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Grisaia no Kajitsu


Grisaia-kickstarter-launch.jpg
Grisaia no Kajitsu
Licensed by Sekai Project

 

Summary



Mihama Academy - on the surface, a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree.

Whatever the circumstances behind its establishment, Mihama Academy is at present home to five female students, all with their own reasons for "enrollment." For better or worse, each girl has established a routine obliging of her current situation; life moves at an idle, yet accommodating pace within the walls of Mihama.

Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome?

And in the first place, just who is Kazami Yuuji? While the true nature of the "job" he is wont to alight to at the most haphazard of moments remains shrouded in secrecy, one thing is for certain - his encroachment upon the quiet orchard known as Mihama Academy will prove itself momentous in one way or another. And of course, one cannot discount the possibility that perhaps Yuuji himself carries the weightiest past of any of the students...



Ending Guideline / Suggested Route Order


The game has a similar structure to G-Senjou no Maou in that its plot branches into a heroine's route at certain choices, although each of them is valid in its own as there's no true end. After entering a heroine's route the choices boil down to a single one for good/bad end.

Following the flow of the story and entering each route as soon as you encounter them would lead to the following order: Makina -> Amane -> Sachi -> Michiru -> Yumiko.

That said,

From what I've gathered Makina's route seems to be the strongest story-wise, Yumiko's the weakest, and Amane has the best flashback.



Route Guideline


 


Amane



A2shqsf.png

Good End

Choices
  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This calls for shock and awe. Steal a kiss with overbearing force.
  • Run away with Amane

Ending


Bad End

Choices
  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This calls for shock and awe. Steal a kiss with overbearing force.
  • Run away separately

Ending



Makina



YdLRwg0.png

Good End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Accept the money
  • Don’t pull the trigger

Ending


Bad End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Accept the money
  • Pull the trigger

Ending



Michiru



O0rxZ98.png

Good End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Ask for an alternate penalty
  • I want to ask you something
  • How about a kiss before you go?

Ending


Bad End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Ask for an alternate penalty
  • I want to ask you something
  • Don’t leave after all. Let’s stay together.

Ending



Sachi


Note: The final choice in this route hasn't been translated in the first version of the EN patch, though there's a Hotfix available.
8SL4D2x.png

Good End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Praise Sachi
  • 母を殺すしかない / Kill her

Ending


Bad End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Praise Sachi
  • 自分を殺すしかない / Kill self

Ending



Yumiko



lcIVVDS.png

Good End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Ask for an alternate penalty
  • No, it’s nothing.
  • Confront him together.

Ending


Bad End

Choices

  • Help Sachi
  • Mr. Standoffish Man
  • Help Sachi
  • Reject the money
  • This is idiotic. Can’t let myself get caught up in her nonsense.
  • Ask for an alternate penalty
  • No, it’s nothing.
  • Run away together.

Ending

 

Attribution


A mysterious source. Aaeru formatted the original version of this post. It has since been updated and reworked several times by various staff members and admins.

Edited by Eclipsed

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