Foreword: There was very limited selection of games to choose from in December, but I chose Eien no Owari ni because of phrase unfinished masterpiece that I glanced in some review. The fact that Tama-Soft made Lost Child also matters a lot for me.
There is a high school that will be closed down soon - one day, Keisuke transfers to that very specific school. On his first day, he visits the newspaper club, but Ryo, the club's leader, acts very coldly towards him. He
Foreword: Clock Up team Dyo creates pretty conventional SF games unlike its older brother, so Zwei Worter is a good time to get acquainted with it to get ready for Rune Lord.
In 2005, a group of meteors deals a big blow to humanity. But thanks to advanced science and technology, mankind overcomes extinction by creating new intellectual living creatures called "Dissolve".
In 2007, incredibly powerful outer space creatures called Elcid launch their onslaug
Foreword: A nice otaku game always catches my attention.
Kenjiro is lazy and has no job. One day, his mother calls him and tells that she asked his aunt to hire him at her school. However, Kenjiro is a hardcore otaku - he has no social skills to speak of, can't get along with people, and has never dated a girl... When he arrives at the school, he is shocked to find out it's an all-girls' school, and has no idea what he should do!
Luckily he meets up with Nanase,
Foreword: I'm quite curious about BaseSon state before they rode the Koihime theme.
Title: Yuuhi no Mukougawa
Synopsis: Moriguchi Kazuto is just the ordinary high school student who attends a private school. He spends his days relaxing, regularly attending school and also enjoying time
Foreword: Yatohime Zankikou has an absolutely starry staff, great chuni story, astonishing visuals and lots of fighting girls. Everything promises the ultimate score, but why average scores are just between 7 and 8 then?
Synopsis: A god called Yatonokami who is worshiped by men is now sleeping. Or is he? Somewhere, somewhat, something arose and its manifestations are possessing people and turning them into 'oni'...
You're Nagamine Yuuma, an ordinary student, the one who is woken
Foreword: Why is there only like two Japanese reviews for a game with this classy setting? The Japanese must have overlooked another great game, and I'm restoring it to due glory. Or so I thought.
There is a city filled with crime. The police can do nothing, and a big conspiracy is now being planned. To protect his beloved, Rex rises up...
He has a secret that he is actually a battle hero, Xvain. His decision to use his power is triggered by meeting with
Foreword: This is Keno-san's scenario. He did not have much experience when we was thrown to produce scenario of the game that we know as Love Potion in two months time. Critics buried the game and that's why there was much more care in producing next game scenario - that was DESIRE, the game that I can't praise enough. The next year Keno wrote scenario for EVE burst error and on the wave of popularity moved to legendary Elf company where he kept working on EVE franchise and created another mast
Foreword: Dropped this game a decade ago, but I played all other RococoWorks visual novels, so I have a history with this brand, and I quite like its works.
A lot of invisible walls suddenly appear all around the world. The same phenomenon happens in Nanahama Town, but another phenomenon takes place as well...
"Landforms and buildings have gone back to the past." People in Nanahama are confused, but they somehow keep on living there.
Two years late
It's going to be pretty much my first off-topic post, but I feel the need to inform on the matter why all the links are inaccessible.
My free hosting (http://tigrimigri.com/) died on me on November 6th and I've been waiting for it to show up ever since. I can't do monthly overviews without it since I initially fill in data through the wiki.
I don't really have any backups save for very early crude version so I felt reluctant searching for a new home. But it's finally the time and I've
Year 2014 has overall less normal releases and masterpieces that 2013, but there is still one kamige Nanairo Reincarnation and one hilarious mindscrew Bradyon Veda to represent it strongly.
I tried to include everything notable in the list, even Aokana, but still only ended at 27 masterpieces. Somehow even number of openings degraded to under 150 from usual close to 200. Visual Novel Openings 2014 .
My list of masterpieces in 2014:
12 no Tsuki no Eve
Year 2013 exceeded my expectations. I was able to choose as many as 34 masterpieces, even one more than in fruitful 2012. Surprisingly, there's a better selection of chuunige as well - industry is absolutely alive and kicking. However, now it's truly the last year of abundance - sneak peek into 2014 shows the number of masterpieces being in the mid twenties. Visual Novel Openings 2013 .
My list of masterpieces in 2013:
Boku ga Tenshi ni Natta Wake
Year 2012 is probably the last great year, at least it looks like that to me now. Extended list of masterpieces includes as many as 33 titles this time which is more than ever. But at the same time private stories more and more substitute epic stories, so I actually have trouble choosing one representing the year. Visual Novel Openings 2012 as usual.
My list of masterpieces in 2012:
'&' - Sora no Mukou de Sakimasu you ni -
Year 2011 is a hurricane of great titles. My initial pick contained 20 masterpieces, but had to widen this selection up to 28 with some additional feedback since I can't sample it all on my own at the moment and there are genres I just can't force myself to play. Visual Novel Openings 2011 with songs just because.
