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Barktooth

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  1. It sounds moderately interesting. From what you've described, Michael seems like a character I'd like a great deal, and together with a decent premise, it should make for an enjoyable tale. Yes, it's very appealing to me. This is my preference. However, I would not at all be opposed to having less "meaningful" choices (i.e. ones that only change dialogue) as long as they actually provide a whole different scene, or a sizeable amount of text when selected, and not legitimately one sentence of new information. In reference to the summary, I think it's not especially well conveyed, but I don't know if there's anything concrete I could suggest to improve. First off, I feel that to an extent, it assumes the reader is already invested in this story. I think it should try to grab the reader's attention better; perhaps, focus more on the precognition and try to make it more mysterious. Additionally, I'd say it's a bit too long and meanders between too many things it wants to convey. Make it more concise, improve "flow", and reduce the amount of "But why...?" questions, as while that can provoke a sense of mysteriousness, it's used much too often here. The character descriptions are fine as they are, I'd say. Fix the typos and grammatical errors.
  2. I want to be temporarily (or, perhaps, permanently) transported to another world. That's essentially one of the main reasons stories exist, I suppose, but VNs do this particularly well for me due to the increased immersion as a result of having music and art, and the generally closer relationship you have with the protagonist. I especially enjoy VNs that are able to set and maintain a distinct atmosphere throughout, and ones that can make you invested enough in their universe that you feel emotions with an intensity similar to the characters themselves.
  3. I don't know if you still need help with this, and I can't figure out a lot of them myself, but here are some of my thoughts. I'm not certain about most of them so you'll need to take the attacks/skills themselves (is this what they are?) into consideration to judge which of the possibilities is more fitting, but I thought I'd leave some comments inside your spoiler nonetheless. I don't know what game you're translating and whether you can visibly see what the skills do, which would be helpful, but I don't have any confidence in these so take it with a grain of salt.
  4. Open Task Scheduler and browse around for anything that looks like it may open a CMD window.
  5. Oh, I think I may have figured something out. It's there when I try to create a new thread in the Visual Novels section, but gone if I do so in General Discussion. It seems that not all sections allow threads to have tags.
  6. You think that's creepy? I suppose it could seem that way if taken out of context, but when it played in the game, it gave me a more of a vibe of melancholic nostalgia. Anyway, it's nice to see my favorite VN to date get localized. Maybe I should re-read Eternal Heart if the goal is reached, as some of the action scenes and shrine maiden talk was rather confusing.
  7. You could get a mouse+keyboard adapter for consoles like XIM4 and the like if you'd rather avoid the horror that is using a controller for FPS games. It is expensive, however.
  8. I'm too lazy to comment on the other pointers you provided, but I'll say that I didn't like the forced text progression employed at certain points. It may be because my text settings were too fast, which probably affects the speed at which the game advances the text in those scenes as well (actually, I checked with a slower message speed now, and it doesn't seem like they are affected after all), but they felt a bit rushed to me. Even if that wasn't the case, I greatly enjoy the ability to read a VN at my own pace and pause when needed to process new information, further develop some of the ideas presented, re-read a well-written line, etc. Taking this away lessens the experience for me. At the same time, these scenes probably wouldn't benefit as much as some others from having control over text progression, so it likely didn't take away much either.
  9. You have a good point. I'm not entirely sure whether I would really enjoy such a character or not, although it seems probable to me. I just noticed that I detest it every time an indifferent character mellows out and grows a soft spot for the main character in a VN. It would probably be irritating if they didn't mirror the MC's feelings at all, but they wouldn't necessarily have to be completely neutral towards him either. For example, an android could like the MC because he is useful for her mission of studying humans, or something to that tune. Thanks for those suggestions. They aren't perfect but a few have really interested me, like Shinigami no Testament.
  10. I've essentially given up on trying to find a heroine like that, and settled for ones such as you listed. They aren't as good, but I can still greatly enjoy interacting with them nonetheless. It's frightening to think that even someone with this many completed VNs under their belt isn't acquainted with such a heroine. Then again, from what I could gather out of reading that one post you made in a thread regarding memorable characters, you don't especially like this kind of archetype, do you? About Suzu, do you mean that she starts out emotional but as you get to know her closer, you realize she doesn't experience any such thing? Or does her actual personality change in her route? Maybe you're right, but neither do catgirls, shinigami or androids exist in the real world, yet there are characters exhibiting these traits present in VNs. Fiction is great because you don't have to be confined by realism. I can easily see a girl being an android used as an excuse to make her emotionless, and truly so—not just someone who suppresses or disregards their emotions. I'm not sure, then, why writers don't create characters like this more. I suppose it could be because it's hard to make a story, especially a romantic one, interesting with such a character. If they don't show any interest towards the protagonist, don't grow (i.e. garner interest towards or fall in love with the MC) as the route progresses, I'm not sure what there is to narrate about. It could probably work well for some other types of stories, but nonetheless remain hard to include a route for this kind of character.
  11. I finally finished it. How should I describe it? I'd say it was a very solid, yet not especially impactful experience. The production values appear to be exceptionally high, as there is a plethora of event CGs and backgrounds (Most 50+ hour games don't even have this many, do they?) There are a number of songs with vocals and the OST overall is pretty good too. Most of the characters feel multidimensional and have their part in the story; their motivations are usually understandable as well. Riho was a bit different from what I expected, but I liked her nonetheless. Kanade grew on me in her route. Rimu and Yayoi weren't fleshed out as well due to their routes being short, but had enough interactions in other routes to satisfy me. I liked Shoichi at first, but to be honest, grew tired of him by the end of the common route and couldn't sympathize with him in many situations. I did not find the story particularly enjoyable. It seemed straightforward, predictable, and a bit dull; at times, it felt like some events happened just to annoy the reader. Drama often came out of nowhere, and made you think the world was against you... But the VN didn't focus on this aspect much, so every time that happened, it was more irritating than emotional. How the drama was resolved was good in some cases, bad in others. As for the routes, I'd say I actually enjoyed Kanade's more than Riho's. It was, annoyingly, full of very awkward moments, making me feel second-hand embarrassment, but the latter part of it made up for that, I think. I'm glad I read Riho's route last nonetheless, as it was more appropriate to do it that way. Be that as it may, while I wasn't too fond of the random drama, a few preposterous and unrealistic events, and certain awkward situations, this VN had agreeable characters and managed to tie most things together fairly well. Additionally, albeit usually lightly glossed-over, I enjoyed the small pieces of wisdom thrown in here and there. I'm not sure what to rate it yet, but it probably deserves around a 7 or an 8. Anyway, it's nice to be participating in the VN reading club. I hope there's going to be some more discussion in here as people make progress in the game (you'll have to hurry if you want to finish by the end of the month, though, as this VN is unexpectedly long... It took 37 hours for me with pretty fast reading, even though it's listed as 10-30 hours on VNDB. Maybe that's for people who skip voices...)
  12. I certainly prefer a serious tone. Comedy is good in moderation, especially as a transition between events, but I dislike when it's the main focus or cheapens a moment otherwise meant to be serious.
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