and Tayo’s perspectives. Today, I would like to explore some of the details behind this system. Your feedback is most welcome, and if you know of other visual novels that handle multiple viewpoints in a fresh way, please let me know! The Last Birdling is written from a first person perspective, so the viewpoint character’s personality will come through in everything she observes. Her inner thoughts, reactions, they are all d

InvertMouse

InvertMouse

 

Tears of Yggdrasil On Patreon

Hey everyone! My name is John Valentin (aka MoonStar) and you’re probably wondering why I’m here on Patreon. Well like many of you, I’m a huge fan of video games and visual novels, and over the last year I’ve been working on developing one, it’s called Tears of Yggdrasil. One of the things I wanted to do was make a game that really broke away from your traditional romance story set in a Japanese high school. So I asked myself, what if we went away from that, and mixed in Norse mythology?

MoonStar

MoonStar

 

Majo Koi Nikki Trial Patch Released

Hello. Just want this post to be as brief as possible. I’m glad to announce the release of our first patch as a newly established group. I hope all the time we invested on it was worth it and that you guys enjoy it. We’d like to hear some feedback, so please once you guys get to play the patch please leave up your comments on it here. I personally want to thank everyone involved in the Majo Koi team who is or was involved and took part in some way or another to get it out. Thanks, ever

Aizen-Sama

Aizen-Sama

 

New name is OFFICIAL!

The new name of the visual novel has be officially changed to Tears of Yggdrasil. Everything and everywhere has be updated if i missed a place tell me. The cover art has be updated with the temp new logo if you like tell me in the comments if not tell me how you think it should look and i may consider it. Also if you think you can do better send a example in my inbox or post it in the comments.  

MoonStar

MoonStar

 

Witch's Garden Revival (Luna Translations)

Hello guys. This is going to be some long ass post because there are several things that I need to inform everyone who follows both our current project (Majo Koi Nikki) and the people who follow the Witch’s Garden project. First of all, the people who follow the latter know that Witch’s Garden suffered a major setback some time ago, meaning that they would stall the project. Well, not anymore because we’re taking over. From now on Luna Translations will work on two projects at the same time

Aizen-Sama

Aizen-Sama

 

Majo Koi Nikki TL Weekly Update 5: Prologue Patch is Coming Up

Well, there's not much to say this time. Having finished translating and editing everything that our first patch will cover, we're now mainly focused on TLCing and QCing.  The prologue should, according to my rough count, be 2 hours long or so. Okay, now I'm out of things to say, so here are the numbers from this week! Progress TL: From 11% to 12% - (5014/40394) Proofread Prologue Scripts: (12/20)

Hasa

Hasa

 

Lost Winter Nights Update 4 - Lekasoft Studio's first year and new members coming in

Hi everyone, This month welcomes the start of a second year for Lekasoft Studio and its original members. We all learned a lot and are very happy to be part of the indie game development community. To be honest, it took us quite a long time to find the right members that would fit our mindset and approach of game developping.  Indeed, most of us are students or have a job on the side which means we do have a more passionate approach that do focus more around teamwork and pas

Nahilys

Nahilys

 

Majo Koi Nikki TL. First Update.

Hello guys! This will be the first of the weekly updates I'll be doing on the Majo Koi Nikki Project. Since a lot of updates will be posted, this will be my last one in the Developers Update Blog in order to avoid spam. From this moment updates for this project will be posted on a blog I'll make. Anyways, let's start with the good news: the translation gods have given us their blessing, and the team has been able to recruit 2 translators to help us, as well as another tech support to help u

Aizen-Sama

Aizen-Sama

 

Update on Majo Koi Nikki Translation Project

(Nope, we're not dead) Hello guys! I know it has been long since something about this project was posted, so I decided to make this thread in order to update you guys on the progress about our team in general and the project itself. The tools have been made and the text has been extracted, so the project has officially started! The game text is contained in one long script, inside of it it's divided into the Prologue, routes, and the ending, there are in total more or less 39K lines.

Aizen-Sama

Aizen-Sama

 

Tsui Yuri translation project - Relaunched! -

Hello everyone!   The past 11 days have been quite interesting. I managed to calm down a bit after I closed the project, and got some time to think about what happened. (And finally got some proper sleep!)  My biggest problem with the project was that I wasn't really at all experienced with this type of thing, and I was unable to organize and lead the team in the proper way, which resulted in people doing their jobs differently from how I wanted. It meant they had more to do, and

Dergonu

Dergonu

 

Bishoujo Mangekyou TL Update 16

Firstly, this'll be the last BiMan blog post in this feed because I doubt you all want me to flood this feed with these updates, and it'll be reverting to its original place of original, my personal blog.   Anyways, due to some fairly unfortunate circumstances,  I didn't get that much done. Such is life, but there's nothing to be done about it. Soon my tests for my final courses this year start, so the progress might get more minimal, but hang in there, it'll get done eventually

Arcadeotic

Arcadeotic

 

Black Sands reveals the Quest Mechanics of the Rift

Producer's notes: This new addition is  to explain the questing mechanics in Black Sands. While it is a visual novel, there will be a lot of team management involved and you will have to solve mysteries and defeat enemies with your mental skills above all else. Are you a competent leader?   QUEST MECHANICS   SCOUTING – Scouting will consist of Base stats checks. Check will be made by the system which is specific to the area you wish to scout. Examples include…   Having
 

Unfortunate news - Tsui Yuri translation project

(This is a pretty long rant, sorry about that. Please, try to read it all so you can understand exactly what is going on and where I am coming from.) Hello everyone. Today I have some pretty bad news. I'm going to have to put a stop to the Tsui Yuri translation project, at least for the time being. I think a lot of people probably knew this would happen. As for the reasons… So, the past month I have been working on this translation project, that I myself start

Dergonu

Dergonu

 

Bishoujo Mangekyou TL Update 15

Another update, this time, one day early because I might not be around to make the update tomorrow. Anyhoo, I'm pretty hyped to finally having gotten the 5th script file done. The final three script files are the last stretch in this project. 6th and 7th script files are really small, like little under one-third of the 5th one, but the final script file is quite a lot larger, second largest in the game.  By a rough estimate, the overall progress of the translation is now about 70%

Arcadeotic

Arcadeotic

 

Developer Demo Released - Lost Winter Nights Update 3

Hello everyone,   I announced that we were working on a Developer Demo a few weeks ago, and I am happy to announce that we released it on the 04/24/2016.     DOWNLOAD LINK    1 - What is a Developer Demo ? First of all, I have to admit that I have made some mistakes when talking about ou

Nahilys

Nahilys

×
×
  • Create New...