My list of masterpieces in 2011:
Aiyoku no Eustia
Year 2010 is as lively as ever. I don't think there was another such year where I was able to find at least one masterpiece in each month. The overall number 18 is slightly less, but it only shows the continuing tendency for increasing charage share, and I blocked quite a lot of charage from getting into masterpieces just because did not see a story-driven plot or some spark. There even was one 10/10 game for me, and that does not come often. Visual Novel Openings 2010 with songs just because I
Year 2009 was cool in my evaluation due to two 10/10 masterpieces. It starts to get weird, but the overall number of masterpieces for me is exactly 20 yet again this year. New portion of Visual Novel Openings 2009 with songs.
My list of masterpieces in 2009:
Abyss -Homicide Club-
Boku no Te no Naka no Rakuen
Coμ - Kuroi Ryuu to Yasashii Oukoku -
Devils Devel Concept
Eden* They Were Only Two, On The Planet.
Year 2008 started with two failed months, continued strong, but by the end lost a lot of appeal for me. There is not a single full 10/10 masterpiece (although technically Dies irae reworked version may be counted), but the overall number of masterpieces is again 20, exactly the same as in 2007, so can't complain here. New portion of Visual Novel Openings 2008 with songs.
My list of masterpieces in 2008:
11eyes -Tsumi to Batsu to Aganai no Shoujo-
12Riven -The Ψcliminal of Int
Year 2007 is great for bringing two full 10/10 masterpieces Draculius and Dies irae and many more very nice visual novels. You all know that winner is Dies irae as it's probably main visual novel of all times. First version from 2007 was quite raw, and there are some funny negative reviews from 2007-2008, but light found inner strength to polish this version and even freely give away it to original buyers. New portion of Visual Novel Openings 2007 with songs.
My list of masterpieces in 20
Year 2006 did not bring any full 10/10 masterpieces, sadly. There were few chunige as well. I already see that year 2007 offers a much wider diversity, so placing great hopes on it. New portion of Visual Novel Openings 2006 with songs.
My list of masterpieces in 2006:
D.C. II ~Da Capo II~
ef - a fairy tale of the two.
Eve ~New Generation~
H2O -Footprints in the Sand-
Kimi no Koe ga Kikoeru
Year 2005 was awesome. It's the golden age for plotge. Plots have become so diverse and complex that a lot more time is required to crack them up. My new approach to pick up all the titles I like doesn't help to move faster either. In addition, my base corresponds VNDB base of 2017, and it's time to synchronize. There are 230 new titles to add from 1980 till 2005, plus a dozen of old titles that I found out over time and finally can describe properly, let alone the need to refresh openings links
Year 2004 pleasantly surprised me with the number and especially quality of visual novels.
New portion of Visual Novel Openings 2004 with songs.
My list of masterpieces in 2004:
3days ~Michiteyuku Toki no Kanata de~
Dear My Friend
Remember11 -The Age of Infinity-
Sorairo no Shizuku
Year 2003 proved to be profound in every way. Great variety of masterpieces suiting everyone's taste.
New portion of Visual Novel Openings 2003 with songs.
My list of masterpieces in 2003:
Ashita Deatta Shoujo
Eien no Aselia -The Spirit of Eternity Sword-
Gin no Hebi Kuro no Tsuki
Konata yori Kanata made
Lovers ~Koi ni Ochitara...
My Merry Maybe
Year 2002 was quite curious. A lot of heavy weight candidates finally entered the scene.
New portion of Visual Novel Openings 2002 with songs.
My list of masterpieces in 2002:
Bokura ga Koko ni Iru Fushigi.
D.U.O. ~Song for All~
Ever17 -The Out of Infinity-
Higurashi no Naku Koro ni
Hotosenaru Uta Chitosenaru Shirushi
Kikokugai - The Cyber Slayer
Masaru: Ashita no Yukinojou
Year 2001 is a year of lost opportunities for visual novels, at least for chunige. The matured industry failed to produce breakthrough works. Of course there are lots of new cool openings Visual Novel Openings 2001 with songs.
My list of masterpieces in 2001:
Silent Hill: Play Novel
Gensou Suikogaiden Vol. 2: Crystal Valley no Kettou
Chain Ushinawareta Ashiato
It took a huge amount of time to finish year 2000, but it's over. The industry has matured to contemporary state, so there's no need to search for novelties this year.
First of all, here's the collection of Visual Novel Openings 2000 with songs.
In 2000 I've made a number of videos with only 1-2 routes, so now is the chance for you to choose one of those games to make playthrough of the rest of the routes. Less than 10 votes in 2 weeks time will mean that noone needs that, an
1990s are over. And to commemorate that I've made a video playlist of all the openings/demo/endings with singing/energetic instrumental from 1990s here
I'll be making such playlists for each new year starting with 2000 since each year is going to have over 100 such opening/ending/demo themes. Second Windows era year is behind. It failed to bring such a game that I'd announce Vn of the year 1999 right away. Instead, it brought a number of quality galge and some quirky crypt